I think some folks who don't know better might figure that Ikaruga is the much-improved sequel to RS...Quote:
Originally Posted by DjRocca
Just a theory.
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I think some folks who don't know better might figure that Ikaruga is the much-improved sequel to RS...Quote:
Originally Posted by DjRocca
Just a theory.
Opinions are like...Quote:
Originally Posted by Kron
No need to finish that, we all know how that goes.
The Ikaruga/RS hype is dying out slowly. Its dipped to 160 lately, I'm gonna wait for about 130-150ish with shipping.Quote:
Originally Posted by Zerodash
Hey, I'd rather play Iky than RS. And chalk up another "Border Down is awesome" vote.
Its obviously alot easier to state a cliche than give that differing opinion.Quote:
Originally Posted by Shapermc
Ok well then, instead of leaving it how t was I will start this. How? Well first Border Down is nowhere near the game that R-Type is if you’re looking for a straight shooter. Border Down bogs up your game play with heavy scoring mechanics and also bland design. With not much more than a bullet maze and some bland graphics BD needed the scoring system and the Borders to get people coming back.Quote:
Originally Posted by Kron
It seems like more and more frequently people need a gimmick and then once they have their puzzle solved there is no need for the game any more. The puzzle is just bullets where not killing an enemy does not harm you or your score. A screen will become filled with these little things. Unlike other examples BD almost forces you to cooperate with their rigid score techniques to get your points and your laser up.
Yes there are many innovations in Border Down, but if it were not wrapped up in an old deathbed system (DC) most people would not have bought it (if most people have bought it at all). It was easy access, trivial, and new. That is all. For your "flow" being smooth on BD more than RTF (R-Type Final) I will just laugh.
Ha.
When you die you power down in R-Type usually with the ability to get your force right away. When death happens in BD you have your "other pilot" sent out down a different path with different enemies and different techniques. Instead of learning one game you will either end up restarting multiple times in BD or just learning 3 different levels for each level. How this "flows" better I do not understand. You are correct when you say that flows more smoothly if your discussing slowdown as that seems to be RTF’s largest downfall (next to level 1). If anything BD stole certain elements from R-Type (The variable speeds) and then used them to incorporate a new feel when really it is not new. It is nice that you don’t end up accidentally on a faster ship than you intend (Gradius) but it is far from new.
Where are these "embarrassing" downfalls that RTF seems to have? If you’re going to fall back on the slowdown, yea it sucks, but it is not the worst thing ever. Sure level one is slow but when your first getting use to the game it is a nice "wading pool" of a level. After that the game picks up pace and flows beautifully. Everything from evolving levels to many hidden secrets. The sheer amount of fire power you can amass and the number of options you have to play the game (you can change out your ship for each level) this game not only boasts smooth game play, but hours upon hours of replay value even after you have beat the game (even if you have 1 credited the game).
But like I was saying before opinions are like assholes, even I have one.
For more personal tastes I thought that BD had almost nothing aside from the border system and the break laser going for it. The visuals were bland and un-inspired, the music put me to sleep, and the bosses (the best part) were less than most other games. Personally I was uninterested with BD after only about 5 hours of gaming and I am heading into 20 hours of RTF w/o even starting to get bored.
PS: Your darn skippy you calling RTF "embarrassing" got me a bit heated. I hope you take no direct offence to my comments, but I leave them here w/o edit.
Thats an easy one...Quote:
Originally Posted by Shapermc
Its not actually fun to play.
Border Down maybe a gimmick to you but R-Type final is a circus, And a circus thats badly paced with the most boring boss encounters devised.
And using the "game is only popular because its on the DC" is so 2001 and painfully cynical, People judge games by merit.
Have you played Progear? Just curious..Quote:
Originally Posted by Ammadeau
Or you could learn to not die, which flows a lot better then restarting levels. *cheap shot* And doesn't RTF also have multiple versions of a lot of levels, or do those not count?Quote:
Instead of learning one game you will either end up restarting multiple times in BD or just learning 3 different levels for each level. How this "flows" better I do not understand.
P.S. I haven't played Border Down. Just saying.RS currently has a copy on eBay for $102 with three hours left and another with over a day left at $51. I also looked earlier this week and I haven't seen any copies going for over $100 with any bids on them, if this keeps up for long I'd imagine BIN prices will drop in the next few weeks.Quote:
Originally Posted by MarsKitten
Nothing wrong with the Border concept and unlike Ikaruga and Psyvariar 2 where you can argue the scoring mechanic forces you to play the game a certain way, Border Down can be easily played as a straight (and challenging) shooter in addition to score play. While a bit gray, the game is definitely nice looking but I will say R-Type Final is the better looking title.Quote:
Originally Posted by Shapermc
Again fail to see the rigid requirements you mention, wow the game tracks break hits, remaining time on boss counter, and what border you choose, and again these can easily be ignored if you want to just play the game. And unless I'm really missing something, the Break laser is feed by destruction not points.Quote:
It seems like more and more frequently people need a gimmick and then once they have their puzzle solved there is no need for the game any more. The puzzle is just bullets where not killing an enemy does not harm you or your score. A screen will become filled with these little things. Unlike other examples BD almost forces you to cooperate with their rigid score techniques to get your points and your laser up.
Not worth a proper response.Quote:
Yes there are many innovations in Border Down, but if it were not wrapped up in an old deathbed system (DC) most people would not have bought it (if most people have bought it at all). It was easy access, trivial, and new. That is all. For your "flow" being smooth on BD more than RTF (R-Type Final) I will just laugh.
Ha.
Variable ship speed didn't start with R-Type Final, Thunder Force which Border Down is more akin to also had the feature and a number of R-Types don't sport it. As for the Border system, you may find it unfair to learn three level variants but it keeps checkpoints fresh and isn't a problem in a few passes.Quote:
When you die you power down in R-Type usually with the ability to get your force right away. When death happens in BD you have your "other pilot" sent out down a different path with different enemies and different techniques. Instead of learning one game you will either end up restarting multiple times in BD or just learning 3 different levels for each level. If anything BD stole certain elements from R-Type (The variable speeds) and then used them to incorporate a new feel when really it is not new. It is nice that you don’t end up accidentally on a faster ship than you intend (Gradius) but it is far from new.
I think R-Type Final is a decent game with great design sense, but I find it as exciting as Silpheed: The Lost Planet, Border Down is more my speed, but whatever. *-neoQuote:
Where are these "embarrassing" downfalls that RTF seems to have? If you’re going to fall back on the slowdown, yea it sucks, but it is not the worst thing ever. Sure level one is slow but when your first getting use to the game it is a nice "wading pool" of a level. After that the game picks up pace and flows beautifully. Everything from evolving levels to many hidden secrets. The sheer amount of fire power you can amass and the number of options you have to play the game (you can change out your ship for each level) this game not only boasts smooth game play, but hours upon hours of replay value even after you have beat the game (even if you have 1 credited the game).