Vexx - surprisingly enjoyable
I picked up Vexx for the Xbox this weekend, and am really surprised by how much fun I've had with it so far. I'd heard some poor reviews, but I've also heard very positive reactions, so I figured it would be worth a shot.
Vexx himself is an awful-looking character, and the plot is disposable but the game itself is actually quite impressive. Combat doesn't get old, and is rarely required, but it can give you advantages. Vexx has a variety of moves that power up his Talons. The analog control is responsive and accurate, whether Vexx is jumping, climbing, or swimming. The levels themselves are probably the best thing about the game: they are huge, gorgeous, and packed with objectives, hidden areas, and secrets. Here's the thing: there is a series of warp gates to the different levels, powered by a rift device. The more Wraith Hearts you find and feed to the device, the more powerful it gets, and the more levels you can access. This makes the game rather non-linear, as netting five or so Hearts unlocks three entire levels to explore. You can switch between worlds whenever you want, or can try and locate every Heart in a certain level before moving to the next. Each level has ten or so hidden Hearts, clues to which are given to you in the form of a riddle.
The platforming is fun and inventive, and challenging. A certain tower in the first world gave me more trouble than anything in Rayman 2 or Klonoa 2 - and not because of the camera. Certain sections of the game are really tough to navigate, but are always worth the trouble by leading to a hidden Heart, extra life, or simply another section of the beautiful levels (one has you creeping along the backbone of a gigantic dragon skeleton; another has you trapped inside a giant's mansion, exploring along a huge piano). The camera is a little unpredictable, but you can re-center it, move it with the right stick, or place it over Vexx's shoulder, so finding the perfect angle isn't too difficult. Vexx doesn't really add moves as the game progresses, either - you're quite versatile from the beginning. This cuts down on backtracking, as you're not forced to revisit worlds after learning a new move later on. This keeps the game focused on exploration and platforming. The game is also long, with nine or so gigantic levels.
I think Vexx is really worth a look. It's not perfect, by any means. The camera's twitchy, and it sometimes takes a little extra work to see where you're going, but it's a small price to pay for how grand the rest of the game is. The soundtrack is also well-done and diverse, ranging from chorus-backed orchestra to jazz-rock fusion, believe it or not. It helps create a majestic mood to go along with the visuals - thankfully there's little techno. I'm constantly surprised by how versatile and inventive the levels are - it pays to explore every corner. Vexx reminds me a lot of Fur Fighters, in design, concept, and ingenuity.
As a side note, I don't think Acclaim quite deserves all the bashing it gets. The Burnout series, Aggressive Inline, and now Vexx are all well-done, enjoyable games - maybe not the most original or polished games on the planet, but each is fun on their own merit. Despite its sometime-cliched content and slightly annoying tech issues, I am very surprised at how addicting and enjoyable Vexx is.