I just got this from a friend. Now I have to see what I've been missing.:)
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I just got this from a friend. Now I have to see what I've been missing.:)
Are you using babelfish to translate your posts? Cause fuck, your posts make my brain hurt.Quote:
Originally Posted by GAMR
What? As for no me knwo concerning babelfish. I was not good very in the back section of history of the school. It is babelonian, when so is remember just. Am I hllp of that aspirin will which perhaps damages your brain? sorry!
ok, is this ninjas or afx doing this character?
The NPCs have encumbrance? I never encountered that. I really didn't use many of them in the first, but I wasn't aware of that. Learn something new every day.
As far as leaving items on the ground, pretty much so long as it's a stable location (like Shady Sands...the Vaults...whatever) you can drop and leave stuff and it'll be there forever. If someone has encountered items disappearing, I've never had that happen (then again, I never maxed out an NPC's encumbrance, so take it with a grain of salt).
But, items you sell or store in a locker/chest/shelf, will stay there permenantly.
After you find some people with good equipment and lots of caps, just sell off your stuff for better stuff and caps. Then run around with your junk and sell it for caps. By the end of a game, I think I own all of the caps in the entire Fallout World. I just sell everything. If you find out that 'hey, I could really use that combat shotgun', then just go back and buy it from him.
Or steal it, kill him and take it from his corpse...whatever you want.
There really isn't an over-all time limit in the patched version. And if you do find yourself in a bit of trouble with the waterchip time limit...
Go to the water traders in The Hub. You can hook up your vault with a water supply that will stretch the limit to like an extra year. And you'll be hard pressed not to finish with that much time
But, that should help you with your collection needs. Just stow it somewhere, it'll be safe.
You're right though, and I'll say it again, the game is a lot more fun when you have an idea of what is coming next...so you know that 'okay, this flower is junk, I don't have to worry about this' or 'no one is going to use the bb gun, I can just ditch it'.
While all are encouraged to correct me; I don't think most people fell in love with this game after playing through the first time. It was the subsequent times. When you found out all the different ways you can go through it. How the game can unfold in a new way depending on what path you take and what options are now open to you depending on how you build your skills.
I think that's where the game hooks people.
Die.Quote:
Originally Posted by GAMR
I'm telling you guys he's from OpaAge. His English is far too bad for him to be Reirom, as I innitially though, and he's far too annoying to be an OMFGninjas/AFX gimmick and far too funny to be a Jeremy gimmick leaving only some lame OpaAge spammer as the culprit. Perhaps The White Futami or whatever he calls himself.
There's a sports forum I hang out at with a Jamaican Canadian Leafs fan who posts there regularly.Quote:
Originally Posted by GAMR
"Rasta fa, Leafs! Ya mon, eh?"
HE makes more sense than this GAMR d00d.
Again on the Fallout topic, reading this thread really makes me want to play the game again. I've tried before but could never really get very far before losing interest. Perhaps it's because I kept trying to make a Jack-of-all-trades character and that was killing me.
This time I think I'll try going through with a character who is especially strong in just one or two things. I'm thinking one of three that's been mentioned:
Brute who can just melee combat his way through the game and join the Brotherhood.
Sharpshooter/sniper-type who rarely misses with firearms.
Or a wimpy, diplomatic guy who can talk/charm/stealth/luck his way out of situations and through them instead of fighting.
How do I go about making each of these characters? Which works best, to punch, shoot, or talk your way through the game?
Sniper Type: Perception is key to hitting your enemy. But as your skill with a weapon increases...frankly, most fights you'll be in won't require the enormous range given to you by a maxed perception and a high weapon proficiency. You'll just want to stay a nice distance away while picking off vital areas. So you could either focus on upping your perception early and then spend your bonus points on small weapons, or do the reverse and meet it halfway in either case.
But, don't forget agility, as it helps determine your action points. You want to have as much as you possibly can because something like a sniper rifle burns a lot of action points, and if you can manage to get off two shots in a combat round, you're super golden. For a pistol or smaller gun, if you can get off 3 or even 4, things are good.
You can increase your perception by 1 at the Brotherhood of Steel. You can increase everything except Luck and Charisma. You can not have a stat higher than 10, so actually boosting your perception to 10 at the get go is a real waste of stats. And since strength can be increased by 3 with Power Armor, it's not a bad idea to chince a little on the strength. You'll have a little bit of a rough time carrying all your stuff around and I won't recomend meleeing, but...eh.
Also, you should plan ahead for certain perks.
Bonus Range Damage is your friend. So is Bonus Rate of Fire. If you don't have max action points, take Action Boy as well.
BRD requires you to have 6 agility and luck.
BRF requires 7 agility, 6 intellegence and 4 perception.
Action Boy requires 5 agility.
Sniper..is a big trait. A number between 1 and 10 is randomly generated when you attack. If it is equal to or less than your luck, you will score a critical hit and deal more damage...in some cases massive massive damage. This is the trait you really wanna get and one of the reasons you should push the hell out of your luck trait..
Do so at the cost of your strength, you'll be able to build yourself up after the Brotherhood and at no point in the game, beyond character creation, can you increase your Luck. I go with 9 or 10. 10 is about as ballsy as you can get.
Actually, you can increase it 2 with the Chuck the fortune teller but there's no guarentee you'll take the right path. And by that time in the game, you'll probably be all upgraded in every other catagory.
If you can live long enough to get Sniper, you become fucking death incarnate. Every time you shoot someone, you will get a critical hit. If you do so with say, a submachine gun, all that will be left is ground beef and whatever they were carrying.
If you do go to 9-10 luck, spend some stats on energy weapons. It's likely you'll find the alien blaster with that much luck, and it's about the most lethal gun in the game. Same premise, with a high critical chance, high critical damage, and lots of action points...just aim at thier eyes.
So with as much Luck as you can spare and Sniper, you'll be deadly when you hit. Bonus Damage could be subsituted by Better Criticals if you KNOW that's the route you're going to go. And if you tweak your action points so that you can get off two or more bursts of automatic weapon fire in one combat round...weee!
But sacraficing stats for luck, is planning ahead. The road to that point will be pretty difficult.
Make no mistake about it.
I've never really tried a diplomatic character, maybe someone else could contribute.
What is best though...I can't say. I've tried punching my way through, shooting my way through and my personal favorite...lucking my way through.
You can't possibly rely on charisma alone though. Some very important and difficult battles? Yes, yes you can, but not everything.
There is no one-solution guy to go through. Jack-of-all-trades don't work well in my opinion. You're best suited to create a charcter you'd like to run and then play the game the using your strengths to your benefit.
Also you have to ask yourself if you're going to try to up your stats ingame. If so, you need to try to plan it in steps. What will you do first, second, third...like if you want luck, but don't want life to be as rough early on, set it to 8, which is still high but not high enough. As soon as you possibly can, much earlier than you should mind you, make your way to the LA Boneyard and see Chuck. Get your luck to 10 and then go about your business. This is pretty dangerous too, there are some serious characters that low on the map and in that area. Be careful. Very careful
Maybe someone else has an opinion. Like I've repeated way too much, I'm a fan of the Luck and I tend to create and think of characters that have high to maxed luck.
Am I why you desire to me die completely, very splendid thing regrettable in me whom I nothing so make at all you? That is when needing the moderator those somewhere, is?