I can take a look when I get home, but I haven't done anything with the animal based classes.
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I can take a look when I get home, but I haven't done anything with the animal based classes.
Thanks. And I'm glad I'm not the only one. Though I have a really nice white/black Nu Mou (or whatever the hell those things are) mage, and my Montblanc is quite efficient.Quote:
Originally Posted by Kidnemo
And I must say, this and Boktai make perfect companions.
Yea, I really didn't get into the poaching/pelt trading thing in FFT either.
I'll probably play through FFTA again and try out the Blue Mage/Hunter/Animist/Morpher classes. Some of the monsters (dragons, tonberries) seem pretty tough, so I'm sure you could make a viable clan with them.
I'm going to have to jump in here to strongly disagree with Capt's Disgaea comparison.
(Background on where I'm coming from: These are my first SRPGs. I'm not done with either. Clocked 24 hours on Disgaea, and 14 on FFTA.)
As for classes - yeah, Disgaea has a lot of pallete swaps. That said, there's still 17 main human classes and 20 monsters classes. Almost all 37 classes have the 6 subclasses/pallete swaps. When you consider that you can transmute between any of them (so long as you don't cross the human/monster divide), AND keep your abilities if you transmute high enough, I think there's plenty of depth in the system. I'll agree that it's not integral to the game like it is in FFTA, though.
The law system...sweet god do I hate it. Not because it's overly challenging, but because I'll go to do a mission, I'll hit L to check the laws, and then I'll just burn days to wait until I get laws I won't be affected with. It doesn't feel like it adds anything positive to the game - save the second Totema battle where I waited until Charm was outlawed and I whooped up, having been attacked all of once.
And as an offshoot of the law system, the Judge is totally worthless. Maybe there's something that happens later in the game I'm missing, but right now he takes a turn and either moves corpses (Why aren't they removed, rather than moved 2 spaces?) or moves himself (Why? To get a better view?). It's just wasted time.
The experience thing - that's also one of the gripes I have about Disgaea, but that's why there's combo attacks, where everyone gets experience, and end-of-level experience bonuses, where everyone on the map gets it.
Past this, when I look at the two games side by side, it's all a landslide for Disgaea. The story/plot/humor in Disgaea just destroy the plot from FFTA. The interface on Disgaea has so many little subtleties that I miss when I play FFTA - not just the map rotation, but not having the move the cursor around when I just plain old Attack - Disgaea gives you a list of who you can hit. The shopping in FFTA is an enraging experience compared to the breeze in Disgaea. The combo system, the Geo panels, the Dark Assembly, Item World, the specialist system, the weapons mastery, the fact that I don't have to put all my guys on the map to start and can bring them out as slow or as fast as I want...
Don't get me wrong. I like FFTA, I really do. Like a friend of mine recently said - FFTA is a great GBA game. It's just loses a lot when you put it next to Disgaea.
Now that that is all out of my system...can someone tell me when the plot WILL pick up? I've got most of the lower half of the map filled with locations by now, and about 70 missions done.
I don't understand why people have such a problem with the law system. I've never waited for a law to "rotate out" (by wandering around wasting days). I either use a card to get rid of the law I don't like, or I can swap around party members/change jobs to accomodate the laws.
Just another part of the system, which fits in perfectly with the rapid-job-changing pace of FFTA.
In FFT you never switched jobs as much as you do in FFTA. Due to the fact you need specific weapons (and not just JP ala FFT) to unlock new ablities. Many times you don't have any more items that will net you particular abilities in your current job, so it's just a quick change to a second job to keep learning abilities.
As it stands now, I probably have 8-11 clan members that I could use in any particular mission, and each character has good abilities in two jobs, if not three or four.
Woo...kinda rambled there. :D
Really? Mine have been going really slowly. Since I can only add one ability at a time, and they all take multiple fights to master. =\ I've only recently switched half of my crew to a second class, and I'm about 15 hours into it.Quote:
Just another part of the system, which fits in perfectly with the rapid-job-changing pace of FFTA.
Fun game. Has that FFT style "just throw everyone out there" tactical play going for it so far, but I don't mind that so much.
And debate I will!!! :DQuote:
Originally Posted by epmode
Eh . . . the story's better, as well as the humor, but I don't know about the art direction. Take a look at some of the concept sketches. I say that FFTA hands Disgaea it's own ass in the art department. The different races are far varried, and they're colorful to boot, and if anyone's been paying attention, they'd know I prefer colorful characters to just about anything else you can come up with. Dante's cool and all, but Sion Barzhad's design is 100,000,000,000x better. But that's just my preference.
Also, I'm not saying that Disgaea's design is bad in any capacity, it just can't hold a candle to FFTA. :p
As well you should, monkey-boy! ;)Quote:
i agree with you on the job and experience system, though.
Here's where you started to go wrong. ;)Quote:
Originally Posted by Remy
In all honesty, it looks like you simply reitterated everything I had to say, except for this bit here (edited to include only those items wherein I disagree):
Now you're just being picky for picky's sake. :pQuote:
Past this, when I look at the two games side by side, it's all a landslide for Disgaea. The interface on Disgaea has so many little subtleties that I miss when I play FFTA - not just the map rotation, but not having the move the cursor around when I just plain old Attack - Disgaea gives you a list of who you can hit.
Yes, this is all true, but they are pequlier to SRPGs in general, and unique to Disgaea. It's hardly a basis for any kind of comparison, unless we're talking about personal preference.Quote:
The combo system, the Geo panels, the Dark Assembly, Item World, the specialist system, the weapons mastery, the fact that I don't have to put all my guys on the map to start and can bring them out as slow or as fast as I want...
I think all of these things are wonderful as well, and I'd like to see more of this kind of thing in future SRPG ventures. Matter of fact, I'm on the verge of importing La Pucelle, and from what Ammadeau and RedCo. Kid tell me, it's a nice departure from the typical SRPG, not unlike Disgaea.
Also, I'm not saying that Disgaea is bad in any way, just that as an SRPG it gets clobbered by FFTA.
One thing that's pissing me off is that I still don't have the Steal Weapon skill after 40+ hours of gameplay. I can't steal it, even if I find it, because I can't steal weapons, and even though I can steal abilities, the one Thief I found with Steal Weapon also had Maintenance.
What does Maintenance do, anyway? And Steal: Access. I don't have a clue as to what I'm supossed to use them for.
The select button lets you view descriptions of items/abilities.Quote:
Originally Posted by Captain Vegetable
Maintenance protects your items for break/steal. Steal Accessory allows you to steal...accessories. Gloves, shoes, etc.
yeah, but no one ever carries accessories. at least, no one that i've seen.
Story battles.
*checks thread, sees that alan_fatima has it under control, flys out*
Oh! "Access" is short for "Accessory!" I feel a bit dumb now. :sweat:
Yea well, we still love you anyway.
Woo!
34 hours in and finally got my Nosada!
What's the Nosada you ask?
Well it's the Ninja weapon that allows you to learn dual-swords! And it only costs 999AP!
999 AP isn't that big a deal because:Quote:
Originally Posted by Kidnemo
You'll be equipping an additional sword and learning skills from it.
Or, you have two Nosada's and learn it twice as fast.
All my human's learn Double Sword, because you can double-wield any weapon, likes Staves, so as a learning aid, it's invaluable. That along with Steal Ability make human Ninja/Thieves the quickest learners out there. ...too bad humans seems so lame otherwise.
i beat the 4th totema last night and the stories gettin' pretty fukkin' good. i have a human hunter in my party with some aim techs from archer class and a red mage with sleep. i'll get my red mage to put people to sleep while my archer either disables or charms them. it's so funny.
anyone have an alchemist in thier party? they seem pretty powerful. i was gonna turn montblanc into a mog night but one joined my party last night so i don't have to spend time making him one.
first day of play, 12 hours in. Headache, mild nausea. Better than FFT? very possibly. This game feels scary big. Will I ever open Disgaea? GB player in RGB makes my balls tingle.
Best moment so-far: Mission to remove fat kid from the upper story of his house, prerequisite: Beef Jerky.
I'm just trying to build an elementalist, a paladin/white mage combo, and some mages. Only 13 hours in and 34 missions done. I get very sidetracked with chasing down clans.
Yep, this fits the bill as 'strat game on the go fulfillment'
10 hours and 20 missios :). I'm really into the clan battles.
Has anyone seen the commercial for this yet where the characters are acting like it's one of those phone in RPG's from the 80's? Awesome!
If I hadn't already learned all the available Ninja skills that would be nice.Quote:
Originally Posted by FuryFox
Or if I had two Nosadas it would be even nicer. But alas, I do not.
The status affecting abilities are much more usefull in FFTA than they were in FFT. I love using the aim and gunmanship abilities because the success ratio is so good.Quote:
Originally Posted by rama
Don't want the enemy to do any actions for the next five rounds? 70% success rate? Don't mind if I do. :D
I think the Alchemist is exclusive to the Nu Mou.Quote:
anyone have an alchemist in thier party? they seem pretty powerful. i was gonna turn montblanc into a mog night but one joined my party last night so i don't have to spend time making him one.
I was just about to get my first Alchemist and Summoner last night...but I had to go sleepy. :/
I posted the number a few pages back and nobody gave a rats ass. If you called it back then, the characters would talk to you depending on the buttons you pushed... now it's just "Go to www.finalfantasy.com for more information"Quote:
Originally Posted by ShineAqua
I don't see how the only class that can use two weapons is lame...Two Swords IMO makes Bangaa obselete as a fighting class. Plus Steal Ability works on other humans, no matter what their jobs are.Quote:
Originally Posted by FuryFox
Considering how bad the standard attack hit rates are, the status attacks seem even more attractive by comparison.Quote:
Originally Posted by Kidnemo
Alchemists can use items at no extra ability cost. Otherwise Sages are far better.Quote:
I think the Alchemist is exclusive to the Nu Mou.
I was just about to get my first Alchemist and Summoner last night...but I had to go sleepy. :/
I know, that's why I said the double-sword/thief combo is such an awesome learning aid, no matter what class you want the human to be ultimately.Quote:
Originally Posted by burgundy
-and by lame, I mean, they gotz no style, man. Here's my typical Marche strategy...walk to nearest enemy, "Fight." If he can't reach them, maybe a Far Fist or Defense while he waits to perform his ultimate thuggery.
I much prefer the versatility and efficiency of my Gunner "Stopshot"/Assassin "Last Breath" 100% death combo. Gunner with Concentrate almost never misses, and the Assassin has plenty of other things to do in the meantime with a good bow and sniper skills. Reflex cancels out any lame double-sword attemps as well.
I agree about the Bangaa though...they seem to have the least race potential, although I find the nature of their skills fun to experiment and play with. I can see an group of 4 Bangaa and some healers being extremely difficult to take down though. Defender's with Aura (auto-life + regen in one spell???) can be a huge pain in the ass. Dragoon's are awkward, but DragonHeart and Breath Attacks can both be devastating. Two-Swords is just too good comparitively. Useless against Reflex and Strikeback though.
In the end though, I just don't see melee classes holding up very well against Gunners/Assassins/Snipers/Archers with all the 95% status-affect attacks. On my first turn, I usually have half their army disabled, stopped, or working for me :)
Defenders would be excellent in hypothetical player vs. player combat but since that doesn't exist, they just tend to waste time I could be spending killing.
The Gunner/Assassin combo is nasty, but I generally Stopshot and Last Breath different enemies to cut down their attacking force faster. My Montblanc spends more time using Smile to give my real killers more turns.
Melee fighters are indispensable for boss fights. Otherwise I pretty much agree.
Put Concentrate on your Assassin. Last Breath usually has 70% chance from the front, 80% from the side, and 90% from the back.
And Burgundy is right about Smile, that ability is so good it's not funny. I have Montblanc as a Gunner with Stunt ability, Concentrate, and MP > Damage (best defensive Reaction ability in the game). Most of the time I just use him to Smile since he doesn't kill as well as a Double Sword human or an Assassin.
The best team I can come up with is 2 Moogles (both Gunners with Stunt), 2 Assassins (both with bows, and Sharpshoot), 1 Human Paladin (2 swords with Blue Magic), and a Sage/Alchemist (for Raise and spell Damage and stuff). The Moogles and the Human are almost unkillable with Damage > MP, and the Assassins with the Moogles should be able to kill just about everything on the screen in one turn if you have Move 6 and Concentrate on the Assassins.
anyone with good mog-nights out there?
Mog Knights look pretty depressing IMO. Moogles are better suited to being Gunners and Jugglers, and other classes make better front line fighters.
I kind of wish they wouldve made you able to have Human gunners as well, because so far, that's my fav class besides ninjas. (all the guns are named after Vincent stuff!!!!) I just wish they had a few more available guns......is it just me or do they seem a little short in that area? Maybe I just leveled up mine really fast because I used em so much.
True that.Quote:
Originally Posted by burgundy
Though I haven't tried building any moogles with more combat oriented classes at first (mine have always started as support/caster type classes), so that might help them out a bit.
From what I can see, there's a lot of this kind of stuff going on. Onion Sword, Buster Sword, Hard Edge, etc.Quote:
Originally Posted by Satsuki
I just won the first Totema battle, and I have a few things to say about them.
I'd like to begin by saying I like the concept of race exclusive summons. It's neat.
Second, I think they're balanced perfectly. You cannot use them to death, like some other Final Fantasy titles (*cough*VIII & X*cough*), but when you do, you nearly garaunteed an instant victory.
They look neat, too.
Difference in FFTA they are actually good.Quote:
Originally Posted by Captain Vegetable
In FF8 and FFX, there really wasn't any point in using the summons, because if you "built" your characters up correctly, the summons were very weak in comparison.
I agree. I'm one of those people who will use a summon spell every so often just to see what it looks like and be dazzeled by Square's visual-technical prowess, but not because they actually helped me any. I behaved the same way in FFVII and IX. Summons, in my mind, are a cop-out way of achieving victory. But with the Totemas I don't feel this way because of how fair they are. You can't use them every battle, so the game forces you to handle most Enguagements with straight-up fighting, and when you do, the cost is so great for the damage they wreak, I can't help but feel satisfied.Quote:
Originally Posted by Kidnemo
The cost is my greatest concern, because it's in games like VIII and X where it was basicly free to summon monsters that made it feel so cheap. Make me lose something to use a summon! Don't just sit them in my lap and go, "OK. Use them how you see fit! We won't even charge you any Magic Points!" That just sucks.
P.S. The Summons weren't usless in X . . . they made for excellent damage shields. Hastega with Tidus (or whoever), and on the last turn before the boss'/rediculously powerful enemy's, kick in Yuna and summon a monster. The summon will take all of the damage of the attack, leaving everyone else in perfect health. :p
I said "very weak", not "useless". :D
Though in FFX, with the exception of the last battle, I didn't really even use the summons. Battle hardened Tidus, Wakka, and Lulu!!1112
Are you joking?! I can understand Wakka, but Lulu was useless . . . almost as useless as a summon. Tidus, Auron, and Khimari. Khimari can get to be just as strong as Wakka, and his Overdrive was 100,000,000,000x more usefull.
OMG KHIMARI WAS HORRIBLE!
I never ever used him. His sphere grid path was totally generic, he was the "red mage" of the game. Okay at a lot of stuff, not really excelling at anything.
For Lulu, you could get her doublecast/boost MP or whatever her magic boosting abilities were and totally clean up.
Hmm...I still have over 100 missions to go, but I could just finish the last mission and beat the game now. I wish the pacing/set-up were designed a bit better, like another small "final" map or something. There's another map-piece to place as well. Guess I'll just hang around, perfect my team and try to unlock everything.
I don't know if they do, but Ritz nor Shara have joined my party yet...does anyone know about the secret characters? Some say you just have to do a mission with a certain item equipped, others list many more specifics?
Also...all this FFTA has really proven how un-ergonomic the SP is *rubs poor fingers* *wishes he had a 'Cube w/ Gameboy player*
I didn't like Khimari either, and his track does suck . . . which is why I hopped him on over to Auron's track with a Teleport Sphere. But outside of this, Wakka was an annoying character. He had his endearing moments, but generally he was more annoying than Selphie or Rikku could ever have hoped to have been.Quote:
Originally Posted by Kidnemo
I'm not a fan of it's design, either, but at least we don't have to unscrew the battery pack each time we want to play a new game.Quote:
Originally Posted by FuryFox
*RIMSHOT!*
Go ahead and beat the final map. You'll get to save after the ending and keep playing, plus many of the missions don't open up (including the ones you need for Ritz, Shara et al to join up) until you see the credits roll.Quote:
Originally Posted by FuryFox
I've read that there's a super-secret recruitable character that only joins up after you complete all 300 missions.
I just got this game before I left on vacation, along with a new GBA SP (red!!!).
I don't play many strategy games (other than Arc the Lad and Shining Force), and I found FFT to be a bit confusing, and I only dabbled in TO since the old GBA was always too damn dark.
But I find FFTA to be easy to pick up, difficult to master, but you get a great feeling of accomplishment leveling up, and figuring out how everything works. I had to peek at a strategy guide while I was away to figure out how to open up newer classes, and now I feel the game has really opened up to me.
I've only done about seven missions, but damn is it an excellent game.
Well I finally got it, and so far the way it's thrown together really lets me down. It just seems to be.. so lacking plot wise, I've put 5 hours into the games only doing 12 missions and lvl 3 clan. And the plot... well doesn't really exist yet, I'm hoping something interesting happens, or I will cry. Not really, but it makes me want to play Tactics again, which I will afterwards ^.^'.
The gameplay seems decent enough, though right now the original tactics seems much better... It DOES pick up soon right? I mean the most that has happened was I ran into Ritz.
Judging from some other posts I read earlier in the thread, the plot does seem to pick up the further you go in.
I mean, the game does have 300 or so missions.
fuck.
I think I may go out and by a GBA for this game...
jesus, I want it...
It picks up a bit, and it deals with some interesting issues, but it never gets complex in the least bit, and you've probably met all the story players you ever will, save two or three.Quote:
Originally Posted by Roufuss
The 300 mission number is deceiving. Only 100 and change are battles, and out of those, only 24 advance the main story.
I love FFTA and all, but not for its plot.
I'm still curious why they didn't go the whole political stife route with this one. It worked for the first. The plot thus far is too cokie cutter for me.
"Because it's a Nintendo-backed GBA game and FFT had potentially the most controversial plot ever in a videogamer" would be your cookie cutter answer, and perhaps the right one.
Perhaps, the 'Nintendo backed' portion of it was almost a given.
Also is it just me or is the AI in this really really bad?
the plot and story can pick up for you depending on how you play as well. i've fought and beat the 4th totema and i'm only 25 hours in. my friend's been at this game for about 40 hours and has only fought the second totema. just depends on what missions you do. i like the story. it's very charming and a nice change of pace from all the drama i see in most rpg's these days.
Well, some from column A, and some from Column B.Quote:
Originally Posted by ShineAqua
Unlike TO, if one of my characters is weakened, cpu will typically do everything they can to finish that character off (TO seemed to always attack whoever had the most HP, making your armie's lifespan unnaturally long). On the other hand, they waste plenty of turns trying to Petrify people with wards against it, or attack characters using reflex, etc...Essentially doing things, that if it were another player, would know ahead of time had a 0% chance of working.
I find I screw myself over on laws more often than the computer ever threatens me...very easy, but I think it works for the portable system. I don't need the frustration of hard battles when I'm only half paying attention anyways (and hence will I get carded so much %@#!).
Well Final Fantasy Tactics had one of the best stories overall in my opinion. And this game's gameplay is also lower in my eyes. Right now, I think this game is mediocre, I hope that changes, because It hardly has my interest right now.
I think the story is flat-out retarded.
...but, after about 10 hours, I was totally hooked on the play mechanics and character building inherent with these types of games. Story-related battles come up very infrequently, so they don't bother me too much.
I agree that the PSX version is superior, but for what it is, FFTA is probably my favorite GBA game. Despite being "less stellar," I do think there are some improvements made in the engine in FFTA...a new Tactics game on a current-gen system would blow my mind...it's a shame these don't sell well enough to get the full "Final Fantasy" treatment.
*test post*
Well since the Fire Emblem series is all about political stife, betrayal, incest, sacrificing kiddies, I would say the Nintendo backed is not the culprit.Quote:
Originally Posted by ShineAqua
FFtactic's plot confused a lot of people, and the system the current incarnation is mainly owned by children. Getting rid of the political strife, seemed like a nobrainer.
Hrm... Someone want to post a comparison of the Tactics and Tactics Advance engines? I would but I am only 6 hours in right now, so it will be a little while before I can. But if no one else wants to I will after 15 hours? Maybe 10, whenever I feel comfortable.
Engines?Quote:
Originally Posted by Thief~Silver
You mean the battle/job systems?
Broooing!
Just hit forty hours.
I've now got my dual swords ability in effect. I've got a couple of sword breakers which give you the "steal-sword" ability. (sweet!).
I almost have my first juggler, and my summoner and Nu Mou Elementalist/Black Mage is rocking the house.
And the assasin...oh how do I love you. Basically take all the of the archers aim abilities, and instead of having them disable/immobolize/blind your target, how about a 50%-70% chance of killing (well, K.O.'ing) your enemy in one attack (including a sweet Odin like 'slice' animation).
Awesome.
I thought FFT's religious implications were the most controversial elements of its story. And we have yet to see a domestic Fire Emblem.Quote:
Originally Posted by Tigana
Heh, I like that too, especially since I see it so often after learning Concentration. My fav though is the Reaper animation after a doomed unit bites it.Quote:
Originally Posted by Kidnemo
"Ha Ha Hwor Hwa Wrahbnmgh..."
How did you guys beat the third Totema? I'm still having problems.
You know, the dragon looking dude who summons three dragons. My Beastmaster can't seem to get ahold of any of the dragons, and they mop the floor with me.
I agree with your statement about relegion, burg. I enjoyed every second of FFTs plot line.
I don't remember exactly, but I haven't found any of the totema fights hard because I just disable/charm all the helper units and focus on the boss.Quote:
Originally Posted by Captain Vegetable
I think I had archers/snipers with cupid and concentrate at that time, or Jugglers with Dagger (damage + disable). Gunners with Charm/Stopshot make fights like this easy too. Also, I make sure the person that can bring others back to life has an Angel Ring, or casts Auto-life on herself first turn, just in case.
You see, there's my problem. I haven't been exploiting the status ailments as I should be. Looks like I have some character building to take care of before I try to tackle him again.
I have a Juggler, so I'm sure he'll help, but I ditched nearly all my archers. :(
It's going to be a long road.
There are a few items that absorb fire that I came across - the Blaze Robe and Fire Shield. I had at least two of each so I just equipped them and Adrammelech's nasty fire attack was nullified (as was that of the fire dragon). Failing that, you can try outlawing Fire but since the boss can't get a red card I don't know if it will matter.Quote:
Originally Posted by Captain Vegetable
you can outlaw the other elements if you have them and get the helpers thrown in prison.
I have a feeling it'll be dumied down for US audiences. Shame too considering what that would do for the GBA's image. I mean didn't a majority of original GB owners fall into the adult category anyhow?Quote:
Originally Posted by burgundy
Alright! I finally beat Adrammelech, thanks to you guys and your advice.
My first action during the battle was to outlaw fire, which nullified the red dragon's breath weapon. Then I used Dagger on one dragon, and Aim: Arm on the other.
After I wasted the board with Famfrit and Ultima, the dragons were toast with minimum clean-up. However, when I got Adrammelech's HP down far enough, I guess he figured he was going to die anyway, he kept using his fire attack and getting yellow cards. Bastard. Still, I aced him. Thanks guys. :)
I have never had an enemy do anything to get penalized from a judge. :/
Yeah, I thought this was the general concensus, which is exactly why it supprised the Hell out of me. Not only did he do it once, but twice in a row.Quote:
Originally Posted by Kidnemo
He even killed two characters by doing it, but didn't get the Red Card, as it's impossible for you to win to a boss by having them incarcerated.
Now that I think about it, that's probably why he did it. He knew he wasn't going to get in to much trouble.
I don't think the little digital boss inside the FFTactics game was putting that much rational thought into his actions.
At least that would explain why it takes so damn long for the computer to decide what to do on it's turn.
JM
Smart ass. :lol:Quote:
Originally Posted by Mzo
he did the same shit when i outlawed fire. he only has but so many attacks though.
i beat the fourth totema and haven't played this game in about 2 weeks now. strangely i've been playin' allot of ff9. that game's awesome by the way.
has anyone had the chance to do link battles yet? i did last time i played. it's pretty neat 'cept that you can only have to characters each and the battles go a little on the slow side. whoever kills the most enemies gets a special item. i've teamed up with 2 friends so far. probably go at it again this weekend.
Link battles are fine, except that they take forever to play out...there are literally 5-10 pauses when you do anything. I don't look forward to doing it anymore.Quote:
Originally Posted by rama
However, everytime you successfully link, whether or not you do anything, it restocks the Trade vendor, where you can buy random (and many times rare) items.
Game Completed!
46 hours
166 missions
Gonna take a bit of a break for a few days, then I want to go back and complete all the missions I didn't get before, and tackle the new "expert missions".
Woo!
Go 'Ne-mo, it's your birth-day!
I'm at 76 missions in 16 hours.
When you fail a dispatch, is it possible to go back and complete later in time?
BTW, I only have 1 black magic, and one white magic. I am almost exclusively physical. Fighter, Soldier, Juggler (has the black magic) white mage, gladiator, and mog knight. I'm thinking about scrapping the mog knight for an archer though, since the mog knight class seems to be generally weak. What do you guys think?
archer > mog knight imho
It seems like pretty much all of the dispatch missions reappear after a certain amount of days so you can give them another go if you fail.
Good, because I've been throwing out a bunch of lvl 6 guys with shit equipped on them. :p
I only send someone good for expensive missions.
And I think I'm going to go with the archer, should have it up to a gunner within an hour or two.
Gunner is a good class for moogles, atleast just to get the concentrate ability. My fave moogle job is probably the Juggler. Smile is awesome, not to mention concentrate plus their status affecting abilities is no joke.
Yup, my main moogle is a Juggler, always switching between Steal and Black Magic abilities too. For the archer, should I scrap the moogle and use a human, or use the moogle?
the mog knight class is almost completely useless for me. the ultra-super-cool ULTIMA CHARGE only does like 70 dmg with my best mog. maybe it would help if you kept them in a combat class for a dozen or so levels..
the best combination for mogs is either a thief or gunner with juggler skills.
I love the human archer > hunter tree, but not nearly as much as the viera archer > sniper > assasin tree.
Between those three classes you can build such a badass viera it's not even funny. The hunter might be able to deal out a bit more damager with sonic boom and a couple other abilities, but the between the archer aim abilities (aim arm), and assasin abilities (rockseal, nightmare, lastbreath), which all virtually stop a target in one turn, dealing a bit of area damage with the hunter pales in comparison.
rich, in my experience, vieras are perfect as archers. they look a lot cooler, too.)
kidnemo, the only thing my hunter is good for is capturing monsters. i just started playing around with the morpher class, and it's actually pretty interesting. when properly trained, they'll have dozens of abilities.
Vierra it is.
Now that I'm finished, I'm going to give all the animal-based classes a try. Yea, the morpher looks like one of the cooler animal classes.Quote:
Originally Posted by epmode
Hm, great game I must say. Even my PC-gaming friend who mainly plays FPSs was absorbed for nearly five hours straight. Looking forward to playing this one a lot.
I've been playig for a while (pretty good game), but 80 missions in I haven't gotten many different kinds of characters. No ninjas, hunters, gunners, wwhatever. Am I missing something?
bob, try using different classes and learn a few abilities with them that should trigger different classes. i think the ninjas need theif abilites to trigger, same with moogle gunners.
Check out the guide or www.gamefaqs.com to learn the job tree progression for all the races. Some of the master classes require abilities from two or three other classes to unlock.Quote:
Originally Posted by BoBVila
Yeah, what Kidnemo said!
[img]GameFAQs sucks. :)[img]
You need to learn self abilities to level up everything. (Self abilities, if I'm not mistaken, are those learned from the main weapon)
Action abilities. :DQuote:
Originally Posted by Rich
I just picked this up again tonight. I really like it, but with so many great games coming out for the next few months, it's hard to focus on anything I've already played/am playing, and not focus on all the stuff I desperatly want to play in the near future.
FFX-2, Crimson Skies, Grabbed by the Ghoulies, Jak II, Ratchet & Clank 2, etc.
are we going to get in troble for putting that up? Given the only allowed to gamefaqs and such thing?
It's not showing up for me.
It's credited on the bottom of the picture, so I don't see the problem..
Can I link to GameFAQs?
You are more than welcome to link to any page on the site with a ".html" or ".asp" extension on the site without permission or advance notice, so long as your site does not place the GameFAQs site in a frame or misrepresents the content as not coming from GameFAQs.
You are not permitted to link directly to any FAQs or other files on the site without advance permission, and permission is not granted freely. A link-blocking system is in place to prevent external links to FAQs.
That explains the "X."
I got the hidden character Mog Knight Lini and at lvl 17 with ultima charge she could do almost 300 with the right sword. Its more powerful than holy sword and isn't elemental (a plus) but I guess your have to have the right moogle as most of them are pretty weak.Quote:
Originally Posted by epmode
I'm annoyed, since I couldn't figure out how to get any of the secret characters. FAQs seem to differ on the methods, and now I'm near the end of the game, with most of the abilities that they would have pre-learned anyway...well, except for Ultima Charge [/jealous].Quote:
Originally Posted by 680x0