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What's just about as bad as Rubberband AI is "Placeholder AI". That's when the CPU cars don't react to each other at all. What ends up being the result is that all the cars instead of racing each other, they form a line and follow each other and cruise the track. Again, Mario 64 was the worst. If you notice when the races end, usually the same 3 or 4 racers are always in the top spots, when the others are always last. Mario Kart has both rubberband and placeholder AI, and the only thing that saves it is the weapons. All the bananas and shells bouncing all over the track eventually hits someone, and scrambles the order. If it weren't for the weapons, MK64 would be a very boring and mediocre racer.
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It's a kart racing game which, IMHO, is supposed to be all about the weapons and tricks and shorcuts and such. A realistic racing engine would ruin a game like that. MK64 was all about battle mode anyway. The racing was only a silly sideshow to the marvelous mayhem of the Block Fort. Hell, just make a Super Smash Kart Melee - lots of characters, powerups, arenas, and secrets. Who needs racing, anyway?
#6