Fable
B.C.
Steel Battalion
Incedentally, B.C. and Fable are my most anticipated games (in that order).
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Fable
B.C.
Steel Battalion
Incedentally, B.C. and Fable are my most anticipated games (in that order).
I'm going to have to go ahead, and crush people's dreams when I say Morrowind isn't really that ambitious, espically if you are talking about eras.
It's predecessor, Daggerfall, was even BIGGER. Much, much bigger. Morrowind is very tiny compared to it, but that's only because Bethesda got so many complaints that Daggerfall was too big and way too open ended. I think Arena was like this as well, but I never played Arena.
So they scaled down, and Morrowind is the end result. Let's say that Morrowind *perfected* the open end, do whatever you want rpg.
I'm still waiting for the 4th game to come out, and I believe it takes place in the Redguard or Breton kingdoms. I remember a little while after Daggerfall came out, Bethesda said there were two more games, one in the Dark Elf kingdom (which is Morrowind), and another in the Redguard or Breton kingdom.
Morrowind perfected the crappy melee combat RPG, maybe...clunky and junky. Oh and it also perfected the cookie-cutter NPC. I love how all of them say the same things over and over.
DoDonPachi Dai-ou-jou- For being Cave's very own followup to the stellar DoDonPachi and improving on it in some ways, unlike the third party licensed DDP2. Now the hidden bees are worth more, and the Hyper item lets you get some 4-digit combos (although it raises rank).
Crisis Zone- The first good machine gun game to come out in a long time. While it does keep elements of Time Crisis and add the machine gun, the interactive backgrounds are a novel feature. Just about anything can be shattered, and the walls get riddled with pockmarks from your stray fire. Some enemies will hide behind breakable background elements, also. The graphics may be looking a trifle old 3 1/2 years after its release, but the play and overall experience hold up.
Doom III- It looks great. In fact, it may be a tad too much for some computers to handle.
Virtua Fighter 4- Although it loses the E button and variegated stage designs from VF3, the control is much better. The graphic leap over VF3 is appreciable.
Ferrari F355- Yu Suzuki wanted to make this just like driving a real Ferrari F355. In fact, you can even configure it to be a full simulation by turning off all assists. Power slides? Not here.
arena was even bigger than daggerfall. daggerfall takes place in one of the several nations that comprise the world in arena. morrowind may take place in a smaller area than both games, but there aren't any random dungeons, and the towns are all distinct.Quote:
Originally posted by Roufuss
It's predecessor, Daggerfall, was even BIGGER. Much, much bigger. Morrowind is very tiny compared to it, but that's only because Bethesda got so many complaints that Daggerfall was too big and way too open ended. I think Arena was like this as well, but I never played Arena.
valid complaints. hopefully, bethesda will finally address these problems in the next game. morrowind shines in other areas, however. its sense of exploration is unmatched. it's very relaxing to just wander the countryside checking out the scenery.Quote:
Originally posted by BoBVila
Morrowind perfected the crappy melee combat RPG, maybe...clunky and junky. Oh and it also perfected the cookie-cutter NPC. I love how all of them say the same things over and over.
Once I got over the fact that Morrowind's combat system is completely based on your stats and decisions and doesn't actually have any action basis to it, it no longer bothered me at all.
Ico.
It really showed me that video games can be so much closer to art than I ever imagined. But of course due to that fact it got unjustly passed up by the average gamer. Length be damned, the length means little when every other detail in the game is near perfect. There has never been any other game that made me feel for characters more. The games minimilistic apporoach allowed the game to be free of clutter and in turn highlights everything else. Its a thing of beauty.
good call.Quote:
Originally posted by Clash_Master
Ico.
The games minimilistic apporoach allowed the game to be free of clutter and in turn highlights everything else.
Morrowind,it hasbeen said before, but this gmae really gave me a full feeling of being a roleplaying game, i WAS frostwolf(looks at username...er, you know what i mean) the fighting system didnt bother me that much, since this was, in the end,a roleplayer, and i was getting more inolved than selecting from a menu while my guy bounced in place. everything else was golden
Fable will be my pick if it comes together,i love what i hear, but if it bombs, expect to hear some major league swearing from me.
and i want to try deus ex, but im going to wait for invisable war.
Regus: Ooo... interesting. Doesn't look like something I would normally play, but it's definately off the beaten path and quite different.
My vote (of games not mentioned) goes to Planetside. A MMOFPS is certainly quite an undertaking, and is doing way more for teamwork then quickie maps (like CS) because of the time involved. I've already been involved in sieges that last for a couple hours and require diverse groups in order to keep up with the enemy and have any sort of an edge. Great stuff.
I'm still waiting for a couple friends to hook up so I can finally test out my XBL headset and see how well voice is implemented. I'll be able to use outside programs if their in-game one sucks ass, but coordination will definately work a whole lot better being able to talk.