This bears repeating.Quote:
Originally Posted by Andrew, in his profile
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This bears repeating.Quote:
Originally Posted by Andrew, in his profile
I have no idea what this thread is about anymore, but it's hilarious none the less. :lol:
If only someone could turn this thread into an rpg... it would probably have the worst gameplay ever, but at least the story would be interesting.
The discussion is great (... NOT) and all, but aside from the one or other comment on how little story PS2 had, (which I totally disagree with, but PS2 has been my fave RPG for a long time so I'm biased) I still don't know why KOTOR should be better than PS2 and nobody here still has given an answer as to why older RPGs were held in such high esteem...
Oh, and about "good game / fun game":
Take Golden Eye on N64. It's the worst piece of shit I've ever seen on any system whatsoever.(my opinion) But the 4 players arena was (kind of) fun. Espescially after a few cocktails late night. No good, but somewhat fun game.
Take FF9. Story is OK, funny moments, sweet moments, beautiful CGs, dungeons don't get on your nerves, etc. Good game. But play the card game. If you don't fall asleep within 20 minutes, you are impressive. If you fail collecting all items within your first run (Excalibur II aside) you also are impressive. Not really fun game. No replay factor either.
You're right. My original arguement was that they play alike. Not about gameplay which this turned in to. I don't think there is a huge variant between FF9 and FF2.Quote:
Originally Posted by JM
You run out, you perform your move, and you move on to the next person. Whether the moves are different is irrelevant. You do them the same way which is how you play the game.
I never pointed out the fact that I worked on games to make the point that I was holier then him. But the fact of the matter is this:
Mech Deus, JM, Kid Nemo, and whoever else don't have game making experience. How can they tell someone with it that they're wrong? It's like telling a mechanic he doesn't know jack about engines.
I get the mentality through PaCrappas post at the top of page 6 where he said he knows a thing or two about videogames because he sat on his duff and played them for umteen years.
With that logic, I've been to the hospital a couple of times, so I must be ready for open heart surgery.
Or I've been driving for 13 years, so I can rebuild my engine block with no help.
Or maybe I can be a professional baseball player or wrestler because I watch those on TV faithfully!
Hmm. I drink coffee in the morning. So I guess I naturally know how to crystalize the beans and everything.
I'm getting a little side tracked. But the fact is that there isn't a big difference between the old and new school RPGs and it's all about story. That's my point. I don't find the new stories compelling at all. As for my english. Okay, the first thing you learn about writing is Drafting. I do not draft my posts, and I never claimed to be the master linguist some assumed me to be. Just thought I'd also point that out.
But back to the topic at hand. Old school RPGs had better stories and their gameplay didn't vary enough to separate them from new RPGs.
As for 'getting personal' JM. You really don't know me. I could just as easily say something bad about where you're working, or your life but the fact is it's useless idiocy. The fact that I'm 19 and have my own company is pretty good. I admit, I'm still learning gaming. But I still know more then some guy who sits there and plays them all day (or however long) I do work at Pizza hut (not that I have to justify it to anybody). I put myself through school. Simple enough, isn't it? That has no bearing on anything above.
Yet I was talking about gameplay, not design. Did you forget that we were talking about that? This is what you were sour about me saying. You play a Final Fantasy pretty much the same way, which was my point.Quote:
Originally Posted by MechDeus
I never said anything about design. You did.
The two are mutally exclusive.Quote:
Originally Posted by Andrew
If a mechanic comes up to you and says he's one but constantly contridicts himself and claims the steering column has nothing to do with how the wheels turn, then I don't care what his supposed credentials are because he's already shown he's not mentally fit to work on cars.Quote:
Mech Deus, JM, Kid Nemo, and whoever else don't have game making experience. How can they tell someone with it that they're wrong? It's like telling a mechanic he doesn't know jack about engines.
If we stick to that analogy then what we were discussing was how the car feels when it drives, and you don't have to be a programmer to figure that out. Once again, it helps to use analogies that are actually relevant.Quote:
Or I've been driving for 13 years, so I can rebuild my engine block with no help.
:lol: Man are you deluded. Go back and read what you wrote. I realize you'll have a hard time, what with it being in English and all, but I'm sure you'll manage.Quote:
I never said anything about design. You did.
Andrew:
You have your own gaming company, but you also work at Pizza Hut? Can you elaborate a bit please? You seem to have a very interesting background.
Why? It's menu based! That makes it as good as any rpg ever!Quote:
Originally Posted by Ammadeau
No way would this be a good RPG! It's on the PC & it is made in teh USa!!1!
JM
No, they aren't. All of the games in the series have design elements that are exclusive to that game. All of them have things that are pieced and threaded through the entire series. The gameplay stays the same. Game Design isn't what I was talking about.Quote:
Originally Posted by MechDeus
Until you learn how to differenciate the two, you will never have the means to make a point and all the english training in the world won't help you.
Yet a trained mechanic with education wouldn't say that. What I am saying isn't contradictory. It's fact. Games have elements and anatomy. Design and Gameplay aren't the same thing.Quote:
If a mechanic comes up to you and says he's one but constantly contridicts himself and claims the steering column has nothing to do with how the wheels turn, then I don't care what his supposed credentials are because he's already shown he's not mentally fit to work on cars.
No. You claimed (or PaCrappa) that you know something about videogames, how they work, simply by playing them for awhile. You don't know how the breaks work, or the components of the steering column to the wheels without education. I have some of that experience, you don't.Quote:
If we stick to that analogy then what we were discussing was how the car feels when it drives, and you don't have to be a programmer to figure that out. Once again, it helps to use analogies that are actually relevant.
Analogy relevant.
It's not too hard to understand. My occupation is as an employee at Pizza hut. I'm making a game with my money and spare time when I'm not going to school. (at night time or whenever the schedule allows).Quote:
Originally Posted by Gutsman
I also draw a webcomic when I'm not doing that, as well. I like to keep busy.
This is the funniest TNL thread in at least two weeks. Strider's last post was great.
*Sits back and waits for more unintentional comedy*