What exactly was it that turned you off? The controls, a specific area, the feel of it, everything?Quote:
Originally Posted by Captain Vegetable
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What exactly was it that turned you off? The controls, a specific area, the feel of it, everything?Quote:
Originally Posted by Captain Vegetable
The controls. The premise of the game intregues me, and the visuals aren't all that horrible ( ;) ), but the way the controls are mapped to the controller is just irritating.
To be fair, I haven't really given it a second chance. Maybe I will, but I seriously doubt it. I mean, I liked Tao Feng for God's sake! Tao Feng! I'm sure I can deal with some weird-O controls. BUt, I don't know. There's just something about it that makes me not like it.
Ew. Your opinion no longer means shit to me.Quote:
Originally Posted by Captain Vegetable
... on an unrelated note, I've recently rediscovered my love for JJ & Jeff.
Actually, Cap'n, you're not alone on this. A lot of people I know have got their hate on for this game. But, you played the demo, right? The people who love it played for longer; the people who hated it only the demo or the first few minutes.
Check out the options menu, they've got some schemes you might prefer, like having the attack buttons on the face. Personally I just got used to the triggers and I think it works great, with left trigger being the left side of your body and the right trigger being the right side.Quote:
Originally Posted by Captain Vegetable
Also, be very sparing with your bullets right away or you'll run into the same problem I had. After the earthquake in the hallway where the boxes fall over you'll fight four guards armed with submachine guns and I had to kill them bare-handed. That was not cool, but was also probably the hardest part of the game to me. After that it gets a lot easier with ammo in more abundance in areas that you need it (mainly because you'll be killing more people).
A couple tips for people:
Crouching increases your aim with weapons and moving around decreases it. Considering that they added a more realistic feel to the guns and thereby they suck for precision shooting, this is a lot more helpful then most games.
If you're getting pounded on, pressing attack the instant someone hits your block - when you hear the "thump" - will allow you to counterattack, with a different kind depending on which attack you press. If you press left, right, or back the instant someone hits your block, you'll roll out of the way. (I think these use energy, so you might not have access to these moves right away.)
Something else I forgot to mention before: The game's great sound. The music is perfectly fitting, the voices are good/great, and it supports surround sound which makes the whole immersion thing that much better. Surround seriously makes a huge difference here.
Actually, the trigger buttons worked just as I had expected them too, but it was the block, jump, and other such commands that chapped my ass.
Also, the sense of motion and general play-control seemed, I don't know, a bit stiff. Just something I can't put my finger on, but something I definitely don't like.
It's cool if you like the game, though. I'm certainly not about to judge peoples' opinions, going by some of the stinkers I like, but I really think this game sucks. I mean, it sucks.
I agree, although I ended up getting used to it. Jump is used so sparingly for most of the game (and how often do you jump in day-to-day life anyway ;) ) that it was never an issue but block definately bugged me for a while. After a while of using it I realized I had gotten used to it without really noticing, kinda grew on me. I still wish it was a seperate shoulder button, but at least it's not a context-senstive button.Quote:
Originally Posted by Captain Vegetable
*shrugs* Don't know what to tell you, it felt fine to me. The sensitivity of the aiming seemed jumpy but lock-on rather allieviated that problem to me during any sort of actual combat. Maybe it's because things are always done in steps (like having to stop to pick up items/fight/climb ladders/etc. and you can't move while performing most actions)?Quote:
Also, the sense of motion and general play-control seemed, I don't know, a bit stiff. Just something I can't put my finger on, but something I definitely don't like.
Maybe.
I think I will be going back and giving this another shot, even though I'll look like an ass for doing so after all that protesting I did. :p
I seriously doubt my opinion will change to anything more than "It sucks, but not as bad as I originally stated," if at all, but we'll see.
I promise I won't think any less of you even if you hate it. But if you like it I just may say you're that much cooler.
HA! It looks like the Breakdown team decided to recreate a favorite scene from MGS.
I re-mapped the jump from the black button to the yellow ... so now I change my weapons like I did in Halo.
The stiff thing I can understand, but for a game thats a first time endevore(spelling) by Namco. I think its pretty damn good! The story got me.
You know what scares the crap out of me and makes my hands tremble in fear? The first time you met up with the T'Lan ... and you have nothing. And then you meet up with them for like the next 20 encounters ... that scares the crap out of me. But this game ROCKS MY JOCKS!
oh yeah everytime I have Derrick drink I think of this ...
mmmm mmmm BITCH! HOW'S IT TASTE MUTHA F'''ER! - Samuel Jackson for Samuel Jackson Beer.
I'm sold.Quote:
Originally Posted by MechDeus