:)Quote:
Originally Posted by Destro777
I love when companies go back and remake games to fix their timelines and make sense of it all... Resident Evil... *cough*
Printable View
:)Quote:
Originally Posted by Destro777
I love when companies go back and remake games to fix their timelines and make sense of it all... Resident Evil... *cough*
damn it i want this now!
Just read in the Feb. issue of GI that the original Metriod is included, wahoo!!
Not like I'd ever want to play it again. That would be insanely cool if it had Super Metroid redone with Zero graphics though.
Nice bonus :)Quote:
Originally Posted by Jeremy
Definitely, it sold me on snagging this game when I first get the chance. The original Metroid was one of the first NES games I ever bought, and the first one I ever bought from a flea market.
EGM - 9.5, 9.0, 9.0 - Game of the Month
Damn, so close, yet so far.
is it febuary 10th yet
yes, making maps was for whimps, but for true whimps, you bought the nintendo player's handbook, and loved it :D (yes, i was a whimp)Quote:
Originally Posted by Chibi Nappa
'whimp'? i can't even tell if that's british or something.. :p wimp.
and hell yea i'm getting this game.. and yes, i drew a map for metroid 2.. damn good game.
So, is it known if there's an option to switch between normal graphics and OMG TEH KIDDIE yet? I actually kinda liked the old SD screenshots.
I love Metroid 2, I've been playing it in anticipation. If you play it on the SP, you can add color even though it's a regular GB title. The default scheme actually has the right color scheme for her suit (red and yellow), I thought that was a pretty neat coincidence.Quote:
Originally Posted by johnk_
That's not a coincidence. It was designed for the Super Gameboy as well, and the GBC and GBA color schemes for old GB games match the Super GB color schemes.Quote:
Originally Posted by kbuchanan
Actually no, the Super GameBoy and GBC + GBA use completely different colour systems. And Metroid II wasn't designed for the SGB because it predates it by about 3 year; it's actually that the SGB was designed to detect Metroid II.Quote:
Originally Posted by bbobb
Anyway, Metroid II on SGB has 4 colours, aqua (black) red (dark grey), yellow (light grey) and white (black). On GBC + GBA it has 8 colours, the background is shades of blue; while sprites are Red, Yellow, White and Black.
The GBA + GBC are preprogrammed to detect practically all 1st party and most common 3rd party games; giving them suitable colors.
Allrighty... well never mind me then.
Wow, that's awesome.Quote:
The GBA + GBC are preprogrammed to detect practically all 1st party and most common 3rd party games; giving them suitable colors.
Talk about going the extra mile.
It wasn't very portable, though... you couldn't really save all that often, and the Fat Boy was huge. I only really played it under my desk lamp :pQuote:
Originally Posted by dorikyasu
Hahaha, yeah, me too. Then I'd start over on another sheet.Quote:
Originally Posted by Kraftwerks
I definitely had it memorized by the end, but I wanted to keep track of all the missile upgrades, weapon locations, and energy tanks so I could compare what I had found with my friends.Quote:
Originally Posted by Chibi Nappa
It was so different back then...
I'm gonna assume he's talking about the art gallery you get from linking Fusion and Zero Mission.Quote:
Originally Posted by thray-walsh
Yeah and if it is, I don't care about it. Nothing like lookin at little pictures on my gameboy.
if you have the player you can look at them big on your screen
I do, and I still don't care. It does nothing to enhance the gameplay, so I'm not too impressed by it.
The "Preview" edition is out at normal locales.
Yeah, someone at my local college gaming club was playing through it on his GBASP.
Lucky bastard works at EB and a Nintendo rep just out and gave it to him.
Bah.
I've been playing through the "preview" version myself (thanx Chux).
It's quite good.
I didn't realize there were gonna be cutscenes.
BTW: Does anybody wanna fill me in on the Chozo backstory? I never played Prime (I really tried, but the controls just aren't for me) and now there is a bunch of weird stuff in Zero Mission about Chozo ruins, and I was just wondering if there is something big that I missed, story wise.
omfg teh space pirats!!1one
p.s. 7:34:40 with 76% item collection rate
I so can't wait for Zero Mission! The original NES Metroid was my favorite game I got along with my NES back on Xmas 1987, along with Elevator Action and Castlevania. I played the Hell out of it back then and beat the game without any help, bombing every nook and cranny laboriously to find as many secrets as possible. Quite an accomplishment for a lad of 11.
The Zero Mission remake is getting tons of good reviews and is going to automatically rock based on nostalgia factor alone. Can't wait to battle Kraid again... My favorite Metroid boss ever. Boy, did they screw him up in Super Metroid; he became some fat Jabba the Hut-like blob sitting lazily on his ass. 'What happened to the wicked lil' porcupine from the first game?' I wondered back then. This'll be the first time he properly returns to the Metroid series... Ridley got all the glory in Metroid Prime.
And I hope they also bring back the "decoy Kraid" from the original game. That was such a cool twist. Wait, don't tell me if it's in Zero or not!
P.S. Metroid II was great, my favorite entry in the series since the original. Also creator Gunpei Yokoi's last involvement with the series. Really tense moments as you hunted down the stray mutant Metroid, who would suddenly jump out with a scream.
I played Metroid II for like ten years, finally beating it shortly after I got a GameBoy Color. Most drawn-out gaming experience ever--putting those cartridge save batteries to the test!
One thing that really helped were the Metroid II maps I found online. You can imagine how lost I'd get, coming back to the game periodically over a decade. Map #2 especially was VERY helpful.
Metroid II maps: http://www.classicgaming.com/mdb/m2/maps.htm
Ridley got the glory because didn't Kraid die? I know Ridley was still alive, I just can't remember if it was in Fusion or Prime that he got the robotic upgrades (but I'm thinking Fusion...?). But, I too wanted to see Kraid in Prime as his huge self. But Teddman, you're going to be disspointed in Kraid again judging by screenshots, because he looks to be a big non moving fat ass again :(Quote:
Originally Posted by Teddman
To see this game get "Game of the Month" in so many magazines has me very very excited. This will probably be the only game all year that's a day one purchase for me. (well, one of the few)
Those Metroid 2 maps rock! I used to get so freakin' lost in that game. Now I'll have to check it out again on my GBA Player. Thanks for the heads up Teddman!
Played this for a few minutes today. I really like the ability to lock your firing angle; does Super Metroid let you do that?
I was a little disappointed by the Brinstar music. It was decent, but a little heavy on the "SNES synth orchestra" sounds to my liking, kind of a disappointment after hearing Super Smash Bros. Melee's rendition.
彫像 - Chouzo - Japanese for "carved statue", often mistaken by NOA as the name of a bird race.Quote:
Originally Posted by Korly
They are just an ancient race of super intelligent birds that left ruins all throughout the galaxy. They also brought Samus up after Ridley killed her family when she was very young on her home planet of K-2L.
It'll be 25 dollars at Best Buy next week.
Sweet. Thanks for the info.Quote:
Originally Posted by AstroBlue
I KNEW IT!!!!Quote:
Originally Posted by Green
Time to get some sweet Zero Mission for 19.99!!!
Anyone know how to get the E tank that's hidden in the celing? You know the one I'm talking about.
Also, I just got the high jump, and I think I'm supposed to go up in this place where there are 2 creatures to freeze, and some walls to jump off of, but it seems impossible. I'm looking for the objective in Brinstar where it's in a place that's not shown on the map yet, and it's up pretty high.
I hate getting stuck.
EDIT: Nevermid, unstuck. :)
Uh... at the very beginning? If it's anything like the original, a high jump will reach it. Or you can be l33t and use the ice beam on one of them bat things.Quote:
Originally Posted by Korly
Super Metroid: holding R locks you at up/forward, holding L locks you at down/forward, holding L+R locks you at straight up.Quote:
Originally Posted by sleeveboy
The bats don't freeze, and it doesn't seem like the high jump will make it.Quote:
Originally Posted by Sl1p
PS. Now I'm stuck in Norfair, gotta go down way lower than the map somehow.
=O
Everything freezes. WTF? I don't like the sound of that.
you can bomb-jump, too. it's much easier in this game than in the original.Quote:
Originally Posted by Korly
You could wall scale... Ninja Gaiden style.
There's a section of the wall you can jump into (the wall goes transparent), from there you can leap up and get the E-tank.Quote:
Originally Posted by Korly
I have all 12. :D
The game is very cool from I what have played but after reading the GameSpy review it sounds like it has some tedious parts.
http://www.gamespy.com/reviews/february04/metroidzmgba/
It's a great game, but far too short, even for a Metroid game. I wasn't stumped once through the entire thing, which is defintiely annoying.
Another complaint... the bosses flat-out SUCK. Not only do the new bosses have no personality whatsoever (oh, how I miss the days of Draygon and Phantoon), but they're insanely easy.
Those are pretty much the only complaints I have, though. Everything else is absolutely top-notch.
Quote:
Originally Posted by AstroBlue
In the original Japanese version of Metroid II, the Chozo statue was actually called a 鳥人の像 (Choujin no Zou, a Birdman's statue), which got translated as an "Artifactor Statue" in the US. The Birdmen didn't really play much a role in the old games and the backstory of Samus being brought up by them only came from the short-lived Super Metroid comic by Benimaru Itoh that ran in Nintendo Power (which somehow got accepted as canon by Nintendo).
Um... dude... that kanji you posted reads as Torijin no Zou... Choujin no Zou would mean Carvedman Statue. In the original Metroid they were called Chouzo (apparently), in Super Metroid and Metroid Fusion they were called Torizou, and in Super Metroid the huge tourain boss statue was called a Chozo.Quote:
Originally Posted by Johnny Undaunted
The story of Samus being brought up by them was not from that Benimaru Itoh comic, it's from the official canon e-manga released just before Metroid Fusion and Metroid Prime came out (which you probably realise). I think they always conceived that would be the case, since didn't they mention the suit is made from the technology of the "chozo" in II?
http://metroid.jp/ecomic/index.html
EDIT: 3 Hours of play later :)
* Doesn't the "sneaking section" play a lot like Flashback.. awesome stuff.
* Did anyone else notice that strange Chozo statue with the Power Bomb phallically placed... funny shit...
* Samus was a little 'ho for defacing that Chozo Power Suit Statue, I don't care how cute her graffiti is.
just bomb up to itQuote:
Originally Posted by Korly
You do realize that kanji characters have more than one reading, do you? "chou" is the original Chinese ON reading. "tori" is the Japanese-given KUN reading. I have Jeffrey's Japanese-English dictionary and About.com to back me up.Quote:
Originally Posted by AstroBlue
http://dict.regex.info/cgi-bin/j-e/j...ZZY=on&wc=none
http://japanese.about.com/blkod190.htm
I guess you need to brush up on your Japanese a bit more. ;)
No. The Benimaru Itoh comic actually mentioned and showed that Samus was raised by the Chozo/Chojin people after her parents were killed. This was years before Metroid Fusion or Prime (when Super Metroid was just released). The e-manga simply established this even further than Itoh did by showing Samus's parents (Lot and Virginia) being killed by Ridley.Quote:
The story of Samus being brought up by them was not from that Benimaru Itoh comic, it's from the official canon e-manga released just before Metroid Fusion and Metroid Prime came out (which you probably realise). I think they always conceived that would be the case, since didn't they mention the suit is made from the technology of the "chozo" in II?
How many times has Ridley been destroyed already? I can accept what he became in Prime (mete-Ridley), but he seems pretty normal again when you see him in super?Quote:
Originally Posted by Johnny Undaunted
Guess they're gonna have to remake that as well. :xx:
Boo-yah.
65% item collection rate pfft --- :p
For everyone who's interrested, I just wanted to remind everyone to not be a tool and get it from EB or Gamestop for 29.99, when it'll be available Wednesday at Best Buy for 19.99 after using the Gamer Gift Card coupon.
I thought you were just getting mixed up with Chou for carved. I had a brain fant... no need to be a prick about it. I also didn't understand what you were getting at because that information still doesn't exactly despute the fact Retro Studios and NoA thought Chozo was a race and not the japanese word for statue :)Quote:
Originally Posted by Johnny Undaunted
I've seen Nintendo use the torijin reading (and torizou) reading for bird to differentiate between choujin (aviator) and chouzo (carved statue) before. I understand choujin is a reading of those two kanji, it's the ruby in the e-manga. But i'm pretty sure i've seen "torijin no zou" furigana before. Anyway like I said, I'm sorry, I just thought you got mixed up with "carved". Chou is a pretty overused sound in Japanese, it's the homonym to end all homonyms :)
I know what the Itoh comic was about, but it really doesn't factor in at all. It was for Nintendo Power. NCL probably don't even know it exists; forgot about it; or it was a derivative work from official linear-notes, and the "new" storyline is simply another derivative of that source. Only annoying American fans seem to want to hold on to that shite comic.
Not knocking Benimaru, love his Pokemon books and plastic StarFox, Secret of Mana, and Earthbound models. I just think he's comics are best forgot :D
What's this thread doing on page 2? The game's out and so far (2 hrs in) it is making Fusion look bad....and I liked Fusion alot.
*bump*
Could turn out to be the best GBA game yet.
Because the majority of people are waiting until Wednesday so we don't get ripped off by the merchants of death.Quote:
Originally Posted by Cheebs
The game turning out any better then super or is this more of a repeat?
And your mom.Quote:
Originally Posted by Roufuss
ask ice. im sure he's playing it on his really uber L33t emulator already that we hear about every day.Quote:
Originally Posted by voltz
It's all new. There's definatly "landmarks" thrown around to give it the Metroid 1 feel, but other than that it's a new map. I like it better than Super so far, but like I said I'm only 2 hrs in. What I'm loving about it is on the surface it has the linearity of Fusion, but it is so easy to infinate bomb-jump in this game that you can litterally go off anywhere you want. The individual room puzzels (how do I get that missle tank?) are the best in the series so far as well.Quote:
Originally Posted by voltz
This game also marks the return of wall/floor blocks that look like they're solid but aren't when you roll up to them. There's also plenty of totally unmarked bomb-able bricks leading to secrets. They're everywhere. Bomb every square inch and up and down every wall.
This is just a really great game.
Quote:
Originally Posted by Cheebs
I agree I've beaten the game and now I'm starting my 3rd time through the game and actually playing it on a GBA this time ;) well GBP anyway
and the game looks amazing on the GBP
it looks like it belongs on it not like some games that just look blown up and made big
I linked up the game with Fusion and thought it was very cool to get to see the endings that they made for the Japanese release very cool stuff
personally I love the game other than 15 - 30 minutes later on this is my fav of the 2D Metroids by far
the controls are so tight and perfect and the backgrounds are gorgeous simply stunning they have this hmmm more like a comic book kinda artsy feel to them
I really hoep they remake II like this it soooo needs it
I've got like forty five minutes on the thing and I can already tell it's one of the best things to come out on GBA. Also, I cheated and looked in a strategy guide, and yeah the new added stuff is some fucking awesome shit...
Um. I was expecting short, but geez.
Just finished it in three hours :/
Dang, that sucks, was expecting length closer to the original's and not like Fusion's walk in the park :\Quote:
Originally Posted by Victrix
If you go for a speed run or only play for the sake of "progress" your first time through, sure it might be that short. But half of the fun is exploring and trying to go places you're not "supposed" to go. Like I said, I'm 2 hrs in and only beat Kraid so far. There's much more here than the original Metroid to be sure.
I spent like 10 minutes with this this morning and was blown away. Gorgeous. NEED.
Well, whatever the length of it, quality over quantity is what's important I guess, and Metroid games always deliver in spades from that respect. :nod:Quote:
Originally Posted by Cheebs
And :lol: Penny Arcade pulling out another one of their occasional gems for this:
http://www.penny-arcade.com/images/2004/20040211l.jpg
The guy's line is funny, MB's isn't.
The game is way too short.
It's also $25-$30. Live with it. :)Quote:
Originally Posted by Korly
Snap. He told you y'un. I traded in games for it yesterday, but I'm a big metroid fan so I can deal with it.
So is this shorter than the original Metroid, or what?
It is much larger than the original Metroid. The "guidance" and auto map removes much aimless wandering, and that may make it seem shorter. However, as I said you are free to ignore the guidance and go where ever the hell you want. The path to get where it's telling you to go is also usually hidden.
Well, the length isn't bugging me, but the difficulty is pissing me right off.
I'm almost up to Kraid. Does this thing get harder? This is too friggin' easy.
there's a "hard" difficulty, but it has to be unlocked. stupid, i know.
I'm glad there is a hard difficulty, because I've heard lots and lots of complaints over their "normal" difficulty. Why must games be dumbed down so much???Quote:
Originally Posted by epmode
For the same reason RType Final's Free PLay option is unlocked after playing for 2 hours in the US version. People are lazy.Quote:
Originally Posted by Roufuss
This game is awesome. Really easy so far (Kraid especially) but still, awesome, awesome stuff.
Too bad I know it'll be over soon.
Just finished it. Haven't had three hours that enjoyable since 1986. :)
I find it surprising that this game is so short, and so so easy, yet still gets critical acclaim. If this was any other game, we'd all be pissed, but we're letting it slide "because it's Metroid".Quote:
Originally Posted by NoFace
Hell, the only reason I'm buying this game on release week anymore is because it's 20, but I'm mightily disappointed by both it's length and it's ease. I'm only hoping that the hard difficulty and the original metroid can more than make up for my first playthrough.
I agree it was way too easy. But as for it's length, I have no problem with it.
It's a remake of the original Metroid, which is much shorter than Zero Mission. All the added stuff really makes it that much better, especially towards the end.
Plus, all the games in this series have been fairly short (except for Prime). I can beat Super Metroid in less time than it took me to beat Zero Mission, and probably find more (granted I've played Super lots more).
And hell, it was enjoyable from start to finish. Plain and simple. That's what makes it a great game.
I know about this, been playing Metroid games since the first one dropped back in the day, but they seemed longer only because the game didn't hold your hand like I hear this one does. Alot of the exploration is killed when the game says "hey, go here next, and do this!" just because Nintendo dosen't want a bunch of 12 year olds crying because it's too hard.Quote:
Originally Posted by NoFace
Half the fun I used to have was just exploring, and finding all the hidden E-tanks and missiles, but now, at least in Fusion, you can tell when one is in the room. It makes for a simplier process, while I'd rather have the "I have no clue where to go or what to do next but I'll keep going this way in hopes of finding something" that the original, super, and Prime all gave me. And Metroid 2, as well, forgot that one.
Well, if you enjoyed Fusion, you'll love this. You want to talk about the game holding your hand, you talk about Fusion. Thankfully, this game basically just points you in a general direction (if you let it). There are some good puzzles to figure out on your own, and plenty of secrets to uncover.
I found it easy in the amount of missles you get basically. Ridley and Kraid went down like nothing... Mother Brain was the only thing in the game that put up a good fight.
It's a far, far better game than Fusion if you ask me... there's much more exploration than that game ever allowed. And fun... don't forget that.
While I agree with this...Quote:
Originally Posted by Roufuss
...I also agree with this.Quote:
Originally Posted by NoFace
The game is indeed way too easy (length usually doesn't bother me), but it's still fun.
Yea, you pretty much nailed the one reason I didn't like Fusion. Even going through it and replaying it this week, to get ready for Zero Mission, I remembered how much fun it was but how pissed I was that the computer walked me through everything.Quote:
Originally Posted by NoFace
And about the easiness of Kraid and Ridley, I'm hoping and praying that hard mode makes them 10x as tough. I'm basacially going to blow through Normal as quick as possible, to get to the real game in hard mode.
Don't get me wrong, I'm not knocking Zero Mission (hell I'm going to buy it tommorrow), I was just wondering what happened over at Nintendo that they decided to make the series easier and more hand holding. Is this because it's on the GBA, for the younger gamers?
I'm with you on Fusion Roufuss... the linearity of it bothered me greatly. Nintendo was smart enough to realize that in remaking the original Metroid they'd be making a huge mistake if they tried to setup that linear narrative like they did for Fusion... so thankfully they didn't. The things I liked about Fusion were the new additions to the gameplay, such as grabbing on ledges and what not... there were some cool things to be found.
I'd like to know what Nintendo's thinking in terms of difficulty too... at least have Hard Mode available from the start I'd say. At least Prime seemed to be just right for difficulty on the first playthrough.
I really liked how the end of Zero Mission sets up Prime much better... that was a very nice touch.
This isn't the first time Nintendo has dumbed something down for the GBA, since I heard Super Mario World was made alot easier as well (meaning if you get hit with a cape or flower, you don't go back to small, you go back to big instead, giving you an extra hit).Quote:
Originally Posted by NoFace
Are today's younger and modern gamers that much of pussies that games need to be dumbed down like this? I feel old for saying this, but back in the NES days, the games I played were tough as nails, and would kick the shit out of you repeatedly. It's hard these days finding a game that comes even close to that, so the satisfiscation for beating it, at least for me, isn't there.
Yes. None of them care about having fun with the games anymore. It's all about beating the game, nothing more. The little bastards use cheat coads like opium, too.Quote:
Originally Posted by Roufuss
Today's games are clearly dumbed down enough to make baby Jesus cry. :cry:Quote:
Originally Posted by Roufuss
Super Metroid was easy as shit. The only tough boss was Draygon, and that was only because I didn't know about the Grapple Beam trick.
I'd also like to add that I thought the final boss was pretty anti-climactic.
I was planning on finishing the game so early, but then I just stumbled upon him, kicked his ass the first time, and left the planet. Kraid was way cooler looking than the final boss.
I had to stand in lava for about ten minutes to actually see the death animation.Quote:
Originally Posted by burgundy
Yeah, but the thing is Zero Mission is easier then Super Metroid, which is just sick.Quote:
Originally Posted by burgundy
Wait for hard mode :) Damage is upped, and supplies are cut in half.
Should be selectable from the beginning....playing through Normal mode is a pain in the ass.Quote:
Originally Posted by Chux
I agree. I only found it cool for it's Prime connections... the boss before the final one was much cooler (if nothing new).Quote:
Originally Posted by Korly
Ridley and Kraid went down like nothing...
I guess I'd like it more if I had played through Prime then.Quote:
Originally Posted by NoFace
you should fix that.Quote:
Originally Posted by Korly
Does any body know how to keep a "run" going? I seem to remember in past Metroid games you could keep you "run charge" by doing various dashes.
In Fusion I remember doing it by:
- accelerating to a run
- pressing down to charge the dash
- and then dashing forward into an incline
- which would make Samus run at top speed again
---
And anyone who hasn't finished hard mode yet is officially disqualified from bitching about the game's difficulty. Thanks.
I think it's fair to bitch that the option for Hard mode isn't available from the beginning. Now that I've played through it one time, I don't have a strong desire to do it again immediately. I would have preferred playing on Hard mode from the start.Quote:
Originally Posted by burgundy
I believe this news. Kraid, Ridley, and hell, even Mother Brain went down so easily. I don't think I've seen the death animation once yet, and my time is only 2:30 and I've found a good number of items.Quote:
Originally Posted by bbobb
Unlike Bbobb though, I'll definately play through it a second time on hard mode.
Like Burg said, dash into an incline and Samus will start running again.Quote:
Originally Posted by Cheebs
Anybody ever keep their dash in Fusion all the way up that hallway in order to get the secret message from the computer? That was sweet.