SOCOM II enjoys record online numbers
Even before hitting full retail distribution, SOCOM II: U.S. Navy SEALs has set a new standard for online console gaming in its first two days, by hosting 22,000 simultaneous players at one point, and bumping its predecessor from the number one online console gaming spot.
"With SOCOM II: U.S. Navy SEALs, we have created one of the most intense and complete online experiences available on any console or personal computer," said Seth Luisi, senior producer, Sony Computer Entertainment America. "SOCOM II raises the bar for online gaming, and we are thrilled about the amazing consumer adoption in the first two days."
SOCOM II is revolutionizing the online gameplay experience with extensive online community support, LAN support, customizable friends and ignore lists, spectator mode and clan and ladder rankings, detailed player statistics that track everything from a player's hit percentage to hostages rescued to clan ranking. And up to 16 players per game can fight it out through enhanced and updated versions of the original multi-player missions or twelve new online operations, along with two new online mission types of Breach and Escort, added to the highly popular game modes of Demolition, Extraction and Suppression.
The original SOCOM: U.S. Navy SEALs had the largest online console gaming community in North America, which, during peak times, supported 11,000-14,500 simultaneous players and between 50,000 and 60,000 people were playing every day at an average of three hours per session. Between 110,000 - 150,000 gameplay hours were logged everyday, and there are more than 66,000 active clans registered with SOCOM: U.S. Navy SEALs.