Whether or not 2-in-1s are in the old MK games wasn't the basis of my argument. After having just watched an extensive MK combo video, it's pretty obvious that none of the exciting combos of the old games are possible in MK: Deception. There are plenty of specials in the combos that immediately follow regular attacks--whether they're technically 2-in-1s or not, they're what I'd want in Deception because they make the action faster and much more flexible.Quote:
Originally Posted by MrWhitefolks
To perform a special move in MK: Deception during a combo, you have to wait for the regular attack animation to finish completely--even if it was the same in other MK games, it was never (MK 1 - Ultimate) this damned slow, and didn't restrict combo creativity as amazingly as Deception does. It's this lack of room for creativity in the combos that makes the fighting so uber bland.
Anyone curious about the video in question should check out Dark Templarz. (mkkompletions)
