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The Rest State system will be undergoing some changes in the near future. Among other modifications, we will be adjusting the 8-hour timing to be much more flexible. Rest will be accumulated gradually vs. the “8 hours of rest or nothing” approach that is currently in place. To add to this adjustment, people who do not play for long periods of time (weekend warrior types) will accumulate extra rest. This will allow those who only play once or twice a week the added bonus of playing as “well rested” for longer than those who play on a daily basis.
Another anticipated change is to add the ability to rest from anywhere in the world. This should help players who forget or choose not to log off at an inn. Resting at an inn will remain the preferred method, as tiers will accumulate more rapidly if you log off inside an inn.
Lastly, we are planning on making the Rest State modifier a level-based sliding scale for how much experience you can gain at each tier. That is, at higher level-ranges, the amount of experience that you gain before moving down to the next tier of your Rest State will increase.
Overall, we are happy with the Rest State feature and appreciate everyone’s continued feedback. We realize that it still needs to be adjusted and will continue to do so until it’s where we want it to be.
massive amount of screenshots here:
http://www.xennon.co.uk/jadedsouls/viewtopic.php?t=34
Looks great.
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Sounds great too. Rest state is already much more palatteable to me.
And shit... after looking at that link... still looks great too :)
Definitely the game I want most in the next year.
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Indeed.
Already have a crew lined up that going to jump on WOW with me. We are just biding time now.
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Myself as well, got my usual group of PC gaming buddies ready to hop onboard when it launches. You guys aiming for Horde or Alliance?
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Dunno.
It's the VietConnection from, GF, Eggo and Lowdown. They used to run a WC2 site back in the day and lived for that shit. They both played WC3, I'm more of a RA2/Generals RTS man, and this is like their dream come true. I'm only down for a MMORPG if I know good people to play with from the start, otherwise, it's just not worth it.
I'm sure we'll figure out races/classes/horde-alliance shortly before it ships.
Sometime around the end of the year or something, right?
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That sounds like a good guess, based on the info Blizzard has dropped (6+ month long beta) and how things are going. I'd guess October, with open beta starting in September (you can carry over your characters from the last phase of beta into retail, which is nice).
Hopefully you'll enjoy it, but like you said, it's all about who you play with... that's what has the potential to make games in this genre truly great. Sounds like your buddies will have no problem having a blast with it though, as Warcraft junkies :)
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Yeah, solid crew. Going to make for hell on the sleeping schedule, but these types of games seem pointless to me without at least 2 friends to start with at the same time and run around with.
Were it not for BK being on DC PSO, I would have given up on that game long before I did.
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Thankfully WoW should prove much, much less repetitive than PSO. It practically ensures hundreds of hours of played and countless responsibilities shirked off by myself (and most others hooked by it I'd wager).
This is especially true with a good crowd to play with.
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I enjoyed PSO quite a bit, though having a bit more fleshed out combat system as well as a random dungeon setup ala Diablo would've done wonders for replayibility.
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Ahh, I wasn't trying to hate on PSO, I've logged probably 300-400 hours into that game in all its iterations... I was merely saying a full-fledged MMORPG will have a lot more to offer than a dungeon crawl (PSO, Diablo, etc.). I enjoy both types of games quite a bit :)