PSO is considered ambitious probably in the same way that GTA3 is. GTA3 = 3D GTA 2 PSO = 3D diablo/online beatemup with diablo elements.
Shen Mue is ambitious for sure. You don't take that many people(basically every sega team working together) to make a standard adventure game. Although most of the manpower was used to make sure every single detail in the game is varied. Like every single NPC looks totally different with it's own detailed face, different textures, and AI routines. The streets are cluttered with a whole bunch of different objects like fruit, fish, garbage, posters. Most casual people would say that it's just wasted resources but they did try a lot of stuff. Maybe Shen Mue 3 will add a full fledge casino, dating/sims elements, DOA BV, underground street racing, perfect port of VF4 in the arcades. Then people will probably love it.
I don't really think that REZ is that ambitious though. it's ambitious in the way most Sega games are. They make some weird games that are unlikely to appeal to the present gaming crowd(GTA/GT3 style games with guns and suped up cars) and try to sell them. it's ambitious in a business sense I guess. Otherwise it's just a tripped out shooter.I love the game though.
GTA3 is very ambitious. I felt that the game wasn;t fleshed out well at all though.It could hav really benefited from like more manpower, a bigger budget, another two years, and a next gen system. I thought it was poorly executed but it is ambitious.
Getaway and Mafia as well. They both tried to be polished GTA3's.
I also agree with battlefield 1942 and planetside.Both games go for a lot. Same with Tribes and to a certain extent HALO.
Dynasty Warriors maybe just because the sheer amount of enemies.
Half-life 2 has some ridculously ambitious amount of interaction for a FPS. Looks like you can do so many cool things with the objects around you. Just watch one of those E3 vids. It looks insane.
VF4 has some pretty good ideas people probably don't know about.Quote:
Originally posted by Kenshin Himura
Virtua Fighter 4- Although it loses the E button and variegated stage designs from VF3, the control is much better. The graphic leap over VF3 is appreciable.
Ferrari F355- Yu Suzuki wanted to make this just like driving a real Ferrari F355. In fact, you can even configure it to be a full simulation by turning off all assists. Power slides? Not here.
The 3D movement is amazing now. Complete with 8-way run, seperate levels of dodges ie. double tap for mid distance, triple tap to dodge behind.Some characters even have their own special dodges. not to mention moves with built in evade properties. Fighting games that keep track of the side of both characters probably can't get more 3D than VF4.
The idea of walled arenas and ring outs. The cool part is the ring out tactics now consist of breaking a certain walled arena first in order to have a ring out opportunity in certain stages. A brilliant touch to fighting game design.
The sabaki moves. Moves with built in counter properties. Not only can you use these moves to hit an opponent normally, you can time them as counters. Meaning certain counters aren't just re-active anymore. I'm not talking about counter move in the sense that if oyu hit them first. I'm talking knock away an attack and the follow through hurts them.
Hopefully VF5 takes this to a whole new level with a really advanced physics and hit detection engine. Allowing you to basically kick an opponents leg away with any normal kick or knock an opponents hand away with any normal punch. Provided it makes sense of course. Meaning a direct attack move like a front boot can only knock away slower horizontal attacks like a turn around kick that moves in a horizontal sweeping arc.
F355 is just damn great. Nothing too ambitious except maybe the three screens in the arcade. Other games wen't for total realism before like hard driving or was it race driving? Anyways the game is great and deserves props for being a RACING game with lots of realism. I have RACING in capitolized because most sims are more like DRIVING sims like hard driving. Too much emphasis on driving around a block but not enough on the aspects of racing. GT3 is more like a CAR COLLECTING, CRUSING IN YOUR SUPED UP CAR sim.So it's basically a Jay Leno garage sim. I give polyphony props for bringing the series online though. Now they have to concentrate on the multi-player/racing aspects. Let's hope they don't spend too much time on making the graphics crazy, making a lot of cars, and making a lot of tracks. Since GT4 is supposed to have a ridiculous amount, it's making me wonder if they can make it into a great racing game.
