yes
very yes
lame powers, shoddy gunplay and stupid bosses make it a pos
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yes
very yes
lame powers, shoddy gunplay and stupid bosses make it a pos
I rented this game, and for once I agree with the IGN review more than the Gamespot one. I've put a few hours in so far, and the story isn't anything special, but I really like the dialogue between the two main characters. Yeah, it shares similarities with Halo, but it goes in a different enough direction that this isn't a big deal. The flick targeting system also works better than I'd imagined it would, making combat pretty fun. Like everyone else has said so far, the music is great too.
But yeah, the game lacks polish. Big time. In fact, the only reason I'm writing here instead of playing is because it froze on me. The sense of scale is cool, but the graphics look like an early PS2 title, and the frame rate is everywhere. Like some people have said, the frame rate doesn't really make the game any more or less difficult, but it really messes with the presentation. Also, your character has the tendency to get stuck on random objects, which is pretty annoying. The game's a good rental, but I really hope that the next two titles are released in a more complete state (provided they're actually released, that is).
:lol:Quote:
Originally Posted by Master
If you can overlook the framerate issues, and that is a REALLY big if, this game is fun. There is just something cool about diving off a bridge in slowmo with a rocket launcher in each hand while taking out two guys on oppisite ends of the bridge at the same time. The gunplay in the game is really satisfying. The framerate sucks shit.
Oh, and the music is good.
Or you can wait for the PC version, which won't have framerate issues and will be $20 cheaper.
Yes, I think the extra power of a good PC can really help this game out.Quote:
Originally Posted by Ammadeau
It is a shame, if they could have just polished this game up it could have been a AAA title. The game play is there, the story is there, the music is there but the game seems as if it could fall apart at any moment.
5 years from now when we are all compiling our list of fav Xbox games I have little doubt this game will make a few lists. Like I said before if you can forgive some of the games flaws you are in for some fun. Perfectionist/jaded assholes need not apply.
If you say so.Quote:
Originally Posted by Joust Williams
http://www.gamerankings.com/htmlpages2/914551.asp
Well I just finished the game.
BRAVO :tu:
Make sure you stick around after the credits :D
Legacy of Kain like cliffhanger leaves me wanting more.
I hope the game does well enough for a sequel, I can't wait to play some more!
Some of the music is available here: http://www.tallarico.com/index.php?s=listen
Now you don't have to buy the game!
well I got this from gamefaqs about Gamespot's reviews, which seems gamespot review was uncomplete (they didn't even check the options menu)
maybe the game isn't all that bad as gamespot is making it out to be, just more of the the same unfair low score crap gamespot always gives out?Quote:
Gamespot BANS SpartanMC117 for desconsructing the Advent Rising Review
From: dafool | Posted: 6/4/2005 1:34:18 PM | Message Detail
Now, I try to be nice and civilized online. I don't generally like to make fun of or say mean things to people. But some things make that very hard. Things like Alex Navarro's review of Advent Rising.
"Thoroughly ripping off everything from Halo to Star Wars to even Titan A.E., Advent Rising's plot has little in the way of originality going for it, and it doesn't help matters that the story is told fairly shoddily along the way."
Hath he no brain cells in his head? If he is really going to say these things he has to say that everything is a rip off of everything. Star Wars is a rip off of the old Flash Gordon serials. Halo is a rip off of every "armored-soldier-fights-aliens" game and movie. And Titan AE? He's got to be kidding me. Is every game or movie in which the earth is going to be destroyed a rip off of Titan AE?
On top of this, he calls the story unoriginal and shoddily told... whereas even the other reviews who didn't like the game commended it's story. The review is simply ridiculous.
But it gets worse. Much worse.
"All this sort of comes to a rather unsatisfying conclusion, too. "
This is the first statement that makes me think he didn't finish the game. To find that ending unsatisfying is to be practically brain damaged and that statement deserves no further commentary.
"In terms of gameplay, Advent Rising is a fairly run-of-the-mill third-person shooter."
...this just baffles me. I would love for him to show me all the other run-of-the-mill third person shooters in which you can dual wield anything in either hand, with a complex leveling up system, a great melee combat system, great special abilities, and an impressive weapon arsenal. I know Max Payne 2 had all those things didn't it. Now don't get me wrong I love Max Payne 2... but they gave it a 9.0. That speaks for itself.
"Essentially, as you move around, enemies and objects you can target will catch the attention of your reticle, so you'll immediately snap your focus to them. This is a big problem, mainly when you're trying to maneuver around a group of enemies to get to a health pack or a fresh ammo clip, as your speed is immediately reduced by about half when you're targeting something. You can click the right control stick to remove the reticle, but it will immediately snap to a new target the next time you get close to one."
The line about you can click the stick to remove it was added after the review went up. Which shows that the reviewer didn't even look at the manual. In addition, had he gone into the "Options" menu, he would see that he can adjust the sensitivity of the flick targeting system. At it's lowest level you have to like slam the stick to lock onto anything. The targeting only locks on when you flick the stick. The reviewer didn't read the manual, he didn't look at or try and change the settings. It's a very half assed effort on his part.
"You do so by pressing a direction on the D pad to bring up a menu that lets you do the assigning; however, in a perplexing move, the developer opted not to stop the onscreen action while you're doing this. It slows down to a crawl, but if you're in the middle of a battle, you'll still get hit while you're making your selection. Considering you may want to switch weapons or powers during a fight, that's a pretty dumb move, though the game does counterbalance this somewhat by letting Giddeon automatically heal once he gets a few moments to himself."
Do you know what I think is a pretty dumb move?
Dedicating an entire paragraph to a "problem" in his opinion, to something he can change in the options menu. Options. Game Options. Slow-Mo Weapons. Turn to Off. Not that difficult. This is another segment of the review that is so ridiculously half-assed it speaks for itself.
"Technical problems aside, Advent Rising doesn't have much going on from an aesthetical perspective, either. The art design is boring and terribly derivative. Take the seekers, for example. They're a conglomerate of neon-colored aliens that shoots lasers, carries big neon-colored melee weapons, uses energy shields, growls a whole lot, and is hell-bent on wiping out the human race. If you've played Halo, you might be familiar with another, all-too-similar race of bad guys. If it were just relegated to that one example, it might be forgivable, but Advent Rising really does just look like a third-person Halo. The heads-up display is practically the same as in Halo, the game's main vehicle type (the "Scythe") looks a whole lot like the Warthog, and the game even uses similar fonts. Even when you get away from all the Halo aping, the remaining components just aren't interesting. The human characters are bizarrely designed, with legs that take up two-thirds of their bodies, and they feature altogether bland costume designs. Giddeon and the rest of the main characters barely show any emotion at all during cutscenes, and their mouth movements barely even come close to matching what they're saying."
This is the highlight of the awful review. The art design of the game is stunning. And the endless Halo comparisons? Does Halo even have Art Direction? You know how I compare this to Halo? While playing Advent Rising I thought to myself "I bet Bungie wished Halo 2 was half this good." I also didn't know that Halo owned having ATVs in games... I guess it has dibs on some fonts as well.
The awfulness continues with-
"It's especially grating when the music overpowers the dialogue, preventing you from finding out what's going on."
Once again, not the OPTIONS menu.
"It just seems like it thinks it's a lot more original and interesting than it actually is, ultimately coming off as kind of pretentious and pastiche."
Ya know I was just thinking the same thing... about him.
"The game doesn't really do anything mechanically that you haven't seen before; the story never finds a way to grab you;"
By that point thank god the review is over because I wouldn't be able to handle any more.
So this, my friends, is why the GameSpot review is utter feces. Their reviews aren't too harsh, they are practically ******ed.
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Written by SpartanMC117, reposted by dafool