That makes more sense. The timeline can get a little confusing. How did Alex know the little boy Ernest on the other side of glass when you can see the little kids?
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That makes more sense. The timeline can get a little confusing. How did Alex know the little boy Ernest on the other side of glass when you can see the little kids?
I don't remember. One of the other reasons I'm playing through again is to sort out some of the details, I don't really recall a number of small things. Quick thought: unless she was one of the children in there as well. Damn, I didn't get a good enough look at them. Hrm.
Actually, I'm pretty sure she was one of the children behind the glass. I think Alex was part of the Bravo project, which would explain why she can also fight the T'lan. She's just not was powerful as Derrick. She sure is more acrobatic though.
You guys don't have to fight those two T'Lans. Once you figure out what it is that you need from that room, you can just haul ass past 'em. That's what I did. It's a lot easier.
So, What do you need to do there, then?
Run to the back of the room and grab the gas mask. Also, if you die back where the gas mask is, you will restart there because it is a checkpoint. So basically, you can keep restarting in the back of that fire filled room if you keep dying.Quote:
Originally Posted by Despair
D'oh. Where's the power source for the thing that points at the shiny wall?
Found it. In the game's defense, the box did say "Battery".
Ohhhh... I would've answered but I was totally lost at what the "shiny wall" was, I was trying to think of some memorable reflective steel door.
I liked the game well enough, but I don't know if I'd call it brilliant or a great game or anything. You can either focus on the immersiveness, the visceral thrill of beating up freaks in the first person and the interesting storyline; or focus on the immense repetiveness, bland graphics, and sometimes unfair challenge. While there is enough substance there to make you care about what's going on, dying over and over and having to watch the events for the 6th time kills whatever interest I had for whatever was going on. You can view the time travelling storyline as an innovative choice for a story, or you can see it as a lazy way of cutting corners on a game that seems to not have much of a budget. If a sequel is made with a bigger budget, and if the gameplay is less of a hassle, I'd be interested.
I enjoyed what I played of the OXM demo, didn't think a first person perspective would work out so well for this type of game, but it did. Plus, the Xbox controller is perfect for this game.