IGN reviews Splinter Cell
As usual, here's the wrap-up...sounds like the PS2 version of Splinter Cell fares pretty well compared to the Xbox version. I've gotta rent this...
For those of you who've already played through the Xbox version and are wondering if this game is worth buying, the answer is maybe. Are a new level, added cinemas, and altered level designs worth a $50 purchase? For me, the answer is yes. The game plays out differently enough that I had just as much fun playing through the game as I did the first time. If the game never really tickled your fancy in the first place, I doubt any of the additional material will sway your opinion about the game.
On the other hand, if you have yet to play the game and can't decide on which version to get, decide what's most important to you. Do you want a more balanced game that plays better, is a little easier, has an extra level, and tells a better story, or the prettier, more difficult game that is a little less user-friendly, but has downloadable content? The choice is yours.
Presentation
A fantastic intro movie and a cool Palm Pilot menu system really bring you into the game.The new cinemas and added save spots round out the package. 8.5
Graphics
While inferior to the Xbox and PC games, it is still one of the best looking PS2 games out there. Just don't stare at the lights too long. It's not healthy. 9.0
Sound
Fantastic voice acting and nice 3D sound. The ambient sounds and espionage-tinged themes help create Sam Fisher's world right in your bedroom. 8.5
Gameplay
While not without flaws, few games capture the essence of stealth-based games better than this one. 9.0
Lasting Appeal
There is another difficulty mode, but not much else. Still, this game is just as fun the second time through. Really. 7.0
OVERALL SCORE (not an average) 9.1
As for the review itself, it said basically:
The new level (A nuclear reactor level where Sam wears a white snowsuit) isn't just tacked-on, it's a full level that's actually very good.
They managed to replicate the Xbox's lighting effects, though they aren't as dramatic. Ditto for the goggle effects.
Textures aren't quite as detailed as the Xbox version's.
No mention was made of the frame rate one way or another, so I assume that the issues with the demo were addressed.