Don't dis the Beastmaster. I have one with all skills mastered, and he's pretty boss.
How do I get a Sage? White Mage + Beastmaster?
Printable View
Don't dis the Beastmaster. I have one with all skills mastered, and he's pretty boss.
How do I get a Sage? White Mage + Beastmaster?
yeppers, my good non-animal/mineral, 3 white mage and 2 beasty i beleive, and i stand by my comments, most clan fights are with "humans" so what you have is a nu-mou with a one square weapon and passable armor. not the ideal job for the magic heavy nu mou. like i said, get past the beastmaster phase fast, morphers look cool, you need to use a hunter to get anywhere with them, but once you get some souls, particularly the dragon soul, you can do some damage.
Yeah, I know. This dude started out as a Beastmaster, and since I had every weapon I needed for his abilities I just learned them all. It made sence. From there I went on to make him a Super No Mou, that being a Master of all classes. I'm not quite done with him yet, but when I am, he'll probably end up being a mage combo. Black w/ white, or a Sage w/ white. Something like that. The last class I'm going to have him master is the Morpher type. I don't have a hunter yet, so while I'm waiting for my human archer to level up, I'll have the No Mou learn everything else.
Okay time for some thoughts on this game. The Race/Class system restricts the game greatly. I like the idea but it just doesn't feel like it was pulled off all as well as it could have been. The number of classes is far too limited, with some classes being almost entirely useless. Some abilities are shameless repeats of others like one of the Palladin attacks which is useless because you have a simmilar attack with the same effect which you learned as a soldier.
Learning abilities is a chore and often you'll find that even though you learned everything up to the point where you are some time later you'll need to go back that class because you find weapons that add new abilities to it (almost 20 hours in and Marche is still a soldier.) I don't mind the idea of gaining a set ammount AP at the end of battle, rather than per turn (FFT,) but having to gain abilities through weapons as opposed to a list doesn't sit right with me. I limits your growth and, let's face it, going into battle against a group of level 12 monsters and doing only 8 dmg because you equiped a 10 power bow so you could learn boost, sucks.
Personally, I like the weapon system. I can imagine how broken the game would be if you could cast Phoenix, Steal Weapons and use the Ultimas basically from the get go... well... if you leveled up enough.Quote:
Originally Posted by ShineAqua
My problems with the game are:
* Deficiency of enemy sprites...
There's an Ice Pudding (or whatever it's called in the English version) and it's called a Kraken... so I guess you're supposed to imagine it's a giant squid thingy... but it's a big blob of blue... Silverlock the Ark Knight (an obvious reference to Elmdor of FFT)... expect a cool re-rendered sprite of Elmdor? No, you get a Banga Templar... but you're supposed to imagine it's a silver haired marquis vampire. It comes off looking really budget and unpolished. Lots of other stuff like that in the game.
*Law System
I find it frustrating... it pumps up the strategy.. but it's annoying. When they said they were going to "fix" it for the US version, I thought they meant they'd make prompts come up when you're about to break a law to remind you (which would really make it practially perfect). Instead they removed the most strategic laws... left the crap ones... and made new "recommended" laws... color me excited... :rolleyes:
*Translation
I know you have to please censors... and I know you have a limited amount of space (both physically on the screen and digitially in the memory)... but FFT-A has almost been butchered to the extent FFT was... and that's not exceptable.
without the race limitations to the classes your party wouldn't be very diverse. at least i don't think it would be. if i could make the humans whatever class i wanted i'd just have a party of humans. i like the race system. i don't mind the laws 'cause it adds kind of a new element to the game play. pluss i think it's fun to go find those certain cards you need and use others against your enemies to your advantage.
i like the fact that you learn skills from weapons. i mean, lets say you make a white mage when you're about 20 levels into the game...you don't have to start out with regular experience and start out with cure...you can teach them cura or curaga if you have the weapon.
Man...I just got dicked over hard. Granted, at around 226 missions now, I don't really pay that close attention to what I'm doing, since it's really easy, and I'm mostly just doing repeats/randoms until I get the one elusive item that allows me to start a new mission. With that being said, some of the penalties for law-breaking are too harsh, especially since they don't give any indication you're about to do it.
Azimov, my Nu Mou every-man, got a yellow card, and was penalized with -46 TO MAGIC POWER. For a harmless yellow card, that I got because of the ridiculously-name Sagacity Skills ("skills" were outlawed). That's permanent, and seriously crippled him. I would have just quit the game unsaved, but I hadn't saved it for 5 missions or so...and well, Nu Mou are dorky, so can he live his life as the Haste Bitch now.
Lesson of the day: Save after every mission, because the game will seriously screw you over sometime.
Fury, if you take him to the Prison and have him serve his time, all Red and Yellow card penalties will be removed.
Seriously?Quote:
Originally Posted by Captain Vegetable
*goes and checks*
Well, hot dog! The instruction book made it sound like you can "pardon" people in advance...like a "get out of jail free" card. Thanks, CV.
I've seen the "law system adds strategy" argument a few times on this thread, and I strongly disagree with it. The way the law system was implemented makes it simply a major annoyance and adds nothing at all to the gameplay. Since the laws cycle, aren't ever fixed (except for a very few missions), and the player can simply move an extra square to avoid a law they don't like, the law system adds nothing. It simply turns into a memorization game of what you're not to use, and if you really don't like the law, just move another square before the fight. Much of the time, the laws won't even effect you (especially early in the game).
I think I may have liked the law system somewhat if the laws were specifically designed for each fight, and also if the abilities were simply forbidden and not punished (I mean you just couldn't use the ability at all, instead of being allowed to use it and then punished). I could see some definite potential there. As it stands, I don't see how the law system adds anything at all to the gameplay. There definitely seems to be something fundamentally flawed in letting the player build up his characters with numerous abilities and then arbitrarily forbid certain ones from being used in fights.