http://www.1up.com/article2/0,2053,1554460,00.asp
There's a video! The game looks kinda dumb, but technically it looks nice. Clearly above psone/n64, but not quite dc quality.
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http://www.1up.com/article2/0,2053,1554460,00.asp
There's a video! The game looks kinda dumb, but technically it looks nice. Clearly above psone/n64, but not quite dc quality.
IGN-
March 25, 2004 - While the conference itself is still early in its morning hours, Sony was good enough to send out early copy for the media's perusal of SCEA executive vice president Andrew House's keynote speech, "Encouraging Innovation in Game Development." Amongst other things detailed in the speech's text is a pre-summary of the planned showing of a living, breathing, realtime PSP demo of a game expected to release at launch of Sony's handheld system next spring.
Titled Death Jr., the game from renown handheld/console developer Digital Eclipse and development group consortium Backbone Entertainment is the first officially-announced and formally-approved title for the system, and will be the first publically-displayed title for the handheld gaming unit as well. While it is unknown whether the game will be shown playable on actual PSP units or just on videotape, or what portion of the presentation will be shown with realtime gameplay (even at the Game Developers Conference, the focus is sometimes on the FMV developers and not the game developers), we do know that senior producer Chris Charla and creative director Mike Mika (of Digital Eclipse) will be on-hand to present the title and announce its exclusive status to the PSP handheld system.
Pics-
http://www.the-magicbox.com/Mar04/game032504d.shtml
A minute before me, and with video too! *shakes fist*
Meh, Looks pretty lame.
:lol:
The graphics look really good to me. I've been waiting for this kind of portable game quality for a long time. :)
Hopefully Sony prices it decently.
Reminds me of N64 with better texture resolution.
Meh. It looks nice, but still miles behinds current-gen consoles. And my GBA is still pretty sweet.
The player should use some kinda video output so I can see it on the tube.
You have to keep in mind that the video was made by... basically some no-name mediocre developer. I can't wait to see what companies like Konami or Square-Enix will do with this.
True, but I guess my point is that since you know it won't be better than what you can have at home, why get so excited anyway?
The next generation of consoles (hopefully) will make you say "Wow, I've never seen anything like this before." At best, the PSP will make you say "Wow, I've never seen anything like this since I played my N64."
That's the only way I could enjoy this thing, I think. I mean, what I love about most portable games, even with GBA's improved graphics, is that things are always simple enough to tell what's going on at a cursory glance. With 3D platform games of this size, I don't know if that's going to carry over. Furthermore, I have enough trouble with cameras and such on a TV, let alone on a small screen. But still, the graphic quality is impressive. I want to see more titles, and maybe a unit design that's closer to something they'll actually produce and sell.Quote:
Originally Posted by voltz
The control methods are what I want to know the most about. That flat d-pad ring-like thing in the concept looked ridiculous. And I hope they don't just throw one of the Dual Shock analog sticks on there... I hate those sticks.
Damn. My PSP curiousity is higher than ever. But I guess E3 should bring a lot of news.
For a handheld, that's just incredible. I can't wait to see what the big names do with this thing.
Thought it looked kinda neat, personally. Maybe they'll port it to something worthwhile.Quote:
The game looks kinda dumb
http://www.the-nextlevel.com/board/i...ustom/thup.gifQuote:
Originally Posted by Mode7
The following I say with no sarcasm: I am truly proud of this board.
Nobody has accused Sony of killing 2D yet.
Quote:
Originally Posted by ShineAqua
BUT THEY DID
I think it looks really fucking cool. Well, not it, so much as the potential it bodes for the hardware, considering this was apparently done by a no-name dev in two weeks. I really do hope it sees a formal release as well, the character and premise is cute; would be cool seeing what other touches they could do with it, like the flowers wilting around him where he steps.
Why would we accuse someone of something we already know they are guilty of doing?Quote:
Originally Posted by dog$
;)
I have to say, it looks about as good as some first-gen PS2 stuff...
not that that says a whole lot, but there you have it.
I think it looks neat.
REALLY neat as a matter of fact. That was some amazing stuff for a hand-held. I dig the character design and art, too.
HAH! The flowers die when the little bugger touches them. That is so cute!
Yep. 2D is officially over.
Otherwise, the game looks very impressive for a handheld. I am no longer apathetic about the PSP. I think I might actually pick one up.
Looks really awesome, never thought I'd see 3D look that good on a portable. Now to see some 2D action on it...
Its a SONY handheld that can do 3D...the next big thing in handheld gaming.Quote:
Originally Posted by Jeremy
There ain't never gonna be 2D on the thing.
A man can dream, can't he?
True
You two remind of those saps who still cling to Sega. :p
You know, those monsters remind me of SkullMonkeys. I love SkullMonkeys.
I was just over at the official site (all 1 pages of it), and noticed a quote down the bottom:
I imagine it's some kind of press-only link, and I'm really interested to see what's behind door number 1. If our friendly neighborhood game pub reps here at TNL wouldn't mind letting us know what all's behind that password protected link, I'd be much obliged.Quote:
Originally Posted by Death Jr. Official Site
Apparently the PSP can push more polygons than the PS2 and it packs many hardware tricks the PS2 can only do in software. We need to see something like Gran Turismo in action before really judging the graphical capabilities.
I hope a good game releases for it within the first year of it's availability, unlike the PS2.
ZING!Quote:
Originally Posted by Bacon McShig
As cool as that looks, I really can't imagine playing it on a tiny little handheld screen.
Just like it is on the (DodonpachidaiojouGuiltygearxxHyperstreetfighter2Streetfighter3thirdstrikeKingoffight ers2003Espgaluda) PS2, right?Quote:
Originally Posted by Zerodash
Quote:
Originally Posted by dog$
Oops. I meant to say:
"2D is officially over in North America"
*hugs J-PS2*
...in the parts of North America where Mobile Light Force 2 and Capcom VS SNK 2 doesn't exist...
I just can't believe there are a measurable amount of people who still insist 2D gaming is in some sort of dire straits. (not to mention their logic as to which companies are the cause of "negative" changes)
I don't see why anyone even cares whether a game is 2D or not anymore. I'd be all for 2D gaming if it was lush hand drawn art, but 99% of it is just made up of sprites with little to no detail or rehashed art from 1990 something.
Good games are all that matters.
Dodonpachi, ESP Galuda, and Hyper SFII were rejected by SCEAQuote:
Originally Posted by dog$
3rd Strike and KOF 2003 have not been approved by SCEA yet.
Might I also mention Samurai Shodown 5, SVC Chaos, and Metal Slug 3?
See above.Quote:
Originally Posted by dog$
And GGX2, GGX, MLF2, and CVS2 is hardly an overwhelming plethora of 2D gaming.
Also, the PSP is designed to be a 3D handheld...the first of its kind. A lot of people (myself included) would feel VERY ripped off if they didn't milk its 3D capabilities.
Everyone knows both 2D and 3D are ancient history when Sony releases it's new vector console to spite you all. Muahahahahahaha!
game play didnt seem that interesting or appealeing to me, neither did the character design (which seemed very lame and thrown together to me) but it does speak of potential so well see how it goes
Game looks ok, but the potential is beyond what I originally expected.
Damn, that actually looks pretty nice. I like the wide display ratio. Don't know how I feel about the game, but I like the main character.
PSP skepticism -2.
I'm liking alot of what I've been hearing lately about the psp. I am looking forward to it.
This shit looks amazing, and the game itself has some potential...I mean you really cant judge much from that video as far as aplyis concerned...
Particle effects on a freaking handheld. Who'da thunk it?
Sony! That's who!
The more I watch the video (about 10 times already) the more and more my frothing demand for this game system increases.
Hmm, I will watch the vid, when I get home tonight.
Pretty advanced for a handheld, but I can't imagine really getting excited over fully-3D games on a handheld. 2D works on the small screen, but with 3D games you have to take into account depth perception and and a whole lot of other factors.
Nontheless, I'm really curious about the PSP now. Considering the resolution and the power behind it, it COULD be a fantastic 2D machine. It could likely even handle CPS2 and Neo-Geo games. Nice deal.
yuss!Quote:
Originally Posted by Johnny
*looks at his Hajime no Ippo for GBA*Quote:
Originally Posted by Captain Vegetable
Umm...
This handheld has the potential to take a good chunk of Nintendo's handheld market.
I am not familiar with Hajime no Ippo. Care to enlighten me?
I know this, and apparently you know this, but the last time I tried to explain it everyone got sand in their crotch.Quote:
Originally Posted by Andrew
Quote:
Originally Posted by Despair
Thanks for letting us all know that. In other news, I will eat a bowl of cereal in an hour.
On topic: I couldn't give half a shit about the battle between 2-D nerds and 3-D graphic whores, I just want fun games. Is that so wrong?
:cry:
3D on a small screen is going to take some getting used to. With a big TV you get the luxury of 3Ds depth being larger, trying to see something far off in the game on a little screen might get a little taxing on the ol' peepers. 2D games you never really have to deal with that stuff because its always on the same plane and right there.
Just for fun I made medai player about the size of the PSP screen when playing the video. Kinda hard to see.
Eh. I don't like the aspect ratio.
We'll see. I'm actually interested now.
Not that SCEA would approve them or anything.Quote:
Originally Posted by Wilykat
I'm waiting for someone to turn this into a GBA emulator, nintendo is gonna be sooooooooo pissed! :D
There was a time and place for CPS2 and Neo Geo ports and that was with the PSone.Quote:
Not that SCEA would approve them or anything.
You'd have to get around the UMD format, unless it's possible to run program code from the memory stick.Quote:
I'm waiting for someone to turn this into a GBA emulator, nintendo is gonna be sooooooooo pissed!
I just wonder if Nintendo can survive without dominating the portable market...
Could the doomsday clock be ticking?
I think it looks great. Now lets just hope the system isn't ONLY all about re-releasing PS1 games.
The GBA is very successful with rereleasing SNES games. I forsee the same fortune bestowed upon the PSP with PS1 rereleases... *sigh*
:lol: :lol: :lol:Quote:
Originally Posted by Critical Overdrive
Strider 2!!! http://www.neomega.net/forum/images/smilies/zrock.gifQuote:
Originally Posted by Zerodash
A portable version of Parappa the Rapper would make me the happiest man alive. I could use a few PS1 rereleases.Quote:
Originally Posted by Zerodash
Actually, I'm honestly surprised the first title we're seeing running on the hardware is a brand new title. I had always imagined it'd be an existing game ported to PSP as some sort of demo. Regardless of ports or not, I get the feeling that Sony is going to encourage development of new titles for it, though I wonder how picky they'll be about the titles. If they focused less on killing 2D games and more on screening crap like the last Tomb Raider game, 3D or not, I'd be a lot happier about the way they do things. Bleh.
E3 is too far away. This has me really excited for more PSP info.
The point is... this is a portable. People don't stop buying GBAs because the graphics don't impress, comparing it to the next generation of home consoles is stupid.Quote:
Originally Posted by burgundy
Quote:
Originally Posted by burgundy
but its a HANDHELD. not a console am i the only one who thinks this is by far the best graphics a handheld has ever had. im ganna get one.
Difference being that SNES games were good.Quote:
Originally Posted by Zerodash
Hey, if the PSP has some unique software I really want, I'll bite. I'm just saying that the graphics aren't going to sell it to me.Quote:
Originally Posted by Mairu
The GBA also offers a substantially different gaming experience from the what's available at home. The PSP does not, at least not yet.
Counting GGXX, I think three games out of hundreds would qualify as "dire straits." That's called an exception to the rule, of which there is for every law. Don't try saying 2D is alive and well when evened out we're getting one 2D game per year on consoles in the US (and only one of those features 2D graphics even worth praising, also showing how little cash gets put into them).Quote:
Originally Posted by dog$
Hell, I think we get more translated Korean MMORPGs then that.
Pwned by the truth.Quote:
Originally Posted by burgundy
I really hope they re-release Sentient on this thing.
Seriously, though, that's a damn impressive-looking demo there. I want a bigger-than-the-GBA screen, though... I want a too-big-to-fit-in-my-pocket-and-is-then-rendered-useless-as-as-portable screen on this bad boy.
The screen probably won't be TOO small, it shouldn't be that radically different from playing something on the portable PSX LCD screen. But it's still gonna be pretty tiny and will take some getting used to playing something in 3D on the go on a screen that small like that.Quote:
Originally Posted by neat-o
This is assuming Sony doesn't release the thing at the $400+ prices early estimates have had the hardware at, and it's tough enough that it won't break after little Johnny drops it on the playground the day after his mom plops down the cash for it.Quote:
Originally Posted by Andrew
If it is gonna be pricey, I get the feeling Sony will be pushing it towards the late-teen and twenty-something iPod crowd who will hopefully treat it more responsibly and concede the kid's market to Nintendo.
In any case, it's nice to see some actual software finally running for the system, it's definitely looking more intriguing now... :nod:
You've never seen the way most 20-year olds treat their iPods, have you? ^^
It's like Jimmy, except they'll blindly go out and buy another after breaking it.
Besides, I'm sure Sony wants that kind of crowd; imagine selling 2 - 3 of these to hipsters who are too damn stupid to have a little care for their toys. Then again, they might pull an Apple, and have the battery die out after 18 months, and tell customers "buy a new PSP." Or who knows? Maybe we'll get the Sony brand of hardware excellence, and the disk drive will go nuts after 6 months, or the board will overheat.
I can't wait for Christmas...
Well, E3 will be a huge time for it, as we'll probably find out the price. The first week-month or so of the system's life should tell us if any big flaws come up shortly after launch, like defective parts and such. And the first couple of years should tell us if these things will be made to last.
The PSP screen will be 4.5" with an aspect ratio of 16:9 and a resolution of 480x272. The GBA screen is 2.9" with an aspect ratio of 3:2 and a resolution of 240x160 for comparison.
I only play my GBA because it still manages to offer "oldschool-ish" gameplay and games be it 2d or quasi 3d, not because it's portable. If the PSP is going to try and offer the same full blown games one finds on consoles, then I'm out of the portable market. I wouldn't wanna play such games on a portable.
As for the game itself, it doesn't look interesting and it's hard to tell how powerful the PSP's graphic cababilities are with a game that has such a look.Meh.
Maybe if fully 3D games don't work on the thing we'll see a 2.5D boom. Crash Bandicoot, Contra SS, Strider 2, Rival Schools, games like that'll be the Castlevanias and Metroids of the PSP. Or not, I dunno. It looks impressive, that video alone makes me think someone like Square could easily port Kingdom Hearts to it. I'm not interested in it unless they make it so you can play it on a tv screen, and then it's just something close to another PS2 I have to buy from Sony. Last I read, there's something like 80-100 developers allready making games for it, so there'll probably be some killer app that makes me buy it even though I don't like handhelds:/
These are the same reasons I never owned a Fatboy or a GBC. I play GBA for the exclusive software, not because I'm so addicted to games I can't leave the house without them.Quote:
Originally Posted by Chojin
There won't be any video output.Quote:
I'm not interested in it unless they make it so you can play it on a tv screen...
Sorry to barge in here, but there's something I have to get off my chest, that I've been seeing repeated in almost every message board thread about this game.
Digital Eclipse is relegated to the status of "no-name mediocre developer" now?Quote:
Originally Posted by Mairu
This company is the best developer of classic video game compilations for the commercial market over the last decade. Almost every classic game package released by Midway or Atari in recent years has used Digital Eclipse's emulation. Their emulation quality ranges (with a few rare exceptions) from great to magnificent. They might not be very well known outside of the classic game fan community, but they're certainly not mediocre!
They're also one of the most prolific developers of Game Boy Color and Game Boy Advance games. I haven't really played most of their GBC/GBA works, but I will say that their Atari Anniversary Advance for GBA (collection of six Atari arcade games emulated on the GBA) is rather impressive.
Don't take it personally, Mairu, I'm not knocking you, and I can understand if you hadn't heard of them before. I just want to clear up their record here. :)
One somewhat related point that I should mention, is that Digital Eclipse aren't 3D heavyweights. I don't know if any of the individuals there have done 3D work, but collectively as a development company, I'm unaware of any polygon-based games that they have created. Death, Jr. is probably their first foray into 3D gaming, and seems pretty good for a first effort. I think those who are judging the PSP's 3D capabilites solely based on this demo are jumping the gun, especially because we haven't yet seen what companies like Namco, Konami, or Sony are producing for this machine.
It looks very similar to the "Medi-Evil" games, and I am not seeing how it looks better than psx/n64 games(specifically the Zelda games).
That said, devs like Square could obviously(I mean Vagrant story looks a lot like a DC game) do better.
What I am worried is how the height will of the screens will affect the games. Looking at the movies, I just felt it would have benefited from another half inch in height.
Vagrant Story is a great looking game but no one would ever confuse it for a DC game ever.
Yeah, DC games tend to be more colourful than just 256 shades of brown. :pQuote:
Originally Posted by burgundy
Pft, those 3-D graphics are all well and good....but it only has one screen!!
You will probably wish the psp does have 2....Quote:
Originally Posted by Salsashark
http://eu.playstation.com/iw_images/...psp_04_big.jpg
See that UMD disc there? That is 6 cm wide....
FWIW: Sony itself is still talking about 2D games, so there should be some: "The wider view offers more peripheral vision in a 3D game and a bigger playfield in a 2D game, as well as extra space to fit elements of the graphical user interface. Early feedback from developers, he said, indicates that this "massively affects gameplay."" -- SCEA senior development engineer David Coombes.
* http://www.1up.com/article2/0,2053,1554678,00.asp
I still think the wide screen is retarded on a handheld. Who needs peripheral vision on a screen that's 2 inches?
All it's going to take is PSP to have a few killer aps at launch, at a time when the GB is having an off month and you'll see a jump in market share. This isn't Sega, this isn't whoever the hell made Wonderswan. America loves Sony's Playstation name.Quote:
Originally Posted by Captain Vegetable
Hajime no Ippo: the Fighting is a fast-paced, combo-driven boxing game inspired by the japanese anime (HnI, known here as Victorious Boxers) and developed by Treasure.
It is a damn fine game.
I said nearly the same thing last time. They still didn't want to believe it, though.Quote:
Originally Posted by Andrew
I'll always have you, though, you big galute.
So, is it in 3D or something? I was really asking about the particle effects, not the content of the game.Quote:
Originally Posted by Mzo
As far as I know, particle effects are reserved for 3D games, as any graphic construct in a 2D game, no matter how small, is a sprite.
Frog said there were parrticle effects in Hajime no Ippo, and I was asking him to describe the game in a technical sence, in order that I might understand what he's talking about.
Pseudo-3D.Quote:
Originally Posted by Captain Vegetable
2D games aren't limited to sprites, but 2D graphics are usually made of them. :p Just because it's flat doesn't make it a sprite.Quote:
As far as I know, particle effects are reserved for 3D games, as any graphic construct in a 2D game, no matter how small, is a sprite.
Oh, and: *waves to Doom mods* Check it out, pseudo-3D with particle effects.
Ah! OK. It seems my information was wrong, I guess. I still don't quite get how particles can exist outside of a 3D environment.
Even still, my statement can be made well with the inclusion of the phrase "3D" before the phrase "particle effects," so Frog's nitpicking is still moot. :p
What about Tony Hawk pro Skater 3?Quote:
Originally Posted by Captain Vegetable
http://www.gamingtarget.com/SectionV...&SectionID=578
Vicarious Visions raised the graphical and technical bar last year with THPS2. It was the first game to simulate a 3D environment so successfully on the new system, and realistically rendered motion captured fully polygonal (though simply-shaded) skaters and boards. This year’s game breaks the mold again by implementing texture maps on the skater and board models, finally allowing for realistic looking clothing, hair, facial features, and board designs. In fact, because of the texture-mapped models, VV was able to include the much-needed create-a-skater mode. Admittedly, it is not quite as detailed and robust as the recent console versions, but it suffices. Additionally, the game also pushes very nice grind particle effects, as well as rudimentary lighting tricks, particularly obvious when riding through the more fiery areas of the Foundry. The larger and interactive stages, better animated and fully textured skaters, and new graphical effects all run as smoothly as the much simpler THPS2 game did on the GBA, truly showing off the beauty of optimized code and Vicarious Vision’s increasing skill.
Yes!!!! Better graphics on our handhelds!!!!! ROCK!!!! Now we just need Squeenix to master putting CG on there so that developers can completely take out the gameplay and give us "teh hi-rez grafix we dezerve".
But seriously, I don't play handhelds for hours of 3D platforming action or to watch long boring cinematics... I like my portable to be "pick up and play", and unless Gun Valkyrie and Phantom Crash will be popping up on there I don't forsee that occuring on the PSP.
Ah well, its Sony, what can ya expect eh?
OK! OK. I'm wrong.
There. I said it.
Quote:
Originally Posted by jp
Um, why would you want platformers on this thing, especially ones that you can go up vertially a fair distance?
Quote:
Originally Posted by Captain Vegetable
W00t! :lol:
I want the shooters on this thing. A port of the remade Star Soldier, Border Down, and Psyvariar (if this thing can put out Death Jr.'s graphics, surely it can do a G-Net/System 12 game) wouldn't be bad.Quote:
Originally Posted by jp
If Arika releases Cave games on PSP, I'll be buying them as well as any console versions that come up. Progear Pocket, anyone? :D
thats the only reson i would go portable. console games on the go. i could just imagane me bustin out a residint evel in the middle of my history class.Quote:
Originally Posted by Chojin
and i think that deth jr. looks kinda fun.
The animation in Death Jr. looks pretty damn good thus far, very smooth and natural. Here's the vid - http://pfmovies8.free.fr/death-jr.wmv
The screen is actually 4.5".Quote:
Originally Posted by Frogacuda
Yeah on the diagonal. Which works out to 2.2 inches in height.Quote:
Originally Posted by sggg
This changes things how?Quote:
Originally Posted by sggg
It's not really necessary for games, but it could be useful for movies.Quote:
Originally Posted by Frogacuda
Oh yeah, that reminds me. Watching movies on a screen that tiny is pretty stupid too. I'm not squinting at that shit for 2 hours. And the widescreen is pointless there too. Like you're going to recreate the theater experience in your pocket.Quote:
Originally Posted by Agent X
Depends on what kind of theater experiences you've had.
The 16:9 ratio is much closer to what the human eye sees then say 4:3, I think it's an excellent move. Many people will love the idea of movies on the go as well, portable DVD players are selling like hotcakes.
It looks like there will be new Death Jr. stuff up tomorrow on the official site. All they have up right now is a Backbone company logo with the words "CHECK BACK TUESDAY!"
Excitement!