What exactly was it that turned you off? The controls, a specific area, the feel of it, everything?Quote:
Originally Posted by Captain Vegetable
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What exactly was it that turned you off? The controls, a specific area, the feel of it, everything?Quote:
Originally Posted by Captain Vegetable
The controls. The premise of the game intregues me, and the visuals aren't all that horrible ( ;) ), but the way the controls are mapped to the controller is just irritating.
To be fair, I haven't really given it a second chance. Maybe I will, but I seriously doubt it. I mean, I liked Tao Feng for God's sake! Tao Feng! I'm sure I can deal with some weird-O controls. BUt, I don't know. There's just something about it that makes me not like it.
Ew. Your opinion no longer means shit to me.Quote:
Originally Posted by Captain Vegetable
... on an unrelated note, I've recently rediscovered my love for JJ & Jeff.
Actually, Cap'n, you're not alone on this. A lot of people I know have got their hate on for this game. But, you played the demo, right? The people who love it played for longer; the people who hated it only the demo or the first few minutes.
Check out the options menu, they've got some schemes you might prefer, like having the attack buttons on the face. Personally I just got used to the triggers and I think it works great, with left trigger being the left side of your body and the right trigger being the right side.Quote:
Originally Posted by Captain Vegetable
Also, be very sparing with your bullets right away or you'll run into the same problem I had. After the earthquake in the hallway where the boxes fall over you'll fight four guards armed with submachine guns and I had to kill them bare-handed. That was not cool, but was also probably the hardest part of the game to me. After that it gets a lot easier with ammo in more abundance in areas that you need it (mainly because you'll be killing more people).
A couple tips for people:
Crouching increases your aim with weapons and moving around decreases it. Considering that they added a more realistic feel to the guns and thereby they suck for precision shooting, this is a lot more helpful then most games.
If you're getting pounded on, pressing attack the instant someone hits your block - when you hear the "thump" - will allow you to counterattack, with a different kind depending on which attack you press. If you press left, right, or back the instant someone hits your block, you'll roll out of the way. (I think these use energy, so you might not have access to these moves right away.)
Something else I forgot to mention before: The game's great sound. The music is perfectly fitting, the voices are good/great, and it supports surround sound which makes the whole immersion thing that much better. Surround seriously makes a huge difference here.
Actually, the trigger buttons worked just as I had expected them too, but it was the block, jump, and other such commands that chapped my ass.
Also, the sense of motion and general play-control seemed, I don't know, a bit stiff. Just something I can't put my finger on, but something I definitely don't like.
It's cool if you like the game, though. I'm certainly not about to judge peoples' opinions, going by some of the stinkers I like, but I really think this game sucks. I mean, it sucks.
I agree, although I ended up getting used to it. Jump is used so sparingly for most of the game (and how often do you jump in day-to-day life anyway ;) ) that it was never an issue but block definately bugged me for a while. After a while of using it I realized I had gotten used to it without really noticing, kinda grew on me. I still wish it was a seperate shoulder button, but at least it's not a context-senstive button.Quote:
Originally Posted by Captain Vegetable
*shrugs* Don't know what to tell you, it felt fine to me. The sensitivity of the aiming seemed jumpy but lock-on rather allieviated that problem to me during any sort of actual combat. Maybe it's because things are always done in steps (like having to stop to pick up items/fight/climb ladders/etc. and you can't move while performing most actions)?Quote:
Also, the sense of motion and general play-control seemed, I don't know, a bit stiff. Just something I can't put my finger on, but something I definitely don't like.
Maybe.
I think I will be going back and giving this another shot, even though I'll look like an ass for doing so after all that protesting I did. :p
I seriously doubt my opinion will change to anything more than "It sucks, but not as bad as I originally stated," if at all, but we'll see.
I promise I won't think any less of you even if you hate it. But if you like it I just may say you're that much cooler.
HA! It looks like the Breakdown team decided to recreate a favorite scene from MGS.
I re-mapped the jump from the black button to the yellow ... so now I change my weapons like I did in Halo.
The stiff thing I can understand, but for a game thats a first time endevore(spelling) by Namco. I think its pretty damn good! The story got me.
You know what scares the crap out of me and makes my hands tremble in fear? The first time you met up with the T'Lan ... and you have nothing. And then you meet up with them for like the next 20 encounters ... that scares the crap out of me. But this game ROCKS MY JOCKS!
oh yeah everytime I have Derrick drink I think of this ...
mmmm mmmm BITCH! HOW'S IT TASTE MUTHA F'''ER! - Samuel Jackson for Samuel Jackson Beer.
I'm sold.Quote:
Originally Posted by MechDeus
Glad to hear all those years practicing marketing techniques paid off.Quote:
Originally Posted by Saint of Killers
Now that I'm used to the game I don't think the same way at all, but it sure seemed that way early on. It's just so odd at first since it doesn't control like a typical game and takes the viewpoint to a whole different level, it's kinda disorienting in the beginning.
I will be renting it this weekend, since I am done with Ninja Gaiden.
Hey MechDeus ... love ur sig and pic.
It is disorienting at first, but it all makes sense especially right after where the demo ends. I'm now at the point I met with Glen and he ... "you know". And then I "you know" ...an d then I'm like "you know". How far am I to the end? Am I still a ways to go?
Despair, as soon as you rent it, I bet you buy it. Why? Cause as far as I see we have similar tastses and this game ... is a bit whacky, but give it time ... Like I did.
All right, I'm gonna check this out.
It's better if you don't know. Seriously.Quote:
Originally Posted by Advocate05
Someone want to ruin this for me please? What does OXM mean when it says "The ending should look very familiar to about four million Xbox owners"? I dont intend to play the game until it's a bargain title
All I can guess is that they're referencing that Halo ends with Master Chief flying off to kill lots more Covenant and Breakdown ends with Derrick going off to kill lots more T'Lan. Although that's a kind of silly reference since they're both action movie cliches, why don't they just go the whole nine and say Halo's ending should remind everyone of the Matrix, and so on and so forth?Quote:
Originally Posted by dave is ok
I think it's being sold with a 10 dollar gift card this week at Best Buy. I liked Maken X, so I'll give this a try when it drops in price.
That sells me, that's almost like a free cd when I buy it.Quote:
Originally Posted by Green
'specially when combined with the gamers gift card.
*ninja edit*
Where do you see about the $10 bestbuy giftcard with it?
Wait, wait, wait... I was wrong, I just remembered what OXM was referring to. At the end of Halo you drive a jeep off a crumbling alien planet and you do the exact same thing in Breakdown, and it did make me think of Halo as well. I thought it was a lot better then Halo's because I actually cared about Derrick and Alex, but that's neither here nor there.
The ten dollar Best Buy deal is this week, it ends Saturday. Just checked the Cheapassgamer board to make sure. I might go ahead and get it, I don't feel like playing through Ninja Gaiden a second time and there's not much coming out for a while.
Do you ever see yourself in Breakdown? I mean, do you ever see your face? If you almost do then that would be alot like Halo, MC takes off his helmet at the end of Halo but you never see what he looks like.Quote:
Originally Posted by MechDeus
Yeah, there's a couple mirrors throughout the game. The shot in my avatar is from one of those mirrors (although that's a CG shot from a trailer).Quote:
Originally Posted by Tracer
Yeah I kinda like posing in one of the windows. LOL. Its a neat game. I'm stuck at the part where I have to battle two T'Lan warriors and three of the opjnes that shoot lasers ... not cool, man.
That part was tricky. You have to try and get the warriors to fight you where the shooty guys can't get hit you. I'm a little ways past that, and it just keeps getting cooler.
Does anyone know if the dialog choices actually affect anything besides the other characters' responses?
You're going to hate a certain room later on. I suspect there's going to people asking for help about it because man do I wish I had some trying to get past it.Quote:
Originally Posted by Advocate05
I'm almost positive it doesn't. I'm going to start playing through again and pick all the asshole responses but there's only one choice I'm aware of that affects anything.Quote:
Originally Posted by neat-o
I think my favorite was this part:
Gianni: You know this chick?
Derrick: Yeah, she's my woman.
Alex (salty): You mean partner.
Derrick: Uh, yeah.
Ok, Just rented it, and will be playing it later tonight. Will post my thoughts later.
Well, Spent some time with Breakdown tonight, and sadly have to say that so far its been pretty bad. Graphics are very unimpressive and shimmery. Character animations are pretty bad (especially looking at yourself in the mirror in training room). Combat wasnt all the fun, especially with only autoaim option, and not be able to control where you want to shoot. Every time time Derrik picks up something (like a clip from the body of killed soldiers), he will spend a while looking at it, like he wonders if he should stick it into something :lol: Alex has annoying habbit, getting right in front of you while you are trying to shoot some bad guys, and then she dies, whining "Derrick, How Could You !!!!" Grrr.
I was definately expecting something better than this :( Its a interesting premise and ideas, so its dissapointing to see it done this way.
I will probably will return it back to HV, and rent The Sufferring instead.
You can turn that off.Quote:
Originally Posted by Despair
I just press X real fast so I don't notice that anymore, it's not like there's anything you shouldn't pick up.Quote:
Every time time Derrik picks up something (like a clip from the body of killed soldiers), he will spend a while looking at it, like he wonders if he should stick it into something :lol:
Hm, I think I've only hit her twice and she's never died on me. Odd.Quote:
Alex has annoying habbit, getting right in front of you while you are trying to shoot some bad guys, and then she dies, whining "Derrick, How Could You !!!!" Grrr.
But at least you gave it a shot. The main draw is the hand-to-hand combat which greatly improves as time goes, but I think a lot of the enhancements (like blocking bullets) are too far in for most people to get hooked by them.
I started a new game last night and decided to go through normal again before moving up difficulty levels and hot damn is it suddenly easy as pie. Fighting multiple T'Lans is still kinda hard but everything else is smooth as silk.
I havent really tried much of hand combat yet, since I didnt get too far into the game. I did get to the first T'lan encounter, but my hand and kick attacks dont seem to do any damage to them, and Derrick keeps dying after couple of their punches. I do need to get used to block, but again button layout with Block being Left Analog Press is pretty inconvinient. I will try to see if there is option on remapping some of the controls( I think it was mentioned earlier in this thread).
Also, not being able to know how many bullets is left in the clip, as you trying to shoot multiple soldiers, and not having an option to reload (unless there is one that I dont know of), leads to you being a sitting duck, taking sweet time reloading, while bad guys unload their guns at you.
Yeah, just run for now. You'll now when you can start taking them on.Quote:
Originally Posted by Despair
Pause the game, it'll tell show you how many clips you have and how much is left in your current clip. If you go to Inventory you can find an exact number but that's never really nessecary. Kinda unwieldy but it's there to remove on-screen indicators, I also got used to knowing how many bullets were in a clip as time went on.Quote:
Also, not being able to know how many bullets is left in the clip
Press the left trigger.Quote:
and not having an option to reload (unless there is one that I dont know of)
P.S. Don't forget my shooting tips from earlier, they help a lot.
I got it. So far it's been pretty fun, the immersiveness works really well and add that to the fact the guy shares my name (Cole) and you got a compelling game. HOWEVER, I'm stuck in the part where you have to take on two T'lans in the burning building. I've tried with and without lock-on, trying to ambush them from a corner, trying to just rely on knock-back attacks to tumble the other guy, but I still can't beat them. I even tossed my grenade, but it didn't seem to affect them. How do you beat them?
This part is just plain tough, especially since you don't have any crowd attacks yet. First off, run past the hallway so that you won't have fire anywhere near you (you don't want to end up accidently blocking or being knocked through flames) and as they round the corner run at them and press both triggers (slide kick) immediately followed by left trigger (combo elbow attack). This will knock down at least one or both if you're lucky. If you only knocked down one then switch lockon and hold guard the instant it connects to try and stop the other one's attacks. Your best tactic will be to use the L, R, R combo to knock one down and then lockon switch/guard immediately as the other one stands up. Repeat and you should keep it so that only one of them is attacking at once.Quote:
Originally Posted by Green
Don't forget that you can roll out of the way while guarding by pressing a direction when an attack of theirs hits your guard, and then back away using guard and walking in circles (if you just move backward they'll use thrust kicks or shoulder rushes which pretty much puts you both in a stalemate if it connects with your guard). If you can put space in between you both try to slide kick again (but don't use the elbow again or you'll leave yourself open, they'll stagger for a second and then fall over, just immediately switch your attention to the other guy and guard), but watch out for the shoulder rush which requires almost no startup time for them.
Oh, and good luck.
OH OH OH! I know this part too! Thier is another option ... though more cowardly ... Run past them. They will give up after a certain distance. Then, when the next T'Lan is doing his patrol ... and his back is towards you ... ie: walking down the other corridor in front of you ... run to the right ... look up press the "Jump" button whichever you have it set too. Mine is Halo controls. And BOOM! You into the next level.
Despair, at that point in the game I was giving up too. I said f' it and was like I'm returning this crap. Then, I asked MechDeus on how to go past that part ... and if you read it ... He does. All you do at the point of facing the T'Lan's is RUN! RUN LIKE HELL! Until, you see your arm, glow ... then its ... REVENGE TIME, BITCH! All the time I had to run ... I am now like COME GET SOME!
Then, when one dies I say ... "I'M RICK JAMES, BITCH!"
The moral of this story ... Give it time. I did. I was like Despair ... I was all depressed like his namesake. Then, with the help of friends ... MechDeus and Gamefaqs ... I then realized the beauty of this game and all its majestic Ultra Juice and Ration bars. Oh and hit "X" alot. Fast and alot.
I beat them on my own a little after I posted, but thanks anyways. I decided to forgo the tactical approach, and just wail on them like I wanted to and it worked. So far this game is a blast, I love running into a corridor full of enemies who'll be like, "oh no, it's Cole!". Damn right! *BIFF!*
I got to the part where you learn to toss fireballs. During the battle, I was told to hit the black button and R at the same time (or something like that), but he just kept throwing fireballs. What did I miss?
*nevermind, figured it out. You roll from black to R and you'll do a flying jump kick. If you use a PS2 converter it's really easy to do (just roll from R1 to R2).
Got to the part that Green was talking about, where you have to fight 2 Tlans in the hallway with fire all around. And I just keep dying there. :(
I just played the demo today, and I'm VERY underwhelmed. Is there something I'm missing? Does it get better? Is the demo not a good representation of the finished product?
Game is not worth $10. I wouldn't play it if it were free.Quote:
Originally Posted by Green
Any tips on fighting Nexus the second time? I can get him to his second form without using any of my special powers. Then I can beat him up pretty good in his second form, but he always ends up killing me.
I ended up purchasing it (getting the $10 gift card). It rules. I just beat the two warriors in the burning bit. That was the toughest fight yet but very fun. The little touches really add up, like the gas mask after that particular fight. Just a neat idea wonderfully implemented; listening to yourself breathing (all the sound rules), vision blurred by the smoke and mask. Or an earlier example, when you first meat Alex and she extends her hand to you. It's not an original scene at all but having gone through the hurried bonding of her carry you over to the toilet, and the fact you have to press X to take her hand, gave me goose bumps. Stupid, but that's how it goes.
My biggest complaint will hopefully end up unfounded, but I'm guessing the whole thing ends up being a dream of some kind. If that's the case the intro CG, the instruction book and everything else that's not the actual game had way too much blatant foreshadowing. If I'm right I guessed "the twist" within the first five minutes, but hopefully I'm wrong.
It's like going through the tutorial of a game, you know how it plays but you haven't gotten a good chance to check it out. If you didn't like it at all then you probably won't like the full game, I'd suggest a rental if you didn't have any specific problems with it to see if the full game is worth it.Quote:
Originally Posted by Master
You mean Solus, you haven't seen the Nexus yet.Quote:
Originally Posted by elfneedsfood
In any case, circle-strafe guard your ass off, waiting for an opening. Same strategy as the first form but a couple extra tricks are needed. An uppercut will instantly drop him to the floor, where you can get a good couple hits in. Follow up L, R, R with an uppercut (even if he blocks, wait a split-second and try again as he usually drops his block to try and attack back) and when he stands back up from the ground you can almost always get in another L, R, R. The instant he starts teleporting start mashing lockon while keeping guard on and repeat. So long as you're always circle-strafe guarding while closing in you really don't have anything to worry about, it just takes a long time to beat him. Don't rush yourself or he'll start pounding on you.
I've also heard the special uppercut (press back then L+R, which doubles as the insta-kill neck snap if done from behind an opponent) does wonders for tossing him around but I didn't know about that move at the time so I can't really comment.
Hope that helps.
MonsterMash: Toss up a post when you get later on, I've got a couple things to remark on that I don't want to say to you yet.
Thanks Mech. I did mean Solus, not Nexus. That really did help though. My problem was I wasn't circling him enough. I was trying to fight him straight up. Now I'm stuck in the pit where you have to fight a group of each different kind of enemy. I can get to the group where you have to fight every type at once. I'm guessing the best thing to do is take out the guys with lasers first. Oh well, I think I can get it if I keep trying.
Me too. I can't win, I just can't. Stupid frickin Breakdown. That part comes right after I get really intriuged by the game too so I don't want to save myself the trouble and say 'fuck it.'Quote:
Originally Posted by Despair
I think that is one of the hardest parts of the entire game. Once you get past it, it gets easier for a while.Quote:
Originally Posted by Tracer
I didn't know about this when I fought there and managed to make it through with brute force (and kept wondering why they were respawning), but then browsing GameFAQs after beating the game I saw someone mention the trick to winning that fight. You only have to kill the three large guys to win, it will just keep respawning one of each other type until you do.Quote:
Originally Posted by elfneedsfood
Easily. The first time I played it took me a damned long time to get past and my second time through it still took me about ten tries to get past (while almost nothing else so far has been even a moderate challenge). I posted some tips for that fight earlier if anyone missed them.Quote:
I think that is one of the hardest parts of the entire game.
I did as well.
MechDeus: I think I screwed up man. I wasted all my rockets before that tank thing. Is there another way to beat it?
Boy did I mess up.
Honestly, I'm not sure. Try using any grenades you have and the fireball if you have it. Also, I can't remember if this is the right place or not, but one of those chain link areas had some stairs up to a catwalk you could visit before continuing with a crapload of rockets and a couple launchers up there. Try driving the railway car backwards and see if you can find it.Quote:
Originally Posted by Advocate05
Also for the burning battle, there's a pop can a in the one of the extensions off the large circle room where the warriors come from. I brought them over to the hall away from the fire and fought some there, then when my life was getting low and both were standing I ran away, drank the soda and regrouped. You might als be able to use the doorway to the soda room as a way of getting them single file.
Gameover, heh.
I'm just a bit after that part, um, is the health and power display supposed to be gone? How do I get it back?
Think about what happened, and think about how Derrick is now. Yeah, it's supposed to be gone and no, it's never coming back. The only way to check them from there on out is to pause.Quote:
Originally Posted by Green
Personally I thought that was the coolest possible plot twist specifically regarding videogames ever.
You jerks are really making me want to try this game again. Knock it off.
Damn dude. This sucks ass. I'll try and use grenades again, but this like sucks my left ... you know.
BUt no matter what ... THIS GAME IS LOADS OF FUN AND IS AN AWESOME GAME ... for a developer trying this the first time.
I don't get it. I've listened to all the tapes, btw. What does it being just memory have to do with an on-screen indicator? If it's just some way of the developers to differentiate between a memory and the reality, I think it's kinda lame. Was there something special about the indicator that I missed?Quote:
Originally Posted by MechDeus
You fail at spoiler tags. :pQuote:
Originally Posted by Green
The tapes just give background as to when and where you are. The prior portion of the game was you replaying events that already happened, filling in gaps in the memory and getting used to your body since in the future they need Derrick at full strength but he's been out of commision and doesn't know what's going on. When you emerge everything from there on out is "real" and so the on-screen indicators (which were part of the training sequence) aren't needed since you're in an "actual" body.
By training sequence, do you mean it's sort of a training sequence in the sense it's a flashback, or do you mean the scientists meant for it to be a training sequence for him? If it's the latter, then I guess you could imagine they put up some bars to help him out, though I must have missed that part if they actually said it. It's a neat little trick, I guess, and while having no screen clutter is nice I'd prefer to keep it so I know if I can pick up something or whatever. Now I guess I have to run over everything mashing the X button, yay!
I've gotten to a part that looks pretty tough, where you have to take on 4 black T'lans after you climb up. Is there any moves I'm missing, because the game didn't even bother to tell me hitting down plus L and R results in a nifty throw move. I know the lunge kick, the fireballs, and the wave technique (and the basic combos, of course).
Both.Quote:
Originally Posted by Green
As for moves, the only thing you didn't list are counters, AFAIK.
OK, I finally beat the game and saw both endings. Wow, what a game! I can honestly say this is one of my favorite games ever. Mech, thanks for mentioning that you only have to kill the three big guys at that one part. There's no telling how much time I would have wasted there if I hadn't known that. For anyone having trouble with that part, try using the flying kick against the big guys. It works wonders. I'm confused about the story though. The first part of the game was a training sequence that took place in the machine the lady scientist built right? Then Derrick wakes up and everything is really happening. Are Derrick and Alex from the future? I don't really get it.
Word. :DQuote:
Originally Posted by elfneedsfood
Yeah, if only I had known that at the time. :(Quote:
Mech, thanks for mentioning that you only have to kill the three big guys at that one part. There's no telling how much time I would have wasted there if I hadn't known that.
Timeline:Quote:
The first part of the game was a training sequence that took place in the machine the lady scientist built right? Then Derrick wakes up and everything is really happening. Are Derrick and Alex from the future? I don't really get it.
- *They begin the alpha project
*Ten subjects are created, of which only one of them lives - number 7, Derrick Cole
*Because of the procedures and drugs Derrick gets amnesia
*Alex arrives from the future and helps Derrick
*First part of game
*Derrick loses, Alex dies, Project No Return is activated
*Because of Solus, the Nexus, and the nuclear blast a hole in the space/time continuum is created and Derrick is shot forward through time, as a complete amnesiac (again) and weakened completely
*Alex is born after the destruction of the world and before Derrick arrives in the future
*Derrick is found by the scientists who use the memory machine to allow him to relive past events, both jogging his memory and allowing him to tap back into his powers
*Derrick meets Alex from her present, his future
*Derrick is powered up by Ogawa but the Pendulum Effect sucks him back in time, Alex jumps in with him to go back and help change the past
*They lose their grip with each other, Derrick returns to when Alex is kidnapped, Alex goes back to the beginning of the game when she first meets him
*Derrick rescues her, kills Solus, destroys the Nexus
*Alex returns to the future through the Pendulum Effect (since she's from the future) and Derrick joins her to save that world as well
I think that's all right.
That makes more sense. The timeline can get a little confusing. How did Alex know the little boy Ernest on the other side of glass when you can see the little kids?
I don't remember. One of the other reasons I'm playing through again is to sort out some of the details, I don't really recall a number of small things. Quick thought: unless she was one of the children in there as well. Damn, I didn't get a good enough look at them. Hrm.
Actually, I'm pretty sure she was one of the children behind the glass. I think Alex was part of the Bravo project, which would explain why she can also fight the T'lan. She's just not was powerful as Derrick. She sure is more acrobatic though.
You guys don't have to fight those two T'Lans. Once you figure out what it is that you need from that room, you can just haul ass past 'em. That's what I did. It's a lot easier.
So, What do you need to do there, then?
Run to the back of the room and grab the gas mask. Also, if you die back where the gas mask is, you will restart there because it is a checkpoint. So basically, you can keep restarting in the back of that fire filled room if you keep dying.Quote:
Originally Posted by Despair
D'oh. Where's the power source for the thing that points at the shiny wall?
Found it. In the game's defense, the box did say "Battery".
Ohhhh... I would've answered but I was totally lost at what the "shiny wall" was, I was trying to think of some memorable reflective steel door.
I liked the game well enough, but I don't know if I'd call it brilliant or a great game or anything. You can either focus on the immersiveness, the visceral thrill of beating up freaks in the first person and the interesting storyline; or focus on the immense repetiveness, bland graphics, and sometimes unfair challenge. While there is enough substance there to make you care about what's going on, dying over and over and having to watch the events for the 6th time kills whatever interest I had for whatever was going on. You can view the time travelling storyline as an innovative choice for a story, or you can see it as a lazy way of cutting corners on a game that seems to not have much of a budget. If a sequel is made with a bigger budget, and if the gameplay is less of a hassle, I'd be interested.
I enjoyed what I played of the OXM demo, didn't think a first person perspective would work out so well for this type of game, but it did. Plus, the Xbox controller is perfect for this game.
Well, Returned the game back to HV. Didnt really had time to get much further, and with The Sufferring and Onimusha Blade Warriors taking most our play time, I will give this a pass for now. Maybe in the future, if I get interested in this again.
So you changed your mind Despair? This is wierd. Lots of people really really like it and others think it's shit.
Well, I wanted to give this a try, and while it had few good things going for it, the overal feeling I have with it is a dissapointment.
From Gamefaqs: Move list!
MID-KICK
back + Rt
(sounds basic, but getting this kick in can immediately send a T'lan down, long enough for you to beat-down his buddies too)
HIGH-KICK
back + Lt
(kick to the head)
JABBER-JAW
Lt, Rt, (Lt)
(for this move, you can simply do jabs from the left, right, then left again, but if you hold the Left-trigger down on the last punch, it'll add extra hurt)
3-PUNCH COMBO
Lt, Lt, Rt
(two very quick jabs, followed by a strong follow-through)
JAB-PUNCH-KICK
Lt, Rt, Rt
(knock the opponent down with two quick punches & a kick)
PUNCH-KICK-KICK
Rt, Lt, Lt
(jab,low kick, then kick to the chest -- quick take-down)
JUMP-KICK
jump, (Rt)
(press the jump and follow *immediately* with a press & hold of the Right-trigger to charge a jump kick -- the longer you hold, the stronger it is, but the more T'langen it consumes)
BACKFISTS OF FURY
right + Lt, Lt, Lt, Lt, Lt, Lt
(basically, this move does several backfists in a row, with the final blow Bruce Lee style)
ENTER THE DRAGON
Rt, Lt, (Rt)
(a right jab to low kick, immediately press and hold the Right-trigger to charge for a jump-kick -- costs T'langen)
PUNCH-OUT!!
right + Rt, Lt, Rt
(right-to-left hooks, followed by an uppercut = KO)
SUP0R PUNCH-OUT!!
left + Lt, Rt, left + Lt, Rt
(3 hooks leading to an uppercut = ouch)
CHOP-SOCKEY
left + Lt, Rt, Lt
(left-to-right hooks, finished with a karate-chop to the chest!)
HONG KONG FOOEY
right + Rt, Lt, right + Rt, Lt
(3 hooks, leading to a karate-chop)
BEATDOWN
Lt, Rt, Lt, Rt
(jab, straight-punch, jab, to pulse-charged PUNCH!)
SLIDE-KICK
forward + (Lt + Rt)
(slide-kick forward....)
RISING FIST
forward + (Lt + Rt), Rt
(slide-kick into an uppercut)
KNEE-JERK ELBOW
forward + (Lt + Rt), Lt
(slide-kick into a quick left-elbow -- doesn't leave you as open as the Rising Fist, but not as strong either!)
HAMMER FIST
back + Lt,Rt, Lt
(press back and the Left-trigger, followed *immediately* by the Right-trigger to smack yer fist down their face, Heihachi/Paul style -- then finish the hurt with a karate chop)
SHOCKWAVE
Lt + Rt
(when you get this power, pressing both triggers will send most enemies surrounding you flat on their ass -- costs alot of T'langen!)
PULSE aka "hadouken!!"
(Rt)
(press and hold Right-trigger -- the longer you hold it, the more T'langen it costs, making the T'langen-energy-ball that fires off stronger)
BREAKIN-TIME
(click both the left + right-thumbsticks simultaneously, then hit 'em fast and hard!)
GUT-CHECK
back, (Lt + Rt)
(must be adjacent, facing the enemy; results in yer fist in their stomach -- then you send them flyin)
NECK-SNAP
back, (Lt + Rt)
(must be adjacent, behind the enemy; results in breaking their neck)
BLOCK-N-ROLL
(while blocking, as soon as the enemy hits *THUMP*, hold BLOCK and tap a left or right to roll to the desired side)
COUNTER-PUNCH
(while blocking, as soon as the enemy hits, hit the Right-trigger to send out a powerful straight-punch that will send the enemy back -- requires T'langen, or health)
I'm buying this game based on how much you loved it MechDeus (and also because I loved the premise behind Maken X).
I hope it dosen't suck :sweat:
Picked it up, so far so good. Can't wait to spend more time with it. So I'm guessing the two endings depends on the decissions you make throughout the game?
D
The game just completely scared the shit out of me. In the sewers after the second Solus encounter - one of the invisible dudes. I was still tense from just having run away from Solus, and she appeared out of no where. I screamed like a little girl.
Same thing with me, Monster. I was so tense from completing that part, Solus was right behind me and got a hit in, by the time I went in the hole I had just a bit of health left and the screen was throbbing. So I decided to not even look back to see if big Sol was after me, and ran threw the sewers. To my horror the WHOLE THING was populated with the invisible T'lans. Up until then I'd just faught 2 or 3 at a time, running past feilds of them with their slashes just missing me by surely inches was REALLY tense before one finally got me.
decided not to reveal the spoiler eh?
How do you do the spoiler tags again? [spoiler] at the beggining, and [spoiler/] at the end, right?
Almost got it right: [/spoiler]
Thanks.
btw, teh funny was during the last scene in the game, where you have to jump into the hellicopter. I waited till it got closer, forgot I had the super double jump, and jumped right over the hellicopter while the blades cut into me.
I just got it last night. I haven't played it yet but I watched my friend play the piss out of it, zoning myself out during story bits. It looks really fun, even though the aiming looks awful. I'll post my impressions after I get some playtime in.
I'm still trying to get on the elevator out of "Sanctuary", man those rocket launcher guys are a bitch.
I ended up running away for most of that g0zen. And after I got the jeep near the second group of soldiers, driving. Head for the green glowing door at the base of the elevator btw; you don't have the key card for the exit to the side yet. That worked pretty well.
I got to "game over." So it was sort of all a dream, and I'm still mad that the opening cinema chose every moment that hinted at that to include. Had they happened over the course of 10 hours and not one minute it would have been much less obvious. I like the time traveling twist though. Somehow the fact that Alex died so long ago makes it suck even more. And the fact that I'd seen the room you're in after they wake you up (but in the past) was cool.
But pretend the twist hasn't happened yet and I'm fighting Solus thinking it's the last boss. I'm trying to better understand the story. There's Nexus, Sanctuary, the Army guys, the scientists, the T'lans... How does this all work? Many years ago Sanctuary/Nexus was built as an artificial habitat and discovered by mankind in "present" (ignoring the time travel). The army took over the operation in hopes of building a super soldier, but the operation was largly a failure. The native beings of Nexus (the T'lans) at some point got lose or appeared or something, causing the army to decide to scrap the project and kill everyone envolved. It turns out the T'lans have a plan to rocket themselves throughout the world, so the Army kicks it up a notch and calls in the WMD. Gianni's plan is to take down the Silos from inside so that they wouldn't have to drop the bomb on Yokohama. It fails when he is killed. Before nuking though, the army wanted the data gathered during all the research, now held by Stefani - who took it after they cancled the project in hopes of continuing her research. After getting that, Operation No-Return begins, theoretically destroying the remaining T'lans.
Is that anywhere close to accurate? I've had some trouble piecing together the whole thing. I also forget what happened to Glen. If you do answer please don't including anything from the game post wake up. I only played five seconds of that and I don't want to know what happens :).
What I wanted to say to you earlier was that I didn't watch the opening cinema (I started to but once I saw it was just a game trailer I figured they'd be showing off cool parts and so I waited to see it until after I'd beaten it) and didn't read the manual so I missed all the hinting at the story's twist. Shame you were witness to all of it. :/
I think you've got most of the story right, I'll confirm it later when I feel like thinking. There's still some more to be revealed (smaller stuff, though).
The trailer you unlock was pretty cool. I wonder if it was all CG, though, since everything is like twice as smooth as in the game. It could've been something they did to the video, I guess.
I think they just made some better models for the promo videos, it's not like half the scenes even display the proper settings for the characters.
Holy God, I'm there right now. Hardest, ever. It took me half an hour to even reach the last batch of baddies. And that's the challenging part. This is such a great game, but the dev team made some really bizarre choices. This one is the most annoying yet. Checkpoints between the battles would've been the perfect difficulty, but as is it's just frustrating. If I can beat it tomorrow within a few tries I'll take it back but it doesn't seem likely. Hopefully your tip will help.Quote:
Originally Posted by MechDeus
Use fully charged jump kicks against the three big guys in the last batch of baddies. It takes them out pretty fast.Quote:
Originally Posted by MonsterMash
I didn't even do that, just wave attacked the three all I could, beat down one, got his health and went for the other ones. In other words, I got really lucky. That's not the end of the frustration, though. Be prepared to do some more stuff over and over and over till you luck out.
Tip for later: use slowdown (click in both sticks) to turn around fast enough to hit the orb.
I'm just curious guys, but what is it that you like about Breakdown? I saw my co-worker playing the game for about two weeks straight and it looked like nothing but shit.
Well, I like the story, and I like the hand to hand combat in first person. It's a unique game that really drew me in.Quote:
Originally Posted by MarkRyan
Well, you're hard to please, so what else is new? (see: Need for Speed: Underground) ;)Quote:
Originally Posted by MarkRyan
MarkRyan: When I first played the game I was like ... "I'm trading it back. THIS GAME SUCKS!" But after I played past the demo ... The story unfolded and it was like the first Matrix ... it intrigued me. Then, when I played further and was able to fight "Back" and not run all the time ... It felt as though I was a superhero! I was doing things that I've done numerous times before in games, BUT with it being first person ... It felt as though I WAS THE ONE DOING IT! It was exhilerating and fun!
So, like we have saidf before in older threads ... give it time and you'll enjoy it too.
MarkRyan, this is definitely a game that kind of looks "eh", but plays wonderfully.
Is this beatable in a rental period?
I got to play this at game riot, lots of fun very polished. It plays like a fps with beat em up elements meets shenmue (with the drinking of sodas and junk but no sailors)
See: My views on the vast majority of video games.Quote:
Originally Posted by bahn
Seriously, Breakdown looks downright horrible from what I've seen. Terrible graphics--ridiculously ugly textures with PSone polygon counts. Boring level designs. Combat looks okay from what I've seen (though I've seen some really frustrating areas of the game) though I don't see how it benefits from being first person, other than standing out as different.
And MarsKitten, I'm sorry, but you must be mad to think the game is polished. I've seen enough to know that polish is definitely not what's on the side of Breakdown. Good story and a really interesting combat system are the only things I can imagine bringing it out of the bowels of ugly trashiness.
Seriously, from what I've seen of the game it is horrendous--yet you guys are giving it a good amount of praise. And I know TNL has overrated plenty of games, but this one still has me baffled. I'd like it if someone could tell me something that would make me want to actually try playing it. I mean, I want to find out for myself if it's good, but at this point I've seen enough to convince myself that it can't possibly be.
Just get the OXM demo disc, or rent the friggin' thing. From my experience with the demo, the gameplay is much like that of a third-person adventure game, only in a first-person perspective. I figured it'd be clunky, but it isn't. There are a couple of problems with it, but not any lasting ones, and this is coming from someone who typically doesn't enjoy first-person perspectives in any genre.