Fallout: The original small child killer
I started Fallout for the third time this week. I just couldn't resolve the fact that I adored Torment but was bored and annoyed by Fallout the previous times I tried it. The two games share many similarities gameplay-wise and I figured I owed it one more chance (and I think third time's the charm in this case but that's not the point of this thread).
This time around I'm really noticing how ridiculously violent this game is with the blood setting set to high and if your character has the Bloody Mess trait (in which "“By some strange twist of fate, people around you die violently. You always see the worst way a person can die.”) Women and children violent too. There's one scene where this psycho kills a whore with a shotgun (if you don't say the right things to him) and the death animation is almost hard to watch; her arm flies off, her head explodes, bone fragments and blood abound.
On one of my own murderous rampages [see pic below], I was reminded of the recent child-killing screenshot posted here (what game was that from? doesn't matter). After checking gamefaqs I also saw that Fallout was released a few months before the original Grand Theft Auto. Interesting. I don't think GTA copied Fallout (not enough time between their releases) but maybe it wasn't as anti-socially groundbreaking as many have assumed. The biggest difference might be that Fallout is damn hard to play as a ruthless butcher -- there are serious consequences for your indiscrminate slaughtering.
http://home.earthlink.net/~compass14/smallchild.GIF
Also, Fallout fans, convince me to keep playing after the Hub (where I lost interest last time due to the awful NPC AI, inventory management, and walkthrough-required [or constant save and reload-necessant] conversation trees). I really want to love this game like I did Torment.
[edit]:One thing I love is if you start killing little kids for no reason, your party members won't ask questions but instead just join in and fight the whole town to the death if need be. Gotta love that kind of loyalty. :sniff: