Awesome!
Still got to beat that Lion boss...
Printable View
Awesome!
Still got to beat that Lion boss...
Like any of the bosses in VJ, he's extremely pattern-based. This still doesn't make him any easier, though. But here's what I did, from Kids all the way up to Ultra-V rated:Quote:
Originally Posted by Green
1. Wait til the rocks hit the ground. Pound the shit outta them in fast mode until you're flaming.
2. Run up to him (You'll be immune to his flames), hit him once. Continue to wail on his ass until his shield breaks.
3. Dodge him 5 times while he's in tornado form. Slow down once you hear his roars and see the skulls, and dodge (it really helps to slow) If you're on ultra v, you need to listen to the sound he makes.
4. Wail the shit out of him with the slow zoom RHOH until he gets out of it.
5. Repeat! (Yay!)
Thank you. I think on my first playthrough I got the wrong powerups or something, so I'll just play through it again and get what I'm missing.
I was kinda burnt out on VJ but 2 player co-op in VJ2 has me sold.
I'll buy it.
Don't know if I care for the toning down on difficulty, but if it keeps more people coming to it...
He DID say that he'll keep it challenging enough, so maybe they'll just make the easy mode easier...though I fail to see exactly how Kids mode could get any. I've also read that the PS2 re-release will have an even easier mode than Kids. Ridiculous.Quote:
Originally Posted by Hero
I loved VJ until I got stuck on this part where all these bombs drop around you and you have to do something to get them to explode the platform up. I never could figure out just what made it go up, so I gave up for a while.
Chapter 2, in the skyscraper? The best advice I can give you is that slo-mo makes things travel much farther when you hit them. Hit the bombs in slo mo, let it go, do slo-mo again to let the bomb have a larger, slower explosion. BOOM. Door go bye-bye.Quote:
Originally Posted by g0zen
All the reports I've been reading so far have said Dante is in VJ1. More info on 2, from IGN-
More Viewtiful 2D/3D hybrid action spanning more stages
New second playable character - Now gamers can select Joe's girlfriend, Silvia, who not only struts around with her infamous pompoms but also wields a weapon that fires projectiles to fend off the fiendish foes that she encounters
Over 40 different types of enemies to obliterate!
More diverse stages to explore - Viewtiful Joe 2 takes players through awe-inspiring detailed environments including a jungle, underground ruins, ancient Japan, snowy mountains and outer space
Six variations to the Six Machine - Now Joe's trusty aircraft transforms into various shapes to support his activities throughout various stages such as a racer, cannon, drill or submarine
In addition to the infamous "Slow," "Mach Speed," and "Zoom In" visual effects (VFX) powers, the action is even hotter this time around with the new "Replay" VFX power. Replay a punch for three times the damage. Need to restore some health? Eat a hamburger and replay it so you get three times the effect! But beware, try not to use Replay when getting hit or take on three times the damage!
Grab a hold of the enemy to swing and throw them around with vigor!
That all sounds good.
I just hope Capcom stays off the idea recycling Bosses for fights again, later in the game. That something that really pissed us of in original, and the point where we actually stuck :( The Magnificent 5 !!! Grrr !!!