I cannot argue that in the descriptions one cannot rely on the written word, it comes to art direction which is something else entirely. I think Films (lets say the Lord of the Rings films since we're nailing a million things on Tolkiens corpse) suplant alot of Tolkiens words with imagery and does a fantastic job at it. Other games have, like I mentioned, Panzer Dragoon Saga did wonderfully even with its old Saturny graphics. This is a matter of taste naturally, FF7 did well at that too but what was missing, in my opinion, was the artistry and well craftedness of the dialouge and the development of the characters - in which case even Tolkien did nothing revolutionary, George Lucas did the same thing that Tolkien did with his characters as Tolkien did the same as authors before him like Homer had done with the Odyssey and The Illiad. Joseph Campbell has a book called (my favorite) The Power of Myth and within it describes "The Heroes Journey." Basically, it's a template that all great authors have followed for centuries. This paradigm may seem to cheapen works like LOTR or.. well... anything else but it has always been applied diffrently (more obvious and straight-forward with Lucas and Tolkien) like within Hemmingway's Old Man and the Sea which does not nessisarily deal with a "Hero." Still the same concepts are applied to the story and its characters (you need not either hero or villian to make it work, just characters). A game like Final Fantasy 7 has this in theory - if you imagine it - especially with Sephiroth who could be termed as a Tradgic Character. But few of the main characters exhibit any change in thier wills or demeanor or, if in some cases they do, they simply change without any reasonable (or at least appearant) cause. As shallow as Luke Skywalker is, he at least follows a logical design that some games don't even bother with. Not all, or maybe not even most but quite a few (I can think of Grandia 2 for instance) that just throw weighty topics and clechés around like water without ever giveing you anything to care for these characters. They were the same when you met them as they were in the end. That's a lame story to me. It's like argueing that Tomb Raider has a good well told story... Lara Croft is no more or less diffrent from game to game and the attitude the character has is never augmented due to her surroundings or actions taken by her or people or forces around her. It might as well be Marble Madness... except Marble Madness was much more fun. Frodo Baggins, Hobbitt of the Shire in Bag-End was not the same kind of person as Frodo Baggins, ring bearer. Tolkien not only progressed his characters but decribed thier situations and thier feelings well. A tormented or tradgic character in just about every Japanese RPG is typically represented like this "..."Quote:
Originally Posted by rezo
Humor, however, has been well delivered in games - Adventure games as well as Console styled RPGs which are closer (as rezo mentioned) in relation than Console RPGs to Western or PC RPGs. Discworld II wasn't bad since it was the last one I played... I had fun :)
