The game industry is dying
Greg Costikyan, who is a game designer and consultant in the industry, has written a piece right here in which he mentions the increasing stagnation, and developer unrest, of the game industry. He brings up many good points, including:
01. No winner (or nominee) of the Independent Game Festival awards at the GDC has ever had a game packaged and put on the shelf. I tried but one of the games, a MMORPG by the name of Shattered Galaxy. It was indeed a fine title, however, how many people here have heard of it or any other IGF festival winners? I know thats the only one I can think of. Oh, there was one that let you run your own college, too, but I forget the name. I guess you can see the point. Some of them are pretty brilliant titles though.
02. The industry is going to be making a lot of money on shit like Realarcade in the future, because that type of stuff is a real safe bet. Just go on Microsoft's Zone, the most popular game there is not Age or Jedi Knight, its like Hearts or Bejeweled.
And so forth...
What do you guys think?
I personally find a lot of validity in his statements.
Re: The game industry is dying
Quote:
Originally posted by diffusionx
Shattered Galaxy.
*waits for Rich to show up*
Nice article. I think he's dead on about sequels. And about less risky and innovative games not getting published.
But like he said, gaming is young, and it's still evolving. I see the gaming industry as a younger cousin of the movie industry, and I believe many of the things that made the movie industry what it is today (increased focus on indie films, for example) will happen with games too.
In short: yes, there are flaws, but I have faith. Just give it time.