my feelings exactlyQuote:
Originally Posted by Recap
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my feelings exactlyQuote:
Originally Posted by Recap
Ok, I'm just skimming through this and I can't beleive for one second that those are gonna be the graphics in the game. The charachter select screen looks laughably amateurish. You can tell me they're from an official source but I'm just gonna put a bucket on my head and start singing loudly to myself. That ain't the game!
there's way too much concern over how it looks in here when its looks will probably end up being one of the less important factors in the game..
it's amazing how little faith people have even after what Treasure has brought us.
Yes, how can we forget the majesty of Stretch Panic, Light Crusader, Silhouette Mirage, and Silpheed: The Lost Planet?Quote:
Originally Posted by johnk_
Silhouette Mirage was excellent.
Not really, but strike that off the list if you want. Treasure is far from infallible, and Guardian Heroes' quality is by no means assured. If Treasure can make one of the worst games ever (Stretch Panic), they can screw up a new GH.Quote:
Originally Posted by rezo
Oh yeah, I agree with that.
but, uh, yeah...
waves silhouette mirage flag
can we put that one N64 platformer on that list? i cant even remember the name but i couldnt stand it.Quote:
Originally Posted by diffusionx
Hajime no Ippo: The Fighting, Astro Boy, and that Tiny Toons game are what one should be looking at when attempting to predict the quality of AGH. Treasure's GBA efforts have been quality up to this point, so I'm not losing hope yet.
:oQuote:
Originally Posted by diffusionx
Mischief Makers?Quote:
Originally Posted by Dragonmaster Dyne
:o
yea diff, Treasure's not infallible, but excuse me if I'm more than happy just to be able to take my chances with them.
for this particular genre, actually, i'd say they have a pretty respectable track record.
Silhouette Mirage and Mischief Makers are fucking fantastic. Some of you chumps are on crack or some shit.
looks like there's gonna be some kind of four player vs mode. nice.Quote:
Originally Posted by Recap
Oh shit - Now that looks a little bit better...
We have more than cookie cutter Gunstar Hero looking dudes on the screen.
Han, Genjuro, Nicole and Serena are all in the mix.Hopefully they will be playable in more than multiplayer slug fests.
I may just be uneducated, but what if they contributed to this "particular genre" other than Guardian Heroes? It looks to stand from me, that in the beat em up genre, they are a one hit wonder and I'd like to see if they can pull it off again.Quote:
Originally Posted by johnk_
I would put people like Capcom or Million WAY ahead of Treasure when it comes to beat em up's... and how amazing, that both of their games look light years better than this slop, ESPICALLY Double Dragon Advance.
If it plays likes it looks, then it's fucked from the get go. Those characters look like flash animation rejects on the select screen, and the spirites are hardly detailed and I can almost compare them to MS Paint.
It's a shame, since Guardian Heroes is one of my favorite games.
Treasure's Genesis Yu Yu Hakusho game was where Guardian Heroes' engine originated, even though that one was one-on-one and not a scrolly beater. It's excellent. I'd say they're a good two for two so far.
roufuss, i didn't say Treasure was prolific in this genre, i just said they have a respectable track record:
as jiji mentioned, there's Yu Yu Hakusho
Guardian Heroes
and more recently, Astroboy (gba).
Well that, Tiny Toon's Buster's Bad Dream, Rakugaki Showtime (although arguably it's not a beat'em up); and Hiroshi Iuchi worked on Konami beat 'em ups, such as The Simpsons.Quote:
Originally Posted by johnk_
WTF is up with the lack of any transition on the edge of that forest... I wonder if they're using a new guy for the backgrounds, because they really don't look like anything Ogino or Iuchi would do.Quote:
Originally Posted by Recap
Anyway, I'm still let down by the game's visuals, but it still looks like it could be fast and frantic fun. Especially after Astroboy, I have confidence in Treasure's GBA team.
http://www.watch.impress.co.jp/game/...0040607/gh.htm
There are more.
btw - Yu Yu Hakusho is 4P , and you can do 2v2.
All it needs is some particle effects and some anti-aliasing on the edges of the sprites.
HA! I thought it was a sheer cliff face before you mentioned the forrest. That really is bad.Quote:
Originally Posted by Frogacuda
Incedentally, have we heard about a US release date, or am I importing this?
I think it looks good... it's GBA afterall.
That's no excuse, I've seen some brilliant 2d work already been done on the GBA.Quote:
Originally Posted by TobalRox
And if the GBA wasn't up to par with what Treasure wanted to do and they are being hindered, then maybe they shouldn't have put their game on a handheld system in the first place.
Well the game looks abit better now that we know that the original game's cast is there (hopefully, Randy is there too), but I still got my doubts on the game. Hopefully the game will be better than I expect.
"Treasure made some pretty excellent and graphically impressive GBA games in Ippo and Astroboy. I doubt that's the problem. I'm guessing it's new/different art talent not skilled with 2D (bgs are clearly a mix of pre-rendering and 2D).Quote:
Originally Posted by Roufuss
maybe they cut down on sprite detail to fit in more characters. whatever.
It's more a style thing. Not dealing with the small size properly.Quote:
Originally Posted by rama
Well, I'm just used to SNES remakes and whatnot, so to me this looks great and I'm stoked to be getting Guardian Heroes. Someone stole my copy :(Quote:
Originally Posted by Roufuss
My prediction is this won't touch the Saturn version in any way, so you might as well just replace that copy.Quote:
Originally Posted by TobalRox
http://gameboy.ign.com/articles/521/521175p1.html
Rakugaki baby.Quote:
A slightly mysterious area of control involves what Treasure refers to as "Homing Movement." Apparently, markers will occasionally appear on screen. When a marker appears, pressing the D-pad in the direction of the marker and tapping A twice will send your character running in the direction of the marker. We're not sure just yet how this feature will be used.
I don't care, this game is going to kick ass. Of course I will be importing.
Sold my Saturn shortly after the game was stolen because the one game I still cared to play, was stolen, and I needed money.Quote:
Originally Posted by Roufuss
Read at Magicbox Ubisoft will be releasing this here in September.
That's... Unexpected.Quote:
Originally Posted by Green
Mmm.... 3 US Treasure games in 3 months... Not bad. Not bad at all.
Hey, new characters...
http://www.treasure-inc.co.jp/produc.../face_hime.gif
Hime (Princess)
http://www.treasure-inc.co.jp/produc...face_dylan.gif
Dylan
http://www.treasure-inc.co.jp/produc...face_ginji.gif
Ginjirou
IGN is reporting it'll have over 20 playable characters. Yay.
Ginjirou, my favorite.
I am so going to pick this up but it does not look as good as the Saturn version.
Hands on-
http://www.gamespot.com/gba/action/a...w_6104497.html
I can't see the streaming vid, though. Is it because I'm on 56K?
That vid was pretty sweet. Lots of action. Too bad you can't see it.
The write-up sounds awesome and the video looks pretty good for its tiny-ass size. I'm sold.
holy shit.
looks good. :)
That video bored me and elements such as this -- "The initial selectable characters are all look-alikes with the same basic move set, but slightly different magic abilities and starting statistics." -- disappoint me (but it does imply that more characters are opened up), but... fuck man, it is Guardian Heroes. I'm a slave to that game.
To see you posting again is far more entertaining than that video was. :pQuote:
Originally Posted by kabuki
BTW, it was mentioned earlier that the extra characters can only be used in some four person brawl mode and not in the main game.
Yeah. Its hard to post in the Gaming threads when I haven't even unpacked my PS2 and Cube since moving three and a half months ago :(Quote:
Originally Posted by Ammadeau
That's crap ass crap. And since this is GBA I'll need four friends with GBAs to play that mode because God forbid we can play 4-player on the Game Boy Player.Quote:
BTW, it was mentioned earlier that the extra characters can only be used in some four person brawl mode and not in the main game.
I saw Valgar in one of these images and got all excited. Then I realized it was a screen grab from the game's intro.
But... still... Treasure... Guardian Heroes... how can it not all work out in the end?
It looks really fun. I don't like the backgrounds much, but it looks fast and frantic, like classic Treasure stuff. And not too much like the first game, either, which is what I'd expect from Treasure.
Look, it's a Marina (from Mischeif Makers) Cameo!
http://www.nintendo.co.jp/n08/software/bagj/g_6.jpg
Awesome. I wasn't sure if Enix owned her.
shake shake
LOL Shake Shake :-D Very cute ;-)
ANd yes that writeup is sweet and I could actually see the streaming movie pretty well.It was a bit pixelated (the movie, not the game ;-p) but the animation is so smooth O_O
Im SOO looking forward to this game ;-p
Why would Enix own the girl from Mischief Makers?
It looks more to me like a palette swap of Nicole.Quote:
Originally Posted by Frogacuda
http://www.sega-saturn.com/saturn/so...pics/gh-01.jpg
Compared to:
http://gamingredients.com/games/othe...ischief_3.jpeg
That's what I thought when I saw it. Especially with the section where the platform starts crashing into rocks.Quote:
I don't like the backgrounds much, but it looks fast and frantic, like classic Treasure stuff.
... I need to unpack my Saturn.Quote:
Originally Posted by MechDeus
This game looks pretty shameful but hopefully it drums up enough interest so that people will look into the Saturn original.(Which is still by far an absolute classic).
Who knows in the end though? There could be some huge changes later on.
Wish a Guardian Heroes game came out on the Atomiswave, I'd take that over Guilty Gear Isucka for sure.
Why? What is wrong with Guilty Gear Isuka?
It's not Guardian Heroes.Quote:
Originally Posted by Valgar
[QUOTE=PepsimanVsJoe]
Who knows in the end though? There could be some huge changes later on.
QUOTE]
It's being released next month.
It's high resolution, on a console, with the ability to create your own character, and Boost has one of the best end credits of any videogame ever.Quote:
Originally Posted by Valgar
And it's not made by Treasure.
Gamespot just added another 3 movies. Multi-player looks like it could be some real fun with 4 people.
Ooo, I like that classic tune in there.
Those new videos are a definite improvement, and the old GH music was nice.
omg that is Rough and Lady, Valgar's theme song!
When did everyone become such a useless graphics whore?
It looks like a lot of fun, and that raft going down a river level has some nice little effects going for it. This is the GBA, not a silicon graphics workstation. What do you expect?
Treasure has an awesome track record on the GBA. Day one purchase for me.
It's just surprising considering how impressive their other GBA games look. Makes it seem as if things were rushed somehow...Quote:
Originally Posted by Mzo
And truth be told, I wouldn't be surprised if this game had a 9-month development cycle, like Astro Boy. Which still doesn't explain why the visuals are so much worse than Ippo and AB.
I saw it as cause for concern. But after seeing the videos, I'm not worried anymore. Looks like a blast.
http://www1.odn.ne.jp/~cab04700/imageDir/04summer.jpg
Just saw this on HAN's page.
Yea, I'll have a blast tracking down three other people with gba's and copies of this game.Quote:
Originally Posted by Frogacuda
I might as well just invite three people over to play the Saturn version.
Well hey, maybe it'll be fun with one other person and 2 CPU bots, ok?Quote:
Originally Posted by Roufuss
Is that a Rakugaki Showtime smiley face?Quote:
Originally Posted by Frogacuda
A couple of Nicole's major attacks involved smiley faces.Quote:
Originally Posted by Mzo
So it'll be harder to find and more expensive than it already is? YAY!Quote:
This game looks pretty shameful but hopefully it drums up enough interest so that people will look into the Saturn original.(Which is still by far an absolute classic).
Smiley attack!
Anything by Treasure is good enough for me so bring on the GBA port!
This is why it was probably in Treasure's best interest not to do sequels. So much to live up to, and the game is going to be completely different anyway.Quote:
Originally Posted by PepsimanVsJoe
I don't think I EVER played as Nicole =OQuote:
Originally Posted by MechDeus
I'm gonna fire up Guardian Heroes this weekend.
You must have missed Buster's Bad Dream then.Quote:
Originally Posted by Ajinryu
I need a GBA... |-)Quote:
Originally Posted by Valgar
BBD was a solid brawler. It's probably the weakest of Treasure's pure side-scrolling action titles, but it's fun. The 32 meg cart size held it back. Needed more bosses and more enemies. The core gameplay was a hoot, it was just too repetitive.Quote:
Originally Posted by flux=rad
Marina also appears in Rakugaki Showtime (another Enix-published title) as a playable character.Quote:
Originally Posted by Frogacuda
But Rakugaki Showtime was also published by Enix.Quote:
Originally Posted by sleeveboy
That was beautifully redundant.
And yeah, BBD was pretty good.
You know what... I just noticed that...
The quote box fooled me into thinking it was what he said. Didn't notice the part under it. Should have noticed when I hit the quote button.
I should go change it so I don't look like an idiot >_>;;
Nah, screw it.
Both Ippo and AB are liscened from anime, right? Maybe they had more money to work with because of that.Quote:
Originally Posted by Frogacuda
Valgar linked me to HAN's diary, which seems to indicate (although my Japanese isn't so shit hot) that this dude is going to do additional arrangments for the OST. Check out his discography... pretty prolific...
I think he's the producer at Super Sweep, not a composer. I remember his name from the Border Down soundtrack, but he was the producer; Yack composed. Alot of the things in the discography say he was an "arranger" as well.Quote:
Originally Posted by AstroBlue
For Astro Boy, Sega did fork over for some additional freelance artists, which surely helped. But Ippo was all in-house Treasure staff, and both games were made in a very short period of time. Besides more time and staff I don't see how money could affect that sort of thing.Quote:
Originally Posted by Green
$20 says it's just different people. HAN's probably doing the sprites himself, and maybe someone new is doing the BGs.
http://gameboy.ign.com/articles/540/540910p1.html
IGN preview's up. With vids.
Okay, now I'm getting interested. I can't believe Randy pussed out though! Maybe Nicole, but not Randy... that dude had a flaming rabbit.Quote:
Originally Posted by Frogacuda
agreed and agreed.Quote:
Originally Posted by kabuki
*Shake Shake* that IS Marina! awesome :D
Just saw the IGN movie. Color me excited. More Treasure beat`em-up action? Yes please.
The fighting action seems good enough in the video, but I can't help but feel a little underwhelmed. The lack of parallax and multiplane combat seems to have taken away a bit of the trademark style that I loved about Guardian Heroes. It still looks like a really good beat'em up, but not quite as unique.
And it might be the transfer, but I don't know if I've ever seen the GBA's color palette so sorely underused. C'mon, it can display more colors that that! Oh well, can't expect it to look as good as the Saturn original.
At least there's an option for 2-player co-op! :tu:
EDIT: The colors look more vivid in IGN's screenshots.
http://www.cocoebiz.com/catalog.php?id=274
The soundtrack.
I finally got around to watching the videos of this, and while it was cool to see some familiar enemies, I became less interested in it. It just seemed like another brawler. I know it was mentioned before, but the lack of "plane" fighting really seems to make this game lose a lot of it's appeal to me. Now, I'm sure it will still be great, but it just doesn't seem to do anything different enough, and that character that they used at IGN looked lame. Guess we'll have to wait and see.
TobalRox - I think the lack of multiple planes to fight on in the GBA Guardian Heroes is a design choice. On a TV screen, especially like a 27" or higher, multiple planes are not always easy to distinguish (the saturn version of GH).
However, on a 3" diagonal LCD screen, Im thinking it would be much harder to distinguish multiple planes and figure out which one your on. And if you can't do THAT intuitively, the gamepaly will suffer as a resuly on not knowing exactly (ie. on what plane) YOU AND your ENEMIES are on.
The Saturn Guardian Heroes had lots of onscreen chaos, making it sometimes hard to figure out exactly where you are, much less what plane you're on ;-D SO imagine making the screen NINE times (or so) smaller and trying to discern where you and your enemies are amid the on screen chaos AND which plane you are on all at the same time.. it would just be too crowded, heh, and it would definitely have hindered the gameplay.
I think they made the right choice :-)
I think they made it like that because the GBA hardware cant handle multiple planes. ;)
After all, the game has a ton of slowdown as is (according to IGN). :)
It can't? So if you jump you can get hit by the guy above you?Quote:
Originally Posted by diffusionx
Even the Genesis could handle multiple planes. Rememeber Yu yu Hakusho played exactly like Guardian Heroes.Quote:
Originally Posted by diffusionx
People make it sound like the planes are the only major design change here. Everything about it sounds different. I think they just reinvented the gameplay from the ground up and that's the reason.
Heh. I wasnt saying that the GBA cant handle multiple planes, although it certainly seems like that (my mistake). I was saying that the GBA couldnt handle a Guardian Heroes with multiple planes, as it seems that the system is buckling under the pressure of just one.Quote:
Originally Posted by Frogacuda
It's probably more a case of running out of buttons, as even with only two planes you're going to need a button for switching between them (well, they could try something like double-tapping up or down but I don't like that method).Quote:
Originally Posted by diffusionx
Or just use the shoulder buttons (like on the Saturn original)Quote:
Originally Posted by MechDeus
Which leaves two buttons left.Quote:
Originally Posted by Core Boy
Punch, and Kick.Quote:
Originally Posted by Valgar
yeah, yeah... :rolleyes:
anyway. The lack of multiple planes is almost unbelievable. I thought that was one of the things that made Guardian Heroes Guardian Heroes.