No shit... they really need to get the rights to some more movies so they don't have to show the same one over and over and over and over and over and over and over and over and over and over...Quote:
Originally Posted by Roufuss
No shit... they really need to get the rights to some more movies so they don't have to show the same one over and over and over and over and over and over and over and over and over and over...Quote:
Originally Posted by Roufuss
Well, they did get Saving Silverman, and they've shown it about 4 or 5 times. And Knee High P.I was on like every single night for about a week.Quote:
Originally Posted by bbobb
Yeah, but since Saving Silverman sucked that doesn't help things much. :(Quote:
Originally Posted by Roufuss
The console game seems fairly drawn out. I think you have to play as Different turtles to unlock different extras. For instance, I played through Stage 1 with Raph, and in area 2 I fought Casey Jones, but I didn't have the encounter when I was Donatello.
Its broken. You can dash between the hits of a combo to do INFINITES!!1
omg
Well I played for a few hours with my brother tonight. We got to stage 4 before we became completely sick of it. It's just monotonous. The streams of enemies seem to go on for ever. They made all of the areas in each stage far too long. I don't think I ever want to play it anymore.
It's really too bad. :(
I think it's a long game too, but oh well, I'm having fun with it. OMFG Holiday Fun!
Pro Tip: Be a dirty cheater and set your system clock (I used XBOX) to Oct. 31'st for Jack O Latern heads, and Dec. 25th for Santa Hats. FUN!
Yeah, that's really the problem. It's just too fucking long. I think it'd have been better with, say, half the total enemies it has now. The fairly shallow brawling mechanics aren't interesting enough to support a game of this length.Quote:
Originally Posted by bbobb
Heh, usually arcade-style games are bitched at for being too short.
kk......Since Turtles in Time was the first game I ever beat at home and at the arcade, and was completely obsessed with the original TMNT, I consider myself a pretty good judge of things turtlepower related.
Got the Xbox version, because I <3 my Box. I wouldve figured that the GC would readily have 4 players, but I knew it was only planning to be a 2 player. I think it's mostly because with the 3D setup, it's *really* hard to tell your turtles apart sometimes. For some reason, on TMNT:Turtles in Time, there was no prob, if you were playing with another person it was like, "okay, you take left side of screen, I take right, and.....gO!!!!" But with the 3D, you can't really divide it up strategically. You get in there, mash away, killkillkill! So if there were 4 players, it would get really crowded really fast. That's not to say I wouldn't like the option, but i can see why those chose 2 players instead of 4.
Aside from that....well.........it doesn't quite have the feel of the old 2D boys, but I'm liking it anyway. Good old beat em up, get someone else to play with you, and it's a lot of fun. I mean, in no way is it deep, or the storyline makes any sense whatsoever, but it's a great classic cartoony plot. OMG, SPLINTER IS GONE! WE MUST SAVE THE BROAD! THEN THE CITY! THEN THE WORLLLLLD!
It's sugary, it's obnoxious, it's simple, it's awesome jawsome fun. But owww......do your thumbs hurts after a few hours of playing. Overall, I'm liking what I'm seeing, because it's mindlessly fun.
Pretty good times I say..
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