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RUMOR: EGM reported that Konami is developing a new sequel to the popular action shooter Contra.
Anyone read the report in EGM?
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Magicbox-
RUMOR: EGM reported that Konami is developing a new sequel to the popular action shooter Contra.
Anyone read the report in EGM?
Make it hard this time, please.
Quote:
Originally Posted by Green
Considering that the Contra team was hiring designers for an unnamed project a year ago, it seems really likely. The other two possibilities are Vandal Hearts III or a new Sparkster.
Hopefully, they'll accompany it this time with a good Contra game for the GBA (not a watered-down Alien Wars).
They better take their time and make it great. That last one was just weak. Definitely a step up from the PS garbage, but still nowhere near their 16 bit efforts.
That'd be really random but highly appreciated by me.Quote:
Originally Posted by Johnny Undaunted
Vandal Hearts II was mighty fine. Let's pray like the villagers in Actraiser
All it says in EGM is some like "we hear Konami is working on a new Conta game." Can't wait, Shattered Soldier was awesome.
A new Vandal Hearts would be pretty sweet. I figure it's a stretch, but I'd still like to see one. And none of that player moves at the same time as the AI moves business, that was annoying.
Oh yea and, new Contra would be cool too.
Less memorization, more randomization. That should be everyone's mantra for the next one.
They need to worry about topping contra 3 if they intend it to sell.
After that, make a new TNMT for arcades, NOT the consoles as we've all seen what kind of pile that turned into.
Don't get the Alien Wars vs Hard Corps battle going again...
I personally say Alien Wars...
Um. Why?Quote:
Originally Posted by Green
Um, why what?Quote:
Originally Posted by The_Meach
I'd much rather see Vandal Hearts III than a sequel to Shattered Soldier. The chances of a RKA sequel being 2D are slim to none, and there are too many 3D platformers already, so they can keep that.Quote:
Originally Posted by Johnny Undaunted
I love RKA. I'd love a new game in the series, even if it is in 3D.
I would also love to see a new RKA/Sparkster. I'd probably prefer 2D but I'm not too choosy, either dimension would be fine as long as it was as good as the old games. Hell, why not make both and have the best of both worlds - 3D for the PS2 and 2D for GBA. ;)
make it good. That's all i ask.
Quote:
Originally Posted by NoFace
Super C was all about memorization. It was'nt exactly skill that got me through that game. :eek:
Shattered soldier wasnt hard enought?Quote:
Originally Posted by Mzo
You're all wrong. The best Contra game ever is the Arcade version of Super Contra. The intro alone kicks ass.Quote:
Originally Posted by Mzo
TNMT? Did Konami invent a new videogame franchise without me knowing about it. What does it stand for? :pQuote:
After that, make a new TNMT for arcades, NOT the consoles as we've all seen what kind of pile that turned into.
Vandal Hearts III would be awesome.
If you play it a few times, you realize that you can dodge everything the same way every single time. Play it enough, you do it without dying. Easy.Quote:
Originally Posted by Despair
Quote:
Originally Posted by Green
Popular action shooter sequels sell well.Quote:
Originally Posted by The_Meach
Sometimes I just have to smile at the magical unreality of this board, where Shattered Solider is somehow incredibly Easy and/or bad.
Quote:
Originally Posted by thray-walsh
Welcome to the land of Oz... be sure to visit the Lollipop Guild before you leave.
A game I can one credit within a week is easy. Every death I died was kinda cheap, since it could only kill me until I found out what to do. Then I did it the next time I played. And I thought it was a great game! I really liked it. Welcome to our reality!Quote:
Originally Posted by Thray-Walsh
Please send me a postcard from yours where Maximo is an unforgivingly difficuly experience!
Shattered Soldier is neither hard nor easy, by the standard of a game like Hard Corps (which kills Alien Wars, by the way), or any other side-scrolling platform shooter.
It's a different animal, unlike the old school shooters, because Shattered Soldier is all memorization - it plays the same way every time.
Good shooters involve learning patterns - the ways the boss shoots, the relative speeds of bullet spreads. After that, you're on your own, and hopefully you've got the reflexes to make the right choices when the boss sends a pattern you're expecting your way.
Shattered Soldier involves memorizing the way the game plays out - all of the choices you have to make aren't that hard or reflex-intensive as long as you know what's coming. It's cool, but too Dragon's Lair/Ninja Gal for me.
Excellent point. Look at it this way:
I beat Hard Corps. Is Shattered Soldier harder than Hard Corps? No.
I beat Ghouls 'n Ghosts. Is Maximo harder than Ghouls 'n Ghosts? No.
So they're less than hard. Can we compromise and call them normal?
For us, maybe. I've seen a lot of people who never had any consoles prior to PS and/or PS2, and to them, Shattered Soldier and Maximo seem like the hardest thing in the world. Comparatively, they're not hard. But for someone who has nothing to compare it to, I guess they could be considered difficult.Quote:
Originally Posted by Mzo
That said, I'd think on the standards of most of the people here, they're not very hard.
Shattered soldiers was harder than hardcorps. You basically had to die to move an inch. You pass one scene after you memoize it, but you have to die to memorize the next. It's pretty shoddy game design IMO.
Hardcorps was easy as hell for me for some reason.All the other Contra games including Alien Wars was harder. Alien Wars is the best Contra game I'd say.
I loved Shattered Soldier so a new Contra is definately welcome.
Point taken on the memorization aspects of SSoldier... so I guess it's still hard, just not in the best kind of way.
But with Maximo vs. Zin, it's not really very hard at all. The platforming bits are still annoying, and the fact that refilling your health is such a bitch is grating, but I had no prob finishing the game. The last boss is utter cake, too.. .
You thought the platforming bits were annoying?
I thought they were the whole point. Or did I miss the RPG in there?
Sorry to transform this into a Maximo discussion... But... I think I've overstated the 'annoyance' of the platforming.... as I definitely do like some jumping in my 3d action/adventure games. It's more the feeling that Maximo's platforming is often a little haphazard due to poor camera angles, and a lot of the really difficult jumps arent worth it (Zin has tons of realllly hard jumps to get a key or death koin-it's generally easier to not even bother). So, the platforming isn't what's wrong w/ Maximo...but it doesn't really help the repetitive, simple combat against a handful of enemies. Zin's just not very inspired, looks about 2 years old, and in no way an improvement over the original. It's still a fun time, completely worth renting and playing through.
Contra: Shattered Soldier was hardcore, I'd definitely want a sequel with more characters, levels, and better graphics and bosses.
How did SS do in sales anyway? I recall it doing pretty decent.
Don't worry about it too much, Thray, I'm just picking on ya.Quote:
Originally Posted by thray-walsh
I guess there'll be a Zin thread soon enough. Back to Contra!
Pleasepleasepleaseplease!!! And make it like the first one, not the crummy sequel!Quote:
Originally Posted by Johnny Undaunted
noooo, you want teh Sparkster to come back:nod:
I hope the new Contra (if it is in fact being made) stays in 2D.
I dig Shattered Soldier. Not perfect, maybe, but how many old-school side-scrollers are on modern consoles (GBA aside)?
VHII was sublime.Quote:
Originally Posted by Dolemite
thou art a goon.
On the subject of the rumor in EGM, play close attention to the 'net newswaves next Friday. Big, exciting stuff.
I actually want a 3D one. I think it can be done cause despite the flaws, ONE on the psx was much more exciting than all the previous side scrollers. The last one that made me jump was Gunstar Heroes and that was awhile ago.
wtf...Quote:
Originally Posted by Captain Canuck
I thought ONE was a good example of how contra should evolve. Same went for apocalypse.
That would make you one of three people who thought the same..Quote:
Originally Posted by voltz
ouch.Quote:
Originally Posted by JMET
No I agree, if they took a One approach it would be awesome. Apocalypse was somewhat similar but it didn't do it quite as well.
Can we get the third person to speak up for the good of this cause please?
fuck that! Contra SS had it just right...I mean I must though, I do love them next gen 2D titles with 3D graphics (Contra, Klonoa, et al) a lot...a SS sequal would do well by me. One changed the dynamics too much just for the fact that you move in 3 dimensions. Keeping it on that 2 dimensional plane in SS made all the difference for me, because it played like Contra, which is why Contra is popular. If it evolved like One or something, then it would, to me, be too radically different to feel at all like Contra. SS actually felt like Contra with some nice 3D visuals.
Well, just as long as Appaloosa stays away from the series, then it's alright with me.
I'll stand up for One. It was an excellent game.Quote:
Originally Posted by JMET
And there we have it, the three stooges...
So im not the only person in the world who loves vandal hearts one, but not 2.Quote:
Originally Posted by Dolemite
you are both wrong :p
is it the simultaneous unit movement that people don't like?
I think One was a great game. It definitely had its problems with cheap deaths and all, but it was better then any attempt at a 3D Contra, and that includes SS. I don't however think that it holds a candle to the great 16 bit Contra games.
I'll destroy you.Quote:
Originally Posted by JMET
Quiet dork!Quote:
Originally Posted by JMET
Keep the anal destruction to yourself..Quote:
Originally Posted by Will
Oh no a dork amongst the webs biggest collection of dorks.. :lol:Quote:
Originally Posted by voltz
Go cook sumpton foo.. :p
Just called domino's, thanks for the reminder. :)Quote:
Originally Posted by JMET
Good man. :lol: :lol: :lol:Quote:
Originally Posted by voltz
I want a sequel to One dammit. That was one hell of a Christmas day.
This time, Konami should make it less memorization-reliant and more flat-out manic. "Contra III on Crack & Jolt" sums up exactly what I want.
I couldn't care less for a Contra that had completely 3D game play, but I could live with having one 3D stage like that found in the original Contra as long as the whole shebang's playstyle remained chiefly 2D.
This may be overused but I'll be damned if I find a better oneQuote:
Originally Posted by JMET
http://www.boomspeed.com/willsncz/EATITSLUT.jpg
There's not gonna be a sequel to ONE though unless it actually sold. VC is with Sega now and concentrating mainly on sports. So the sequel of ONE would be called something else entirely if VC ever grows big enough to let them expand beyond the major sports titles. I can't believe people still buy the EA sports games in droves when they suck compared to VC's efforts. Well, except Madden.Quote:
Originally Posted by kbuchanan
I liked ONE. It was pretty good.
From Gaming Age:
Fuck.Quote:
The biggest difference from the last game in the series, Contra: Shattered Soldier, is the new, overhead 3D perspective. More akin to the failed 3D attempts on PS One from UK developer Argonaut Software, we hope Konami knows what they’re doing.
Some pics here.
Ehh, doesn't look that bad, but....
Fuck indeed. That sounds like ass.
I have a very bad feeling about this.
The little dinosaur riding doesn't hurt, though. Always could use more of that.
Is Nakazato directing this one again? It's looks like it's running on the same engine as Shattered Soldier. In fact, it looks like a bit Cannon Spike-ish to me Hopefully it will play more like the overhead stages from Super Contra and less like the gimmicky ones from Contra III.
It might not actually be so bad if it plays like Cannon Spike. I just get visions of the dreadful overhead stages from Alien Wars though.
What the fuck is that?Quote:
Originally Posted by Melf
Since there's no "lick my bum, Konami" emoticon, this will have to do: :xx:
If I want to play Cannon Spike, I'll turn on my Dreamcast. Sadly, I guess now if I want a real Contra game, I'll turn on my NES.
hmmm doesnt look that bad and hopefully itll have smash tv style controls. but it just doesnt look like Contra.
2D is dead :(
Nah, I hope it doesn't have smash tv controls. I can't stand them. Hopefully it plays like Mercs, the best overhead shooter ever IMO. It certianly looks like mercs with all the jeep and dinosaur riding. If its as good as the neogeo shock troopers games I wouldn't complain. Those games and Cannon Spike both play way better than Contra SS IMO. Alien Syndrome is actually the best overhead shooter but I think it's probably pretty dated by now compared to Mercs.Quote:
Originally Posted by Destro777
I concur. It's about damn time I got to star in a Contra game. I am still holding out to be the next Belmont though.Quote:
Originally Posted by Grave
If they make a game like Smash TV, sales +1.
I've been playing this in the Midway Collection lately, and it's as good as I remember it.
Word. MERCS Rocks the house. Though it would suck to get a crappy Contra, I'd be quite pleased with a MERCS disguised as a Contra.Quote:
Originally Posted by Captain Canuck
GAAAARRRRRRGH!
*makes several sidescrolling Contras*
Well, that seems to work.
*makes a 3D overhead Contra*
Well, that doesn't work at all.
*makes another 3D overhead Contra*
No, that still doesn't work at all.
*Finally makes another sidescrolling Contra*
Well, that seems to work.
...
*Starts developing another 3D overhead Contra anyway...*
It's OK, melf -- denial is a natural step in the process of mourning. We'll work through this, somehow.Quote:
Originally Posted by Melf
Hmm...
I guess at this point I just don't know what to think.
I hope it will turn out good, but if not I can always play Alien Wars, Shock Troopers, or Smash TV...
http://symphony.gamersgraveyard.com/6.jpg
The resemblance is almost uncanny.
that boss needs more sauce.
"What do you want, Mr. Quaaaaaaid?"Quote:
Originally Posted by Mode7
Well, I'm a tad disappointed, but not totally crushed.
Yet.
http://www.1up.com/slideshow_viewer/...51&po=1,00.asp
It's Coach McGuirk from Home Movies! What's he doing in a Contra game? :D
The ever-awesome 1UP posted their preview of the game, along with an interview with the developers. I get the impression that they seem to want to develop another more traditional Contra title after Neo Contra. I still have faith they won't mess up Neo Contra (it seems like they know what they're doing).
http://www.1up.com/article2/0,4364,1429254,00.asp
http://www.1up.com/article2/0,4364,1429552,00.asp
This was exactly what I was thinking. The two 3d Contra's are so bad that they are even left out of the official timeline, yet Konami wants to try a 3rd time??Quote:
Originally Posted by Chibi Nappa
:rolleyes: :xx:
Quote:
Originally Posted by Roufuss
I think leaving out the Appaloosa games from canon has more to do with the fact that they were never released in Japan than any actual retconning. Then again, there's a reason why they never went to Japan in the first place.
Once again, I have faith that Nakazato knows what he's doing.
Kuato was awesome. Total Recall is the shit.Quote:
Originally Posted by BioMechanic
I said it before,and I'll say it again! You can't make a 3D game as intense as you can a 2D one. In two demensions you can see at all times what is flying at you and from which direction. It simply can't be reproduced in a 3D world. Twitch action games like Contra should be left in the 2nd demension. I know it won't be a 2D game ever again and that is why this series will never be as good as it once was. Can they make a great 3D Contra game someday? I'm willing to bet they can. Can they make a 3D one as good as Contra 3 or Hard Corps? No fucking way!
Didn't you read the interview? Neo Contra is mostly an experiment. They seem intend on making another one like Shattered Soldier later.Quote:
Originally Posted by Nigel
Besides, if this game whips the crap out of ONE (awsome game), there's no reason in the world why it can't stand a chance to be better then it's 2D ancestors.
Quit blowing smoke Nigel, you biased foo you. :chick:
I would be afraid of the return to 3D if Nakazato were not at the helm this time. Hopefully the "strategy elements" bit won't mean that the game turns out to be even more pattern-based. Thank goodness Shattered Soldier is referred to as the "main" Contra franchise- it looks like we'll possibly see a SS2 sometime.
It was a bit unnerving for about half a second to see him say the Appaloosa games were good references- but just maybe he'll fix up what they botched in that style of Contra.
damn...Quote:
Originally Posted by Nigel
well spoken sir...
Quote:
Originally Posted by voltz
I think One was an awsome game, but it was NOWHERE near as good as any of the 2D Contra games. If this game does "whip the crap out of One" (which I seriously doubt will happen) it doesn't automatically make it better then the 2D games. Wake up foo! ;)
i was hoping for something that looked at least marginally better than a PSX game.. :(
It looks exactly like Shattered Soldier, what's your problem? :rolleyes:Quote:
Originally Posted by johnk_
Quote:
Originally Posted by Nigel
Hey, I only said there's a chance for it to be better then it's 2D bretheren. It's YOU who's saying it'll automatically be better.
crazy foo.... :\
Lots of dull brownie colors.Quote:
Originally Posted by Johnny Undaunted
Gah. Even if this game actually turns out good I'm still dissapointed that it's not a traditional side scrolling Contra(Though if they make a true SS sequel after this then all is well). I'll remain optimistic about this though.
Well, this game reminds me of Super Contra overhead levels in the Arcade version. I was so dedicated to the genre I used to have a super C arcade game in my room, which was waay too small for it. Anyway, I too believe that 3D has no place in these type of games and I find that it is more intense and true to the nature of video games to see all of your enemies and god forbid have enemies which are not Gouraud shaded and are actually drawn. Haha I prefer 2D..
Okay, it is one thing when MP when 3d. But this is a totally different story. Metroid games always shoot straight, while contra games always allowyed you to shoot in any direction you want.
That said, if they somehow managed to allow you to run while shooting in any direction (ie not run sideways etc.), I would be intrigued.
I can see how it could be done, but I don't know if it would be too awkway or not.
L1 = fire
L2 = strafe left
L3 = bomb
R1 = jump
R2 = strafe right
R3 = switch weapon(for more complex switching of weapons, the d-pad would be more suitable)
Left analog = move/ change facing direction
Right analog = aim without changing facing direction.
I know that I'll get flamed for this, but Metroid Prime didn't do Metroid justice in the same way 3D Contras don't do Contra justice. She moved like a tank, couldn't move and shoot in different directions at the same time and there is no screw attack?!?! All things that every damn 2D Metroid had. Metroid,like Contra should stay in the 2nd demension.Quote:
Originally Posted by Damian79