Is Panzer Dragoon Orta ever comin to PS2 or Game Cube??
(Even if I have to wait a year or 2 or so for it)
It sounds like a great game, but I will NOT buy an XBox just for ONE great game. ;)
Is Panzer Dragoon Orta ever comin to PS2 or Game Cube??
(Even if I have to wait a year or 2 or so for it)
It sounds like a great game, but I will NOT buy an XBox just for ONE great game. ;)
I doubt it.
I certainly hope not. :evil:
There have been a lot of rumours that Sega's Xbox titles would be ported.... so.. that's a strong maybe. :p
Then buy an xbox for the other great games on it.
I know how it is, I had my no PS2 rule till it was 99. Then I got it as a gift this xmas, so all is good.
Honestly though I think Microsoft may have locked it.
It was designed for the xbox. Its kind of like how I really don't think splinter cell will look anywhere near as good as it did on the xbox, on the other systems.
There were rumblings though a bit back that there were plans to put it on the PS2, but things have changed since then.
I think MS did the impossible and actually made the exclusive titles, ya know, exclusive, to their system for once. Good move by them since I can't even imagine how disasterous a PS2 or GC rev, to a lesser extrent, would look.
Well, I really hope it gets ported. Oh and the GC could DEFINITELY handle the game. (It has about the same power as the XBox)
Not sure about the PS2, but it would sell a LOT of copies if it was ported :-)
Also, if its NOT ported. I'll just wait a few years until I can get Orta and the XBox for about $50 together :D
Like I said, I am NOT paying $250 for ONE great game (and no, Halo sucks - In general, XBox exclusive games are average, the rest I can play on PS2, and in general XBox games are seriously lacking color - most of them are brownish, greyish, blackish, and other drab colors; the only semi-colorful game on the system is Blinx and even that isn't as colorful as say, Jak and Daxter.)
Judging from the demo, I would say the Gamecube could handle it easily. And even a graphically downgraded PS2 version would still be a great game.
Oh, and Halo is awesome. :)
Quote:
Originally posted by dhowerter
Well, I really hope it gets ported. Oh and the GC could DEFINITELY handle the game. (It has about the same power as the XBox)
Not sure about the PS2, but it would sell a LOT of copies if it was ported :-)
Also, if its NOT ported. I'll just wait a few years until I can get Orta and the XBox for about $50 together :D
Like I said, I am NOT paying $250 for ONE great game (and no, Halo sucks - In general, XBox exclusive games are average, the rest I can play on PS2, and in general XBox games are seriously lacking color - most of them are brownish, greyish, blackish, and other drab colors; the only semi-colorful game on the system is Blinx and even that isn't as colorful as say, Jak and Daxter.)
I will avoid this argument because it is nothing more than a battle of opinions, and no one opinion is greater than another.
I will say that I do find a lot of that opinion gets wiped away when someone actually bothers to own the system. I don't hate sony nearly as much now (though it is still the least cost efficient system I've ever had the privilege of owning), now that I have a PS2.
However what I said was that Panzer Orta was optimized for the Xbox, I do not believe either of the two systems will run it as well, but I'm sure I could be proved wrong.
I haven't heard word of a port though since it was announced so I do believe Microsoft may have locked it.
In America anyway, import-wise their may be hope.
A PS2 rev may not look as nice but there is no reason the game can't still look good in it's own right and still be a lot of fun. Saturn is inferior hardware than any of these systems and the Panzer Dragoon games it has are still great fun.
Come to think of it... I would not mind if they ported Orta to Saturn. :p
I don't see why anyone would complain or care if the game got ported to more systems so that more people could enjoy it. I hope the rumours are true and that it happens since I am not planning on getting an Xbox soon. :)
Quote:
Originally posted by sggg
A PS2 rev may not look as nice but there is no reason the game can't still look good in it's own right and still be a lot of fun. I mean Saturn is inferior hardware than any of these systems and the Panzer Dragoon games it has are still great fun.
I don't see why anyone would complain or care if the game got ported to more systems so that more people could enjoy it. I hope the rumours are true and that it happens since I am not planning on getting an Xbox soon.
I would say its a big deal simply because the game is that gorgeous.
Remember it is an onrails shooter we are dealing with here.
And pretty sells nowadays.
I am by no means saying it wouldn't sell a boatload, or be fun if it was ported, I am simply saying it probably won't and also stating that I personally think it just shouldn't be.
The fact that a PS2 post existed would not make the Xbox version look any less wonderful though. And I am sure that anyone with both systems would still buy the Xbox version since it looks nicer. If I had the option I know I would without hesitation...Quote:
Originally posted by youandwhosearmy
I would say its a big deal simply because the game is that gorgeous.
Remember it is an onrails shooter we are dealing with here.
And pretty sells nowadays.
I am by no means saying it wouldn't sell a boatload, or be fun if it was ported, I am simply saying it probably won't and also stating that I personally think it just shouldn't be.
I just don't understand why anyone would be upset if it was ported. I mean, it's not like they would cancel the Xbox version and then make a PS2 one. That would be something to be upset about...
If it was built from the ground up for the Gamecube, yes, but a port is a whole different matter. If Orta really does delve deeply into Xbox hardware, a port would be similar to MGS2: Substance, that is a game another system should be able to run fine but doesn't because the code is too hardware specific.Quote:
Originally posted by NeoZeedeater
Judging from the demo, I would say the Gamecube could handle it easily. And even a graphically downgraded PS2 version would still be a great game.
Oh, and Halo is awesome. :)
If Orta has 'Only on Xbox' on the front, that means it's a timed exclusive for the foreseable future. I know JSRF was 1 year, so maybe same deal.
Xbox has a bunch of exclusive games worth getting as well as superior multi platform ones. Anyone who thinks it's a one trick pony just isn't looking hard enough, or at all.
PS Halo sucks. :p
"In general" so are the games on every system ever made.Quote:
In general, XBox exclusive games are average [...]
And JSRF, and DOA3, and Crazy Taxi 3, and lots of the multi-platform games, and Cel Damage, and Egg Mania, and so on. Although honestly this is a really wierd comment coming from someone wanting Orta.Quote:
[...] the only semi-colorful game on the system is Blinx and even that isn't as colorful as say, Jak and Daxter.
the only good port is one made with the system in mind. Which really wouldn't make it a port, would it?
Moral of the story - keep Orta where it is unless Sega's serious about making it shine on other systems.
Quote:
Originally posted by Hero
the only good port is one made with the system in mind. Which really wouldn't make it a port, would it?
Moral of the story - keep Orta where it is unless Sega's serious about making it shine on other systems.
Ahh with every post I love you more.
I couldn't have said it better, check the neo geo pocket thread.
I see nothing wrong with ports. How many arcade ports have you owned in your lifetime? Most of them were downgraded on console but were still very fun. Donkey Kong was better on my uncle's Colecovision than my Vic 20 but that didn't stop me from loving it and later on buying the Coleco version.
why PS2 i could understand but GC could do it graphically just fineQuote:
Originally posted by Jeremy
I think MS did the impossible and actually made the exclusive titles, ya know, exclusive, to their system for once. Good move by them since I can't even imagine how disasterous a PS2 or GC rev, to a lesser extrent, would look.
That's why I put that "to a lesser extent" thing there. I'd be less worried about a GC version than a PS2 version.
according to an interview with smilebit conducted by Xbox Nation magazine...No.
Not now, not ever. In fact, if it wasn't for the Xbox itself, Orta would've never seen the light of day.
:evil:
Yep! That's what PDO's development team stated. If it was not for the evil empire's (:D) console, a new Panzer wouldn't exist. I'm still wondering how much MSFT invested in Orta's development cost? The developers mentioned that they went to Microsoft with the idea for Orta as soon as the designs were finished. Wouldn't Sega have to give the green light first? Whatever happened, I'm glad the game turned out well.Quote:
Originally posted by Shinobi128
according to an interview with smilebit conducted by Xbox Nation magazine...No.
Not now, not ever. In fact, if it wasn't for the Xbox itself, Orta would've never seen the light of day.
:evil:
If only Smilebit were doing a Streets of Rage sequel.:)
While this partially has to do with how much effort they put into the port, I am reminded of the 32 bit war.Quote:
Originally posted by sggg
I don't see why anyone would complain or care if the game got ported to more systems so that more people could enjoy it. I hope the rumours are true and that it happens since I am not planning on getting an Xbox soon. :)
How many things were ported from the SS to the PSX just because the PSX sold, and turned out crappy just so the PSXers could have their game? The reverse is also true to some extent (SotN, but that was really a sloppy port job as opposed to hardware), but since the PSX was the popular one, that was more likely.
Yes, it gave people a choice. But as a gamer, I can not say I approve of the existence of things that shouldn't have been.
Example? How about XMvsSF? SS gets an arcade perfect port. PSX? They got... some semblance of a fighting game. Yet people bought it, and that ticks me off. It means that people are desperate for a title that they don't care how the title turns out on their system of choice, just as long as it comes out on their system of choice. But XMvsSF PSX is nothing like the SS/Arcade game, taking the fundamental parts out of it.
We all (I hope...) acknowledge every system has their strengths and weaknesses. And in an ideal world, every game made for a system would take advantage of those respective strengths. It's only because of this clamouring for games on people's favorite system, that business rears its ugly head.
I'm not saying that XBox is the best, or that the PS2 or GC couldn't handle a port of Orta, or even have a better version of it. What I am saying is that ideally, all games being made would utilize their proper contexts, and that compromise is the beginning of mediocrity.
Exactly. I am glad someone isn't wearing green colored glasses on this issue. The Xbox is not that much more powerful than the GameCube, and graphics have never, ever made a game great.Quote:
Originally posted by NeoZeedeater
Judging from the demo, I would say the Gamecube could handle it easily. And even a graphically downgraded PS2 version would still be a great game.
that megaton thing in the end was funny... i bet the guy lost his
job...\ f
uck it.. wrong thread.. but i'm aint moving..
The only true solution for Sega fans is to own all 3 systems. Other than the Dreamcast ports and sport titles, all games thus far have been built for a single system and long may it continue. The notion that PS2 could do a port of Panzer Dragoon Orta is utterly ludicrous. Nor could the Gamecube pull it off perfectly for that matter.
I will say that if there is one single game I'd prefer on the Xbox as opposed to any other console, it would be Orta.
I'll be suprised if Orta never turns-up on another system.
I recall that rumors suggested the exclusivity agreement between Sega and x-box was to have a timeframe attached to it.
As for the Smilebit interveiw; I don't put much stock in an interview that was geared to an exclusive X-box audience.
One thing's for sure. Microsoft certainly has the money available to pay Sega off in return for any lost potential GQ or PS2 sales.
Considering the state of X-box sales in Japan it seems likely Sega would be very happy to port their X-box games to systems that will provide a substantial sell through. Now here could be the real kicker: what if Sega makes ports for their home market, but Microsoft keeps them from showing up in North America?
...so then if they said it were going to be released for Game Cube or PS2 it would be baised towards GC or PS2 gamers? How would where they say it make it more or less biased? I'm sure they would have said exactly the same thing to EGM, Play, etc...Quote:
Originally posted by Core Boy
I'll be suprised if Orta never turns-up on another system.
As for the Smilebit interveiw; I don't put much stock in an interview that was geared to an exclusive X-box audience.
Simple; I'd import the GC versions.Quote:
Originally posted by Core Boy
what if Sega makes ports for their home market, but Microsoft keeps them from showing up in North America?
huh? what?Quote:
Originally posted by Melf
...so then if they said it were going to be released for Game Cube or PS2 it would be baised towards GC or PS2 gamers? How would where they say it make it more or less biased? I'm sure they would have said exactly the same thing to EGM, Play, etc...
...
I haven't seen the interveiw. When a company is trying to market and advertise their product to an exclusive audience, and they are speaking through a publication read (almost)exclusively by this exclusive audience then it is not unlikely that they will rub the balls of that exclusive audience in any way they see fit so that the exclusive audience will have a hardon for the exclusive product and think it is something special for them, and that Smilebit is their friend, and Smilebit is watching out for them, and Smilebit will only provide the goods for them because said exclusive audience is where its at.
Sounds kinda like 'Oh, Munch's wouldn't be possible on anything other than XBox'Quote:
Originally posted by Shinobi128
according to an interview with smilebit conducted by Xbox Nation magazine...No.
Not now, not ever. In fact, if it wasn't for the Xbox itself, Orta would've never seen the light of day.
:evil:
Then again, Much was so seriously overhyped and underpreformed it wasn't funny. I could see the 'wasn't possible' if Microsoft was the main fund for PDO's development.
Take a cold shower. Now. Seriously.Quote:
Originally posted by Core Boy
huh? what?
...
I haven't seen the interveiw. When a company is trying to market and advertise their product to an exclusive audience, and they are speaking through a publication read (almost)exclusively by this exclusive audience then it is not unlikely that they will rub the balls of that exclusive audience in any way they see fit so that the exclusive audience will have a hardon for the exclusive product and think it is something special for them, and that Smilebit is their friend, and Smilebit is watching out for them, and Smilebit will only provide the goods for them because said exclusive audience is where its at.
Yeah, somebody from Smilebit said Panzer would have never come back had it not been for Xbox. You are in that systems debt :)
ºTracer
They DID say the same thing to Play... when they were talking about the possibility of a GunValkyrie sequel and they said "We heard it was too hard for American gamers" and Play said it wasn't too hard, "They just suck at games."Quote:
Originally posted by Melf
...so then if they said it were going to be released for Game Cube or PS2 it would be baised towards GC or PS2 gamers? How would where they say it make it more or less biased? I'm sure they would have said exactly the same thing to EGM, Play, etc...
ºTracer
MechDeus - Firstly, when I said "In general, XBox exclusive games are average", I meant the exclusive games on XBox versus the exclusive games on PS2 or GC. For example, Metroid Prime DESTROYS Halo in terms of visuals, fun, and exploration. Also, you don't see ANYTHING like Kingdom Hearts on XBox (even remotely close).
Secondly, when I was talking about the lack of colorful games on XBox, I meant EXCLUSIVE ones AND ones that are not fighting and driving type games. I mean do you see any COLORFUL and detailed platformers, action, action/adventure, action-RPGS, or RPGs on XBox? I think not. The closest thing to that would be Blinx and even thats not that great of a game (and its more of a puzzle game than a platformer).
Dude, why the fuck didn't you just SAY that in the first place?
... ever played Morrowind? (aka Game with the most beatiful scenery ever)
Of course. I assumed you meant only exclusive games, and that you were obviously excluding "fighting and driving type games." There's barely an audience for those those weak-ass sub-genres, and I'm pretty sure that they're not even considered to be proper "videogames" anymore. They, too, will undoubtedly fade into quiet oblivion, much like those "FPS type" games did.Quote:
Originally posted by dhowerter
Secondly, when I was talking about the lack of colorful games on XBox, I meant EXCLUSIVE ones AND ones that are not fighting and driving type games.
That's not a very good example considering XvSF for the Saturn was very much a port.Quote:
Originally posted by Tsubaki
Example? How about XMvsSF? SS gets an arcade perfect port. PSX? They got... some semblance of a fighting game.
It's also not a very good example considering the CPS2 and Saturn are very different hardware, this isn't a Naomi to DC situation here. XvsSF for Saturn just shows that quality ports can and do exist, even for less popular hardware.
I'm all for Orta on another system, I have no plans on getting an Xbox.
Thank god.Quote:
Originally posted by dhowerter
Also, you don't see ANYTHING like Kingdom Hearts on XBox (even remotely close).
As an example that's a pretty stupid one, but for the record Halo DESTROYS (ooh, caps!) Metroid Prime in strategic combat, storyline, and multiplayer. Even if you are right about the graphics, Metroid came out a year after Halo. Halo 2 will be out a year after Metroid and will crush it in visuals. That's sort of how it works. I also have had more fun with Halo multiplayer than with Metroid single player, so I think you're wrong there too. Each of them is brilliant in their own way, they have nothing to do with each other, and they have nothing to do with Panzer Dragoon Orta.Quote:
For example, Metroid Prime DESTROYS Halo in terms of visuals, fun, and exploration.
All the Xbox hate is really unnecessary. I mean, “Is Panzer Dragoon Orta EVER coming to Game Cube or PS2? “ come on, like anyone has a clue whether or not it is. All this is is a thread dedicated to saying “I don’t have an Xbox and I’m proud!” Whatever. The only people who have any right to say anything negative about any of the systems are the people who own them. If you think you’re a more serious gamer because you want a sequel to a cult-classic but refuse to play it on an American product, wow, capital core old chap, really.
Haha, isn't that like the third official cover we've seen?Quote:
It's got the 'Only on Xbox.' It's locked in for a year at least.
PS - Crimson Sea is the greatest action RPG ever and it's exclusive to Xbox.
PPS - Kingdom Hearts is a sorry excuse for a game. The Bouncer was more fun and that sucked.
Oh, I thought you meant the exclusive games on XBox versus the exclusive games on PS2 or GC. Silly me.Quote:
Originally posted by dhowerter
I meant the exclusive games on XBox versus the exclusive games on PS2 or GC.
Right. Because Metroid Prime and Halo represent the average game on their respective system. But then, Steel Battalion automatically wins its battle seeing as how the other two systems don't even have anything in its genre, and that's clearly an average XBox game.Quote:
For example, Metroid Prime DESTROYS Halo in terms of visuals, fun, and exploration.
Remotely close in what way? If you mean any XBox games that use Square and Disney characters, then no, there's nothing like that on XBox.Quote:
Also, you don't see ANYTHING like Kingdom Hearts on XBox (even remotely close).
Let's just narrow down the field while making things up as we go along, shall we? In that case, I want you to defend the GC lineup using only its games that fall into the music/dance genre.Quote:
Secondly, when I was talking about the lack of colorful games on XBox, I meant EXCLUSIVE ones AND ones that are not fighting and driving type games.
I already listed JSRF, reading helps.Quote:
I mean do you see any COLORFUL and detailed platformers
Pirates bright enough for ya?Quote:
action/adventure
Seeing as how the PS2 has two that qualify, (and neither is excellent) I don't see anything to worry about for any console owner.Quote:
RPGs
I know you don't.Quote:
I think not.
Geez! Ok, here goes, the single player mode of Halo is NOT more fun than Metroid Prime. (BTW. multiplayer is not important ot me).
The fun, exploration (forgot that did you), and strategic combat in MP far outclasses Halo. I mean heck, the game is highly strategic, with almost every enemy (especially bosses) requiring different strategies to deal with them and differemt weapons to use to defeat them. If that's the kind of thing you mean by "Strategic" then MP beats Halo in that regard.
Secondly, of course Halo 2 will have better graphics than Halo 1, but I bet you BIG time, it won't have the utter attention to enviromental detail, perfect level design, awesome music, fantastic control (all of which have been lauded by SEVERAL reviewers of the game as well as me :-), not ot mention the MUCH more colorful and beautiful environments in MP.
I mean come on, Halo's primary colors are green, brown, grey, and black Ugh.
One last thing, can't emphasize it enough, the incredibly FUN exploration of MP is really the kicker, which Halo (and probably) Halo 2) lacks.
FYI: If you're going by reviewers, Halo is the greatest thing in existance and is better then sex. I can tell you from experience that it's not, but you best not drag the general gaming public into this.Quote:
[...] all of which have been lauded by SEVERAL reviewers of the game as well as me [...]
Tracer's proves my point. Just because a developer is talking to a magazine that covers a particular console doesn't mean they're going to suck up to the readership. If that were true, Rockstar would have had to release GTA 3 for Game Cube and Xbox.Quote:
Originally posted by Core Boy
huh? what?
...
I haven't seen the interveiw. When a company is trying to market and advertise their product to an exclusive audience, and they are speaking through a publication read (almost)exclusively by this exclusive audience then it is not unlikely that they will rub the balls of that exclusive audience in any way they see fit so that the exclusive audience will have a hardon for the exclusive product and think it is something special for them, and that Smilebit is their friend, and Smilebit is watching out for them, and Smilebit will only provide the goods for them because said exclusive audience is where its at.
I'm also sure that Ikaruga for GC is not the result of Treasure sucking up to GC gamers in particular.
MechDeus - First, I didn't say Halo or Metroid Prime were AVERAGE games. They're not, but they are exclusive games for each system.
I was simply trying to compare what I see as 2 games that are somewhat similar for each console. Silly me.
Second, by remotely close to Kingdom Hearts, I mean a WELL-crafted action-RPG or RPG. (No Morrowind is NOT well-crafted; witness the incredibly clunky fighting engine, not ot mention a serious lack of vivid colors other than Greys, browns, and other drab colors)
Third, very funny. I eliminated driving and fighting games (and JSRF is kind of a driving game) because ALL of the "Colorful" XBox games fell into those 2 categories (except Blinx), and 2 Categories do NOT a good library make :-) I was trying to show that outside those 2 categories (and Blinx), there is NOTHING.
Fourthly, JSRF is NOT a platformer. :-)
Fifthly, the PS2 has Suikoden 3, Final Fantasy X, Kingdom Hearts, and soon to come FFX 2, XenoSaga, and Star Ocean 3. to name a few. That is defnitely more than 2. Maybe you should learn to count :-)
Sixthly, as for the "I think not",
There are no ColorFul action/adventure, action-RPGs, RPGs, platform games, etc on XBox. Thats a fact, so I stated it. How am I wrong?
Dude, are you sure you're talking about the Xbox? I think what you really need is a new TV, seeing how you're having so much trouble with colors and all. I play my Xbox on a 27' WEGA through component inputs and I can assure you, there are NO problems with the Xbox's color palette.
Perhaps you need a SNES? :D
Melf - I mean in general, the XBox games are just much less colorful games (with Bright, vivid colors like Jak and Daxter or Mario Sunshine) than the PS2 and especially GC games.
I mean most of the XBox games have borwn, green, black, and gray as their primary color components. For example, compare Blinx (one of the most colorful games on the system) to Jak and Daxter or Mario Sunshine. Blnx is just not as colorful and bright/vivid.
Heck, compare Dead to Rights, Splinter Cell, Halo 1 and 2, Morrowind, almost any major XBox title to Mario Sunshine. That's a bit of an extreme example, but the lack of color becomes extremely evident.
BTW, my TV is fine ;-)
I didn't say it was.Quote:
Originally posted by dhowerter
Geez! Ok, here goes, the single player mode of Halo is NOT more fun than Metroid Prime.
Heh, it's too easy, but...Quote:
(BTW. multiplayer is not important ot me).
Sorry, didn't realize you had no friends.
No, I didn't say you're wrong because you're right (congratulations by the way, print that out and hang it on the fridge.) Halo isn't at all about exploration, whereas it is Metroid's most defining aspect.Quote:
exploration (forgot that did you)
Actually, I don't consider knowing what weapon to swap to strategic in the least - it's memorization by trial and error (or here, scanning) and nothing more.Quote:
and strategic combat in MP far outclasses Halo. I mean heck, the game is highly strategic, with almost every enemy (especially bosses) requiring different strategies to deal with them and differemt weapons to use to defeat them. If that's the kind of thing you mean by "Strategic" then MP beats Halo in that regard.
I love Metroid Prime, and I love the satisfaction of knowing what weaps take down which critters, but to call that strategy is isn't very accurate.
One, H2 will have better graphics than MP, as well as H1. Two, who knows since neither of us have played it. Three, who knows since neither of us have played it. Four, who knows since neither of us have played it. Five, who knows since neither of us have played it.Quote:
Secondly, of course Halo 2 will have better graphics than Halo 1, but I bet you BIG time, it won't have the utter attention to enviromental detail, perfect level design, awesome music, fantastic control (all of which have been lauded by SEVERAL reviewers of the game as well as me :-), not ot mention the MUCH more colorful and beautiful environments in MP.
Anyway, Metroid Prime is a better single player game than Halo, yeah. But in no way does that mean that Halo isn't worth owning. Metroid Prime is a better single player game than 98% of the games out there for crying out loud, it's a really really good game. That doesn't mean that the other 98% shouldn't be experienced though, especially since Metroid is a fairly unique title, and there are tons of different types of games out there. Like Panzer Dragoon on Xbox for example. And complaining about color types? Did you own a PS2 for the first year? It seemed to star a heck of a lot of brown itself as I recall. It's the developers choices that dictate color schemes, not the console.
Stop buying crap like Kingdom Hearts for awhile and you'll have the cash to get an Xbox and two free (and colorful!) Sega titles. Panzer + JSRF + Sega GT + that new system smell -or- a couple of generic platforms and RPGs. Tough one.
Want lack of color? Wait until Splinter Cell comes out on PS2. :sneak:Quote:
Originally posted by dhowerter
Melf - I mean in general, the XBox games are just much less colorful games (with Bright, vivid colors like Jak and Daxter or Mario Sunshine) than the PS2 and especially GC games.
I mean most of the XBox games have borwn, green, black, and gray as their primary color components. For example, compare Blinx (one of the most colorful games on the system) to Jak and Daxter or Mario Sunshine. Blnx is just not as colorful and bright/vivid.
Heck, compare Dead to Rights, Splinter Cell, Halo 1 and 2, Morrowind, almost any major XBox title to Mario Sunshine. That's a bit of an extreme example, but the lack of color becomes extremely evident.
BTW, my TV is fine ;-)
Remember, color use is relative to the game in question. Sunshine is, of course, colorful. It's a Mario game set on a tropical island. Bright colors are a must. On the other hand, neither RE game on GC makes use of bright colors since they're "scary" games.
There are plenty of colorful games on Xbox. However, you can't expect a game like Hunter or Enclave to have bright color palettes like Super Monkey Ball or Zelda. That wouldn't be right, given the types of games they are. Could you imagine Vice city with Sunshine's colors? Ouch.
First and foremost, I'm sure you've encountered gamers will not play anything "kiddy." I do hope you realize you're being just as biased and stupid, especially considering that most of the PS2's best games aren't colorful.Seeing as Halo and Prime don't play alike at all, you failed miserably.Quote:
I was simply trying to compare what I see as 2 games that are somewhat similar for each console. Silly me.
Many would call KH's battle system clunky, and I don't see what colors have to do with this. Perhaps you should stop playing Rez for a while and let your eyes adjust to natural light. So, aside from color, Enclave is on the level of KH.Quote:
Second, by remotely close to Kingdom Hearts, I mean a WELL-crafted action-RPG or RPG. (No Morrowind is NOT well-crafted; witness the incredibly clunky fighting engine, not ot mention a serious lack of vivid colors other than Greys, browns, and other drab colors)
And FFX is a kind of dating sim.Quote:
and JSRF is kind of a driving game
Unlike you, I measure the quality of games by gameplay, not by how much I have to turn my brightness setting down.Quote:
I was trying to show that outside those 2 categories (and Blinx), there is NOTHING.
If you don't count that it is, especially seeing as how the focus has moved even more heavily onto leaping across rails and platforms, then you'd be right. Unfortunately, I'm pretty sure everyone does indeed count that, which makes you wrong. Granted, you were by default with the driving comment, but still.Quote:
Fourthly, JSRF is NOT a platformer. :-)
KH isn't a straight RPG, and the last three aren't released, which makes that list two. I can count just fine, perhaps you should try playing games that currently run on your system. Thankfully, we aren't counting overall quality of the games or that list would go down another notch. Also, Xenosaga uses lots of metallic and drab colors, and the previous Star Oceans have lots of earth tones, so why do you have them in your list anyway?Quote:
Fifthly, the PS2 has Suikoden 3, Final Fantasy X, Kingdom Hearts, and soon to come FFX 2, XenoSaga, and Star Ocean 3. to name a few. That is defnitely more than 2. Maybe you should learn to count :-)
JSRF is closer to a driving game than a platformer and thus does not count? What the HELL is wrong with you?
"It's got the 'Only on Xbox.' It's locked in for a year at least."
The only on Xbox means that there could be a PS2 or GC version in anywhere from 3 to 6 to even 12 months if there is an temporary exclusivity deal in the first place.
Melf, Mech: C'mon you two, quit trying to make sense. Anyways, how the fuck is JSRF a driving game?
Jeremy - The entire game is played on Wheels :-) (RollerBlades)
And the fact that 90% of the game has nothing to do with racing...?Quote:
Originally posted by dhowerter
Jeremy - The entire game is played on Wheels :-) (RollerBlades)
"PS - Crimson Sea is the greatest action RPG ever and it's exclusive to Xbox."
0_o
Is it seriously better than Secret of Mana 1&2, Illusion of Gaia, Zeldas, Terranigma, Ys series, Symphony of the Night, Alundra, Vagrant story ans Star Ocean 2.
Melf,
why would Rockstar have to release GTA3 for Gamecube and X-box?
..because they spoke to magazines that cover all three consoles???
I have no idea what your logic is here.
I don't have the energy to go back and quote you and Tracer, but Tracer's post didn't make much sence to me. He says they said the same thing (that Orta wouldn't exist without X-box) to Play, but then references something about Gunvalkerie's difficulty.
Melf, your original point didn't make any sence to me either. ..something about biased toward GQ, or PS2 if it were released for those systems. All I was saying ("I don't put much stock in an interview that was geared to an exclusive X-box audience") is that a company will say what it need to for business purposes. Like Treasure saying there was no Dreamcast Ikaruga. If Orta was an exclusive GQ release and Smilebit had an interview in Nintendo Power, I would be equaly indifferent to comments like "the QG made this game possible"
and Yoshi,
My response was meant to be rediculous 'cause I senced Melf had jumped on a defensive fanboy highhorse. ..next time I'll use smilies
blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Oh man. I could keep going too.
This thread really did suck. :( It brought out the worst in me.
Wow, it has WHEELS. By that logic, Blaster Master is a racing game.
hey dont think my blah blah is directed to you personallyQuote:
Originally posted by Core Boy
Oh man. I could keep going too.
This thread really did suck. :( It brought out the worst in me.
thats just my standard post when ive lost all interest in a thread and its become nothing but blah blah to me
No, in fact no games with 'Only on Xbox' on them have appeared on other consoles or have any plans to do so. The only one close is actually Halo, which is coming to PC. Others have said exclusive, but don't have 'Only on Xbox' on the front, so no surprise its there. If the stamp is on it, then its a lock.Quote:
Originally posted by Damian79
"It's got the 'Only on Xbox.' It's locked in for a year at least."
The only on Xbox means that there could be a PS2 or GC version in anywhere from 3 to 6 to even 12 months if there is an temporary exclusivity deal in the first place.
And Crimson Sea beats all the games you mentioned, but only in my opinion, though I never played Vagrant Story and one other game you mentioned so I don't know if it beats them.
And and bitching about the relative brightness of the colors in one console to another is very likely the lamest arguement I've ever seen on this board. If you want to hate the Xbox, at least come up with decent reasons for it, ones that don't make you appear to be a total moron. Geez.
Metroid Prime isn't doing anything that Xbox couldn't do, and better. It runs at 60fps because the environments are 1/10 the size of Halo's environments. I really hope you're not trying to argue that Gamecube is more powerful than Xbox.Quote:
Originally posted by dhowerter
Metroid Prime DESTROYS Halo in terms of visuals...
Thank God.Quote:
Also, you don't see ANYTHING like Kingdom Hearts on XBox (even remotely close).
Hee hee, MechDeus you own this thread :) But, I thought there were more than 2 straight RPGs on PS2..
Like FFX, Wild Arms, Shadows Hearts, Suikoden 3, Ephemeral Fantasia, and Legaia. But, I haven't played any of those...so I dunno if they are true rpgs or not, heh.
Legaia 2 is about as true an RPG as you're going to find on the PS2.
Oooooh my, this thread went to the crapper quick.
Rampant ignorance and fanboyism is the mark of the day it seems.
And what's all this talk about colors? I like me some vivid colors as much as the next guy, but using that as a criteria to judge games is a little wacky. Maybe we should use the number of buttons a game utilizes to define it as being bad or good in the future?
I don't think Wild Arms 3 was mentioned either...probably the most "colorfull" and "vivid" rpg on PS2.
And uhm...
I'm gonna go work on my strip which is very, very, colorfull if anyone is interested. :D
Swallow the pill dude. GCN > XBox in terms of cpu power. It should be obvious to most by now.Quote:
Originally posted by Mfkzt
Metroid Prime isn't doing anything that Xbox couldn't do, and better. It runs at 60fps because the environments are 1/10 the size of Halo's environments. I really hope you're not trying to argue that Gamecube is more powerful than Xbox.
Thank God.
It's called programming. Do you really think the Xbox is incapable of displaying pastels?Quote:
Originally posted by dhowerter
Melf - I mean in general, the XBox games are just much less colorful games (with Bright, vivid colors like Jak and Daxter or Mario Sunshine) than the PS2 and especially GC games.
I mean most of the XBox games have borwn, green, black, and gray as their primary color components. For example, compare Blinx (one of the most colorful games on the system) to Jak and Daxter or Mario Sunshine. Blnx is just not as colorful and bright/vivid.
Heck, compare Dead to Rights, Splinter Cell, Halo 1 and 2, Morrowind, almost any major XBox title to Mario Sunshine. That's a bit of an extreme example, but the lack of color becomes extremely evident.
BTW, my TV is fine ;-)
I agree that few games are as colorful as Mario, and I prefer vivid color. But that has nothing do with the hardware.
And DoA3 and especially XBV are plenty bright and colorful.
It's nice to see that someone is picking up EThugg's slack.Quote:
Originally posted by kbuchanan
Swallow the pill dude. GCN > XBox in terms of cpu power. It should be obvious to most by now.
?
Why do I suddlenly feel like I'm sitting on a school bus and the guys in the seats in front of me are arguing?
At least in the Genny Vs. SNES days, the Color argument was a valid one as the SNES had a larger color pallete to choose from.
But that wasn't the point of posting the picture, is that if you see the case says Only on XBox I think that kills any possibility’s of the game been ported to other systems.Quote:
Haha, isn't that like the third official cover we've seen?
The thing that piss me off a lot is that here and every Forum I go ppl bitch about the lack of exclusive tittles for the Xbox, but when a game like Panzer Dragon Orta become exclusive ppl bitch about not be ported to PS2 or GC
Oh. Right. Heh, I think I saw the pretty dragon picture and I got all warm inside and forgot what this thread was about. I didn't mean "it's the third time someone has posted it" by the way, just that I remember different art being used in mock-ups. Actually thanks for posting the latest, I don't think I've seen it yet.Quote:
Originally posted by MajinRyu
But that wasn't the point of posting the picture, is that if you see the case says Only on XBox I think that kills any possibility’s of the game been ported to other systems.
Good point, too.Quote:
The thing that piss me off a lot is that here and every Forum I go ppl bitch about the lack of exclusive tittles for the Xbox, but when a game like Panzer Dragon Orta become exclusive ppl bitch about not be ported to PS2 or GC
Kidnemo, what console will "Comet 7: The Game" be developed for? :pQuote:
Originally posted by Kidnemo
I'm gonna go work on my strip which is very, very, colorfull if anyone is interested. :D
I wasn't being a "defensive fanboy." If anyone sounds that way here, it is you. This thread is nothing but an "Xbox sux, GC is teh Roxx!!!" type cock measuring exercise in futility.Quote:
Originally posted by Core Boy
Melf,
why would Rockstar have to release GTA3 for Gamecube and X-box?
..because they spoke to magazines that cover all three consoles???
I have no idea what your logic is here.
I don't have the energy to go back and quote you and Tracer, but Tracer's post didn't make much sence to me. He says they said the same thing (that Orta wouldn't exist without X-box) to Play, but then references something about Gunvalkerie's difficulty.
Melf, your original point didn't make any sence to me either. ..something about biased toward GQ, or PS2 if it were released for those systems. All I was saying ("I don't put much stock in an interview that was geared to an exclusive X-box audience") is that a company will say what it need to for business purposes. Like Treasure saying there was no Dreamcast Ikaruga. If Orta was an exclusive GQ release and Smilebit had an interview in Nintendo Power, I would be equaly indifferent to comments like "the QG made this game possible"
and Yoshi,
My response was meant to be rediculous 'cause I senced Melf had jumped on a defensive fanboy highhorse. ..next time I'll use smilies
What I (and Tracer, and Burgundy, and Kidemo) have been trying to say is that a developer isn't going to say something to a specific magazine just to please said magazine's readers. The GTA example meant that if your point were true, then Rockstar would have had to have promised the game to Game Cube owners since they talked to sites and reviewers dedicated to that console (you did say that developers say what the fanboy reader wants to hear). A developer may hide the truth to not let a killer app or industry secret spill but they generally don't deliberately lie just to placate readers. You would then have multiple interviews with those developers where they respond to the same questions with mulitple answers.
As for Ikaruga, I was referring to the Game Cube version. The DC version, however, is also a good example. The game's release is due to gamer outcry and general fanboy bitching I suppose. Treasure's denial of its release had nothing to do with any interview with PSM, OXM, Nintendo Power, or any magazine which covered the competition. They didn't say that just to please the competition's readership.
Well, I've explained it three times and others have tried. I hope it's clear this time. I'm done.
We are currently in talks with all major console developers and hope to have Comet 7: The Game available in all formats (including Jaguar, CDI, and GameGear) by the fall of this year.Quote:
Originally posted by sggg
Kidnemo, what console will "Comet 7: The Game" be developed for? :p
i like videogames.
Werd.Quote:
Originally posted by MajinRyu
The thing that piss me off a lot is that here and every Forum I go ppl bitch about the lack of exclusive tittles for the Xbox, but when a game like Panzer Dragon Orta become exclusive ppl bitch about not be ported to PS2 or GC
This and nearly everything Mech said was right on, though I don't know why he wasted all the energy on it. This is such a pointless thread.
I still need to get Crimson Sea too...
If GTA took place in the Mushroom Kingdom, it would clearly be the best game ever.Quote:
Originally posted by Melf
Could you imagine Vice city with Sunshine's colors?
Keep making yourself believe that, then. I've got all 3 systems, so I don't need to lie to myself.Quote:
Originally posted by kbuchanan
Swallow the pill dude. GCN > XBox in terms of cpu power. It should be obvious to most by now.
Just going to contribute to the color thing, Vice City is pretty colorful compared to GTA3 and other games.
Quote:
Originally posted by kbuchanan
Swallow the pill dude. GCN > XBox in terms of cpu power. It should be obvious to most by now.
I feel like I want to punch you.
There is no doubt that Gamecube is a clever well-desgined system. Very powerful in its own right.
That being said show me some examples of games that look better then the best looking Xbox games please.
Metroid Prime loads in Segments and stores less in the Ram than Halo.
It looks that way because the developers were able to crutch the systems flaws that way.
Halo is far more impressive visually then Metroid Prime if only because of the scale they were working.
:wtf: Pass the pipe, man. I don't think the GC is as underpowered as many do, but there isn't a chance in hell it is "obvious" that it is more powerful either.Quote:
Originally posted by kbuchanan
Swallow the pill dude. GCN > XBox in terms of cpu power. It should be obvious to most by now.
While I'm not going to say the Gamecube is as powerful as the X-Box, I think Panzer Dragoon Orta can be done on the Gamecube. As mentioned by Johnpv and other people in threads, Star Wars Rogue leader is one of the Gamecube games still leading in graphical quality as well as Metroid Prime and Resident Evil.
Yeah, but point to one Xbox game that makes it "obvious" it is more powerful than the Gamecube.Quote:
Pass the pipe, man. I don't think the GC is as underpowered as many do, but there isn't a chance in hell it is "obvious" that it is more powerful either.
On paper, the Xbox should be killing both the Gamecube and Playstation 2, but it's not. There are no games that just flat out prove the Xboxes technical superiority. I thought maybe it was just a first or second year thing, and once things got rolling there would be a much bigger difference, but even that isn’t the case. Look at Halo 2 - when they first released that teaser video I was psyched to see just what was in store for the Xbox in the next few years. Needless to say I was more than disappointed when I saw that the graphics are basically Halo but with just a few more polygons here and there.
Stuff like that simply shouldn’t happen on the Xbox, and I really would love to know why it is.
Technically, they are using LESS polygons, not more. Interviews said they were able to make more detailed models with less, so hopefully this means more stuff onscreen, which could equate to EVEN MORE MAYHEM!!! (That last part's mere speculation on my part. Can't a Halo nut dream? :( )Quote:
Originally posted by piku
Yeah, but point to one Xbox game that makes it "obvious" it is more powerful than the Gamecube.
On paper, the Xbox should be killing both the Gamecube and Playstation 2, but it's not. There are no games that just flat out prove the Xboxes technical superiority. I thought maybe it was just a first or second year thing, and once things got rolling there would be a much bigger difference, but even that isn’t the case. Look at Halo 2 - when they first released that teaser video I was psyched to see just what was in store for the Xbox in the next few years. Needless to say I was more than disappointed when I saw that the graphics are basically Halo but with just a few more polygons here and there.
Stuff like that simply shouldn’t happen on the Xbox, and I really would love to know why it is.
But seriously, Metroid Prime isn't the best looking game ever. A lot of the textures aren't very detailed and the game is mostly in corridors (not big open outside areas like Halo), so I honestly think the game could look BETTER. Not that I'm asking for it, cause I have NO problem with the graphics. (the special effects make up for just about any graphical faults IMHO) Just being purely honest here. Halo still looks more impressive to me, it's specifically more detailed in the textures and all that cool bump-mapping.
I'm not criticizing the GC or anything, but I've yet to see something that proves that it's more powerful. That being said, there should be no arguing that the potential for greatest graphics should go to X-box. Since that's all we've got to go on (because the games are pretty equal) I'll tend to believe MS on this one.
But if anything, when Doom III makes its appearance, it might just be the proof we need.
On the topic at hand, I hope Orta stays on X-box, unless one other condition is met: It can be ported with NO COMPROMISES to any part of the game, Graphics or otherwise. And since we're not a part of Smilebit, none of us knows if that is actually possible. (speculation is fun, but ultimately pointless, and it can lead to crappy threads like this one :p ) Judging by the demo is so unfair, considering that it's only the first of ten levels, and from several impressions the game gets OH SO MUCH better looking later on. At least wait until you've seen the ENTIRE game before making any further assumptions.
Just FOUR MORE DAYS!!! I CAN'T WAIT!!!
They're doing some crazy stuff with bump-mapping. I can't scan it, but a couple issues ago in EGM they showed the jeep without and with bump-mapping. The difference is really amazing, it's where the treads on the tires and all the detail comes from.Quote:
Needless to say I was more than disappointed when I saw that the graphics are basically Halo but with just a few more polygons here and there.
Halo 2 looks to be on about the same level as Planetside in 640x480 when released.
The lighting makes Halo 2 look 10 tons better, if the video is any indication, and yeah... the bump-mapping is leauges better this time and the progressive models make for a higher poly character close up, but less at a distance. On average - I think they would say - the game maybe does just as much tesselation as the previous. But well see when it hits shelves.
ºTracer
Bump mapping is something you only appreciate when it's not there, like whenever I play a PS2 port right after playing a good xbox exclusive. There's a moment or two where my graphics whore sense freezes me in place like a deer caught in headlights. :p
Panzer Dragoon Orta. Episode 6 is one of the most amazing scenes that I've ever had the joy of playing through. Episode 4 throws much in the way of enemies, various hues of transparent clouds with shades of lighting, particle effets, smoke effects, and detailed to the hilt battleships without a severe frame rate drop (if it does drop I sure as hell didn't notice it), real time cut scenes that are extremely detailed, 60fps, and this is just the stuff I can think of at the moment.Quote:
Yeah, but point to one Xbox game that makes it "obvious" it is more powerful than the Gamecube.
Can the Gamecube do a picture perfect port of Panzer Dragoon Orta? In my opinion, no it can not. The only Gamecube game that has impressed me graphically (but not technically) is Zelda. Smilebit has managed to do on Xbox what few other companies have done with the hardware. Create a product that effectively uses stunning art in addition to using the hardware effects the Xbox is capable of. The problem with most Xbox games is that the developers go gung ho on the effects while the actual look of the game is lacking or is just down right fucking ugly (IMO). Thankfully, Orta doesn't have this problem.
I don't understand why some Gamecube owners are constantly up in arms about what the Xbox can or can not do as far as graphics. Metroid Prime looks good as a GC product (I guess), and PDO is a graphically stunning Xbox product (IMO). Why can't it be as simple as that? Instead of Xbox owners needing to prove why the Xbox is a graphic whores dream, how about the Gamecube patrol tell us what Gamecube games can satisfy the little graphics whore that resides in all of us? :)
My Xbox graphic whore awards go to HOTD3 (best looking LGS at the moment), PDO ( :eek: ) JSRF (artwise IMO) and Wreckless (best tech demo that you can buy).
Well, I'm little bit late in this thread, and what I think, is pretty much what was said before. Cube is great system, it got power, and it not afraid to show it(Prime and Rogue Leader are examples). And if Smilebit would want to port Orta to Cube, it would be possible. Maybe with some graphical loss, but it could be done.
As for HALO 2, it still little bit too early to judge the game. Maybe we should wait till it come out, before making the decision if its dissapointing or not :)
Yeah, I've got all three systems too. I like all of em. But I do think it's obvious to anyone who compares everything on all of em, that the GC runs things a little better and looks a little nicer. I personally wouldn't care less if the GC was no more powerful than the Dreamcast, doesn't make a difference to me, I like Nintendo for different reasons. PDO, at least the demo, looks like your basic "designed for XBox" game. It looks good, but has hardly any realtime lightsourcing and the environments are low poly. It would probably be an easy port to the GC with some added lightsourcing on the weapon fire. And as for games on GC which look better than XBox's best, in my opinion, Rouge Leader, Star Fox, and MP are way ahead of anything on the XBox. They all have a lot of lightsourcing and high texture integrity. Those are two areas where the XBox doesn't perform really well, especially lightsourcing. Thats why I said "GCN > XBox in terms of cpu power(mainly the light-sourcing thing)". But I'm not ragging the Box so don't get pissed at me for making my observations. Some people on this thread gave their opinion that they don't think a port is possible, and I gave my opinion that I think it's easily possible. Some more recent comparisons I've made of how the sytems compare are Lord of the Rings: The Two Towers and Nightfire. LOTR runs around 30fps on both the PS2 and XBox, with slowdown(and quite a bit of depth-cueing on the Box, thats where objects in the distance fog over) and it runs mostly 60fps with slowdown on the Cube, and looks way nicer. Nightfire looks about the same on the Box and the Cube, but the driving sequences run at 30fps with massive slowdown on the Box and 60fps with massive slowdown on the Cube. I'm not saying the Cube is better than the Box(although to me it is), I'm just saying that, powerwise, the Cube can do at least as much as the Box. Now let me don my flame-retardant suit. By the way, I reserved PDO last week. Can't wait.
Whats with you and your obsession with Frame rates? ;)
DOA3?Quote:
Yeah, but point to one Xbox game that makes it "obvious" it is more powerful than the Gamecube.
Frame rates are one way of measuring cpu power.Quote:
Originally posted by Despair
Whats with you and your obsession with Frame rates? ;)
It's nice that the Gamecube games look nicer to you and all, but I have yet to notice the GC run things "better" or "look a little nicer". NFL2K3 and NBA2K3 look better on the Xbox (IMO). I used those two games as examples because VC isn't too shoddy about their sports ports. Tell me, how does the GC version of Wreckless look compared to the Xbox version?Quote:
. But I do think it's obvious to anyone who compares everything on all of em, that the GC runs things a little better and looks a little nicer.
So Dead or Alive 3, HOTD3 and PDO are all "low poly"?:confused:Quote:
Dreamcast, doesn't make a difference to me, I like Nintendo for different reasons. PDO, at least the demo, looks like your basic "designed for XBox" game. It looks good, but has hardly any realtime lightsourcing and the environments are low poly..
Hmm, those are some of the best low poly graphics I've seen then.
Resident Evil 2 was also "only on N64"Quote:
Originally posted by MajinRyu
But that wasn't the point of posting the picture, is that if you see the case says Only on XBox I think that kills any possibility’s of the game been ported to other systems.
Yea but we are not talking about N64 here, until now no Xbox game with the Only on XBoxtag has come out in other systemQuote:
Originally posted by Kinopio
Resident Evil 2 was also "only on N64"
I don't know, kbuchanan. I'd trust someone whose actually played the full game more than someone just speculating. Plus, those games you mentioned were mere ports, and ports don't prove anything (especially EA ports, as both games are). Give me games designed specifically for the hardware, and then we'll talk.Quote:
Originally posted by kbuchanan
Yeah, I've got all three systems too. I like all of em. But I do think it's obvious to anyone who compares everything on all of em, that the GC runs things a little better and looks a little nicer. I personally wouldn't care less if the GC was no more powerful than the Dreamcast, doesn't make a difference to me, I like Nintendo for different reasons. PDO, at least the demo, looks like your basic "designed for XBox" game. It looks good, but has hardly any realtime lightsourcing and the environments are low poly. It would probably be an easy port to the GC with some added lightsourcing on the weapon fire. And as for games on GC which look better than XBox's best, in my opinion, Rouge Leader, Star Fox, and MP are way ahead of anything on the XBox. They all have a lot of lightsourcing and high texture integrity. Those are two areas where the XBox doesn't perform really well, especially lightsourcing. Thats why I said "GCN > XBox in terms of cpu power(mainly the light-sourcing thing)". But I'm not ragging the Box so don't get pissed at me for making my observations. Some people on this thread gave their opinion that they don't think a port is possible, and I gave my opinion that I think it's easily possible. Some more recent comparisons I've made of how the sytems compare are Lord of the Rings: The Two Towers and Nightfire. LOTR runs around 30fps on both the PS2 and XBox, with slowdown(and quite a bit of depth-cueing on the Box, thats where objects in the distance fog over) and it runs mostly 60fps with slowdown on the Cube, and looks way nicer. Nightfire looks about the same on the Box and the Cube, but the driving sequences run at 30fps with massive slowdown on the Box and 60fps with massive slowdown on the Cube. I'm not saying the Cube is better than the Box(although to me it is), I'm just saying that, powerwise, the Cube can do at least as much as the Box. Now let me don my flame-retardant suit. By the way, I reserved PDO last week. Can't wait.
Den, thanks so much for those impressions. I'm in utter hell waiting for this game. It's probably my most wanted game ever, as well as my most favorite series. I hope this isn't the end for Lagi and his quest.
I've yet to see a game with such great looking effects as Mario Sunshine, Metroid Prime and Waverace Blue Storm except maybe Baldur's Gate.
I think I remember a developer saying the GC could do water effects best of the 3 systems or something so I don't see the X-Box is being used to specialize in any of the stuff the GC does yet. Although I do think it is fully capable of it. I've only seen the commercial for Orta so maybe it does kick everything's ass graphically.