Aiming for a Rating. Your Thoughts?
Does this annoy anyone else? Many times when reading interviews with a developer or publisher they will say "We are aiming for a T rating" or "This will be a T rated product, we are working closely with the ESRB to make sure of that". Feel free to replace the T rating with M if the dev/pub is going for the "mature" audience. Sure, it's all about money, I know this. With a T rating the potential market expands and with an M rating they can go after the so-called "mature gamers" aka little kids trying to act cool. Knowing this doesn't make it any less annoying. It makes games seem like less a piece of art and more like a mass market product.
Rather than set out to make a fun game, they set out to make a best seller. Personally I think a game should be made with no thought to how it will be rated. Aiming for a rating, IMO, takes the emphasis off of the game and places it onto the almighty dollar. Before you say it, I am aware that they are making games with profit in mind and it would be stupid to make a game that won't sell, but that doesn't make me any more thrilled with toning a game down or ramping up the violence just for the sake of sales.
Some examples would be as follows.....
BMX XXX (GC, XBOX, Ps2) - They stated numerous times that they were working with the ESRB to make sure they got an M rating. Rather than take the gameplay into account they decided to see how many times they could say "boobies"
Postal series (PC) - Obviously, they are going for shock value. They set out to make a game that pushed the envelope, not a fun game. Despite that, I still enjoy the two games. Though, it still bothers me where the emphasis was placed.
Medal of Honor Series (Ps, Ps2) - Constantly I hear about how realistic this series is. Yet, a grenade explodes at the foot of an enemy and what happens? They fall over and disappear. Yeah, nice and realistic. Don't get me wrong, I'm not one of those "If it doesn't have blood it's not cool" gamers (if you can even call them gamers). After all, my favorite console FPS featured no blood at all. It just gets to me that the only reason games in this series have no blood is so they can get a T rating. I still don't see how shooting someone in the face is somehow worse when a little red liquid shoots out. As with Postal though, I still enjoyed the games.
Def Jam Vendetta (PS2, GC XBOX?) - In an interview I read(sorry, I forget where), they asked if there would be any blood. The answer? "We are aiming for a T rating, so if that allows blood than yes" Not direct quote, but close. Again, I read this interview before the game came out and I cannot remember the source. Sorry. Would blood have made the game better? Not really. Blood doesn't add much (If anything) to games. Again, my problem is with making a game with the rating system in mind. From the sounds of the interview, it seemed as if they were going to have blood, but if the T rating didn't allow it they would scrap it.
Another example is changing the blood color and putting clothes on the Sea Reapers in Giants to get a T rating. Doesn't this bother anyone else? I want developers to make money as much as everyone else, but I'd rather not have games be comprimised just so they can make more money. We see the same problem with movies where nearly every movie is rated Pg-13 nowadays. What are your thoughts?
Re: Aiming for a Rating. Your Thoughts?
Quote:
Originally posted by UndeadKing
It makes games seem like less a piece of art and more like a mass market product.
Now I don't want to start a war here, but this is the way it's always been.
Games are not art for the simple reason that they are mass produced for profit. I understand I might be the only one with this view, and I'm not "forcing" you to see otherwise. I also believe that there are elements of art incorporated into games, but that doesn't make the final product "art." It's just like making toothpaste or pretzels.
Now, that said, I take it you don't get upset when a film maker cuts certain pieces of footage to achieve a PG-13 rating. Why? I don't get upset because I know it's a business move in a business environment to achieve the highest profits possible. I understand that, and sympathize with the company/film maker. It is no different in the world of games. But why should it be? To satisfy your ideas of art and how it behaves and should be treated?
Game making is a business, not an artform. It should be viewed as such. If it were looked at this way by more people, you wouldn't be so wounded when your favorite developer decided to cut something for rating's sake.