Seems some folks in the UK are having problems with game :(
*hmm*
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Seems some folks in the UK are having problems with game :(
*hmm*
The pre-release build of this game was glitchy (random crashes and slowdown, the offline time trial scoreboads not working properly, items not unlocking when the game says they should, etc.) Of course, I chalked this up to being a pre-final build... nope. The game shipped with most of these issues plus the mentioned online issues. This illustrates one of the hazards of writing p/reviews of games with unfinished code -- you expect glitches like this to be picked up and write accordingly, when half the time they are not.
I mean, look at this shit:
http://www.hank-wangford.net/images/bigpost3.jpg
How does this get through QA? Hopefully the US version has all of the bugs fixed, but I severely doubt it. :\
-Dippy
Because it's Sega.Quote:
Originally Posted by Dipstick
its not just with SEGA tho. ive come to the conclusion lately that there really isnt anymore QA across the board.
WTF?!?!...they shipped it with these problems??? What the hell were the thinking :yuck:Quote:
Even though i noticed one major flaw early while racing online and believe yoshimoto mentioned it aswell where the screen will start to blur, then you will loose all lighting and the screen will go all white and stop.
I was reading about bad frame rates online with more then 4 cars, and the game crashing during play. How could this game make it out of player tests???
It's Europe. No one cares about that market.
Quote:
Originally Posted by Roufuss
I think it has alot to do with the developer/publisher relationship. It happens alot when games are developed by one company and published by another.Quote:
Originally Posted by Dragonmaster Dyne
Of course, then there's Sonic Team, so...
Well they still have time to fix stuff before the NA launch...
I didnt notice any framerate problem playing the demo online.