3d glasses have never been commercially successful for video games but who knows, maybe VR will still make it big in the future.
The earliest home attempt at 3d imaging that was commercially released was GCE/Milton Bradley's Vectrex 3D Imager for the Vectrex console in 1983. I'm not sure exactly how it works but it has something to do with rotating discs.
http://www.heimcomputer.de/pics/3dimag4.jpg
3D Mine Storm, 3D Crazy Coaster, and 3D Narrow Escape were made for it. 3D Pole Position was planned but never released.
http://www.vgmuseum.com/images/vectrex/2.html
http://www.vgmuseum.com/images/vectrex/1.html
http://www.vgmuseum.com/images/vectrex/3.html
The Vectrex 3D Imager is very rare and from what I gather it's worth quite a bit of money today.
In 1987, similar technology came out from Nintendo and Sega although I haven't determined which company released theirs first. These glasses relied on the use of "flickering" for their effect. The glasses would rapidly darken one eye then the other, or at least I think that's how it works.
Nintendo's Famicom 3D System was released for the Famicom Disk System. Had they released it for the cartridge format, it might have been more successful and not so quickly abandoned. Nintendo made Grand Prix II: 3D Hot Rally for it and Konami made Falsion. The Famicom 3D System was never released outside of Japan and I have yet to try it myself. The closest the NES got to having 3d imaging was with red and blue cardboard glasses with games like Square's Rad Racer and 3D World Runner but those aren't a substitute for real 3d glasses.
http://www.atarihq.com/tsr/other/3dsystem-ad.jpg
http://www.planetnintendo.com/nindb/...dprix2-fds.gif
3D Hot Rally
http://www.vgmuseum.com/images/fds/01/61.html
Falsion
http://www.atarihq.com/tsr/fds/pix/fals4.gif
Sega released their SegaScope 3D glasses for the Master System. Some SMS machines were sold with the glasses and Missile Defense 3D.
http://www.thepong.com/Sites/Left/Sega/MS/GFX/3D.jpg
http://www.dantiques.com/sshots/17950.gif
Some other 3d games were Space Harrier 3D, Maze Hunter 3D, Zaxxon 3D, Out Run 3D, and Poseiden Wars 3D.
http://www.vgmuseum.com/images/sms/posei.html
http://www.vgmuseum.com/images/sms/out.html
These were the first real 3d glasses I got to try and I was impressed. The effect doesn't really make stuff stick out from the screen but it does give the illusion of depth into the screen. Although the overhead view game Maze Hunter 3D has your character jump up towards you and it's a neat effect. It's too bad Maze Hunter 3D wasn't a very good game unlike Space Harrier 3D which was amazing at the time.
http://www.vgmuseum.com/images/sms/maze.html
http://www.dragonbbs.com/members/1848/sh-3d2.jpg
I read somewhere that SegaScope glasses can somehow be rigged to work with the Vectrex but I imagine it would take some technical ability.
Like Atari with their unreleased Cosmos console, Sega experimented with holograms. Their 1991 arcade game Time Traveler was extremely impressive to look at but the game itself was boring FMV junk.
http://images.webmagic.com/klov.com/...e_Traveler.jpg
Sega followed up Time Traveler with Holosseum the following year. http://www.klov.com/game_detail.php?...H&game_id=8132
Sega also made this game that was a huge room where where players shot holographic enemies. I saw it in the arcade section of a PC Engine magazine. I still have the mag but I can't find it.
Around 1994 when the VR buzz was at its height, Sega of America planned on making a VR unit for the Genesis but it never saw release. Judging by the pictures I saw of the games in magazines back then, that's a good thing.
[thumbnail]http://consoledatabase.retrofaction.com/consoleinfo/segavr/img1.jpg[/thumbnail]
Similarly, Atari planned a VR unit for their Jaguar but never delivered.
http://www.atarihq.com/museum/jaglyn...are/vr&pro.jpg
However, in 1995, Nintendo did resurrect 3D imaging on the console front with the Virtual Boy. Although it was technically considered a portable, it wasn't something you want to lug around everywhere.
The VB is definitely a mixed bag. On the one hand, you don't have to deal with the annoying flicker effect found in the old 3d glasses. But on the other hand, it ends up being an even greater stress on the eyes having your face trapped in there. I like the VB(it has a quirky Game & Watch-like charm) and I play mine on occasion but it certainly wouldn't be healthy to use all the time.
http://mudage.hp.infoseek.co.jp/gif/virtual1.jpg
Nintendo made Mario's Tennis, Galactic Pinball, Teleroboxer, Wario Land, Nester's Funky Bowling, and Mario Clash. Mario's Tennis, the system's pack-in, is my favorite Virtual Boy game.
[thumbnail]http://www.virtual-boy.org/images/mtennis4.jpg[/thumbnail]
http://www.vgmuseum.com/images/03/mario.html
Teleroboxer
http://yama-chan.hp.infoseek.co.jp/vb/tb_game.gif
I think T&E Soft. made the best third-party VB games: Red Alarm and T&E Virtual Golf. They also made 3D Tetris which I haven't played.
Hudson's Panic Bomber and Vertical Force were decent.
Other third-party games include Ocean's Waterworld and Kemco Baseball. I'm sure there are a couple more.
I'm having a mind blank on VR arcade games so hopefully someone can fill me in. All I can think of is Virtuality's Pac Man VR which came out in 1996. There are other Virtuality arcade games.
http://images.webmagic.com/klov.com/...ac-Man_V_R.jpg
Does anyone have anything to add? I'm sure I missed a bunch of arcade stuff and maybe some obscure PC stuff.
