In action mode it was basically exploring all the rooms trying to find all the cubes and getting those little stars for extra time before the clock ran out.Quote:
Originally Posted by MechDeus
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In action mode it was basically exploring all the rooms trying to find all the cubes and getting those little stars for extra time before the clock ran out.Quote:
Originally Posted by MechDeus
So it'd have both Soundblaster and Adlib support for DOS games? Very interesting.Quote:
Originally Posted by Frogacuda
I actually prefer Wolfenstein 3-D's Adlib sound to the digitized Soundblaster stuff.
SB is backward compatible with Adlib.Quote:
Originally Posted by skelly
I was thinking the same thing when I was making that Video Game Firsts thread but I decided I wasn't sure enough to include it. There are a good handful of polygonal action/adventure games(stuff by Incentive Software and Mindscape) made before Alpha Waves but I can't think of a single one that really meets the platformer criteria.Quote:
I'm pretty sure this is the first 3D platformer, at least that I know of.
Huh, never in my experience. I can never choose Adlib support in games like Wolf 3D.Quote:
Originally Posted by Frogacuda
Ah well, don't mean to derail the thread.
I can. It could be that your card/drivers are only partially SB compatible. Which can often be the case, since most later cards don't have OPL3 chips any more.Quote:
Originally Posted by skelly
Anyway, try the game in DOSBox. I was very pleased with the results.
Good stuff, gotten off a BBS yonks ago. Jump mechanics similar to Jumping Flash.