Wipeout 64 did. Can't think of any more.Quote:
Originally posted by MechDeus
I can't think of any right now, but a couple N64 games had loading.
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Wipeout 64 did. Can't think of any more.Quote:
Originally posted by MechDeus
I can't think of any right now, but a couple N64 games had loading.
Hmm... didn't one of the Turoks also have some loading? I think part 2, but I never played it myself.Quote:
Wipeout 64 did. Can't think of any more.
From what I hear, Quake 1 (N64) had loading times.
Are you implying that you like the loading screen because it was nonexistant? Well, the game does actually have a loading screen, and sometimes, the game will freeze and you'll see the word "SPOOLING" pop up. I'll tell you this, the PSX version's title screen is damn cool, too bad they made the DC's static.Quote:
Soul Reaver on DC.
The special chip used in the cartridge was a compression chip. Hardware compression is much better than software, or something to that effect. A couple of other games did this. Star Ocean used the same chip, and Lord of Elemental along with Oshaberi Parodius used a different one. I've always been curious about how big the games would be without compression~Quote:
Street Fighter Alpha 2 being the most notable user of it. How the hell they even got that game on the SNES is a mystery to me.
I've never played/heard of any of those, so I'll stay stunned at SFA 2. I figured it had to be compressed, but still... amazing feat for the technology.
All loading screens suck, becasue they make you wait..
ITs like asking what kind of bandaid you like, when you start to bleed...
Galactic Attack's loading screen isn't bad... basically, it's the explosion of the boss you just defeated. ;) The next stage is being surreptitiously loaded in during all that conflagration.
I guess I'd have to agree with The Mark of Kri, but I'm not sure that it actually counts as a loading screen. It seems to me like a style choice for presenting the story. I imagine the levels actually load pretty quickly.