Classic Flashback: Ghost House
Sega's Master System offerings are pretty sadly overlooked as a whole. Some games like Alex Kidd, Zillion, and Fantasy Zone still have a noticable following, but the lesser know classics of the system are all but completely forgotten.
http://www.museo8bits.com/mastersyst...house_card.jpg
Ghost House was a first generation Master System game released in 1986 in japan, and availible not long after launch in North America on the (rarely supported thenafter) Sega Card format.
In it you played Mick, the young heir to a family fortune. But the fortune is spread throughout the family's various mansions which have become inhabitted by... that's right, ghosts, ghouls and monsters, cheif amongst them Vampires.
http://www.eden.rutgers.edu/~tfahs/ghost_house.gif http://www.eden.rutgers.edu/~tfahs/ghost_house2.gif
Ghost House was a pretty different kind of platformer for its day (or any day for that matter). Ghost House's gameplay revolved around learning its little secrets. The manual told you decidedly little, and much of the game required you to find fake walls, secret passages, etc, as well as learning tricks to stop time, become invincible, etc. In each level you must find 6 keys (it's easy, you'll find them by randomly killing a couple monsters), and use them to unlock the 6 coffins, and defeat the 6 draculas. One (you never knew which) was the "true" Dracula who could ressurrect himself.
I really liked how finding the games secrets tied into the whole "house of mystery" motif for the game. Ghost House was an incredibly fun and challenging platformer, and nothing quite like it has been made since. The game is hard to pick up for new comers because of the heavy amount of stuff you need to figure out to play it which might account for why there were decidedly few late adopters. Still, the game's a classic.
Any other fans?