They were all cinemas... but even those looked a hell of a lot better than the garbage in the trailer.Quote:
Originally Posted by epmode
No it doesnt. Take off your damn fanboy glasses and look again.Quote:
Originally Posted by Ajinryu
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They were all cinemas... but even those looked a hell of a lot better than the garbage in the trailer.Quote:
Originally Posted by epmode
No it doesnt. Take off your damn fanboy glasses and look again.Quote:
Originally Posted by Ajinryu
More interesting in the way a train wreck is more interesting maybe. Bet Capcom doesn't press to many of these to cut their losses.
Are you guys serious? I think it looks really cool. But, I like Tekken, so I guess my opinion doesn't count.
Considering that Tekken rules, I'd say it does.
I think it looks cool too, but I also like Tekken.
I think it looks like shit. I'm not even sure why this game is even coming out, because anyone who cared about it when it was first announced (and I'm not sure why they would then, with no real details of what it'd be like) probably forgot about it.
I, for the record, also enjoy Tekken. I'm kind of unhappy that I'll be playing the PS2 version of Tekken 5 before I ever get to touch the arcade version, but I'm used to shit like that by now.
People need to stop making Capcom think we actually want shitty games. Every one of you who paid money for Capcom Fighting Jam: you are part of the problem.
Who says you can't teach an old dog new tricks?Quote:
Originally Posted by Korly
Considering the source, I'd say it double doesn't.Quote:
Originally Posted by Jeremy
What the hell is the matter with you people?Quote:
Originally Posted by elfneedsfood
No one's saying it's the greatest fighting series ever, just a really fun one.
It's not just liking Tekken. It's the combination of liking Tekken and thinking Killer 7 looks like anything other than ass.Quote:
Originally Posted by Jeremy
Just wait to play it. VJ looked like ass to me until I played the demo and I loved it.
Killer 7 may suck or it may be great. None of you have any information that states that there is something wrong with the game design. All you have is a shitty video. Just one.
So... No one played it yet?
Did it actually come out?
Really though, this game looks like shit now. Three years ago the style looked interesting and pretty, but now better looking games have come out in droves and the play mechanics look horrible.
It's not out yet, it was delayed a month or so.
Impressions anyone? I heard its out on various platforms in different territories.
Was it really neccesary to bump 2 Killer 7 threads?Quote:
Originally Posted by dakidski
I think it's only out in Japan, it won't hit anywhere else for a month.
I think Tekken's rubbish, but I'm willing to wait and give Killer 7 a shot. I can deal with crap geometry as long as the style and gameplay are there. I really enjoyed Maken X, and this gives me kind of a similar vibe.
There are impressions on other forums, the game doesn't sound earth shattering, but this gives me hope:
Beats Dino Crisis.Quote:
- each character has a tag line they yell when you kill an enemy, and one guy's is "YOU'RE FUCKED" and anothers is "FUCK YOU". So when you're shooting a room full of enemies all you hear is "FUCK YOU FUCK YOU FUCK YOU"
Oh great. Another game mouthing off annoying catch-phrases every time the player kills something...read as 'every two seconds'.
Arg. :cry:
It's like:Quote:
Originally Posted by Giga Power
Slice and dice!
Slice and dice!
Slice and dice!
Slice and dice!
Slice and dice!
Slice and dice!
Slice and dice!
Slice and dice!
Slice and dice!
Slice and dice!
Only with guns now.
Oh, dunno why I heard it was out... Perhaps it was from all those people pirating the game?
My mistake. I made the old mistake of misreading which column months were listed according to US standards...
Month/Day/Year (US)
Day/Month/Year (rest of the world)
Gamecube & PS2 editions shipping 7/6/2005 in North America. (according to ebgames.com)
Gamecube & PS2 edition are out 15/07/2005 in PAL territories.
(play.com)
Ah, that would also explain it...Quote:
Originally Posted by Jeremy
no ..Quote:
Originally Posted by BrAnDX105
A friend of mine who works at GC Advanced let me play an import version(Same guy who let me play Kirby:CC). It's... fun.
You "walk" around shooting guys and solving RE like puzzles. It's pretty basic, but the different enemies aquire you to change your "personalities" (character) per game and different are better at certain enemies so their is a little strategy.
The thing I really liked was the story. My friend did a rough translation of most of it(it was in Japanese) and the story sounds pretty cool.
Negatives. The annoying catchphrases and for some the high level of violence. My favorite part is when a character dies you get the option of walking back to thier body,picking up thier head and ressurrecting that character at a save point.
Another negative is the graphics. I loved the cel-shading look however I know the same people who bashed VFJ and Zelda:WW for it's look with instantly distate this too.
Anyway I would buy it.
Played it at E3. He's the entirety of the gameplay experience:
1. Press A to run.
2. Hear a tone.
3. Hold trigger to switch to first person.
4. Press other trigger to make invisible enemy appear.
5. Shoot now visible enemy.
6. Let go of trigger.
7. Press A to run.
Those who love games simply because they're niche will probably praise from here to doomsday, but to me it was about as fun as getting cancer.
Woah Cancer? I mean.. A tumor yeah, but cancer?:(Quote:
Originally Posted by Ammadeau
Seriously I really liked the game. I see another Shenmue Love/Hate war to come from this game.
....Cancer?
Sounds like it's going into the Gungrave/PN03 bin.Quote:
Originally Posted by Ammadeau
I like Gungrave, but only for the fact that it brought Gungrave:OD into existance, which is an actual finished game... well, the graphics are still unfinished. Killer 7 isn't really a game per se, it's a movie that's pretending to be an interactive experience.
For me to like a game it actually has to be a game. The Sakura Taisen series is my only exception to the rule, and while I was willing to make another for Killer 7 it has absolutely nothing to hold my interest and the more I played it, the quicker the experience became more and more painful. I stopped played because I really couldn't endure it any longer.
But I can see it as an experience that will jive with some people, as some people think FFX is the greatest RPG ever made.
"Think", "FFX", and "greatest RPG ever" don't belong in the same clause. ;)Quote:
Originally Posted by Ammadeau
I have been reading some stuff over at gamefaqs (yeah yeah, I know)...anyways, it sounds like fun. MY friend ordered it and it should arrive today...I hope to play it this weekend...
Its got wild graphics, wild story, and heads a splode. I'll buy it.
:lol:Quote:
Originally Posted by Cowdisease
That's EXACTLY what I was thinking when I posted that.
Looks like trash. I was excited for this game. Come to think of it, the Capcom 4 was mostly fluff garbage. Viewtiful Joe was the only good experience we got out of it.
...Been playing this the past couple days. I love it, but it's definitely not for everyone. I hope it's well-received but I have a feeling it won't be.
Elaborate.
I have a feeling that reviewers in general will love it and Capcom's advertising strongarm will get a fair share of sales, but the masses in general will be 'wtf?'
I like the WTF genre of games. I might pick it up as long as the game play is solid.
So how does this thing play exactly?Quote:
Originally Posted by MarkRyan
It's almost like a point-n-click. Think like 7th Guest where you click where you want to go, and then there's video of you moving to that spot. It's like that, with some shooting thrown in.
I have the feeling that most reviewers will fall into the "wtf?" category and only a minority will appreciate the game for what it is. It's really weird and unorthodox--people looking for the same old thing (which, let's be honest, is most of the gaming market) will not like Killer 7. It's unorthodox in a totally different way than something like Katamari Damacy, which at least behaves like a typical game (even if the idea is unique).Quote:
Originally Posted by Ammadeau
If you want to enjoy the game I'd suggest going into it with absolutely no expectations of it being like something else--if you want it to be like DOOM, Resident Evil, ICO, Katamari, or anything else, you're likely going to be disappointed. The game is something pretty unique, and I love it so far.
No, not really :)Quote:
Originally Posted by TobalRox
And the shooting isn't just thrown in--it's a vital element of the gameplay. The combat is simplified in that you don't have to worry much about movement (you can't move when you're aiming in first person view) but there's still enough depth to it to make it fun.
Scroll up. I already explained it. Where this game gets its audience, if it gets them at all, is not in the pure gameplay, but the ambiance. I'd compared it less to Katamari, which really is about the gameplay to a large degree, and more to Rez, which is more about the experience.Quote:
Originally Posted by elfneedsfood
Killer 7 didn't work for me, but some people will love and worship it as the second coming. And I won't say they're wrong in doing so. I just won't be joining their cult.
:cry:Quote:
Originally Posted by Ammadeau
Well, I have it preodered. I hope I like it more than you did.
Killer 7 isn't just about style, though. The gameplay is good.
"WTF" is my favorite genre. Ever play "Panic" on Sega CD? Or "Tail of the Sun" on PSOne?Quote:
Originally Posted by animegirl
Some amazing shit right there.Quote:
Originally Posted by Korly
:wtf: Considering this is only the second game to be released out of it, saying that VJ was the only good experience is pretty obvious at this point.Quote:
Originally Posted by Andrew
I thought PN03 and Resident Evil 4 were part of the Capcom 5. Dead Phoenix is the only game that wasn't released.Quote:
Originally Posted by Yoshi
You sir, are correct.Quote:
Originally Posted by elfneedsfood
The Capcom 5 was a ridiculous failure. Three of them ported to PS2, one of them being utter trash, and one of them cancelled outright. I just hope Nintendo gave them enough cash to make it worthwhile.
They'd have to have paid them a shit-ton of cash to make it actually worth it. Capcom likely lost a lot of sales with games like RE4 and Viewtiful Joe launching first on GameCube. Nintendo got a good deal out of it, though--they've got the best versions of some of this generations top games.Quote:
Originally Posted by diffusionx
I doubt Capcom lost any real cash out of it. Nintendo had to have paid them a nice chunk of change, and RE4 will sell nicely when/if it ever manages to get onto the PS2.
Viewtiful Joe would never have set the gaming world on fire from a financial standpoint. PN03, though quite good, really was too niche to be more than an obscurity. Killer 7 should do ok, what with being on two systems at once. I actually expect the Gamecube version to equal the PS2 sales. Making 10 copies sold nationwide.
I ended up (or will end up, in the case of Killer 7) with all of the Capcom 5(-1). They were all worth owning and playing. The experiment was a success.
James
RE4 will also cost them good money to put on PS2. Honestly, putting RE on GameCube killed the franchise from a viability standpoint. Nintendo was betting that PSX fans would buy a GameCube to play the games. All PSX fans did was play something else.Quote:
I doubt Capcom lost any real cash out of it. Nintendo had to have paid them a nice chunk of change, and RE4 will sell nicely when/if it ever manages to get onto the PS2.
The series was, along with Final Fantasy and Tomb Raider, the top dog on PSX. Now its second-tier to GTA and Halo. Did putting it on systems like Dreamcast and GameCube cause this? Yes.
You cant quantify these things but Capcom wouldve sold a lot more copies of these games if they put them on the PS2 first. RE4 is by most people's estimation the best RE game yet and one of the best games ever and has moved 500,000 copies so far. That is pitiful, the PSX games sold 6 or 8 times that. Im sure, internally, Capcom has been fuming at this decision for years and wishes they could take it back.
And PN03 is not worth owning or playing. No one will ever convince me that that piece of crap is worth anything more than the bottom of a garbage can.
I'd guess Capcom lost a lot of sales. Hype totally fuels the launch of a game, and when that hype bubble bursts and only 15% of the gaming populous can do anything with it there's a lot of lost interest. Even when the games eventually come out (VJ was late, RE4 is late) the hype isn't going to be there anymore.
There's also the fact that, like Tomb Raider, once the initial infatuation was gone there wasn't much to back it up with. RE4 is the first game in the series that's actually worth a damn as a game.Quote:
Originally Posted by diffusionx
I would have agreed with that sentence for a good long while, until people whose opinion I respected kept saying PN03 was surprisingly good. So I picked it up for $10 and gave it a shot, and found out that, when accepted on its own terms, it's actually pretty decent.Quote:
And PN03 is not worth owning or playing. No one will ever convince me that that piece of crap is worth anything more than the bottom of a garbage can.
James
PN03 is weird. It's like a documentary on some bizarre, niche little thing... how much you enjoy it is directly proportional to how interested you are in the topic at hand. The quality of the product is almost incidental.
For what it's worth, I enjoyed it quite a bit, but I tend to like action-puzzle games. The problem is that PN03 was never marketed as such.
I played Tail of the Sun, that was one weird ass game!Quote:
Originally Posted by Korly
Quote:
Originally Posted by Yoshi
What? :bang: :bang:
Wait didn't RE4 pass 1 million sales? Doesn't VJ sell better on the cube?Quote:
Originally Posted by MarkRyan
Capcom gave Nintendo 1 crap game, another 2 I don't think they expected to do very well, they cancelled the 4th one and then announced a port to the PS2 like 2 weeks before the biggest game of the 5 released. Capcom screwed themselves.
I hope this teaches Capcom to stop making exclusives. All the publishers should be taking the road to non-exclusives.
PN03 was okayQuote:
Originally Posted by diffusionx
This is stupid crazy talk. People stopped giving a shit about Tomb Raider when it stopped being about tombs and it's never recovered since. Square put one FF game on the GC, a total side game that no would care about if it succeeded or failed. PSX Resident Evil fans not jumping over to GC to play the next entry the series is is bad. PSX Final Fantasy fans not jumping to the GC to play a game which has no bearing on the 'official' numbered series isn't even in the same league.Quote:
Originally Posted by diffusionx
Seriously, WTF.Quote:
That is pitiful, the PSX games sold 6 or 8 times that.
RE4 moved 660,000 units in NA (http://the-magicbox.com/game20050601.shtml) while RE2 did 1.7 million (http://cube.ign.com/articles/463/463614p1.html).
It's only a third of RE 2 sales, but RE2 was the series' best seller and the fact is that RE has been drying out well before the GC (RE3 only did 1 million).
Don't make me defend DiffX, it drives me nuts when you do that.
A game of RE4's calibur should have sold far in excess of its 660k. If it was on the PS2, 1.5 million would have probably been attainable. Much as I appreciate the fact that RE4 looked far, far better than anything the PS2 could produce, with proper marketing RE4 could have sold much better on a system that, I'm sad to say, isn't as lively as it should be.
James
I remember playing PN03 one time when Andy787 was over, and we were just so stunned at what a vapid wasteland of fun it totally was.
Then we played Indiana Jones on the N64 and it was the best game we had ever played.
Didn't Capcom market the game since they published it?Quote:
Originally Posted by James
Quote:
Originally Posted by James
You don't think the fact that a PS2 conversion was announced months before the GC version shipped had a major impact on sales? RE4 was supposed a) ship a year earlier, and b) move systems. Obviously if it's out on PS2, only the diehards will pick up a GC for it.
I'd imagine once it's out on PS2 as their big game this Christmas, aggregate PS2/GC sales will be higher than any of the previous games in the series. It has little competition and the potential to do 1.5 million without breaking a sweat.
FF and Tomb Raider fell for different reasons, obviously - and I thought people were smart enough to figure that out on their own (exercise for the reader). Im saying that Resident Evil fell because Capcom mishandled the franchise by putting the true sequels on unworthy systems that didnt have the audience (whereas, say, EA didnt put Madden on DC) while they put the Z-list RE titles on the system with the audience and the fanbase. RE has gotten better over the years, both movies were successful, yet sales have gone down. Hmm.Quote:
This is stupid crazy talk. People stopped giving a shit about Tomb Raider when it stopped being about tombs and it's never recovered since. Square put one FF game on the GC, a total side game that no would care about if it succeeded or failed. PSX Resident Evil fans not jumping over to GC to play the next entry the series is is bad. PSX Final Fantasy fans not jumping to the GC to play a game which has no bearing on the 'official' numbered series isn't even in the same league.
RE2 also sold 2.3 million units in Japan, though. And RE1 sold 1.3 in Japan alone, and RE3 1.5. RE4 sold 200k in Japan.Quote:
Seriously, WTF.
RE4 moved 660,000 units in NA (http://the-magicbox.com/game20050601.shtml) while RE2 did 1.7 million (http://cube.ign.com/articles/463/463614p1.html).
It's only a third of RE 2 sales, but RE2 was the series' best seller and the fact is that RE has been drying out well before the GC (RE3 only did 1 million).
And the RE franchise was just as big, proportionally, in Europe, so each PSX release sold upwards of 3-4 million copies. RE4 struggled to do 1 million, and is by nearly everyone's estimation, easily the best game in the series, and the biggest step forward it has taken since the series started.
IBTN.Quote:
Originally Posted by Korly
EA puts Madden on the N-Gage. I don't know what reason they had for skipping the DC, but it wasn't fear of low sales.
James
N-Gage is low sales and low exposure. It costs them about thirty cents to make and doesnt matter one bit. If they put Madden 2000 (or whatever it was) on Dreamcast that would be high exposure on a system that wasnt gonna go anywhere according to their research. Make fun of EA all you want, but theyve kept this series viable and powerful for over 15 years (and its gotten more powerful over time, clearly). Nobody else has come even close to pulling that off. Companies would do well to study how EA has protected the brand.
I agree, which is why I think comparing it to Tomb Raider (already overcooked by part III, not mention psx last revelation came out before the DC ver) and Crystal Chronicles (again, not a part of the true series) is a total nonsequitor.Quote:
Im saying that Resident Evil fell because Capcom mishandled the franchise by putting the true sequels on unworthy systems
The second part of my post where I quoted sales numbers was just to show that the "6 to 8 times more" was not a correct figure. Nothing more.Quote:
A game of RE4's calibur should have sold far in excess of its 660k. If it was on the PS2, 1.5 million would have probably been attainable. Much as I appreciate the fact that RE4 looked far, far better than anything the PS2 could produce, with proper marketing RE4 could have sold much better on a system that, I'm sad to say, isn't as lively as it should be.
It's cool that you don't sugarcoat, but you do know that your way of wording things makes for no room to interpet anything other than what you strongly declare.Quote:
FF and Tomb Raider fell for different reasons, obviously - and I thought people were smart enough to figure that out on their own (exercise for the reader)
I don't think the PS2 version will do that hot. A better version came out 11 months earlier and will by then be 20 bucks. It will going up against Zelda,Xbox 360 and SotC on the PS2. It will hit 1 million sales while the GC version will be 1.5 to 2 million sold world-wide.Quote:
Originally Posted by Andy
The Resident Evil series is not as popular as it was before and it wasn't Nintendo's,Sony's or Capcoms fault. The series just couldn't keep up with the public's eye.
Capcom should have waited to announce the PS2 port. It gave people a reason to wait for the game instead of going out and buying it (maybe with a gamecube along with it). Clearly declaring the game multi-system after it had gotten rave reviews would've stirred up the PS2 fanbase a lot more.
Anouncing a PS2 port online prevented people from getting a GameCube system and the game... not the game itself. The GC version would clearly be the better version anyway.
There's a problem with delaying a purchase, though. The amount of hype for RE4's PS2 release is going to pale in comparison to the GameCube release. A good number of those people that wanted to wait for the PS2 version will get sucked up into some other game's hype and buy it instead.Quote:
Originally Posted by TobalRox
It'd be like launching a movie on DVD a year before it releases in theaters. Without any anticipation leading up to the theater release the numbers would likely be disappointing.
I've stopped worrying about the business end of gaming. It's not my responsibility to tell Capcom when they're being stupid, and seeing as I own all three consoles I can't imagine why I'd take it personally which one gets what game and when. RE4 exclusive to the Gamecube for a year, or however long it takes Capcom to bring it to PS2? Fine by me.
The Gamecube is more powerful than the PS2. RE4 looks better on Gamecube than it will on PS2. I win, as do the other 600,000 or so people who bought it.
James
And hopefully by then the GC version will drop to 20 bucks.
Oh, and then I'll win.
Seeing as I've picked up my share of bargain games, I'm hardly going to argue the point. I am glad I sprung for the limited Gamestop RE4, though.
James
This game reminds me of Cyberia, only not nearly as shitty. From the first level and a half of play:
+Character specific puzzles which have a very helpful map
+Awesome visual design
+Upgrading abilities
+Healing is done by aiming wel
+Each character has their own twist for combat so that they don't all feel too similar (I like how time slows down for the blind guy) and they each see certain things in the world differently
-Nonsensical RE-style puzzles where you have grab random objects which mysteriously unlock completely unrelated obstacles (thankfully only one so far)
-Most enemies have been way too easy, only one guy has been even remotely tough to hit (that freakish dodging Heaven Smile near the end of the first level), hopefully should change as I go further in
-The PS2 pad sucks at aiming
-SO MUCH FUCKING LOADING JESUS CHRIST
-Add to the atmosphere as it may, using the old Mac/PC text editor where it generates voices from what you typed as the main source for character speech in levels is annoying
Anyway, I like it overall so far.
+Character specific puzzles which have a very helpful map
These aren't so good--the map tells you which character to use (throughout the entire game). You just switch to the character, go to that point on the map and either hit Y or examine the area. Solves itself.
+Upgrading abilities
I generally don't like purchasing upgrades (as in Devil May Cry or RE4) but it works well in Killer 7. How much you can upgrade is dependent on your skill, and there's a cap in each level for how much you can upgrade. I like both of those elements.
+Healing is done by aiming wel
Yeah, I agree this rules. I don't like games that require the use of rare healing items--you either become stingy, you have too little, or you have an excess. I've always liked it when killing enemies yields health, and Killer 7's way of doing it to reward good aiming is very nice. On the downside, the game is too easy (which might make it better to play on Hard even on your first play).
+Each character has their own twist for combat so that they don't all feel too similar (I like how time slows down for the blind guy) and they each see certain things in the world differently
I dig the difference in characters, too. At first I figured I'd just blow through the game with Con, the blind dude with wicked fast automatic pistols. And while he's still my go-to dude, I find using Kevin (the shirtless knife thrower) to be beneficial--no reloading and perfectly steady aim--while other times you're forced to use Dan or Mask for their specific shots. Unfortunately, Coyote and KAEDE are pretty useless in combat. Coyote works, but he's got nothing special, and KAEDE is just helpless.
-Nonsensical RE-style puzzles where you have grab random objects which mysteriously unlock completely unrelated obstacles (thankfully only one so far)
There's pretty much one in every level. They're hardly puzzles, though--every level has the same "odd engraving" to find that acts as a key somewhere else in the level. It's basically just key finding.
-Most enemies have been way too easy, only one guy has been even remotely tough to hit (that freakish dodging Heaven Smile near the end of the first level), hopefully should change as I go further in
It's not really that the enemies themselves are too easy, but fighting only one at a time is always easy. The game just now started getting difficult for me and I'm more than half through the game, but it's really rewarding now--three or more enemies appear in tight quarters and you've gotta be SHARP to get out without damage.
-The PS2 pad sucks at aiming
Haven't had any problem with the Cube controller, but haven't touched the PS2 version.
-SO MUCH FUCKING LOADING JESUS CHRIST
Must be a PS2-only problem 'cause the Cube version only loads at the beginning of the level (and for about three seconds).
-Add to the atmosphere as it may, using the old Mac/PC text editor where it generates voices from what you typed as the main source for character speech in levels is annoying
I love it :D
It's about the same as the regular puzzles, only those actually look cool and don't seem out of place.Quote:
Originally Posted by MarkRyan
I think Coyote rocks, but that's probably just because I lost Dan real early in the first level because I hadn't figured out how to reload yet and kept getting jumped while running out of bullets in combat and died. So I ended up pumping up Coyote to all level 2 and 3s in abilities once I realized the extremely odd control config of using the right stick. Didn't figure out until level two that you could resurrect yourself with Garcian, that's what I get for charging in I suppose.Quote:
Coyote works, but he's got nothing special, and KAEDE is just helpless.
Well I'm shivering timbers at the moment because I wasn't sure if this game was going to be worth it, but since I'm completely sold now I'll be sure to pick up the Cube version. As is there's chunks of loading (like 3-10 seconds or something) when you switch characters or enter rooms, but whenever I do backtracking and experiment with characters it turns into: *load* two seconds to the next room *load* turn a corner *load* down a small hallway *load* into Herman's Room, turn on TV *load* switch characters *load* turn around *load* back down small hallway *load* AND SO ON. If I'm not fighting I'm spending more time looking at loading screens then I am playing and that's retarded.Quote:
Must be a PS2-only problem 'cause the Cube version only loads at the beginning of the level (and for about three seconds).
It's mostly the problems I have understanding them. Every in the game except for the three guys with the robotic voices are perfectly fine, but I can only get maybe a third of those guys say.Quote:
I love it :D
The best part about Coyote is hearing him say "You're fucked!" But when you get into the characters and their differences, there's nothing that makes Coyote worth using. He's totally functional, but other characters do everything he does and do it better.Quote:
Originally Posted by MechDeus
Well I guess there are load times in the Cube version between certain areas, but it's just a quick one second screen of blurry blue that fades in and out when switching between map areas. No such loading for character switching, though--that'd be a huge pain. And the loading that is there is so short it's negligible (like the fade-in-fade-out in Mario 64). I wonder if the final PS2 version will be as bad as you describe, though. That'd be a huge pain.Quote:
Well I'm shivering timbers at the moment because I wasn't sure if this game was going to be worth it, but since I'm completely sold now I'll be sure to pick up the Cube version. As is there's chunks of loading (like 3-10 seconds or something) when you switch characters or enter rooms, but whenever I do backtracking and experiment with characters it turns into: *load* two seconds to the next room *load* turn a corner *load* down a small hallway *load* into Herman's Room, turn on TV *load* switch characters *load* turn around *load* back down small hallway *load* AND SO ON. If I'm not fighting I'm spending more time looking at loading screens then I am playing and that's retarded.
Don't you get subtitles? Everything spoken by the ghosts (the weird digital voices) is subtitled on my final build. I wouldn't imagine it'd be understandable at all without the text.Quote:
It's mostly the problems I have understanding them. Every in the game except for the three guys with the robotic voices are perfectly fine, but I can only get maybe a third of those guys say.
Sounds like it's a lot shorter than what I'm dealing with. The PS2 version varies back forth between quick and slightly lengthier times, it's never terrible but there's just so much of it.Quote:
Originally Posted by MarkRyan
Japanese subtitles. They do at least display the hiragana above the kanji for ease of speaking... which would be helpful if I spoke Japanese.Quote:
Don't you get subtitles? Everything spoken by the ghosts (the weird digital voices) is subtitled on my final build. I wouldn't imagine it'd be understandable at all without the text.
Yeah, but considering their competition will be absolutely nothing, I don't see them getting swamped under by a wave of newer shinier games. They'll be the biggest name on PS2 at Christmas.Quote:
Originally Posted by MarkRyan
What'd that do that was so special?Quote:
Originally Posted by James
Just did some counting and it's always 5-10 seconds between rooms. I think the character loading is less, but that's still almost half a minute of loading total to switch characters. I doubt they tuned that for the US release but I suppose it's possible.Quote:
Originally Posted by MarkRyan
Is there any way to hit weak points with Mask? I haven't used him much but he seems really inaccurate (which makes total sense considering his guns). Also, his scene in the kitchen was hysterically bad-ass. I CAN HEADBUTT BULLETS!
RE4 is at 1.3 million world wide for sales not bad in a few months from it coming out, and VJ GC kicked the living shit sales wise out of the PS2 rev, even the GC version of VJ2 which sold pittifully sold 2 - 3 times the amount of the PS2 versionQuote:
Originally Posted by MarkRyan
personally I think when all is said and done, and after it's had a chance to hit players choice, i think RE4 will do over a million in the US but we shall see
but people are right the game DESERVED to sell alot more
but I think even if it was on PS2 it would'nt have been doing much better
Like Diffusion said people move on
how long of a gap was their between the last REAL RE game and RE4 quite a few years, new IPs came along and people's tastes moved away
the same thing is going to happen to Halo, and GTA, and any other franchise that is huge this generation
It's possible but not very likely to happen. I was never able to hit a weak spot until I once got into a pinch where I could only kill a guy via his weak spot--first shot did nothing but I somehow nailed it on the second. So you can do it...but don't plan on it ;)Quote:
Originally Posted by MechDeus
Yep. The people who have GameCubes for Zelda couldn't possibly already have RE4, and those 50 people that buy SotC probably can't afford to spring for RE4 too. :rolleyes:Quote:
Originally Posted by avatar
Well, I started playing the import PS2 version today. Load times really suck.
Does the gimp in red always say the same thing? "Master, it's dangerous!" etc, etc...
I think I'm gonna chill on this one until the US version comes out.
As far as the whole RE thing goes, I was about as huge a RE fan as there was, but I wasn't buying a Gamecube to play it. I just played other games...the Silent Hill series was a good substitute. Capcom and Nintendo overestimated the loyalty of the fanbase of the series, thinking they could "force" them into buying Gamecubes, and did the RE series major harm. I'm sure Capcom is pissed.
If the PS2 port of RE4 is good, I'll probably pick it up though.
Im the opposite, kinda. I hated the old RE games, but I wanna give RE4 a try. But I wanna give it a try on the GameCube. So I plan on getting a GameCube when I can get one for real cheap, like real cheap. $20 or $30.
I'm just glad they put RE4 on the GC because it's a more powerful system, and the game obviously looks better on the GC. I'm also buying the GC version of Killer 7.
Would RE4 have been as good and received all the critical acclaim that it did if it had only been released as a PS2 game?
My girlfriend offered to loan me her Camecube (since she never plays it) so I can rent RE4 and give it a try. Maybe I'll take her up on it.
Do it.
Absolutely worth the time to do it. RE4 actually is as good as the hype, depending of course on how much hype you've heard.
James
It will be lost in the hype of christmas.Quote:
Originally Posted by Yoshi
Unless your saying a PS2 port will recieve more hype than zelda,xbox360 and SotC this christmas.
Yeah, he does :) Though as you move through the levels he usually picks up something to to say. Sometimes it's "Master, we're in a tight spot. A really tight spot!" or "Master, this isn't good. This definitely isn't good, and it's getting worse." I think it's pretty funny ;)Quote:
Originally Posted by Korly
I dunno, I think Kingdom Hearts 2 has a very good chance of beating the shit out of it. And then us hearing Shinji Mikami cry about it again. That would be fantastic, though at the same time I would rather RE4 do great on PS2, because it deserves it.Quote:
Originally Posted by StriderKyo
Hahaha. This is very, very true.Quote:
Originally Posted by Mzo
As is this.Quote:
Then we played Indiana Jones on the N64 and it was the best game we had ever played.
...
http://n64media.ign.com/media/previe...indybooya5.jpg
Yes.
I've been playing this. I like it, but like everyone else has said, this is a love it or hate it game. It feels like a playable graphic novel to me. I would recommend it if you like adventure games. It's pretty slow paced, but the story and level of violence are cool so far. This is a game you play for the atmosphere. If you think the game looks interesting, you'll probably like it.
Am I crazy, or did the EB promotional videos used to go on about how the game was gonna be only $20? Now i see it in stores and it's the full $50. Am I confusing it with something else, or miss like the small print of "if you trade in 10 GC games and your first born?"
If it makes you feel better, the game is worth $50.
The plot and presentation is worth $50. The gameplay is worth five cents and some lint.
MarkRyan's recommendation is all I need to know the game is trash, but I might give it a try when its $14.99 next month.Quote:
Originally Posted by MarkRyan
I'll get it at $20, as I just plain refused to get games at $50 anymore because I always end up regretting it.