I always thought the characters in SSX tried to be too extreme or underground... and ended up looking stupid. :yuck:
SSX Tricky is still an awesome awesome game and I really want to try out 3.
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I always thought the characters in SSX tried to be too extreme or underground... and ended up looking stupid. :yuck:
SSX Tricky is still an awesome awesome game and I really want to try out 3.
<-- Yeah, SSX3 dominated me.
I feel the same way too SXA, but with SSX3 it seems like they found a happy medium. For example, look at Elise now and during Tricky. It's extremely hard to even think about going backwards now.
I really want this game. I loved Trickey, and I'm sure I'll love this too.
That's too bad about the unlockable characters. I'll miss Eddie. :(
Undocumented feature: PS2 version does indeed have progressive scan support, despite no mention in the manual.
Hold X and Triangle as it boots up, the prompt will show up right after the loading snowflake disappears.
So who wants to play some SSX3 online?
XD!!!
I got my SOCOM headset handy for DA TRASH TALKS LOL~
*Edit*
Nevermind! That was terrible :p Single player for me!
i don't know if this has been answered yet, but you just use the digital pad to prewind in default mode.Quote:
Originally Posted by Korly
As awesome as this game is, I'm starting to feel it was hugely rushed.
Alot of the classic SSX elements just don't seem to be there... I for one miss Rahzel, the personalities the characters had, the interaction between the characters, and the damn skins piss me off to no extent in how lame that ended up being.
As a snowboarding game, it rocks, but as an SSX game, it just dosen't have that same flair that Tricky did.
I started with Kaori, and I'm sticking with her since the constant lines the characters toss out won't get to me so much since I don't know what she's saying. I only played a bit of Tricky, and settling down with this game has been a lot of fun.
You can still pre wind like ep mentioned in the default setting by using the dpad which is what i've always done cause you can still maneuvre with the analog to line up correctly while holding jump then pre wind using the dpad.
As for the uber rails fill up your meter and let loose with a grab button + boost, just like an uber trick.
D
Tis true about prewinding spins with the dpad, that's how I remember always doing it before too.
All you people talking about it not "feeling" like an SSX game, I wonder if we'll see a SSX3 Tricky a bit down the line with more character interactions, new characters not being palette swaps, and a bunch of DVD extras?