Alright, here are my impressions of the demo --
I wish this demo was for Xbox. Dear God I wish this demo was for Xbox! My only experience with the Burnout series has been Burnout 2 Director's Cut and, well, the control set up for that is a thousand times more natural then this. It's very weird using the X and Square buttons as gas and brake....
But, control grips aside, the game kicks ass. It's pretty much everything Burnout 2 was but fast, prettier, and more agressive. Being able to finally do damage to your rivials kicks ass. There's something really rewarding about nuding the guy in first place into a wall, having them crash and then marveling at the instant slow motion replay of that crash as you sit back and think, "Yep. I did that."
As was mentioned on this thread before, I believe, you can also boost whenever you wish now. I'm not quite sure how this works in with doing burnouts, but if anything else your boost meter doesn't seem to last as long as it did in Burnout 2.
If anything else, I can clearly see that this game is going to be as additive as Burnout 2 and probably even more fun. I can't wait to try this out on Xbox and on Xbox Live...
Two more things I just noticed -- Your boost meter starts off really tiny, but as you force your rivals to crash your boost meter gets a little longer.
When you crash, though, your boost meter goes back to the size it was when you first started the race.
*Foams at mouth*
Need... full... game... now...
