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Star Wars Galaxies: Jump to Lightspeed
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LOL!
Dude, FFXI was pwned long, long ago by SWG.
But yes... ooh, space.
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With this and the redone questing for becoming a Jedi (those original requirements were so incredibly stupid) I might have to get back into this game finally. I just hope all that dogfighting is skill-based, not stat-based.
Awesome.
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yknow what would be great? if you could actually take your x-wing down to a planet and then fly from city to city, landing wherever you want. then when you get bored, head straight up into space. seamlessly, i mean. from the look of things, i imagine there's going to be some loading going on from surface to space.
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Quote:
Originally Posted by Yoshi
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While we wait for FFXI to finally get PvP, Galaxies now has PvP dogfights in X-Wings and Tie Fighters. Game over.
By "now has" you mean "will have this Fall" right?
Not that I harbor anymore love for FFXI (or SWG), but still, that's misleading.
This does sound/look cool though, hopefully they don't botch it up again (certainly wouldn't surprise me after playing SWG at launch).
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Quote:
Originally Posted by epmode
yknow what would be great? if you could actually take your x-wing down to a planet and then fly from city to city, landing wherever you want. then when you get bored, head straight up into space. seamlessly, i mean. from the look of things, i imagine there's going to be some loading going on from surface to space.
The best part about that would be having battles that start in space and end up whipping through forests, canyons, and towns, or the opposite direction. But I'll bet you're right in their seperation. :( One day...
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wasnt all this supposed to be in the game originally?
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Quote:
Originally Posted by MechDeus
I just hope all that dogfighting is skill-based, not stat-based.
Um.
Damn. That looks like it might make this game worth playing. Dogfighting might actually make the mindless clicking -- I mean crafting and the "Go Here Kill That" missions worth the time they require.
Any word on how the space battles will take place?
Here's hoping the just port the XvT engine to SWG and update the graphics. I have little hope from the picture though, as they don't provide *any* information to the pilot short of what's in front of you. Granted the HUD might be shut off for the pics.
I just want a reason to play this game again.
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Meh.....most likely something will get delayed until the next expansion. Like laser firing, or any firing. They'll delay that until next next fall and just release space flying. Wee, so much fun.
But yeah, it would be 10x better if you could fly from city to city aswell.
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I never understood how the lasers in Star Wars just fired in segments /random
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because it's cooler that way. blasters >>>>>>>> phasers
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Quote:
Originally Posted by FuryFox
I never understood how the lasers in Star Wars just fired in segments /random
All your questions will soon be answered.
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This would be cooler if it didnt look like a game released eight years ago.
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You can fly from planet to planet though, right? Smugglers better be able to actually play the role of a smuggler now too.
And if for some god awful reason this is actual turn-based RPG combat, in starfighters, my god... but I don't think even SOE is that stupid (and shit, if you know me, you know I think they're plenty stupid).
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I just have this feeling it's going to play exactly the same in space as it does on planets...
Or it will be even more boring...
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Quote:
Originally Posted by NoFace
And if for some god awful reason this is actual turn-based RPG combat, in starfighters, my god... but I don't think even SOE is that stupid (and shit, if you know me, you know I think they're plenty stupid).
Since there is no turn-based combat in the regular game, I doubt the space expansion will have it.
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So how many more expansions will they make you buy before you have the full game that was promised originally... just kidding there Yoshi, even if there is some funny truth to that ;)
Well let me know what the two new playable species are when they announce them, I know you're more likely to hear about it first before I do :)
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When you say it's real-time, do you mean that I can actively dodge anything that comes at me? I've never gotten into any game like this and that's the reason why.
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Quote:
Originally Posted by Yoshi
Since there is no turn-based combat in the regular game, I doubt the space expansion will have it.
Call it what you want, but when I attack someone in SWG, and I click "Attack", and they auto-attack on a set interval (which varies based on the weapon and any skills you might have), that sure seems like traditional RPG turn-based combat to me!
Let's say I'm wrong, and it isn't turn-based... am I going to click "attack" on that TIE Fighter, and maybe click some other nifty attacks like "Photon Torpedo", and wait till the fight is over? If it's like that, well, it's stupid. Nobody wants a dog fight where you're taking turns crunching numbers at each other...
And BobVilla, no you can't do that. SWG is really no different than any other MMORPG in terms of how battles work.
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I'm all about this shiznoz! I'm so getting a TIE fighter.
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But they have no shields...
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Quote:
Originally Posted by NoFace
Call it what you want, but when I attack someone in SWG, and I click "Attack", and they auto-attack on a set interval (which varies based on the weapon and any skills you might have), that sure seems like traditional RPG turn-based combat to me!
So is Diablo turnbased?
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Diablo is not turn-based, but if you've played SWG you'll know it's not Dialbo-esque.
It plays like every MMORPG, which while the battles happen in real time, there are timers in the background governing your every turn, or attack, or whatever. Turn-based is probably the wrong term, I'll admit, but if SWG space combat plays like traditional MMORPG ground-combat, then it's pretty dumb.
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Quote:
Originally Posted by Damian79
So is Diablo turnbased?
No not really, in Diablo you have to keep clicking to attack where this type you just click once ;)
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Quote:
Originally Posted by Mzo
But they have no shields...
In XvT that didn't matter. A TIE Interceptor was every bit as deadly as an X-Wing because the hull was stronger and they were faster. An experienced pilot could murder a squadron of X-Wings in a few minutes. Yet another reason XvT was *the* space fighter simulation and needs a true sequel.
And I'm thinking more and more SWG will just be mouse control like Earth and Beyond :yuck: I need some actual testimony from someone who has played it before I pass final judgement.
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Originally Posted by Damian79
So is Diablo turnbased?
No. Just boring as all hell. Ha.
*click click click* *click click* Hahah pwNEd!!!1 suCka1!! *click click click click* *click click click click* *click click*
The crafting in SWG did remind me of Diablo II. Short of DII I've never spent so much time clicking the mouse in my life as I did making fucking bowcasters.
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Quote:
Originally Posted by Werewolf
No not really, in Diablo you have to keep clicking to attack where this type you just click once ;)
You have to keep clicking a button to attack in every goddamn action game ever made unless it has rapid fire. Diablo plays nothing like a MMORPG.
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Quote:
Originally Posted by Six
Yet another reason XvT was *the* space fighter simulation and needs a true sequel.
You misspelled "Freespace 2." (Although Tie Fighter and XvT were damned awesome.) I'm so sad my second install disc to FS2 is missing, I really want to play that right now. :(
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Quote:
Originally Posted by Saint of Killers
You have to keep clicking a button to attack in every goddamn action game ever made unless it has rapid fire. Diablo plays nothing like a MMORPG.
Thank you. I felt like the only one thinking that.
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Looks interesting. But my concerns for this expansion have been echoed time and time again in this thread already. I think I played with Yoshi all of a 1/2 turn in the original. My name was Bubbles Aloo and I was a creature handler.
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Quote:
Originally Posted by Saint of Killers
You have to keep clicking a button to attack in every goddamn action game ever made unless it has rapid fire. Diablo plays nothing like a MMORPG.
I never said it did... I agree it plays nothing like a MMORPG, even though I haven't played a lot of ether I can easily tell they aren't alike ;)
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I was responding to this:
Quote:
Originally Posted by NoFace
Call it what you want, but when I attack someone in SWG, and I click "Attack", and they auto-attack on a set interval (which varies based on the weapon and any skills you might have), that sure seems like traditional RPG turn-based combat to me!
The only difference between the two systems is, in one you click really fast and hope you click it at the set intervals, the other you click it once, and the computer does the rest for you.
And weapon speeds vary based on skills and weapon types in diablo aswell.
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Quote:
Originally Posted by NoFace
Call it what you want, but when I attack someone in SWG, and I click "Attack", and they auto-attack on a set interval (which varies based on the weapon and any skills you might have), that sure seems like traditional RPG turn-based combat to me!
Let's say I'm wrong, and it isn't turn-based... am I going to click "attack" on that TIE Fighter, and maybe click some other nifty attacks like "Photon Torpedo", and wait till the fight is over? If it's like that, well, it's stupid. Nobody wants a dog fight where you're taking turns crunching numbers at each other...
And BobVilla, no you can't do that. SWG is really no different than any other MMORPG in terms of how battles work.
Talk about over-simplification. The speed of attacks is indeed determined by a combination of the speed of the weapon and the speed mods the character has earned. However, there are also specials that impact the speed of the attacks. Plus, things like moving, keeling, laying prone, and just standing affect how easy you are to hit, as well as the damage you receive and how easily you hit your opponent. In PvP, the combat in SWG is light years beyond any other MMORPG I have played or read about, because of the number of variables and the fact that it doesn't just come down to whether you are level 60 or 30, since SWG doesn't have that stupid leveling system.
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Quote:
Originally Posted by Yoshi
Talk about over-simplification. The speed of attacks is indeed determined by a combination of the speed of the weapon and the speed mods the character has earned. However, there are also specials that impact the speed of the attacks. Plus, things like moving, keeling, laying prone, and just standing affect how easy you are to hit, as well as the damage you receive and how easily you hit your opponent. In PvP, the combat in SWG is light years beyond any other MMORPG I have played or read about, because of the number of variables and the fact that it doesn't just come down to whether you are level 60 or 30, since SWG doesn't have that stupid leveling system.
So a 6 month old character doesn't have any advantage over a 1 day old character?
RPG's at the very core have characters that improve the longer you play the game, whether it be from a level system or an item finding system. If you are looking for PvP, play warcraft 3 or something. And you are arguing strategy to prove that your game is isn't turn based?
Thje thing is that RPG's can "hide" the turn based system, but the improvement system that is core in all RPG's exists in some form in all of them.
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Quote:
Originally Posted by Six
In XvT that didn't matter. A TIE Interceptor was every bit as deadly as an X-Wing because the hull was stronger and they were faster. An experienced pilot could murder a squadron of X-Wings in a few minutes. Yet another reason XvT was *the* space fighter simulation and needs a true sequel.
There was a sequel, it was called X-Wing Alliance and completely blew XvT away in nearly every aspect. There wasn't as much Imperial action outside the flight simulator but there's plenty of Imperial campaigns to download off the internet. From the looks of the expansion they may be using a modified XWA engine.
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Quote:
Originally Posted by Damian79
So a 6 month old character doesn't have any advantage over a 1 day old character?
RPG's at the very core have characters that improve the longer you play the game, whether it be from a level system or an item finding system. If you are looking for PvP, play warcraft 3 or something. And you are arguing strategy to prove that your game is isn't turn based?
Thje thing is that RPG's can "hide" the turn based system, but the improvement system that is core in all RPG's exists in some form in all of them.
God you are a dumbass. SWG has a skill-based system. You have 250 skill points to use on any profession combination you choose. For instance, my main character is a Master Smuggler, Master Pistoleer, and Teras Kasi Master. That left 3 skill points. I used two on one box of Ranged Support. A 1 day-old character would last for somewhere in the neighborhood of five seconds against me in a duel. However, another character who has been there since day one but does not understand the nuances of his profession would not last much longer. It is not all about level, which is what separates the PvP.
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Quote:
Originally Posted by Yoshi
God you are a dumbass. SWG has a skill-based system. You have 250 skill points to use on any profession combination you choose. For instance, my main character is a Master Smuggler, Master Pistoleer, and Teras Kasi Master. That left 3 skill points. I used two on one box of Ranged Support. A 1 day-old character would last for somewhere in the neighborhood of five seconds against me in a duel. However, another character who has been there since day one but does not understand the nuances of his profession would not last much longer. It is not all about level, which is what separates the PvP.
It hasn't been [i]all[i] about levels for many(though not most) RPG's over the last decade and a half.
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Originally Posted by Damian79
And weapon speeds vary based on skills and weapon types in diablo aswell.
Once again, weapon speed is based on weapon type IN EVERY FUCKING ACTION GAME EVER MADE that has weapon types.
Quote:
Originally Posted by Yoshi
It is not all about level, which is what separates the PvP.
Seperates it from what? EQ? Using a skill based system isn't some huge innovation in MMORPGs. UO was pure skill based.
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Once again, weapon speed is based on weapon type IN EVERY FUCKING ACTION GAME EVER MADE that has weapon types.
Well some don't and they also happen to be in RPG's so I just owned myself.
Turnbased games IMO are games that allow you to sit there and manually manipulate every single action in the game without losing any time getting your ass whooped. But then there is planescape and BG games that defy that theory. :/
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Quote:
Originally Posted by Yoshi
God you are a dumbass. SWG has a skill-based system. You have 250 skill points to use on any profession combination you choose. For instance, my main character is a Master Smuggler, Master Pistoleer, and Teras Kasi Master. That left 3 skill points. I used two on one box of Ranged Support. A 1 day-old character would last for somewhere in the neighborhood of five seconds against me in a duel. However, another character who has been there since day one but does not understand the nuances of his profession would not last much longer. It is not all about level, which is what separates the PvP.
Sounds a lot like Asheron's Call. I like Asheron's Call. I really can't wait to get a new freaking computer so I can join in the SWG festivus.
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Originally Posted by Gohron
There was a sequel, it was called X-Wing Alliance and completely blew XvT away in nearly every aspect. There wasn't as much Imperial action outside the flight simulator but there's plenty of Imperial campaigns to download off the internet. From the looks of the expansion they may be using a modified XWA engine.
XWA was but a shell of the majesty that is XvT. The multiplayer in XWA was a sick, sad, joke, but hey, the graphics were better. So if by saying "nearly every respect" you mean "a comparison of graphic quality" then I totally agree. :D
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www.gametrailers.com has a very short video of this up. Didn't show a whole lot though.
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Where be these Xwing alliance campaigns.
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Quote:
Originally Posted by Captain Vegetable
I really can't wait to get a new freaking computer so I can join in the SWG festivus.
Ditto, I finally have enough money saved to get a new PC and will be picking one up probably around late summer... about freak'n time too ;)
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Well, i'll throw in a quick plug for the king of space based MMO, Eve Online.
The thing thats always concerned me about making the jump to spaceships in SWG is that since you have to buy your own ship, its really gonna be a pain if your ship gets blown up. And it'll be interesting to see how SOE handles non-consentual pvp in space.
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Quote:
Originally Posted by GameCynic
And it'll be interesting to see how SOE handles non-consentual pvp in space.
Personally I think space should just be straight up PVP. There's other ways to transport to planets without buying your own ship so if you're in space you're probably either looking for bounties, smuggling, or part of the Rebels or Imperials. Is there really any reason to fly in space without PVP being part of it?
Quote:
Originally Posted by GameCynic
Well, i'll throw in a quick plug for the king of space based MMO,
Eve Online.
Is it actual dogfighting or typical MMO combat style?
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It looks like actual dogfighting by the gametrailers video, but I really doubt it will be.
Oh, and the new LSL game looks like fucking shit. How pathetic.
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Quote:
Originally Posted by MechDeus
Is there really any reason to fly in space without PVP being part of it?
Sure, if people are forced to fly a ship if they want to transport items, or if they want to move from planet to planet.
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Is it actual dogfighting or typical MMO combat style?
Its a bit of both, depending on what kind of ship you are flying, but its generaly cycle based MMO combat. Distance to your target affects your guns damage and accuracy, as well as the speed and mass of the ship you are shooting at. There is a near infinite combinations of ships and modules, as well as skill modifiers (as well as pre-combat stuff like targeting speed) that make combat really unique. The biggest plus to me, is that since skills are passively trained (even while offline), the success and fail rate in combat is mainly attributed to your ships configuration and real experience in battle.
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Quote:
Originally Posted by GameCynic
Sure, if people are forced to fly a ship if they want to transport items, or if they want to move from planet to planet.
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Originally Posted by the same paragraph
There's other ways to transport to planets without buying your own ship
Interplanetary transport and item transporting is handled just fine at the moment without any sort of personally controlled flying. I highly doubt they'll start taking out currently implemented features.
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Its a bit of both, depending on what kind of ship you are flying, but its generaly cycle based MMO combat.
Bleh. I'm in the mood for MMO dogfighting, like how Planetside is to FPS'.
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Originally Posted by MechDeus
Interplanetary transport and item transporting is handled just fine at the moment without any sort of personally controlled flying.
Screw that man, bring on the piracy. :evil:
But no seriously, if they are aiming for space to be PVP only, its going end up being dominated by faction players. There needs to be some soft of tangible non-pvp reason to be in space, other wise outside of the initial rush of exploration most people arn't going to bother with it, and it might as well be a mini game. Then again, SOE is more than likely going to make it an optional expansion pack, so what the hell.
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Originally Posted by GameCynic
Screw that man, bring on the piracy. :evil:
Oh, I'm fine with that. If they make certain items "illegal" and can't be transported from planet to planet through traditional means and so you either need to have a ship or hire someone else to smuggle it for you, then I think that sounds awesome and fits in perfectly.
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Did I hear the word spice?
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Originally Posted by Error
Did I hear the word spice?
And don't forget sliced weapons.
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Originally Posted by Yoshi
Talk about over-simplification. The speed of attacks is indeed determined by a combination of the speed of the weapon and the speed mods the character has earned. However, there are also specials that impact the speed of the attacks. Plus, things like moving, keeling, laying prone, and just standing affect how easy you are to hit, as well as the damage you receive and how easily you hit your opponent. In PvP, the combat in SWG is light years beyond any other MMORPG I have played or read about, because of the number of variables and the fact that it doesn't just come down to whether you are level 60 or 30, since SWG doesn't have that stupid leveling system.
I've been away so I didn't have a chance to respond till now... either way, even if I over-simplified (which I did, no argument... haven't played the game in many months so I was working from memory... but what I said was still true), if space-combat works the same way, adhering to statistics and not your skill flying a ship, that'll be very unfortunate. I don't think anyone can argue that...
I do however hope that you can use your credits to buy better ships and parts, making skill only part of the equation. That would be ideal to me, and if it ends up that way, which it very well might, I'd probably give it a shot.
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For those seeking more info on the Jump to Lightspeed.
It will be real time combat, not menu based.
http://www.forums.station.sony.com/s....id=3518#M3518
That link seems to have disappeared. Here's an interview with the developers though, that will give some insite to what Jump to Lightspeed is all about.
http://swvault.ign.com/articles/515/515507p1.html
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The two new species and the beta invite information is going to be released tomorrow (July 15th)! :D
Go Chiss!
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I'm very curious as to how the ships will work into the game's economy.
I mean, are you going to have to buy a new ship every time you are shot down?
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No. A ship cannot be completely destroyed.
But you will have to pay for repairs.
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Quote:
Originally Posted by Yoshi
The two new species and the beta invite information is going to be released tomorrow (July 15th)! :D
Go Chiss!
lol me and Diff were talking about new races, and he disliked the Chiss very much. Said they looked more like Everquest people then Star Wars, but I'm all for the Chiss.
And also, it looks like the game got pushed back. It was supposed to be released in September I thought, but now ebgames.com is telling me it's coming on October 31st. Ugh.
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Wait...
Do you have to buy Jump to Lightspeed, or will it be a free download??
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Originally Posted by Mzo
Do you have to buy Jump to Lightspeed, or will it be a free download??
http://www.ebgames.com/ebx/product/243303.asp
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Yeah, I guess it's worth it.
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And the new species is...
Ithorians aka "Hammerheads"
http://pcmedia.ign.com/pc/image/arti...4042030632.jpg
I like them, but I hate the fact that it is yet another Rebel species. That is why I want Chiss for the last one.
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Well one down, but there is still one more to be announced... but with my luck lately I doubt I'll be playing anytime soon :\
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Originally Posted by Yoshi
I like them, but I hate the fact that it is yet another Rebel species. That is why I want Chiss for the last one.
That's probably how they are doing it, one rebel and one imperial.
But I like how the Ithorians will probably get a ton of crafting bonuses, since they hate fighting.
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Quote:
Originally Posted by Yoshi
And the new species is...
Ithorians aka "Hammerheads"
I like them, but I hate the fact that it is yet another Rebel species. That is why I want Chiss for the last one.
got ya by 9 hours slugger:D
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I really like the idea of giving Ithorians crafting bonuses. It could mean a lot in role-play and add to the general community of the game.
I mean, I was thinking of making a pure crafting player but I figure Ill just wait for these guys.
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Originally Posted by frostwolf ex
got ya by 9 hours slugger:D
Bah. I can't help it that I was busy stirring up trouble on the official boards.
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Is there any word on grownd baised dog fights, or if they will let you do smuggling runs with your ship?
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ground based dogfights? definately not. it sure would rock, though.
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:( I want to march a ATAT into a populated area
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Quote:
Originally Posted by Yoshi
Bah. I can't help it that I was busy stirring up trouble on the official boards.
Whats your name?
Oh, and IronPlant, they are working on revamping the Smuggler profession, so its likely that youll see some flight-based smuggler missions. But I dont think it would work, from a technical point of view, to put X-Wings or whatever near the ground. It would be all fucked up with regards to scale.
And the ground game is pushing around enough triangles as is. The lack of the ground in space allows for the developers to make much more attractive ships, so you wouldnt be able to get the same looking ship if it were to be on the ground.
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Quote:
Originally Posted by diffusionx
Whats your name?
Oh, and IronPlant, they are working on revamping the Smuggler profession, so its likely that youll see some flight-based smuggler missions. But I dont think it would work, from a technical point of view, to put X-Wings or whatever near the ground. It would be all fucked up with regards to scale.
And the ground game is pushing around enough triangles as is. The lack of the ground in space allows for the developers to make much more attractive ships, so you wouldnt be able to get the same looking ship if it were to be on the ground.
they could ground baised only planits. Like Hoth, or an astroid you can fly through. Or make battle zones for it. Like have an area on the planet that you have to be bussed into, and that place be able to have dog fights.
They also need to have pod races.
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Quote:
they could ground baised only planits. Like Hoth, or an astroid you can fly through. Or make battle zones for it. Like have an area on the planet that you have to be bussed into, and that place be able to have dog fights.
They would have to make the planets extremely dull-looking, owing to, like I said, the low number of polygons they would have to work with.
A better approach would be just to stock the game with more vehicles, including that plane that was in Hoth in ESB.
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I want to kill newbs with an AT AT ;_;
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Quote:
Originally Posted by diffusionx
Whats your name?
On the SOE boards? Logray, like the Ewok medicine man.
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Quote:
Originally Posted by Damian79
The only difference between the two systems is, in one you click really fast and hope you click it at the set intervals, the other you click it once, and the computer does the rest for you.
That's turn-based combat no matter how you spin it. In Diablo, you could pick off harder enemies from far away with magic or a bow. Dodging and retreating doesn't come into play in games like SWG because, as you said, the computer does it for you. Combat is meant to be static in MMORPGs.
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Quote:
Originally Posted by Mfkzt
That's turn-based combat no matter how you spin it. In Diablo, you could pick off harder enemies from far away with magic or a bow. Dodging and retreating doesn't come into play in games like SWG because, as you said, the computer does it for you. Combat is meant to be static in MMORPGs.
In SWG, the one thing that is dynamic in the combat system is distance. This affects the accuracy of your weapon.
Anyway, Im sure you all know about it, but the Jump To Lightspeed beta registration is open. Its only for registered Galaxies players, obviously, but check it out.
Also, SOE unveiled 13 of the 15 ships. No big surprises, but they look sweet.
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I signed up for the beta yesterday. I am seriously considering cancelling both accounts if I am not chosen, considering I am the definition of a veteran player.
Quote:
Originally Posted by diffusionx
In SWG, the one thing that is dynamic in the combat system is distance. This affects the accuracy of your weapon.
Moving also affects the accuracy of both your opponent and yourself. This is why you get "Rifle Accuracy While Moving" mods for instance.
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Quote:
Originally Posted by IronPlant
I want to kill newbs with an AT AT ;_;
lol, i'm surprised nobody noticed this... IP, you are like the biggest noob of SWG :p
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Quote:
Originally Posted by Roufuss
lol, i'm surprised nobody noticed this... IP, you are like the biggest noob of SWG :p
T_T I like AT-ATs though. They are awesome.
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I just received my beta invite for JtL! Kick ass!
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Originally Posted by Yoshi
I just received my beta invite for JtL! Kick ass!
On the same day I decided to cancel my account, lol.
I just have too many other games to play, and there's at least one game a week I'm getting for the consoles between now and November.
I'll probably come back once they release the combat balance and the GCW tweaks, so i'll be back to SWG in 2009.