Gigawing 2: Scoring and Strategy
Update: Rob reaffirms his arcade mode lead as well upping the ante on a couple score attack stages.
Arcade Mode:
Code:
1. 49,582,204,168,756,720 - Rob / Kart / RF ALL
2. 35,032,604,369,693,550 - Bern-D / Chery / RF ALL
3. 27,672,448,490,812,681 - Kaneda / Chery / RF ALL
4. 21,111,111,219,111,190 - Randorama / Chery / RF ALL
5. 12,606,492,097,541,061 - sleeveboy / Chery / RF Stage 7
6. 11,997,258,993,115,781 - Gondolin / Limi / RF ALL [verified]
7. 7,690,494,293,891,871 - J2d / Chery / RF Stage 7
8. 5,387,916,220,037,910 - Evnglion / Chery (CP) / RF Stage 5
9. 4,996,875,401,433,990 - danhaigh / Chery / RF Stage 6
10. 4,266,159,068,338,241 - Wanderer / Chery / RF Stage 4
Score Attack Modes:
Code:
Stage 1: 3,437,472,688,659,882,950 - Rob / Kart
Stage 2: 5,066,601,551,121,479,780 - Rob / Kart
Stage 3: 3,715,888,649,484,611,770 - Kaneda / Chery
Stage 4: 5,989,665,127,153,329,790 - Rob / Kart
Stage 5: 1,461,958,118,520,049,000 - Rob / Kart
Stage 6: 1,658,869,853,752,698,430 - Rob / Kart
Stage 7: 10,672,013,705,115,288,720 - Rob / Kart
Total Score:
301,471,483,920,130,759,984 - Mode7
The Rules: Full default, one credit only, alternate ships permitted. Absolutely, positively no 'Restarts' beyond the first stage. Please submit scores in the format used by the above charts. Only one slot each for the Score Attack modes, as I don't want to spend the rest of my natural life updating this thread.
And before you shrug off this thread, believe me when I say you won't have experienced the true beauty of this game until you start playing for score and/or a one-credit clear. The pacing of the game is somewhat odd, yes, but disabling the Character Events and playing on a single credit goes a long way toward addressing this. So drag out that Dreamcast and let's see what you've got!