we'd be fronttalkin' instead of sidetalkin' *gasp*
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we'd be fronttalkin' instead of sidetalkin' *gasp*
I hope dhowerter front-talks a shotgun blast into his face.
Hell, he could side-talk it for all I care... as long as there is a shotgun and dhowerter's head involved, I'm happy.
Yeah, I also put all my speakers right around my head and I make sure that I can hear everything.
The way sound comes to our ear is not direct. Sound is just like light in a sense, the further away it is the less you hear and our ears are shaped to hear the most from the front half rather than the back half. Though that is not to say it isn't more realistic to have sound from a game comind from behind you be aslo from behind the character in the game. Just not as clear.
I voted Xbox btw... but PC was a remarkably close consideration.
Oh brother OK firstly sound is heard clearer when it travels straight from the source (say a speaker) right in front of you. It is true sounds are heard from sources not directly in front of you (obviously) BUT there is no earhole on the BACK of your ear ;)
The sound from behind you, for example, has to bounce on walls and other objects before it gets to your ear and of course since the sound directly in front of you gets to your ear first and without bouncing around it IS clearer and less muffled/distinct than sound that has to bounce around the room before it enters your ear.
Geez youd think you "experts" on Surround sound would know the basics of how the ear works ;) (cough hack Firstblood hack)
Firstblood - Congratulations on looking like a complete moron for trying to deny the laws of physics :D (ie. Sound waves degrade and are less distinct and more muffled/less clear sounding the longer the time it takes to get from the speaker to your ear canal. Obviously it takes longer to get to your ear bouncing around the room before it goes into your ear as opposed to the sound right in front of you going straight from speaker to ear :)
Cripe anyway all that was just to support the statement that Dolby 5.1 is not ALL that :D
diffusionX - oh yeah and I know most of the sound is from the center channel in 5.1 but I was talknig about the sound that comes from the rear speakers :)
This kid is HILARIOUS!
BEST. GIMMICK. ACCOUNT. EVER.
You're not telling the truth either, so what's the difference? All online games have immature assholes. It's a fact, and Xbox Live is no exception.Quote:
Originally Posted by diffusionx
http://www.gamertagpics.com/profile....ag=BomberdaddyQuote:
Originally Posted by diffusionx
http://www.gamertagpics.com/profile....TWC%20SqUaTiNg
http://www.gamertagpics.com/profile....g=SpiffyMarlin
I rest my case.
slip - if you're talking about me, then I have just one thing to say:
Try and have at least some understanding of how audio physics works before making stupid comments that show how little you know. ;)
Same goes for all of you "THERE is no way anything could sound better than 5.1 even with lots of sound coming from the rear speakers" fanboys :D Sigh...
I know people will probably flame me for stating these things ,but its nice to know that Xbox and 5.1 fanboys cant change the laws of physics :nod:
Correct.
In dhowerter's world, a videogame which wants to simulate audio coming from an area that's not directly in front of the player's face will sound better bouncing from behind the player as opposed to actually having speakers there.
Crazy physics, I know, but it works. Because it's fun. His planet's physics also affect gravity, you should see the crazy amount of weight this motherfugger can bench.
Real life would be better if all sound was directed at me from the front. Then I'd have no fucking clue that there's a car behind me that's about to run me over, or that a bird is flying over head and about to drop a load in my direction.
There's a reason why you can hear stuff behind you and you can tell that it's behind you.
Most games don't take advantage of surround sound, even if they support it, but no game ever sounds worse in surround sound than if it were from just a couple of speakers in front of you. Having an orchestral score surround you while you explore can completely immerse you in a game, unlike a regular one or two speaker set-up. Any sound effects that surround you will immerse you tons more than if they're just in front of you.
And then of course some games do take full advantage of surround sound (not every game needs to). Games like SOCOM, where you can hear where enemy gun fire is coming from...even if it's behind you. Surround sound support is an awesome feature, and why anyone would argue against it is beyond me.
There's no real way you can simulate a sound coming from behind using only front speakers. Your brain knows if sound is coming from behind because there is an extra auditory shadow created by your auricle which attenuates the signals intensity, it cuts out the high frequencies which can't penetrate your auricle.
You know where a sound is coming from through triangulation, between the difference in the signal recieved by your left and right ears. However your brain does a lot of other processing, including comparison of the main signal with its reverberation.
So becuase the signal that comes from the back is attenuated by your auricle, the ratio compared to the "reverberation" is different to if it would've come from the front.
Try passing your finger from your eye to your ear, and then pass it from the back of your head to your ear. Which side got caught by your ear, biatch?
If you're really that stupid, I drew a picture :D
wow ... he truly amazes. I guess in dhowerter's world ... a monochrome tv is WAY better than a Color tv set. A bicycle is faster than a car ... a toaster oven cooks faster than a Microwave ... and a baseball bat is faster at killing a person than a shotgun blast.
Seriously, is this a bigger amount of bull than anything anyone has said in a long time! He beats EThugg for ridiculous comments. Wow, tow speakers are better than 5 ... hell could you maybe think for one second that the guy who you played a game with either
a: had the speakers too far away ... there is a certain amount of distance you have to have ...
b: never enabled it ... escpecially if he got the surround system after the X-Box purchase ...
I guess not ... you'll just spew more of your GC fanboy logic and scream bloody murder that GC is awesome ... oh wait ... Nintendo's parental controls took over ... I can't say Murder ... since they only want family or kid friendly games ... and don't tell me Resident Evil ... thats the only game that is ... and Manhunt is MORE mature than RE ... I think it was good for Sony to drop that dying horse. Hell Capcom nowadays sucks my left ...
OMG LOL!Quote:
Originally Posted by dhowerter
I just had to quote that again.
It is seriously not even worthy my time posting links, diagrams, and breaking down each point to prove factualy how grossely incorrect that his statements were.
Go post that statement (and then your follow up grounding breaking thesis on how "5.1 ain't all that") on a dedicated home theatre forum for the funnies!
You know, I generally try to be nice and all, but you're a fucking idiot.Quote:
Originally Posted by dhowerter
Quote:
Originally Posted by Melf
OMG MELF... :o
so yeah, I voted Xbox....
I crown you king of elipses. Your reign falls over all forms of punctuation, especially commas.Quote:
Originally Posted by Advocate05
I bow to you... sire.
Ill preface, I'm a Nintendo fanboy, but not the blind type. Anyways, on topic, from ign's review of rogue squadron...
"Bringing all of this together into one neat little package, Rogue Leader runs in Dolby Pro Logic II for 5.1 surround sound -- despite the fact that GameCube has no digital out. A matrix developed by Jim Fosgate takes GameCube's analog signal and filters it appropriately. The result is a simulated, but nonetheless effective 5.1 listening experience complete with clear separation in the front and rear speakers, not to mention sub-woofer output. Trust us on this -- it sounds amazing. The only problem is that gamers will need to buy a Dolby Pro Logic II capable receiver to take full advantage of the technology. "
And i have played it on 5.1, and you can literally hear the shots coming from the back, then fading out in front. 5.1 rocks hardcore.
AsreoBlue, that was amazing. Including the diagram, that was some of the best ownage I've ever seen on these boards. I can't believe no one's given you props yet.
You have good taste.Quote:
Originally Posted by Kraftwerks
Quote:
Originally Posted by Mamoscott
People who are 13 and 14 are going to act like people who are 13 and 14...
You have no argument because they're going to act like a young teen should, immature would be a 20+ gamer acting like a 13 year old.
Just a thought.
From my experience on Xbox Live (with Mech Assault and Wolfenstein) there are some pretty retarded people online. I had much more problems with Mech Assault players than Wolfenstein, though. Of course, playing on the Internet you're always going to play with the idiots of the world which is why I generally steer clear of the scene altogether.
If I had to put them in order of what game has the most annoying people it'd easily be PSO, MechAssault, and Wolfenstein. They're making their way into PGR2, but I normally play with people I know. Which brings up another point, you don't have to play with assholes.
Sure, you don't have to play with assholes as long as you know 15 other people that have the same game as you and play on Xbox Live.
If you want to play online with a lot of people, yes you do have to play with assholes. Which is why LAN play/split screen will forever be superior to Internet play. If my friend's being a dumbass I can smack him. If some idiot online is being a dumbass then too bad, go find a new game. It's always nice having to work around idiots.
i'm amazed to admit it, but i picked the xbox.
i used to whine about online games, too. before i got xbox live. you have to realize that you'll run into idiots in any live game, but if you're somewhat careful with your friends list, it won't be long before you're in games with nothing but cool people.
edit: markryan, you can always just host the game yourself. boot the assholes.
I used to whine about online CONSOLE games before I got Live, too.Quote:
Originally Posted by epmode
And you can always play with TNL people. We're not assholes! *whistles*
All this Xbox Live love brings a little tear to my eye.
All we need now is 20 more people to vote for Gamecube and no one else to vote for the Xbox. Go Gamecube! The people's choice!
I can already envision Nintendo's press release on this thread.
"As you can obviously see from the poll results on TNL, Nintendo is the definitive winner for the year 2003 in terms of public opinion. The Gamecube and Game Boy Advance both pounded the Xbox into the ground with a beautiful Mario spin jump to show just how popular the Nintendo brand is."
I never EVAR have a problem getting a good crew of friends on PGR2, or Rainbow Six 3 (Which I play the most online) By hosting, I also boot whomever doesn't want to play right. Don't get me wrong, it's not all serious in there, but we don't ruin eachothers game.Quote:
Originally Posted by MarkRyan
But since it didn't blast them with a water cannon, Nintendo's victory is paper-thin, at best.
Wow, Astroblue just dominated this thread hardcore. This is the perfect time for me to ask a stupid queston since he knows a lot about the human ear and theres a bunch of people here who know a lot about digital sound.
So how is it that when I'm playing something like say, Counter-Strike on XBOX I can automatically tell when someone is behind me? I don't have a speaker setup, just the 2 built into my TV like everyone else. The most obvious answer is something like "Well you're hearing shots, theres no one on your screen, so you just sort of figure they're there" but I swear I can hear them behind me. Do developers make with the sound trickery to produce this effect or was my first answer correct and I'm insane?
A bit of both, but you're not insane. Some developers will slightly muffle sounds coming from behind so they sound different to sounds coming from the front. Your brain will notice the difference, collate it with the fact you can't see anything shooting at you, and then spit it out as the impression something is behind you. The brain is good at trickery :DQuote:
Originally Posted by Sl1p
I have a Sony Time Linked Digital Delayed Dolby Surround tuner. It's about 7 years old and pumps out around 250 Watts. It's not 5.1 surround, but it sure acts like it is. I have 2 JBL (large bookshelf)center speakers, 2 Fisher 250 watt speakers (12" Ported woofer) on the front channel and 2 Advent tower speakers on the rear channel. I have yet to see a 5.1 or 6.1 surround sound setup in a store, that sounds better.
My DVD player has a 5.1 surround test setup for your speakers. I do the test and the sound does goe around the room hitting one speaker at a time. Is that not the same thing, that a 5.1 surround sound system would do?
When I play Rogue Sqaudron II, a tie fighter that's circling around my ship, does so by going from speaker to speaker on my supposed Pro-Logic II like reciever. Resident Evil Remake sounds great on my system. If there's a zombie to my rear left, I hear it that way on my speakers as well. If a zombie is to my rear right, I hear it that way as well.
So what is the big advantage to 5.1 over Pro-Logic II? Or is it that my system is some sort just of hybrid to the 5.1 surround sound model?
Pro Logic II is analogue, it gets two channels (stereo) and splits it into four.
Dolby 5.1 is digital, it comes from six/five pre-recorded channels and outputs them as such.
Pro Logic II is analogue and splits a stereo track into five.
Dolby 5.1 is digital, it decodes from a six track recording and outputs them from their respective speakers.
So when you are doing the test, you're not actually hearing TRUE 5.1, the game console is converting the six digital tracks into two analogue stereo tracks, then your digital encoder processes those two tracks into five tracks and then outputs them from your speakers.
They'd basically sound pratically the same, only wankers would care or be able to tell the difference.
I'm sure it happens. Probably with people who post here.Quote:
Originally Posted by Chux
I know it happens, I just don't let it bother me. As a host, you can deal with the problems, or you can ask the host to get rid of the problem. It's just a game, but a lot of people get really, really mad.
Even when I do something stupid to get us all killed by terrorists.
=D
First off, don't put words in his mouth. If you've read a post by him in which he compares versions he always states the GC one is clearly the superior one far and away to everything else, including sex. Secondly, most GC multi-platform games do not have 480p support whereas that comes automatically built-in with Xbox games, so the MS system still generally looks better even when they're technically exactly the same.Quote:
And as the guy said, if you DO take the time to compare the Xbox and GC versions of multi-paltform games insteado f raving on like a Xbox fanboy, they are for the most part, virtually identical graphically.
Seriously, go read of his posts, he finds the strangest things wrong with Xbox games that no one else can ever seem to find. I've done a lot of his comparisions myself after he's tried to bring them up and pointed that out on multiple occasions; he's either voluntarily blinded or his Xbox is broken. You decide.RS3 has a great ratio of good people to assholes, I think I've only encountered two or three my entire time online. In MechAssault there was always some retard hanging around but it was always worth it because of the great mixture of hick and ghetto talk that permeated so many matches. Very few matches didn't involve at least a heavy dose of one of those, if not both together in a beautifully disorienting way.Quote:
Originally Posted by Chux