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Mark spoilers please.
I didn't provide any spoilers.Quote:
Originally Posted by Kidnemo
I didn't say you did.
But 680x0 was talking about hidden characters.
ok...confused: can someone explain that in english please?Quote:
Originally Posted by Kidnemo
It means you can link to their site all you want through the posting of an address for people to click and kicked directly to GameFAQs, but you can't cut and paste anything that appears on GameFAQs to be directly quoted or otherwise displayed elsewhere.
Nothing in the actual FAQs. ;)
No, it means what is says it means.Quote:
Originally Posted by Captain Vegetable
You can link to actual pages in GameFAQs, ones with advertising, i.e. ones that end in .asp or .html
http://www.gamefaqs.com/portable/gba...ame/22601.html
http://cgi.gamefaqs.com/boards/gentopic.asp?board=22601
But if you link directly to the FAQS, you'll get PWNED by the server.
Basically, the webmaster does this for two reasons:
A) It's impossible for other sites (apart from GameSpot, since they own GameFAQS) to leech GameFAQs bandwidth, and GameFAQs would loose money since if you link directly to the FAQs you bypass advertising.
B) So bots cannot "crawl" GameFAQs and steal all the FAQs to make another FAQ site.
You can cut and paste portions from FAQs and the GameFAQs boards until the cows come home, just as long as you credit the source (the writer/not GameFAQs.
20 hours, 91 missions. God I love this game. :)
Just destroyed the 5th crystal. Running a Juggler, Assasin (Well, in one more battle) 2 Fighters, a Gladiator, and a White Mage.
My question is this, what the hell do I need to teach my Nu Mou White Mage to become a Sage? I've already larned Cure, Cura, Curaga, Life, and Esuna.
2 beastmaster a- abilities. i didnt like the beastmaster much, since his weaps are weaker and being a nu mou, he really cant hold up in hand to hand. But you may want to check out the illusionist, they have offensive spells that hit everyone on the map, no area of effect neccesary.Quote:
Originally Posted by Rich
Bah, thought I could go straight from a White Mage.Quote:
Originally Posted by frostwolf ex
What, out of Sage, Illusionist, and Alchemist will have the highest magic? I want to remain mainly Cure Magic with my Nu Mou, but keeping White Mage seems pointless.
I've got a question-- What the hell is the point of controlling land? I've got to the point that I just let them stay under attack because it's a waste of time.
If you control certain areas, the shops lower prices. I think that's really it.
You mean people use the shops?
I do... :\
I'm really early into the game and it's the only way to get better weapons/items/equipment right now.
Just did the second Totema. God was that lame. I summoned Framfrit and killed all but 1 enemy.
I didn't really need to do that either since the only attack they had, other than their regular attack, was a Charm and I cought them on a day that Charms were illegal :).
BTW is there a limit to the number of members you can have in a clan?
The discount in the shops is not based on territories, it's based on your clan level.
(tens unit of your clan level)- 1 x 5
So a Clan Level of 65,
6-1=5
5x5=25
So you have a 25% discount, plus the 10% discount shops have on weapons that the tribe of that town uses.
Freeing territories unlocks better items in the stores. For instance, if you free all but two territories, you'll be able to buy Seventh Heaven bows from Bakuba. Also, certain missions will only open up after you have gained control of a certain number of territories. Help! missions are annoying, but you get 80AP for completeing them, and they're easy. So you can use them to master abilities faster.
I want to say 23 off the top of my head, but you still might wanna check.Quote:
Originally Posted by ShineAqua
IIRC it's 24.Quote:
Originally Posted by Kidnemo
One clan member is much over muchness though :)
I have a question for you guys. Does it seem harder to get the rabbit women race than any of the others? I still only have the one that was part of my original clan. She is now an assassin which I love so I want another one. I just seem to get tons of humans & Bangaa trying to join with my team. Is there any method to getting people to ask to join, or is it totally random?
Fury, you mentioned your harem of them, so what is your secret?
JM
Someone mentioned that during different seasons, different races are more inclined to join. I believe that, since, later in the game, when someone wants to join after about every mission or dispatch, you'll find that it's always a bunch of the same race.Quote:
Originally Posted by JM
With that said, Vierra still seem like the hardest to come by. In the beginning, I didn't get any, so I had to take any that offered, even if they have terrible names. Consequently, I have the following Vierra: Polly, Janeth, Cecile, and Bertha, of all names. Beggars can't be choosers, it seems.
Also, if you're low on Vierra Ritz and Shara will both join your party later in the game. Shara is Vierra, and Ritz uses Vierra classes. They each come with Sniper and Fencer learned, respectively, and some nice equipment.
When you send a clanmate out on a Dispatch, does the AP you get only go towards the guy you sent or you're whole clan? Thanks in advance.
I think it's the whole clan, but I could be wrong.
Yep. It's only to the dispatched unit.Quote:
Originally Posted by Captain Vegetable
Well, that sucks.
I think the idea is that units outside of your main fighting party can still be gaining AP and staying useful. I think they should get some experience too, though. Some of my "career-dispatcher" units fell behind in levels since they were hardly ever taking part in real fights.Quote:
Originally Posted by Captain Vegetable
I constantly replace my dispatch units with newer units that are joining, so to keep the levels up since I only use 6 units. I had units that were unstoppable 10 hours ago, and would die in 1 hit now because of it
Mm.. thank Fury. I guess that means I'll be sending my white mages out on dispatches because they're not quite ready for battle yet.
EDIT: OK, one more. How the hell do you use the beastmaster class? I can't figure out how to summon stuff.
It's in my opinion that all mages and moogles suck the big one when it comes to dispatch. They NEVER seem to win for me, even when equipped great and awesome levels.
I've had my No Mou White Mage never fail a mission, as well as my Moogle Thief; however the Viera Fencer and the Bangaa Defender suck teh nuts.
beastmaster does not summon, they control enemies that are already part of the battle. the downside of this is that against most major battles they are useless because most fights are against humans/humanoids. their only purpose is to get over with to get sages and gigaflare. summoners are viera(bunny women) and rich, thats odd, my nu mou black mage/illusionist and my moogle juggler always bring em back alive:D same with my viera red mage.Quote:
Originally Posted by SXA
Don't dis the Beastmaster. I have one with all skills mastered, and he's pretty boss.
How do I get a Sage? White Mage + Beastmaster?
yeppers, my good non-animal/mineral, 3 white mage and 2 beasty i beleive, and i stand by my comments, most clan fights are with "humans" so what you have is a nu-mou with a one square weapon and passable armor. not the ideal job for the magic heavy nu mou. like i said, get past the beastmaster phase fast, morphers look cool, you need to use a hunter to get anywhere with them, but once you get some souls, particularly the dragon soul, you can do some damage.
Yeah, I know. This dude started out as a Beastmaster, and since I had every weapon I needed for his abilities I just learned them all. It made sence. From there I went on to make him a Super No Mou, that being a Master of all classes. I'm not quite done with him yet, but when I am, he'll probably end up being a mage combo. Black w/ white, or a Sage w/ white. Something like that. The last class I'm going to have him master is the Morpher type. I don't have a hunter yet, so while I'm waiting for my human archer to level up, I'll have the No Mou learn everything else.
Okay time for some thoughts on this game. The Race/Class system restricts the game greatly. I like the idea but it just doesn't feel like it was pulled off all as well as it could have been. The number of classes is far too limited, with some classes being almost entirely useless. Some abilities are shameless repeats of others like one of the Palladin attacks which is useless because you have a simmilar attack with the same effect which you learned as a soldier.
Learning abilities is a chore and often you'll find that even though you learned everything up to the point where you are some time later you'll need to go back that class because you find weapons that add new abilities to it (almost 20 hours in and Marche is still a soldier.) I don't mind the idea of gaining a set ammount AP at the end of battle, rather than per turn (FFT,) but having to gain abilities through weapons as opposed to a list doesn't sit right with me. I limits your growth and, let's face it, going into battle against a group of level 12 monsters and doing only 8 dmg because you equiped a 10 power bow so you could learn boost, sucks.
Personally, I like the weapon system. I can imagine how broken the game would be if you could cast Phoenix, Steal Weapons and use the Ultimas basically from the get go... well... if you leveled up enough.Quote:
Originally Posted by ShineAqua
My problems with the game are:
* Deficiency of enemy sprites...
There's an Ice Pudding (or whatever it's called in the English version) and it's called a Kraken... so I guess you're supposed to imagine it's a giant squid thingy... but it's a big blob of blue... Silverlock the Ark Knight (an obvious reference to Elmdor of FFT)... expect a cool re-rendered sprite of Elmdor? No, you get a Banga Templar... but you're supposed to imagine it's a silver haired marquis vampire. It comes off looking really budget and unpolished. Lots of other stuff like that in the game.
*Law System
I find it frustrating... it pumps up the strategy.. but it's annoying. When they said they were going to "fix" it for the US version, I thought they meant they'd make prompts come up when you're about to break a law to remind you (which would really make it practially perfect). Instead they removed the most strategic laws... left the crap ones... and made new "recommended" laws... color me excited... :rolleyes:
*Translation
I know you have to please censors... and I know you have a limited amount of space (both physically on the screen and digitially in the memory)... but FFT-A has almost been butchered to the extent FFT was... and that's not exceptable.
without the race limitations to the classes your party wouldn't be very diverse. at least i don't think it would be. if i could make the humans whatever class i wanted i'd just have a party of humans. i like the race system. i don't mind the laws 'cause it adds kind of a new element to the game play. pluss i think it's fun to go find those certain cards you need and use others against your enemies to your advantage.
i like the fact that you learn skills from weapons. i mean, lets say you make a white mage when you're about 20 levels into the game...you don't have to start out with regular experience and start out with cure...you can teach them cura or curaga if you have the weapon.
Man...I just got dicked over hard. Granted, at around 226 missions now, I don't really pay that close attention to what I'm doing, since it's really easy, and I'm mostly just doing repeats/randoms until I get the one elusive item that allows me to start a new mission. With that being said, some of the penalties for law-breaking are too harsh, especially since they don't give any indication you're about to do it.
Azimov, my Nu Mou every-man, got a yellow card, and was penalized with -46 TO MAGIC POWER. For a harmless yellow card, that I got because of the ridiculously-name Sagacity Skills ("skills" were outlawed). That's permanent, and seriously crippled him. I would have just quit the game unsaved, but I hadn't saved it for 5 missions or so...and well, Nu Mou are dorky, so can he live his life as the Haste Bitch now.
Lesson of the day: Save after every mission, because the game will seriously screw you over sometime.
Fury, if you take him to the Prison and have him serve his time, all Red and Yellow card penalties will be removed.
Seriously?Quote:
Originally Posted by Captain Vegetable
*goes and checks*
Well, hot dog! The instruction book made it sound like you can "pardon" people in advance...like a "get out of jail free" card. Thanks, CV.
I've seen the "law system adds strategy" argument a few times on this thread, and I strongly disagree with it. The way the law system was implemented makes it simply a major annoyance and adds nothing at all to the gameplay. Since the laws cycle, aren't ever fixed (except for a very few missions), and the player can simply move an extra square to avoid a law they don't like, the law system adds nothing. It simply turns into a memorization game of what you're not to use, and if you really don't like the law, just move another square before the fight. Much of the time, the laws won't even effect you (especially early in the game).
I think I may have liked the law system somewhat if the laws were specifically designed for each fight, and also if the abilities were simply forbidden and not punished (I mean you just couldn't use the ability at all, instead of being allowed to use it and then punished). I could see some definite potential there. As it stands, I don't see how the law system adds anything at all to the gameplay. There definitely seems to be something fundamentally flawed in letting the player build up his characters with numerous abilities and then arbitrarily forbid certain ones from being used in fights.
:)Quote:
Originally Posted by FuryFox
Hey...
I just pardoned all my units, and it was all a LIE. All that does is erase their penalty record. Any of them that had reduced stats were not restored...and any items lost were not given back. So...I'm not sure what the benefit of pardoning units is, unless penalties get increasingly worse the more you have.
Otherwise... *shakes fist at FFTA, CV, and the UNIVERSE*
So if someone gets sent out on a dispatch mission and they fail it, is there any way to try this mission again the future? I'm at the point where I don't feel the need to do all 300 missions, but I'm still curious if I'll get another chance to do two dispatch missions that have been failed.
AFAIK all of the dispatch missions will reappear after a certain amount of time.
Well crap. I could have sworn that was the way it worked. I never actually tried it myself, mind you.
Yeah, I save after every battle and make sure to reset it if I screw up. I ain't about ta be doin' ho hard time again, that ass raping I got last time taught me a lesson.
Okay, everyone go ahead and call me pathetic.....
I never really needed to use law cards before, so I never did. But now there's some battles I need to antilaw.......and.....no matter what I do I can't seem to figure out how to play a card!!! Do you have to do it at some specific time? I try and play one before the battle, but it just doesn't seem to be working. If someone could tell me what to do, that would rock.
I feel like such a moron -_-
Keep hitting "B" until you are no longer selecting a party member (it must be your turn as well, but I figured that went without saying). Then push "Select." Select "Law Cards." Select the card you wish to play. The pink cards are Law Cards, the black and gold ones are Antilaw Cards. ;)
Beat the game yesterday-- 23 hours and about 117 missions. I think the story sucked, but the game ruled. :)
Ok, I just got to the part where there's now 3 laws against you. One of the cards in the last battle I fought made damaging a monster illegal...and I was fighting all monsters! WTF?
Until proper Anti-Law cards were available, that was by far the most annoying law I encountered. I always traded for anti-dmg2 animal cards, or R5 or R6 anitlaws (both useful). There are ways around it where you can still win, but it was way too much effort to figure it out, and rack up a ton of penalties in the process.Quote:
Originally Posted by Green
If you don't have the card, just reset and hope it doesn't role that law again.
I'll do that, thanks.
Game is awesome. Definitely enjoying it more now than I was when I first started it, (about 120 missions in now).
also noticed something when you dispatch members:
If a unit is jumping up and down, theres a high chance they'll succeed. If their walking, theres a moderate chance but not very high. And if they happen to kneel down, theres close to no chance that they'll complete the mission
My Guide's up on GameSpot (you need atleast a free account):
http://www.gamespot.com/gba/strategy...e_6072833.html
XD