http://sk.redbit.ne.jp/~replay/movie/5on5.wmv
The things this guy can do with Makoto should be illegal.
Courtesy of Mr. MattVanStone.
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http://sk.redbit.ne.jp/~replay/movie/5on5.wmv
The things this guy can do with Makoto should be illegal.
Courtesy of Mr. MattVanStone.
Indeed.
Pretty amazing...
Down to a sliver versus Akuma...dizzy combo...combo win.
Amazing.
I'll have to find some more, that was a good one.
Shouldn't that billboard be in two languages?
That Makoto is insane... I wish I was ungodly good at SF3. Alas, I am just good.
Welcome back to bad satire day on TNL..:rolleyes:
Explain...
Damn, I wan't this on Xbox Live, like, now.
Explain, like, the satire comment, or why the billboard should be in 2 languages?
I was confused by the satire comment myself. As for the languages, all signs posted in Canada are, by law, required to be in English and French.
The satire comment, your post made sense.
The crowd cheering and chanting is the best part.
Awesome last fight too.
very nice stuff.. i really like makoto as a character, i've been meaning to get better w/ him (her?)
wow insane stuff
Her.Quote:
Originally posted by johnk_
very nice stuff.. i really like makoto as a character, i've been meaning to get better w/ him (her?)
Edit: I love Third Strike. I want this on live SOOO much.
Quote:
Originally posted by Andy
Damn, I wan't this on Xbox Live, like, now.
Indeed; this or GGXX. While the Makoto player was great, a lot of his stuff seemed pretty canned. I was much more impressed with the Urien player, who seemed to to parry and improvise alot better.
The video is just 2 guys.
Each taking 5 players, and then last character standing wins.
So, the Urien-Ken-Akuma-Guile dude-Chun Li and whatever, fights the Ken, Mokoto, Yun/Yang/Whatever and 2 more.
For quick clarification that I'm sure MVS doesn't actually care about: Guile-dude is Remy.
That Urien was good - better then mine - but not as good as the best I've seen. He also suffered from the same combo-linking problem I currently have where he wasn't able to get off the fireball fast enough to continue the wall juggle.
I'm not so good with names of the SF3 people, beyond the old people.
I pretty much know Ken and Ryu and Chun Li and it stops there.
I've had this video for awhile now.
That Makoto fight never ceases to amaze me.
this is why I love the game so much. :D
I'm gonna dustoff my DC and play 3rd Strike now...
while your playing it, try some of the combos you see in that video and then attempt to pull something simular to that in CvS2. I'll bet this game feels 100% better. ;)
I know a little Japanese and if you paid attention to the Kanji characters underneath the health bars it tells you who's playing during each match. These seem to be 5 vs 5 team games with the team name at the bottom of the screen. On the last win screen it says that the "Jyuuzeru" team won and lists the 5 team members underneath.Quote:
Originally posted by mattvanstone
The video is just 2 guys.
Each taking 5 players, and then last character standing wins.
So, the Urien-Ken-Akuma-Guile dude-Chun Li and whatever, fights the Ken, Mokoto, Yun/Yang/Whatever and 2 more.
I believe the winning team members are: taki/shyou/machi/JOE/tokido
Tokido is one of the Japanese players. He along with several other players (Mester, Ohnuki,Chikyu, BAS, Liquid Metal, Nun, Shari, Masami, Ino, Shima, Shinji, KSK...wow(, attended the Evolution 2002 Street Fighter Championships in California. Even more recently, they were in Texas for an no-holds barred event in Texas. From personal obeservation, he's extremely good. He has a very sick Urien, not to mention a savvy Chun in Super Turbo (and to think that these aren't even they're TRULY best players). :wtf:
Hm, now I want to go play...
Awesome video, anyone got the link to that Ibuki video where some genius pulls off her 70+ hit combo?
I am sure Reno does.
That Makoto-Gouki fight is amazing. Together with the crowd going ape in the background. Great stuff indeed. Thanks!
I recall watching a kid at the China Town Fair, whip people with Ibuki one-handed. He wasn't the best player, there were people who took him out, but if he fought an decent player he show-boated. It was pretty cool.
I'd love to see the video of the 70-hit Ibuki combo.
Does anyone have any Capcom vs. SNK 2 videos?
I think he made a thread a while back showing a link to the clip, now that I think about it.Quote:
Originally posted by bahn
I am sure Reno does.
Hope he posts it again.
The Makoto and Urien were very good...
the rest didn't seem all that great though...
and that Ken looked annoying as hell
The Makoto player was decent, the Urien player was OK, that Aegis trap is old as hell and don't work in DC. The Yun player was awesome and annoying as hell that is why is the best in the world DAMN YOU! KO you made it look so easy :mad:Quote:
Originally posted by FirstBlood
The Makoto and Urien were very good...
the rest didn't seem all that great though...
and that Ken looked annoying as hell
The player you're speaking about is my friend Ohjay. He's like the James Chen of the East Coast. He'd easily be one of the best players if he exploited the nuances which make Third Strike so dominating on high-level play.Quote:
Originally posted by BEBOPlover
I recall watching a kid at the China Town Fair, whip people with Ibuki one-handed. He wasn't the best player, there were people who took him out, but if he fought an decent player he show-boated. It was pretty cool.
I'd love to see the video of the 70-hit Ibuki combo.
Does anyone have any Capcom vs. SNK 2 videos?
John Gordon, Eddie Lee, and Ricky Ortiz are pretty much at the top of the elite chain....
Don't hate on the Urien player man. Sure it looks old to you, but hell it's effective (everyone at Evo was quite impressed, I believe there's a video showcasing how he abused Team USA in the Evo DVD).Quote:
Originally posted by MajinRyu
The Makoto player was decent, the Urien player was OK, that Aegis trap is old as hell and don't work in DC. The Yun player was awesome and annoying as hell that is why is the best in the world DAMN YOU! KO you made it look so easy :mad:
Anyways, the reason why it doesn't work is because the domestic version was tweaked. The JPN edition allows you to do some tricks, but there was actually a second version of Third Strike released which we of course never got to enjoy on any platform. Though you could bend the rules using the Extra Options menu and tweak the parameters to your liking.
Actually the Urien player was exploiting something in the JPN version of 3s when he was at Evo2K2. I don't think FAS crossover works in US version.
The clip 88mph posted is just one match of a larger tournament called Cooperation Cup. You can find the entire tournament on #gamecombos EFnet. There are always people serving up really good vids, anyone with a slight interest in fighting games and other games in general would do good to visit the channel. I'm also a server too! :D
DAYYYYAAMMNN!!!
I had no idea Makoto could be played like that. She's my favorite character in SF3:TS, but alas I suck big time with her.
I don't hate it is just I see so many ppl surprise for a tactic that is 3 years old that's allQuote:
Don't hate on the Urien player man. Sure it looks old to you, but hell it's effective (everyone at Evo was quite impressed, I believe there's a video showcasing how he abused Team USA in the Evo DVD).
she is top tier, just learn her kara throw and abuse it.Quote:
DAYYYYAAMMNN!!!
I had no idea Makoto could be played like that. She's my favorite character in SF3:TS, but alas I suck big time with her.
Yeah. that's what I said earlier ;)Quote:
Originally posted by Reno
Actually the Urien player was exploiting something in the JPN version of 3s when he was at Evo2K2. I don't think FAS crossover works in US version.
/me points to above thread...
Quote:
The clip 88mph posted is just one match of a larger tournament called Cooperation Cup. You can find the entire tournament on #gamecombos EFnet. There are always people serving up really good vids, anyone with a slight interest in fighting games and other games in general would do good to visit the channel. I'm also a server too! :D
whoooo!!!
Yup, but dude - there are players in SRK still asking how to pull of Sakura V-Ism combos; or even other tactics for MVC2. The tactics regardless of age don't apply..the fact they work is what counts. And not everyone is aware of the info which you've obviously been aware of for so long... :)Quote:
Originally posted by MajinRyu
I don't hate it is just I see so many ppl surprise for a tactic that is 3 years old that's all
she is top tier, just learn her kara throw and abuse it.
I still respect ya Mr. Ryu
Sheesh...They can fight.
Thanks for sharing. That was great!
:lol: :lol: That crowd was funny as hell. Sounded like football spectators or something.
Question for those in the know about SF3:3rd. How would you rate the skill used in that match on a scale of 1-10? I unfortunately haven't seen an expert SF3 match since 2nd, and I didn't really find anything particularly impressive or enlightening about this one (except for Makoto. Wow). Keep in mind that I'm familiar with some of the techniques used in the match, like Remy's multiple LoVs and K-throws, and most of the Gouki and Urine ( :D ) combos.
The only reason I posted this was because of the Makoto player.
Very nice... I wasn't too impressed with much else.
I see. In that case you didn't disappoint.
EDITED because my post made no sense!
The JPN players are truly into their games...and they really make it enjoyable. I wish I could show you the footage of when Team USA battled Team Japan in our first international event. They had literally tricked out the place in an auditorium, complete with announcer, huge screens, and TONS of spectators. It was awesome.
What was the result?
I agree.Quote:
Originally posted by 88mph
The only reason I posted this was because of the Makoto player.
I'm a SF Gimp, never seen anyone play like that, looks cool to me.
Hm? Oh we got spanked...I'd have to look up the results in SRK or something.
We got creamed in Third Strike and ST (Valle did really good though). MVC2 wasn't much of a contest (big surprise there...we dominated. They just don't consider that game to be great enough to play 'seriously').
Yes, I serve as well, and I'm an op :sneak: I use the same name, Valgar. The 5on5 is more than one gig of video (about 2 hours) split into 3 parts I think. I actually havn't watched it all myself. I'm more of a GGXX guy.Quote:
The clip 88mph posted is just one match of a larger tournament called Cooperation Cup. You can find the entire tournament on #gamecombos EFnet. There are always people serving up really good vids, anyone with a slight interest in fighting games and other games in general would do good to visit the channel. I'm also a server too!
I'll post some videos from Evolution 2K2. I probably posted them before, but oh well.
Edit: hurray.
Tokido (Urien) vs Justin Wong (Chun)
http://www.versuscity.net/reno/temp/..._vs_justin.wmv
Mester (Yun) vs Justin Wong (Chun)
http://www.versuscity.net/reno/temp/..._vs_justin.wmv
any more?
they both point to the same fileQuote:
Originally posted by Reno
I'll post some videos from Evolution 2K2. I probably posted them before, but oh well.
Edit: hurray.
Tokido (Urien) vs Justin Wong (Chun)
http://www.versuscity.net/reno/temp/..._vs_justin.wmv
Mester (Yun) vs Justin Wong (Chun)
http://www.versuscity.net/reno/temp/..._vs_justin.wmv
Good god, yes!!
It's nice to see Ken, because I was beginning to wonder if any of the top-tier players used him at all.
Hahah...I'll never forget that match of Justin running back and forth for practically the whole match and winning!!! :lol:
lots of cheers when he and Tokido spent another match simply building up meter ;)
Edit: ah...I see Reno posted the one I am talking about!!!!
Hey Reno...you can hear Sabin in that first clip :D
Post more people! This is fun :)
Yeah, I recognized the furby's voice with his "wowwwwwww wowwwwwwwwwwwwww dude that was hype"
MVS: I have a few others from Evolution 2K2 but they're not as exciting/impressive as those two. Basically just the JPN players dominating the US players. If you want to have your choice of vids it's best to go to #gamecombos on EFnet. There are usually 5 - 10 people serving videos of all kinds there, you'll get a good selection of just about anything you want. Hell, someone started serving Puzzle Fighter match videos recently.
I'm not a big IRC fan, but it would be cool to see a beatdow or something.
Reno: "Way to good" has like been officially copyrighted. Along with "Wow!" :lol:
I want them Puzzle Fighter videos but i can't download from the guy that serves em cause of my damn firewall! :(Quote:
Originally posted by Reno
Yeah, I recognized the furby's voice with his "wowwwwwww wowwwwwwwwwwwwww dude that was hype"
MVS: I have a few others from Evolution 2K2 but they're not as exciting/impressive as those two. Basically just the JPN players dominating the US players. If you want to have your choice of vids it's best to go to #gamecombos on EFnet. There are usually 5 - 10 people serving videos of all kinds there, you'll get a good selection of just about anything you want. Hell, someone started serving Puzzle Fighter match videos recently.
That's some damn good stuff in those vids.
Incredible skill and great vids. Thanks, 88, Reno and Co. Unfortunately, the only chance I have to see players of this caliber in action are through vids like these, rather than in person. I'd really like to be in that atmosphere of witnessing this first hand amidst a rowdy, but appreciative audience.
Anyone have GGXX vids?
I have like 50, like Reno said, come to Gamecombos #EFNetQuote:
Anyone have GGXX vids?
Japan - 23 winsQuote:
Originally posted by bahn
Hm? Oh we got spanked...I'd have to look up the results in SRK or something.
We got creamed in Third Strike and ST (Valle did really good though). MVC2 wasn't much of a contest (big surprise there...we dominated. They just don't consider that game to be great enough to play 'seriously').
USA - 2
Mester did 2 perfects with his awesome Yun, I got the videos on my PC, the best player for the USA (I don't remember his name) was the Ryu player
I never played at tournament level (and thus haven't been exposed to this outside of MvC2), but I think think the fact that you gain super meter for whiffing attacks is retarded. That first video was so cheesy it made my eyes hurt. I realize the validity of the tactic, but it should have never made it into the game in the first place.Quote:
Originally posted by Reno
I'll post some videos from Evolution 2K2. I probably posted them before, but oh well.
Edit: hurray.
Tokido (Urien) vs Justin Wong (Chun)
http://www.versuscity.net/reno/temp/..._vs_justin.wmv
Mester (Yun) vs Justin Wong (Chun)
http://www.versuscity.net/reno/temp/..._vs_justin.wmv
GGXX doesn't do this, as I recall.
Fury: You know what they say about different strokes... Heh - if I were you, don't ever go to tourneys.,,because it will just make your head hurt MORE! you have too many gaming ethics and would probably just run around calling everyone cheap.
This is an awesome video, I think every arcade should have some deep voiced Japanese guy just yelling. It'd be like the "GOOOOAL" guy in soccer, but for SF.
The main thing about that is both the players have the same strategy, hence why it ended up like that. If one of them had been a different character or been more aggressive in the outset, the match would have flowed very different.Quote:
Originally posted by FuryFox
That first video was so cheesy it made my eyes hurt.
Ah, but Bahn, I have played in tournaments...and they were of the MvC2 variety. I have witnessed cheapness personified.Quote:
Originally posted by bahn
Fury: You know what they say about different strokes... Heh - if I were you, don't ever go to tourneys.,,because it will just make your head hurt MORE! you have too many gaming ethics and would probably just run around calling everyone cheap.
I wasn't really complaining, and I thought they were great vids. My problem is with the game system itself. If you didn't get meter for whiffing moves, people wouldn't do that. But you do, so they do. It's not as bad as the super-jumping-fierce-mashing that happens in MvC2, trust me.
Super Turbo had a similiar nuance in terms of building meter
Lot's of jabbing, right? 3rd Strike should have had a way to build up meter ala KOF. In GGXX you can running charges tension which doesn't make much sense.Quote:
Originally posted by bahn
Super Turbo had a similiar nuance in terms of building meter
Not quite. In ST, you only got meter for special moves that you did. You didn't get meter for doing normal moves, which is different from, say C-Groove CVS2, where you get meter for blinking, or from breathing.Quote:
Originally posted by soundwave
Lot's of jabbing, right? 3rd Strike should have had a way to build up meter ala KOF. In GGXX you can running charges tension which doesn't make much sense.
The screen was a lot smaller back then, and there weren't too many special moves you could do without leaving yourself vulnerable, so the game didn't really turn into a charge your meter fest like Alpha 2/3, or 3S.
I don't mind the meter building in GGXX really. You're *constantly* using the meter for something, as opposed to most SF games, where you pretty much build meter to blow on your super/custom whatever.
If you mean the charging, it would have created the exact same scenario. It's just a different way of doing the same thing.Quote:
3rd Strike should have had a way to build up meter ala KOF.
Or EX moves, which make up a pretty big amount of regular attacks in SFIII.Quote:
You're *constantly* using the meter for something, as opposed to most SF games, where you pretty much build meter to blow on your super/custom whatever.
ALl of these are great fun to watch but remind me of how much I suck at 2D fighters... I wish I had compition to learn from.:(
So you're complaining about Third Strike because you can build meter by performing moves that don't hit?
What's so terrible about that? In order to LAND the super move you've built up you have to actually HIT you oppontent with it which involves attacking. So winning a match still comes down to attacking and LANDING the super. The super meters are going to build up no matter what you do, attack, whiff or parry so it comes down to the same thing in the end - Trying to soften up the opponent, finding the opening and hitting them with a super. So what if the build-up is different.
I think that's why they left that feature in Third Strike; to allow the super meter to be built up no matter what you do, even if it's performing moves away from your opponent. That way you should have at least one super before the match is over.
Justin Wong sucks at Third Strike. He ownz the world at MvC2, though. ;)
I am sure he's more than a match for you though... :cool:Quote:
Originally posted by Captain Vegetable
Justin Wong sucks at Third Strike. He ownz the world at MvC2, though. ;)
Quote:
Originally posted by MechDeus
If you mean the charging, it would have created the exact same scenario. It's just a different way of doing the same thing.
well sort of right? i mean one is at least gained through offensive techniques which dont leave you as vulnerable to attack as lets say, standing there and posing. Albeit the "attacking version" one has the downtime for the animation to worry about. Still, not the exact same scenario. actually, it depends on your perspective, i suppose.
if we are referring to just standing there and powering up to gain super yes, its a similar scenario, but during gameplay (meaning when people are attacking each other) its quite different.
But what FuryFox was refering to was the match in which both players relied on Supers, hence they both leaped back and it was a race to who could charge first. In that instance nothing would have changed.Quote:
Originally posted by amitavc
if we are referring to just standing there and powering up to gain super yes, its a similar scenario, but during gameplay (meaning when people are attacking each other) its quite different.
Overall, yes, it would change things. But if we're to refer to all matches that aren't like that, then I would much prefer the KOF charge wasn't in there. I never liked that system.
Meh, I could destroy them all. Except for Mester, he is the king.
Wow, that is incredible... Now I MUST buy that Japanese copy of Third Strike I found...
I've found quite a few videos too. I dunno if anyone's interested in hosting them or anything, but you guys have to see some of this insanity...
Like someone playing Tetris insanely fast for a good ten minutes... or the huge video of infinite combos in KoF 2001...
Insanity.
I'll host what I can. I have access to a corporate FTP. :)Quote:
Originally posted by ChaoofNee
I've found quite a few videos too. I dunno if anyone's interested in hosting them or anything, but you guys have to see some of this insanity...
Woah...
Wish I did.
Is it that easy to link to them from that?
I'd think it'd be cool if the KoF video got put up somewhere, but I bet I'll be pelted with multiple accounts of "this is teh old!!!!11" Then again, maybe not.
It's a video filled with infinites from KoF2001, if anyone's interested.
I've never seen KOF videos of anything. Please put them up. Educate my SF ass.
Not really. I've taken him in TS before...but his Magneto is godly. I blink and I've died. He ownz in CvS2, which is why it's so funny that he sucks at TS. He's a great sport about it, though. I have much respect for him. :DQuote:
Originally posted by bahn
I am sure he's more than a match for you though... :cool:
Sat down and tried stuff with Urien tonight (since no one was on CvS2 *AHEM*).
Wierdness: I can now buffer charge the tackle easier then a regular tackle, but still can't get out a second one. This is really starting to annoy me, although I think it just has to do with me learning the animation better. Once I do that I'll finally be able to step up the tackle->reflector->tackle->reflector combo, although I still can't do it with a stick yet. Once I can I'll probably move completely over to a stick for TS, but that means I'm going to have to perfect my rolling there.
Bahn mentioned domestic TS DC tweaking, but does that affect the fireball in the c.HP->EX HK tackle->QCF LP->... combo? I have yet to get it to connect, it always lags a split second coming out. Or does the beginning need to change, like c.HP->WK tackle->QCF LP->... for extra juggability?
Found on SRK:Guess that answers that. Damn.Quote:
remember tackle projectile tackle only works on certain chars(chun li for instance)
I meant MvC2...sorry.Quote:
Originally posted by Captain Vegetable
Not really. I've taken him in TS before...but his Magneto is godly. I blink and I've died. He ownz in CvS2, which is why it's so funny that he sucks at TS. He's a great sport about it, though. I have much respect for him. :D
I have been inspired by this video!
:eek:
You live in NY? :)Quote:
Originally posted by Captain Vegetable
Not really. I've taken him in TS before...but his Magneto is godly. I blink and I've died. He ownz in CvS2, which is why it's so funny that he sucks at TS. He's a great sport about it, though. I have much respect for him. :D
I assume that when "US version tweaks" are being mentioned we're talking about the US DC version and not the CPS3 correct? I have to ask because I've never played the JP CPS3 version(or any DC version for that matter) and wanted to make sure that I'm not getting shorted on any combo potential. Not like it would really matter to me since I play only Dudley :)
This fella named Ondre came by the other day and showed me some Urien skills that make that video guy look infantile. Now I want to learn some Urien but I've always had trouble with the "charge" characters.
Thanks 88, I've never seen such Makotoness.
Pa
PaCrappa: After looking around SRK, I believe the only tweaks were the removal of unblockable combos, which make things like the Urien vs. Chun Li match shown earlier impossible. It shouldn't affect Dudley in the slightest, and just makes sure that the players will need a bit more skill in their fighting without those traps.
I also used to hate charging characters with a burning passion (I couldn't use them and they always worked great against me) but I started getting into them by dabbling in Guile in Alpha 3 and now have my two main characters in TS are chargers. Try taking a look at Oro, who has both charging and normal moves.
PaCrappa: Hey, that Urien guy is one of the better known Japanese players - no one should judge him just based on videos alone. I am sure you're friend is pretty good in his own right. But showing you stuff in casual play is one thing. Playing in a tournament and executing them is another...imo
Masaka can definitely support this statement.
...oh Mech I was on. But I saw no one, so I logged off. Nothing but a ton of pullers lately.
HereQuote:
Originally posted by Brisco Bold
I've never seen KOF videos of anything. Please put them up. Educate my SF ass.
This was after you logged off (judging by your post in the CvS2 thread), so I missed you. As for pullers, I still haven't encountered any but that's probaby because I'm not good enough for anyone to pull from. :pQuote:
Originally posted by bahn
...oh Mech I was on. But I saw no one, so I logged off. Nothing but a ton of pullers lately.
So Mech, you're saying that the US CPS3 is different from the JP CPS3 version? Interesting indeed. Is SRK Shoryuken? If not, please enlighten. 3rd Strike is my favorite fighter ever and I'd love to read up on it myself. I HATE Oro. LOL, Technosphile, who is certainly no SF3 afficianado manages to make him pretty formidable. Luckily none of the people I know that I consider to be truly badass ever use him. I'd be hosed.
And Bahn, Ondre was doing what looked to be pretty basic stuff for him that was light years beyond what that cat did in the video. For instance just busting out these huge combos from the elbow. Every single time he landed that damn elbow he'd take me for a ride like I've never seen. I didn't see that dude in the vid capitalize on the elbow once. I know nothing of Urien but it would seem that if one American guy who definitely does not fight in tournaments is able to pull that off in "casual play" (LOL, I'd rarely use the word casual to describe the play around here) repeatedly you'd think one of the greatest badasses ever to live and walk the mean streets of Japan would be able to pull it off at the tournament. Once. Maybe I'm wrong.
Pa
Perhaps "he" didn't need to. Nevertheless, Tokido's a great player.
Actually I never intended to insult or judge Tokido. I'm sure "he'd" slay me quickly. I know that when I'm in a SF3 match I try to end it fast with the most heinous combos I can muster. Kudos to Tokido if sportsmanship was the reason for not using those. Lord knows they're the utmost in annoying. Of course I could just parry the stupid elbow....
Pa
Thanks.Quote:
Regarding CPS3 boards I have no clue, to my knowledge the tweaks are only in the US DC version. Yes, SRK is Shoryuken.com.Quote:
So Mech, you're saying that the US CPS3 is different from the JP CPS3 version? Interesting indeed. Is SRK Shoryuken? If not, please enlighten. 3rd Strike is my favorite fighter ever and I'd love to read up on it myself.
They've got a thread about the unblockables, but the match shown earlier used the one in which Urien launches a combo and ends it with an Aegis and a tackle designed specifically to miss. The tackle pushes the downed opponent into the Aegis while Urien then launches a flying knee, so that when they rise they end up in the middle of the Aegis (striking from the front) and Urien's knee (which is a cross-up attack because of placement, striking from the rear). The only way out of this is use a character who has a Super that begins with invincibility frames and to use that as a wake-up ("teleporting" through the Aegis).
I'll go take a look at that video again for comparision, but what character was Ondre fighting against with you guys? All characters are not the same, they all float differently and have hit boxes in different locations. What makes Q juggle does not nessecarily make Yun juggle.
I can attest to "skill in execution versus skill in competition"...I don't have time to hang out in arcade's, look up obscure combos, or research infinites, but I *have* been playing fighting games of all sort for a long time. -and, I beat down players all the time who can perform far more involved combos, and know more tricks than I. I even know a few, who will sit at home in practice mode with a faq, and just practice stuff for hours, and in many cases, even make up their own crazy combos.
I haven't played MvC2 for months, but the other day I had to wait for someone, so I visited my old haunt (the University arcade) for a kick. Strangely, even though everyone else had been playing consistently, I still beat them with my non-tier team because they generally practice "tricks" whereas I practice strategy (although MvC2 may be a bad example). My point is, there's a big difference in the types of skill, and while they can relate and feed off each other, having one does not automatically constitute the other.
ps: Not that "tricks" don't work, though...but they only tend to work a few times (or usually just once) on adaptive players. Personally, I thought the Urien player in the video was amazing, even if he was exploiting a glitch. His timing, anticipation and prediction of his opponent, and overall strategy were all quite impressive (versus the Makoto player who had canned responses to controlled situations).
Excellent responses. Made me think and I like that. I was Dudley the whole time Ondre was over and it was just he and I. Perhaps the elbow juggles don't work so easily(or at all) with Makoto.
Nice words on strategy vs. trickery too Fury. I was recently looking at a "Skill Smith" videotape and saw quite a few Dudley combos that I've never known or even seen. I'm still pretty effective though and I like to think that it's because I'm able to read my opponents' strategy and timing moreso than because I've truly studied the juggling combo game. I still employ every combo and juggle I can but it's the strategy that allows me to land them.
Oh yeah, Mech, I meant to tell you that that Oro avatar you were sporting for a minute there is just OTT cool!
Pa
In the video Urien was up against Makoto, this is both good and bad. Makoto is a good anti-Urien in all but one aspect: her juggability. Chances are, Urien was played defensively because an excellent Makoto could easily rip him a new hole, hence he most likely wasn't buffering charges and Supers like normal.
Notice the first match: Makoto doesn't give him time to build up Supers so he relies on parries and priority to get in hits until he can launch a combo. Once he does he gives off a damn nice one that isn't as spectacular as if he had two Supers but still deals about 30-40% damage (couldn't really tell). He knows his moves and knows how to mess with his opponents reactions, which is what gives him the launcher and helps him win. In second match he absolutely disgraces Makoto, juggling her across the playing field and then back again, allowing only one hit during that time which prevented a perfect. To go across screens like that isn't as outwardly flashy as a pounding corner combo, but arguably much harder.:D Thanks!Quote:
Oh yeah, Mech, I meant to tell you that that Oro avatar you were sporting for a minute there is just OTT cool!
P.S. Check your PMs.
Ya. i wish he'd make me a new sig :)
All you have to do is ask. :p