Otogi really is that good, and deserves all the positive press it gets. The camera has rarely, if ever, been a problem. The control is perfect. The soundtrack is a perfect fit and the narration is top caliber. Even the story is worth paying attention to. It's the most beautiful game I've ever seen - perhaps not the most technically brilliant, but definitely the most beautiful. The gameplay more than matches it too - it's not a button-masher. The various objectives give it a lot of diverse replay value, beyond just the experience of going through the motions in the 29 levels.
But at the same time, it's got a certain quality that is totally riveting. It's very hard to explain. It has a seamless flow to it that's kind of poetic. For me, the overall effect of controlling Raiko through the levels is satisfying on a level deeper than just going from point A to point B destroying everything in your path. Maybe it's just the inspired attention to detail and care From Software obviously put into the game, but it's as if they've tapped into some kind of interactive vein that few games have, in my experience.
I don't want to use terms like classic, but Otogi is without a doubt a stand-out title that I wouldn't hesitate to describe as a work of art.
