im just curious, do you guys really notice when a controller vibrates anymore? unless it's going ape shit during a cinema or something, i almost never notice that a controller is vibrating anymore.
what about you guys?
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im just curious, do you guys really notice when a controller vibrates anymore? unless it's going ape shit during a cinema or something, i almost never notice that a controller is vibrating anymore.
what about you guys?
i usually turn off the vibration function, unless it's unobtrusive. for the most part, i find gamecube games to be best in that respect. on the flip side, the xbox rumble feature is terrible, as i can actually hear the motor in the controller.
I do when I'm playing Xbox or PS2, probably because I play Cube so much more and always use a Wavebird.
You're right, I really don't notice it to much. I only notice it when I'm playing Tony Hawk, to be accurate. Weird...
I notice it and I like it. :)
I notice it turning WWE SmackDown: Shut Your Mouth, but not much else.
i don't notice it unless it's over the top...transworld surf is the only game that comes to mind...
I got used to it so much that I cannot turn it off or else I feel like I'm missing something.
What he said, but at the same time I don't pay attention to it anymore. After a few minutes of playing the game, I've forgotten that it exists.Quote:
Originally posted by unit003
I got used to it so much that I cannot turn it off or else I feel like I'm missing something.
yeah your right. Sometimes I do forget it even works. But when its NOT there I notice. Its great for online games. Like Wolfenstein, it just feels right when your firing a machine gun or when someone is shooting you. Gives you more of a heads up when your hit.
FPSs MUST have the rumble. IMO
For me is completely the opposite. Anyway, I personally like the rumble a lot. For most genres I could care less, but for racers in particular, it actually adds a LOT to the experience. A lack of accurate/well done rumble in modern racers is actually a detriment to the game, imo.Quote:
Originally posted by epmode
i usually turn off the vibration function, unless it's unobtrusive. for the most part, i find gamecube games to be best in that respect. on the flip side, the xbox rumble feature is terrible, as i can actually hear the motor in the controller.
The only thing that rumbles almost enough is a few PC joysticks.
If I am shooting a gun, I want the damn thing to recoil with 50 lbs of force. If you are going to say "well, rumble makes it realistic", then it better almost fly out of my hand. Otherwise, what is the point? No gamepad rumbles enough.
I turn off vibration effects for fighting games, but keep them for just about everything else that supports them. Many recent games do a pretty good job of incorporating it in a way that enhances the game, rather than acting merely as a gimmick.
I agree with the people here that said that racing games and first-person shooters seem to benefit most from the vibration effects. Some other games such as Rez, Frequency, and Amplitude also use it well. Metal Gear Solid (which I've only played the demo of) also struck me as an example of an earlier game that used vibration to good effect.
you're right, it definately depends on the type of game. the rumble feature in metroid prime is great (very subtle and varied), but in ico, it's completely distracting. when you're holding yorda's hand, the controller will rumble violently to simulate her heart beat. a good idea, but in practice, it irritates the hell out of me.Quote:
Originally posted by Andy
For me is completely the opposite. Anyway, I personally like the rumble a lot. For most genres I could care less, but for racers in particular, it actually adds a LOT to the experience. A lack of accurate/well done rumble in modern racers is actually a detriment to the game, imo.
somewhat surprisingly (at least for me,) i love the rumble feature in rez. it's totally over the top, but works very well for the game.
yeah, that would be nice. i'd love for Namco to do something like this already. here's an idea...Crisis Zone Sequal. now that would be fuckin sweet.Quote:
Originally posted by BoBVila
If I am shooting a gun, I want the damn thing to recoil with 50 lbs of force. If you are going to say "well, rumble makes it realistic", then it better almost fly out of my hand. Otherwise, what is the point? No gamepad rumbles enough.
also, you gotta wonder if companys are gonna bother making better use of it come next generation, or even today. i remember thinking the stuff that was done the first MGS was pretty cool.
another really great example is Rez. i always wanted a Trance Vibrator just for the sake of owning one, but ever since i found out that it rumbles differently then the rumble pack, or dual shock, i've wanted it more than ever.
it would be nice if more developers saw rumble as a way to really add to the experience, and not just a way of letting you know when you're making some sort of contact.
im not too sure that Nintendo is gonna try much. it doesn't seem like they put that much effort into it, but then again, im sure this was because of the way the controller was designed, so i can't really blame them. not to mention that the controller still managed to have the perfect weight.
another reason that i see to believe this would be due to the fact that Nintendo does think that the GameCube controller will become the new standard. i dunno about you guys, but im pretty damn convinced they're gonna use a controller that's very very similar next generation. i wouldn't be suprised if there was slight mods. a bigger D-Pad would be nice Nintendo.
i also feel like you're missing out by not having rumble. i've been like that since Ocarina of Time.
I tend to notice it in racing games, REZ and NFL games, but for the most it's kind of transparent.
When I really notice not having a rumble feature, is when I bring out the Saturn or Super Nintendo. It becomes very apparent that the rumble is not there.
I always turn rumble off. It annoys the heck out of me. :p
I almost always turn rumble off, and if I can, I use a digital-only controller instead. So old fashioned!
Except I do really enjoy playing Rez with the Dual Shock & Trance Vibrator combo - vibration fits really well with some games, but most of the time it just feels like a useless gimmick.
It got to the point with me where I forget about it. But I always keep it on, it never really bothers me. It's just a regular part of the experience now.
I still enjoy watching my controller shake off of the table on some cinematics though.
I don't notice the rumble feature in gameplay anymore... just cinemas.
I notice it. I mean fuck, it's the only way I can catch fish in Animal Crossing when I'm sleepy...
I notice it, and I hate it. I associate the rumble feature with random battles, since most companies have felt the need to implement it at the beginning of every damn fight. I turn it off, always.
I notice the rumble but I usually forget about it. When the rumble isn't there, suddenly I'm Mr.Alert.
I like the vibration but no matter how hard I try DOA 3 always turns the Vibration off on me as soon as I have my back turned.
I almost never notice it anymore, but I still like to have it on. I don't really notice when it's off, either though. For stuff like Halo, I feel it adds some.
I only notice it:
A) When its missing.
B) When used in a way that actually takes me deeper into the game world. Like a low rumble on a non-smooth road and rhythmic rumble when driving on cobblestone in a racing game. Stuff like that.
That's just wrong man. And don't respond with it feeling so right.Quote:
Originally posted by sggg
I notice it and I like it. :)
I'd also like to point out how everyone conveniently avoided this post. hahaha
by the way, Crazy Taxi on Dreamcast had some really insane shit going on. was that just some weird glitch i had, or did this happen to everyone?
I still feel it and it usually bugs me. That's why it is usually the first thing I turn off, especially in racing games. Currently, the only game that I've left it on for is Baldur's Gate:DA. Feeling a heart beat when I am low on health helps me to remember to use a healing potion.
I leave it on, and I barely notice it, until I set the controller down and it starts shaking the whole room.
And I agree that the Xbox controller has some shitty rumble... you can hear that POS spinning in there. Annoying.
I only like the rumble effect when it's used in a such a way that benefits the game experience. Sadly only a couple games do this while the majority just throw it in there just because.
I still like the rumble on the N64 but don't really care about it with anything else other than Rez.
Speaking of, I don't have much to say about the vibrator, but Tron seems to really enjoy it.