Custom Soundtracks... How do you like it now?
I doubt there are many people who looked forward to the custom soundtrack on the Xbox more than myself. After reading up on the thing before launch it seemed too good to be true, well in a way it was. Remember that old saying; careful what you wish for? Or how about "too much of a good thing...?" Well, I have found after using this on 3 or 4 games that A. Most of my cd's really don't mesh well/fit in games, B. I burn the songs out and do not want to hear them outside of the GAMES!, or C. the music in the game is actually MORE fitting than anything I can come up with (SEE: Quantum Redshift). Another thing that bugs me is since a lot of music is recorded at different levels, I can't really mix songs from different eras. For instance (shows age) Old Sammy Hagar is very quiet when played alongside NEW Sammy which is freakin' blasting, the levels are too radically different to mesh, this is something the Xbox brochure never mentions, but it is annoying.
So, in conclusion, I love the C/S in "theory" but in reality after just a few games under my belt that support this, I'm already tapped out and left wondering; "What game will fit the Beatles?" None.
Re: Custom Soundtracks... How do you like it now?
Quote:
Originally posted by GunValkyrie4Life
Another thing that bugs me is since a lot of music is recorded at different levels, I can't really mix songs from different eras. For instance (shows age) Old Sammy Hagar is very quiet when played alongside NEW Sammy which is freakin' blasting, the levels are too radically different to mesh, this is something the Xbox brochure never mentions, but it is annoying.
Probably without even knowing what you just hit upon, you struck one of my nerves and now I have been sent into rant mode. Some of you may or may not know this, but my primary hobby is not video games. I am a technical writer durring my 9-5 job, a music recorder/producer/mixer/soundman every waking hour after that (http://www.omnisoul.com [/shameless plug] ), and then play video games when I can (which thankfully is alot :) ). Soooooo.... music and music production is my thing, and this loud album buisness is a BIG problem. It's like this: One man records all of the bands tracks. The record company usually doesn't have his ball in a vice. Another man (sometimes the same man) takes all of those tracks after they have been recorded and mixes them down to sterio or surround sound songs that can be played on home equipment. The record company usually doesn't have that man's balls in a vice either. The third man (and this man is always someone different than the recording and mixing guys) takes the finished mix and finalizes it to be sold. This is called mastering, and unfortunatly the mastering guy has both of his balls firmly stuck in the record company's vice. The goal of mastering is to get the music to sound as good as it possibly can. The mastering engineer has a chance to "double check" the ears of the mixing engineer (that's why he's always a differnt guy). EQ's are balanced to a standard so the consumer doesn't have to go reaching for the bass and trebble settings every time he switches an album, and songs are generally balanced so they flow from one song to another and sound coherent together as an album. However, record companies have recently gotten into a battle with each other. The record execs decided that noone will have a louder album than their lable. The perception is somehow that if your album is quieter than the next guy's you loose. Since they have the mastering guy by the balls, they make him crank the album volume. This KILLS the sound quality.
Digital music can only go up to a fixed number as far as loudness is concerned. We'll call that number 10 for simplicity's sake. Back before all this silliness about loudness started, most of the music hung out around 7, and the really loud stuff topped out at 9. You didn't want to risk hitting 10 since anything even slightly over 10 causes horrible, horrible distortion. Now, everything is at 10 all the time, often going over and distorting. Music has no punch anymore since it's all a wall of noise. Audible digital clipping distortion runs rampant in multi-million dollar albums, and the music is generally fatiguing to listen to, all because of mis-informed record execs who don't know the consequences of their actions and don't understand (or care to understand) a thing about sound quality. They just want to be the loudest.
I could seriously type pages and pages and show charts, graphs, and all that cool stuff, but I'll just throw up links instead.
http://www.prorec.com/prorec/article...256C2E005DAF1C
Here you go. Despite the first paragraph, it is not a review of a Rush album. It is only using that album as an example of this problem. I urge each and every one of you who cares anything at all about music to read that. Truly scary and saddening stuff. Rip Rowan covers it better than I ever could.
And custom sound tracks rock the Xbox.