Originally Posted by negitoro
Rather than emphasizing how interactive an environment is, I think it's far more important to provide us consistency. By consistency, I mean that not to mislead our expectations in the course of the game. All gamers, regardless, acknowledge the existence of limitations within our game worlds... the most frustrating things are when there ARE gaps we can jump through and then gaps which we mystifyingly cannot. Environments that can be destroyed and others that cannot, without reason.
As long as there's consistency, the level of interaction, even if it is limited can be acceptable.