I NEED A US DEMO DAMNIT. And thanks for the video, about time one is made that shows off more than 20 seconds and 2 lame crashes.Quote:
Originally Posted by MechDeus
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I NEED A US DEMO DAMNIT. And thanks for the video, about time one is made that shows off more than 20 seconds and 2 lame crashes.Quote:
Originally Posted by MechDeus
Hmm, that doesn't work for me.
I may be the only one who wants the racing to be about racing and the crash mode to be about the crashes. BO's sense of speed is great, and I think the racing stands on its own. I love the crash mode, but I hope everything doesn't degenerate into slamming each other all the time.
Two words: self and control.Quote:
Originally Posted by JM
For what it's worth, in the E3 demo I won my race by a combination of not getting into crashes, making my opponents crash, and just plain insane speed. The crashes are nice, but the racing is all about not hitting things, good boost usage, and aggressive driving. At its heart it's a racing game, not a demolition derby. At least in the E3 demo.
James
It's called a joke dumbass. :)Quote:
Originally Posted by diffusionx
JM
I'll console you during BO3 sessions.Quote:
Originally Posted by JM
Well, the whole point of Takedown mode is to slam into each other all the time. You start off with a small Burn meter which can be filled the usual way but every time you knock off an opponent your Burn meter not only fills, it gets larger. So while you could just race your ass off, bashing everyone else into submission can give you a Burn meter four times the size of normal, giving you a huge advantage. On top of that, just hitting or grinding your opponent will give you Burn and certain kinds of hits will take away their Burn (not sure of the full ramifications of Takedown Avenged but I'd guess it's a huge boost to the aggressor and a huge loss to the victim).Quote:
Originally Posted by Joust Williams
Takedown Mode makes BO2 feel almost slow, the more aggressive battling aspect is tons of fun. You can also recieve different amounts of boost based on what kind of crash you had and they have different titles and points for almost every single type of crash you participate in (willingly or not), miss, vehicle you hit, and Aftertouch Takedowns (steering your car into other racers once you've crashed). Driving under cars that are being crashed gives points, racing through crashes and not becoming a victim yourself gives points, and simply being near a crash as it happens gives points. Racing straight and narrow is about the only way to not build up your Burn meter and while it can be done, you're seriously missing out on a lot if you do.
Maybe Avenged is when you get some sort of perk for taking down the person that last took you down in your very next takedown.
uh...that sentence is garbage, but you get the point. Except that doesn't sound like a good mode of gameplay.
Can't get the vid to play, what's the codec?
That's exactly what it is, I was saying I wasn't sure of the exact bonus you got for it.Quote:
Originally Posted by Joust Williams
Different strokes. Feels to me like the natural extension of what was in BO2, they just now dole out points in a more elaborate fashion and brought in a greater focus on racer-to-racer relations (as opposed to before, when you could pretty much ignore the other cars and it had no effect on the race). Personally, I adore it and can't wait to get online with a big list of tracks.Quote:
Except that doesn't sound like a good mode of gameplay.
Not sure, I just told Premiere to encode it as a Microsoft AVI. Have you installed the K-Lite codec pack, as that's taken care of every video codec problem I've ever encountered?Quote:
Originally Posted by MVS
US OPM PS2 demo coming August 10 in the September issue (#84), according to a post on cyberscore.
I'd assume OXM would have one as well, but I haven't come across confirmation as of yet.