http://www.workingdesigns.com/script...c=1#Post101384
From a post on the WD message board:
GBA CASTLEVANIA : ARIA OF SORROW May 6, 2003 KONAMI 0-83717-50032-2
Anyone heard of this?
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http://www.workingdesigns.com/script...c=1#Post101384
From a post on the WD message board:
GBA CASTLEVANIA : ARIA OF SORROW May 6, 2003 KONAMI 0-83717-50032-2
Anyone heard of this?
not me
though the producer of the series did say in the last PSM that there would DEFFINETLY be a new Castlevania in 2003 but he wouldnt say what platform it was for
it looks like we may only get new Vania games on the GBA from here on out
For all sorts of enticing Castlevania news, keep an eye open during Next Thursday, when Konami reveals some exciting stuff at their US pre-E3 press day...
I'm a dissappointed that it isn't for one of the next-gen systems, but still look forward to it regardless. Maybe this time they'll put as much work into the sound as they did the graphics last time.
And its a bit funny this is coming from Working Designs message board for some reason.
Not another one :(
God dammit Konami. Time to support a REAL system.
it makes sense - when was the last time a Castlevania game took a pltform by storm? I know SotN was big, but CotM made waves on GBA.
Sounds to me like someone already knows what it is but can't talk about it. Confound it all.
ummm it is a real SystemQuote:
Originally posted by Despair
Not another one :(
God dammit Konami. Time to support a REAL system.
unless the gba i a mass hallucination of the entire world
Konami, I don't care what system it's on. Just try this time, before you put another nail in the coffin.
Yeah, new CV is all good and dandy, but how about imagine how it would be, if it was on PS2 or Cube. We talked about this so many times before, and I know that people will claim that it being on GBA is better than nothing, but still, just imagine the possibilities.
Thats why I'm sad. Konami just doesnt want to take a risk, I guess :(
Nail in the coffin? huh?
For the record, Harmony of Dissonance did very well in the U.S. and it's an amazing game. It's not without its problems (i.e., that it's too easy, the lo-fi music), but if you think it's a bad game, I feel deeply sorry for you.
I must agree with this :)Quote:
Originally posted by thray-walsh
Nail in the coffin? huh?
For the record, Harmony of Dissonance did very well in the U.S. and it's an amazing game. It's not without its problems (i.e., that it's too easy, the lo-fi music), but if you think it's a bad game, I feel deeply sorry for you.
and even though despair doesnt want to hear it
its a new Vania game im Happy were even getting one
Oh, and as far as the PS2..er, next-gen Castlevania goes, it'll likely be announced on Thursday, but not shown. Cheers.
Yes, but can you honestly say that this is a significantly different gaming experience than SOTN? The whole point of being a gamer is to have NEW gaming experiences, not the same old ones repackaged in different shrinkwrap.Quote:
Originally posted by thray-walsh
For the record, Harmony of Dissonance did very well in the U.S. and it's an amazing game.
This just reeks of Konami stripmining their audience, and judging by the reaction on this board, they don't like it.
"Yes, but can you honestly say that this is a significantly different gaming experience than SOTN? "
I agree that it's not a significantly different experience, but SOTN is one of the finest games ever made, and transferring that experience into a new version for a portable system should not be maligned. It's not quite as good as SOTN, but then again, Metroid Fusion isn't quite as good as Super Metriod. What's better? A new chapter in an established series that's NEW and 95% as good or an identical port of the original? Personally, I'm much happier having Harmony of Dissonance over a simple port of SOTN.
Some people just cannot be pleased, apparently.
It's not as though every aspect of HoD was a failure, but the castle design, enemies and enemy patterns, magic system, bosses, and general gameplay structure seemed so monotonous and lacklustre, that the game couldn't maintain my interest. The music being lo-fi wasn't as bad as them not even trying to craft something interesting to listen to with the limited space for music tracks. If Konami is going to make another exploration-based Castlevania game, my main hope is that they try to inject some engaging gameplay, and some more creative castle designs this time. If they can't do that, then I hope they look back to the level-based roots of the series for inspiration.Quote:
Originally posted by thray-walsh
Nail in the coffin? huh?
For the record, Harmony of Dissonance did very well in the U.S. and it's an amazing game. It's not without its problems (i.e., that it's too easy, the lo-fi music), but if you think it's a bad game, I feel deeply sorry for you.
Who knew a little badgering would get the answer out of him? I think we can all be quiet now. Course now, we'll hear "Why couldn't it be on the x-box or gamecube":DQuote:
Originally posted by thray-walsh
Oh, and as far as the PS2..er, next-gen Castlevania goes, it'll likely be announced on Thursday, but not shown. Cheers.
Personally, I found HoD's castle design to be leagues better than Circle of the Moon's.. but then again, CoTM was by KCEK, and therefore, a triumph for that team...
What strikes me is that they could just make any old game with a guy slinging a whip, slap the name "Castlevania" on it, and you guys would be all over it.Quote:
Originally posted by thray-walsh
Nail in the coffin? huh?
For the record, Harmony of Dissonance did very well in the U.S. and it's an amazing game. It's not without its problems (i.e., that it's too easy, the lo-fi music), but if you think it's a bad game, I feel deeply sorry for you.
If HoD, with its huge balance problems, isn't a bad game, what is?
It was, but I was dissapointed because I was hoping HoD would have been more of an improvement over CotM, considering it was being made by KCET and not KCEK.Quote:
Originally posted by thray-walsh
Personally, I found HoD's castle design to be leagues better than Circle of the Moon's.. but then again, CoTM was by KCEK, and therefore, a triumph for that team...
The difficulty/balance problems in HoD are also present in SOTN... I tend to think that Igarashi just doesn't like hard games, and personally, I would Love for his future CV titles to be tougher, but it's not a requirement for me to enjoy them.
*looks at old Dreamcast CV screens* :(
Say, did you guys ever get a playable of the DC CV, thray?
I wish! Despite the fact that it was whitey in nature, It'd be an awesome beta to have. AFAIK it was never shown to the press, so all we have are those screens and the soundtrack MP3s...
Quote:
Originally posted by Lordmrw
Who knew a little badgering would get the answer out of him? I think we can all be quiet now. Course now, we'll hear "Why couldn't it be on the x-box or gamecube":D
as long as its 2D i dont care
PS2 can do perfectly fine 2d stuff just look at GGX and GGXX
please be high res 2d please PLEASE!!!!
well in the Interview on the CC disc he said thatQuote:
Originally posted by thray-walsh
The difficulty/balance problems in HoD are also present in SOTN... I tend to think that Igarashi just doesn't like hard games, and personally, I would Love for his future CV titles to be tougher, but it's not a requirement for me to enjoy them.
he wants to make games that everyone can beat and see the full game and enjoy it
he said people spend like 50 bucks on a game he wants them to beable to fully enjoy the game
which i can understand too
personally theres easy ways to make the Metroid Vanias harder from a player stand point
just dont level up as much *LOL*
Hot damn! :DQuote:
Originally posted by thray-walsh
For all sorts of enticing Castlevania news, keep an eye open during Next Thursday, when Konami reveals some exciting stuff at their US pre-E3 press day...
Well, I guess we'll have wait till then.
I really enjoyed HOD, even if it wasn't that challenging. I need to pick that up again once I finish my other GBA games. I also thought the music was quite good even if it wasn't COTM/SOTN good. I wish it was on a home console more but I'll take what I can get.
*humps*Quote:
Originally posted by thray-walsh
Oh, and as far as the PS2..er, next-gen Castlevania goes, it'll likely be announced on Thursday, but not shown. Cheers.
[edit]Oh, and why doesn't anyone ever play hard mode in SotN or HoD?
They'd rather whine baselessly.Quote:
Originally posted by MechDeus
Oh, and why doesn't anyone ever play hard mode in SotN or HoD?
I played Hard mode on HoD o_O
it was..........harder. =/
yeah! New Castlevania!!!!! *waves flag*
Time to drag out the old floodlight......
Now let's hope we get another guy-that-looks-like-girl gray haired hottie :D
Yeah but even on hard mode it was too easy, especially Dracula. The graphics on HoD were damn impressive but it lacked the same darker ambiance of CotM. With the backlit GBA hitting store shelves soon I hope they go with the darker more sinister look of CotM. I for one am glad to see an new Castlevania for the GBA, which mind you is also an excellent platform for old school 2D action, although it does feel as though they may be rushing the franchise a little.Quote:
Originally posted by Satsuki
I played Hard mode on HoD o_O
it was..........harder. =/
yeah! New Castlevania!!!!! *waves flag*
Time to drag out the old floodlight......
Now let's hope we get another guy-that-looks-like-girl gray haired hottie :D
It seems like they're milking the Metroidvania gameplay a bit much. I would think it wouldn't be that difficult to just change the layout of the castle, the enemies and the main character; seems almost cop-outish at this point. I dunno.
It's not like I think the games are bad. But they should throw a Simon's Quest-ish game in there to mix things up. They can use the same art style they've been using on the other gba games and it'd be classic.
--Scourge .
"Blah blah blah it's to easy..blah blah its not on a real system...blah blah blah I can't see it...blah blah blah the balance isn't good...blah blah blah it's not a real 'vania game cause of the rpg elements...blah blah blah my penis hurts..."Quote:
Originally posted by thray-walsh
The difficulty/balance problems in HoD are also present in SOTN... I tend to think that Igarashi just doesn't like hard games, and personally, I would Love for his future CV titles to be tougher, but it's not a requirement for me to enjoy them.
QUIT WHINING!!!
http://image.pathfinder.com/people/i...neggermain.jpg
Strangly enough Simons Quest is generally viewed as the worst in the series, which is why they haven't tried is since. I could only assume that the different style of Simons Quest was too much for people to take on at once. I mean you have a great game and you scrap the whole design to make a sequel that's so drastically different from the original that people feel as though you made a game and just plastered a familliar face on it. If they were to to release a similar title now, however, it may be better recieved given the current form the Castlevania's have taken. Still it could also fail for the simple fact that current games in the series are filled with a canstant barrage of action, and a Simons Quest'esque game would play at a much slower pace.Quote:
Originally posted by Scourge
It seems like they're milking the Metroidvania gameplay a bit much. I would think it wouldn't be that difficult to just change the layout of the castle, the enemies and the main character; seems almost cop-outish at this point. I dunno.
It's not like I think the games are bad. But they should throw a Simon's Quest-ish game in there to mix things up. They can use the same art style they've been using on the other gba games and it'd be classic.
--Scourge .
P.S. Simons Quest was the best of the 8 bit trio.
ShineAqua, you need to reduce the size of your sig immediately.
I want an old-school style Castlevania game... or a compilation disc of all the Castlevania games ever made (pre-PSX at least) with the choice between original graphics/difficulty or updated versions.
Yeah.
No more SotN style CV games.
I've had my fill.
- Kabuki
A new Simon's Quest-style game would kick serious ass. We've had three straight (2D) games full of clear-the-castle gameplay...a little more room to move around in and a bit more variet in environments would be nice. Of course, I'm just excited because I played Zelda 2 for the first time recently, and a new free-roaming (unenclosed) platformer would be pretty nice about now. IGA could even keep his RPG stat-building for less-skilled players, and perhaps add a character (selectable from the start) that would play more like traditional Castlevania characters...without making the game boring of course (hello, Richter!).
Konami wanted to make a 2D CV for PS2,and Sony would have none of that 2D nonsense, so they moved it to GBA and made a 3D one on PS2.
Truer words have never been spoken... or typed.Quote:
Originally posted by jiji
A new Simon's Quest-style game would kick serious ass.
A new Simon's Quest type of CV, with some real defined level structure like the older CV titles, Dracula-X calibur gameplay, and NO EXPERIENCE SYSTEM, could be something really fucking decent.
I wasn't bitching about the exploration-based Castlevanias for the sake of bitching. I want Konami to take the best of the traditional Castlevanias, combine it with the best of the exploration based ones, to actually push the series further foward.
The GBA games were great. CotM was better then HoD. It also had the toughest Dracula ever. I could care less what system the next CV is on. I do think it will suck in 3D. Why the fuck can't they leave ONE series in 2D? The game will sell if it's great. It might sell more if it's in 3D but what are the chances that a 3D Castlevania will be great and feel like a true CV game? Konami is big enough to tell Sony fuck you. If they said you won't get the next Metal Gear if we can't put out a 2D Castlevania it would work. It worked for Capcom with MegaMan 8. I remember reading that they told Sony they would take Resident Evil elsewere if they couldn't release it and viola, we got MM8.
And they took Resident Evil elsewhere too. :DQuote:
Originally posted by Nigel-The-Landstalker
It worked for Capcom with MegaMan 8. I remember reading that they told Sony they would take Resident Evil elsewere if they couldn't release it and viola, we got MM8.
Didn't they back out of that Gamecube exclusive deal though?Quote:
Originally posted by Yoshi
And they took Resident Evil elsewhere too. :D
???Quote:
Originally posted by Frogacuda
Konami wanted to make a 2D CV for PS2,and Sony would have none of that 2D nonsense, so they moved it to GBA and made a 3D one on PS2.
Konami's been pretty tight-lipped on the new Castlevania so how do you know for certain?
*-neo
Nope. All their main RE games are on GC, just like they signed up. RE Online and RE Survivor are on PS2, but those are side-games.Quote:
Originally posted by ShineAqua
Didn't they back out of that Gamecube exclusive deal though?
No. Thus the reason RE4 is still GameCube exclusive.Quote:
Originally posted by ShineAqua
Didn't they back out of that Gamecube exclusive deal though?
If it's for the GBA I hope it's plays like Castlevania 2.
Quote:
Originally posted by Yoshi
And they took Resident Evil elsewhere too. :D
As long as we get the games the way we want them, who give a shit what system they move it to? If you're a fan, you will buy it!
:lol: Yes! Anytime you feel like jumping the gun on those NDAs feel free to come 'round and post.Quote:
Originally posted by thray-walsh
Oh, and as far as the PS2..er, next-gen Castlevania goes, it'll likely be announced on Thursday, but not shown. Cheers.
Anyway, I hope they go the compromise route and make it 2.5D like Contra: SS. (Well, okay, I hope it's completely sprite based, but this is reality we're talking about.) If not, I hope they played Rygar, and took copious notes. Except for the RE camera angles...I think we've had enough of that.
A new PS2 and GBA Castlevania would rock. I remember the Castlevania producer admiring the way Devil May Cry handles in a 3D world, and that might be the route that Konami may go. I find that Devil May Cry's 3D engine works great, but I agree that a 2.5D world (a la Contra:SS) would be sweet, and might tickle my funny bone the way that SOTN did on the PSX. :)
thursday approaches quickly
my thirst for vania grows............
After playing so much HoD and SotN recently, I hope so too. So much beautiful stuff they could do, especially if they actually invested the time to do it all proper.Quote:
Well, okay, I hope it's completely sprite based, but this is reality we're talking about.
But they won't. *begins prayer*I completely misread that.Quote:
Originally posted by Shin Johnpv
my thirst for vania grows............
it'd be cool if there was a castlevania game where you played dracula and you had to go to the belmonts house and kill them. you could like....look in the kitchen....the breakfast nook, the bathroom....an' there'd be a teleporter from the 2nd bathroom to.....like.....the living room.
Whoa a gba sequel so ealry after hod? Shouldn't konami be working on a whole new contra game for gba? (enough with the legacy snes and megadrive code. Build this from the ground up.)
I would rather they balance out their franchises a little. Give equal treatment to contra and vania.
Contra's dead. Keep bringing the Draculas.Quote:
Originally posted by GameHED
I would rather they balance out their franchises a little. Give equal treatment to contra and vania.
I wouldn't go that far. Contra may be feeling a little tired and long in the tooth, but so is Metal Slug. If Playmore can keep pumping out all-too-similar Metal Slugs, then why shouldn't Konami keep creating new Contras? I think they'd probably do more in the long term to push the envelope in the run and gun genre than Playmore would...assuming they made sure the folks developing the new games were talented enough.Quote:
Originally posted by Yoshi
Contra's dead. Keep bringing the Draculas.
So far they've given a new castlevania X 2, a new gradius and an old Contra. We need a new contra, axelay, goeman, rocket knight/sparkster, suikoden, and possibly an attempt at a mgs game. Balance is healthy. Oh and no more kart racers. See? millions of things konami could be working on instead of another castlevania. (although I personally wouldn't mind, it's just castlvania is the only one being milked tomb raider-style. I'm scared.)
The Metal Slugs have all been good. Even 4, the worst in the series, is better than any Contra released since the early 1990s. Konami ruined the Contra name with the PS1 games, and this polygonal BS we get in SS didn't help bring it back.Quote:
Originally posted by Black Arts Viper
I wouldn't go that far. Contra may be feeling a little tired and long in the tooth, but so is Metal Slug. If Playmore can keep pumping out all-too-similar Metal Slugs, then why shouldn't Konami keep creating new Contras? I think they'd probably do more in the long term to push the envelope in the run and gun genre than Playmore would...assuming they made sure the folks developing the new games were talented enough.
Are you talking GBA? There already is a new Goemon and a new Suikoden on GBA... Also, Krazy Racers kicks the crap out of Mario Kart, so why would you not want a sequel?Quote:
Originally posted by GameHED
So far they've given a new castlevania X 2, a new gradius and an old Contra. We need a new contra, axelay, goeman, rocket knight/sparkster, suikoden, and possibly an attempt at a mgs game. Balance is healthy. Oh and no more kart racers. See? millions of things konami could be working on instead of another castlevania. (although I personally wouldn't mind, it's just castlvania is the only one being milked tomb raider-style. I'm scared.)
Appaloosa ruined the Contra legacy. Konami of America should be blamed for allowing them to release such travesties under the Contra name, but I wouldn't go as far as blaming Konami of Japan for the mistakes that occurred in the PSX's lifespan. I can't comment on how good Shattered Soldier is, but I've heard it get a *lot* of praise, and, personally, I thought Metal Slug 4 was a major disappointment. It's not a total stinker, but it's nowhere near as good as Metal Slug 3 or the 16-bit Contras. I guess we have differences in opinion. ;)Quote:
Originally posted by Yoshi
The Metal Slugs have all been good. Even 4, the worst in the series, is better than any Contra released since the early 1990s. Konami ruined the Contra name with the PS1 games, and this polygonal BS we get in SS didn't help bring it back.
from spong.com:
if true, hooray for a next-gen 2d castlevania! but cel-shading? for castlevania? i really have nothing against the technique, but i just don't see how it would work for a game that is known for its intricate 2d art. wait and see, i guess..Quote:
Namco and Konami merger blather emerges 15th Jan 2003
Japanese giants to meld? Plus – Exclusive Castlevania.
We have received word that two Japanese companies are expected to announce a merger this week, and our sources suggest that Konami and Namco might be about to hop into bed together.
Though not substantiated in any way, several Japanese publications have hinted that such an announcement might well be on the cards.
Furthermore, Konami is expected to announce two new Castlevania games at a press conference in Japan tomorrow, which might well feature a merger or some other corporate announcement.
We can exclusively reveal that these games will be a new GBA game in the series and a cel-shaded PlayStation 2 release, which, if our sources are correct, will have a 2D gameplay engine.
All very exciting. Stay tuned for updates, hopefully tomorrow.
edit: i guess i should make a new thread for this.
Hmm, Cellshaded.. Well, if used right, it might be actually pretty cool.
Cell shaded? Bring it on! :)
Cel shadded thats fine as long as it plays in 2d vania needs to play in 2d
Thanks for filling me in on that one asshole. Tell us more about our personal goals as gamers while you are at it.Quote:
Originally posted by lanselius
The whole point of being a gamer is to have NEW gaming experiences, not the same old ones repackaged in different shrinkwrap.
JM