I beleive Sword of Mana did this, yes.Quote:
Originally Posted by johnk_
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I beleive Sword of Mana did this, yes.Quote:
Originally Posted by johnk_
No, a GBA Player specific 2 player option was going to be added to Sword of Mana (in addition to GBA linked 2 cart multiplayer) but all mulitplayer options were cut in order to make it's release date on time. Sword of Mana is only 1 player.
ouch..
well, at least we know it's possible.
Coolness. Never thought we'd see a sequel to this coming , but I'm glad that we are.
I dont think I'm understanding what its meant when they say the action is going to only be on one plane though. Are we talking something like Final Fight where you are just able to walk up/down/left/right whatever or one plane as in a Megaman-ish sidescroller type - because if the latter is the case then clutter is going to be a major factor in this game. Especially with 4 player co-op.
The 3 plane's allowable in GH was one of the coolest parts about it. To have all this mayhem erupting around you but be able to be focused on certain enemies just on your plane (unless you had a dragon blast or martial artist bomb or similar explosion go off near your plane )gave it a chaotic 'shit-hitting-the-fan' feel that made it all the more fun when you lived through a fight.I dont see how the sequel is going to have the same feel w/o it.....
But if they at least add Serena Green and Undead Warrior to the mix then Ill deal with the changes.<pauses for a moment>
Hell, Ill deal anyway...Its a fucking GH sequel! I'm sure the kinks will be worked out.
FF isn't on a plane, and there's only 2 player co-op. 4 player vs.Quote:
Originally Posted by Jetman
What would you call it then if FF isnt on a plane? Its a flat horizontal (well maybe percieved horizontal)surface the characters are fighting on. 2 player co-op or 4 player VS. 1 plane is going to be jam packed on screen. Especially if the 4 player VS is like the first game where you can pick any big ass enemy or whatever to fight with.Quote:
Originally Posted by Frogacuda
Who knows though.This game is still a ways off probably.I'm just glad a sequel is coming out and like I said, Im sure they'll find a way to make it work.
It's isometric 3D from a low angle, man.Quote:
Originally Posted by Jetman
Think Smash Brothers.Quote:
2 player co-op or 4 player VS. 1 plane is going to be jam packed on screen.
Hmmm ... good points on both counts ...and I'm guessing a plane of movement would have to be straight horizontal from left to right then.Quote:
Originally Posted by Frogacuda
Yeah, that seems to be the trend with Treasure beatemups these days. Tiny Toons and Astroboy were both planar Viewtiful Joe style. I expect this to borrow alot from those two (Astroboy was great, so I think that could be a good thing).Quote:
Originally Posted by Jetman
I do NOT expect this game to play too terribly similarly to the original Guardian Heroes. I don't think treasure would to a sequel without making a major departure.
Quote:
Originally Posted by Frogacuda
Looking at Advanced Guardian Heroes' title screen I can see why I wasn't a believer:
http://www.treasure-inc.co.jp/produc...images/000.PNG
And yep, first snapshots and official site have been launched:
http://www.treasure-inc.co.jp/produc...images/004.PNG http://www.treasure-inc.co.jp/produc...images/048.PNG
http://www.treasure-inc.co.jp/produc...agh_index.html
Not too promising, if you ask.