The graphics and sound are really nice, but I never got into those isometric Tony Hawks as much as I got into the 3D ones, so I'm still a little skeptical as well.
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The graphics and sound are really nice, but I never got into those isometric Tony Hawks as much as I got into the 3D ones, so I'm still a little skeptical as well.
i have to say im most impressed with how fluidly the characters seem to be moving
I knew it'd look great, but I wasn't expecting anything like this. Goddamn.
Holy McShit, that's awesome. How the hell can the GBA do that?
You mean Sweet Soul Brother. Super Bothers is a different song.Quote:
Originally posted by Andy
Supa Brotha
Matt Conte's always been good with coding. He used to code emulators before he started up VV.
Took me a moment to realize that was the same level as in the DC game, only from a fixed isometric viewpoint. Interesting. It'll be neat to replay those levels in this fashion.
Quote:
Originally posted by Tyler_Durden
The graphics and sound are really nice, but I never got into those isometric Tony Hawks as much as I got into the 3D ones, so I'm still a little skeptical as well.
Comparisons to tony hawk are unfair, as they have completely different kinds of controls. In JGR you point in the direction you want to go. Tony Hawk is RE style where the controls are relative tothe character, not the screen.
Exactly.Quote:
Originally posted by Frogacuda
Comparisons to tony hawk are unfair, as they have completely different kinds of controls. In JGR you point in the direction you want to go. Tony Hawk is RE style where the controls are relative tothe character, not the screen.
Very Nice!
Is JGR using the same engine as the Tony Hawk GBA games?