Evilgordo, your avatar is genius! I love it. |-)
It should "dood" though, eh? ;)
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Evilgordo, your avatar is genius! I love it. |-)
It should "dood" though, eh? ;)
ok so im about 6 hours into this at the start of Chapter 3
i like the game but there are some deffinete major flaws in it
Leveling up is such a fucking bitch
of that 6 hours ive probably spent about 3 of it leveling up my other characters (ie not etna or laharal) and the majority of them are between level 4 - 6
UGH >_<
this is what causes me to lose interest in RPGS lately
Hell peppers pisses me off too by the way
I think Hell Pepper is the crappiest move in the game. :/
A level 98 Catgirl?! That's freaking awesome. I'm going to have to do that, as it sound like an excellent way to level up. :D
I would like to meet the person who invented the Hell Peppers and kick them in the crotch
Genius? :sweat: Nah, it's easy to please when you know your audience.Quote:
Originally Posted by sggg
Besides, it was your awesome Disgaea avatars that inspired me.
Yes! Of course! "dude" didn't feel right, but I just didn't have the energy to think about it. Well, I see having a Saturday class has drained my brain. It's going to be loong semester.Quote:
Originally Posted by sggg
Avatar fixed. Much better.
Thanks sggg
Whoa ... great avatar Evilgordo. My signature appreciates your avatar very much. :D
So, here's a revised, fool-proof edition of Fury Fox's wonderful level-up strategy.
Enter said level (Jotunheim, third scenerio). Form a group of attackers to block off a single square in the center of the group, just like Fury said.
Combine all of the monsters on the field into a hulking 112 level single enemy, and throw it onto that center square, again like Fury said. So far, so good
Here is where my modifications come in:
1.) Make sure your formation looks like this (sorry it's so messy):
low-level-ally, really-strong-ally, low-level-ally
really-strong-ally, enemy, really-strong-ally
________, really-strong-ally, ________
2.) Make sure the 112th level enemy is an Empusa (Succubus looking girl demon) and NOT a cat demon. I'll explain why later.
3.) Walk your geo switch character (I highly recomend a low level insignificant character that you're not trying to level up) over to the geo switch.
4.) Lift the geo switch from the only square you have access to it, and throw it to the square NEXT TO the yellow geo pannel. Do NOT throw it directly on top of the yellow pannel.
5.) Place your geo-switching character on the yellow pannel.
***EVERY ACTION DESCRIBED HEREAFTER TAKES PLACE IN A SINGLE ROUND***
6.) Lift the geo switch.
7.) Attack the enemy with the ally who is flanked by the allys you're trying to level, and only attack with this single ally. Execute the action.
8.) After the attack, which may or may not combo, walk the two allys you're trying to level next to the character who has open squares on either side. Attack with the character who is now flanked by the levelers. Execute the action.
9.) Throw the geo switch on either of the red pannels directly next to the yellow one your character is standing on. End your turn. The enemy will not be able to harm you.
10.) Repeat as needed from step number 6.
The only way for the enemy to hurt you is if she counter attacks. This is the reason you must make sure the enemy is an Empusa. The high level cat chicks counter attack every attack they suffer.
You can, if you want, modify the grid layout to include two extra low-level characters to level up, and attack with all of your strong allys, but you'll give up a tiny measure of control over who levels-up in the process.
Also, it's a good idea to widdle down the enemy's HP before trying the pattern, as it could take a long time if you don't, but always remember to set the geo switch back down on a red square before you end your turn.
Also, comboing raises your bonus meter, so if you want, you can leave the field invulnerable and combo the Hell out of the enemy, raising your bonus meter, and finishing her off with the above method after you're satisfied. :)
And there you have it. Instant 30th level characters, and a whole bunch of bonus crap on every visit! :D
Thanks goes to Fury Fox for inspiring me to come up with this method. :D
*Cringe*Quote:
Originally Posted by Evilgordo
I've had Saturday classes...Saturday evening classes. For four hours at a time.
They sucked.
I pity you.
Welcome to TNL! :D
That's a pretty cool variation, and seems like it will be quicker than tossing the all-in-one onto the only green panel. My monster is only 98 though, since I'm always trying to capture one of the catgirls for myslef :sweat: (You can capture monsters, btw, if you throw them onto your base panel and they have low enough hp...if it doesn't work though, I think you get an instant loss, so I haven't messed with it too much; the monsters I try to capture always inadvertantly kill themselves on me before I can toss em in :\ ).Quote:
Originally Posted by Captain Vegetable
I might actually do a bit of that, since I'm in the levels after the zombie levels...and they seem a bit too hard for most of my characters (not just the inevitable ringers everyone seems to develop).
Leveling so wonky in this game, that Laharl is now fourth on my list, and Etna is like 7th or something.
Why don't you just use the mana to build a cat-girl, instead of trying to capture one?
And you can get more characters around her, too. ;)Quote:
Originally Posted by FuryFox
My brother is playing it right now. He likes it a lot, but he tells me the game is funny yet really really WEIRD.